MarkShot
02-13-08, 07:14 PM
Okay, everyone knows that when shooting multiple targets, it is wisest to try set up for simultaneous impacts. Otherwise, your second and third target may maneuver out of the way as part of an SOP (standard operating procedure) before an impact takes place.
Typically, this is achieved by aiming for the most distant target first and possibly delaying the launch on the closer target.
I was curious if anyone perhaps accomplishes this by setting their fish at different speeds.
My current situation is I have two merchants (one after the other). I am thinking of launching a slow fish at the first merchant and fast fish at the second. Part of the goal behind this is to try to keep AOB of the shot for both ships close to 90 degrees without having to shoot from a great distance like 3000M. I would still like to shoot at 1500M or so.
Thus, this variable speed launch should allow the trailing target to actually close the gap with the leading target when compared to a salvo of identical speed war shots.
Comments?
Typically, this is achieved by aiming for the most distant target first and possibly delaying the launch on the closer target.
I was curious if anyone perhaps accomplishes this by setting their fish at different speeds.
My current situation is I have two merchants (one after the other). I am thinking of launching a slow fish at the first merchant and fast fish at the second. Part of the goal behind this is to try to keep AOB of the shot for both ships close to 90 degrees without having to shoot from a great distance like 3000M. I would still like to shoot at 1500M or so.
Thus, this variable speed launch should allow the trailing target to actually close the gap with the leading target when compared to a salvo of identical speed war shots.
Comments?