View Full Version : If I were Ubisoft I would...
Sonarman
02-11-08, 07:12 AM
If You were deciding on the next in the SH series what would you do? (We all know the real answer is shut down the series cut the dev team to 5 personnel, develop a cute puppy dog game and make 10 times more money but let's assume Ubisoft is more "philanthropic to subsimmers" than that!)
Update... I've setup the same poll over at the Ubi forum, (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/3431062336) it will be interesting to see any variations between the two communities.
Update 2: Only 10% of viewers voting, Vote, vote, vote... remember the devs may be watching for your opinion on their next move!
Torplexed
02-11-08, 07:27 AM
Well...I went with a Destroyer Command 2. I think reviving that franchise is everdue. If it could be developed for multi-player between subs and surface ships even better.
Maybe it's me, but it seems like there have been a lot of SH5 and what comes next threads lately. Makes me wonder if people are already bored with SH3 and 4.
Rockin Robbins
02-11-08, 07:28 AM
Cash flow being the name of the game, what better strategy than to collect monthly cash from people who do not play a game! How do you do that? MMORPG, using automatic monthly credit or debit card charges!:up: Since it would be so different from the two versions already out, there would be no competition with SH4 or U-Boat Add-on. The resulting cash flow could finance all those other options I didn't vote for.
Hey, it's a business and the object of business is money. Wonder how many people who do not play Runescape continue to pay for months or years before they finally close the spigot? Free money ain't a bad deal.;)
Sonarman
02-11-08, 07:30 AM
I went for DC2 as well as I don't think the original game really gave the concept a good run. Imagine DC2 with the massive improvements in graphics and gameplay that SH3 had over SH2 it could be awesome.
DrBeast
02-11-08, 07:31 AM
Makes me wonder if people are already bored with SH3 and 4.
Greek genes, maybe? Most of my fellow countrymen have the attention spam of a...oooh! shiny!
RR: long time no see, bud! Where you been? You've made it to my "buy this guy a drink if your paths ever cross" list. The O' Kane attack method is freaking PRICELESS! :up:
Sonarman
02-11-08, 07:34 AM
Cash flow being the name of the game, what better strategy than to collect monthly cash from people
Yes I think that's a great idea and helps to make up for the niche nature (ie small return) of the series. As long as they don't charge as much as POTBS ($14.99 a month) . If they pitched it right say $5-6 dollars a month I think it would be a winner as it's massively different from all of the other MMORPGs out there and at a low price would perhaps tempt gamers who had tired of their "sword and sandals" adventures.
It' probably the riskiest strategy of those listed as it would require heavy investment and a large team and online sales not guaranteed, but with four years of development in the series to base it on they have a good headstart. Plus and it's a big plus all of the monthly fees would go direct to Ubisoft not to retailers or distributors. They'd probably make as much on two montly subs as they do in selling a full price game through retail. It would also give us constant updates and improvements.
MMORPG hell.... MMONWS (Massively Multiplayer Online Naval Warfare Simulation) that's more like it.
DavyJonesFootlocker
02-11-08, 08:29 AM
Make another expansion of SH4. This can only get better!:yep:
You left out the one expansion possibility that no WW2 subsim has touched. British and Dutch boats in the Pacific and Med.
Sonarman
02-11-08, 08:36 AM
Make another expansion of SH4. This can only get better!:yep:
The new dynamic loading system (introduced in 1.4) for ships could be extended to ports as well? This would allow the devs to give us much less generic ports and harbours based on real world locales as they appeared in the forties, vastly enhancing the atmosphere of the sim. This would probably be a good choice for Ubi as an addon as it would require only a small team focussed mainly on simple environment modelling with little programming involved. If they sold this as DLC (downloadable content) they could keep all the profit rather than paying the food chain of distribution & retailing (even better they could sell it exclusively through Subsim and give Neal a small percentage).
Sonarman
02-11-08, 08:41 AM
You left out the one expansion possibility that no WW2 subsim has touched. British and Dutch boats in the Pacific and Med.
Oops you are right I should of remembered that as I am British and my wife is Dutch! That would make a great addon particularly as SH enjoys strong sales in Europe.
DavyJonesFootlocker
02-11-08, 08:42 AM
Good idea Sonarman. They need some improvements in the sim as well especially with the wind relative to objects. All this and other corrections can be incorporated in a new expansion. I always thought it strange that events surrounding the air attack on Cavite on Dec. 20, 1941 was left out.
Sonarman
02-11-08, 08:44 AM
I also should have had an option to model just one sub in the game eg Gato or Type 7 but with everyting modelled from bow to stern i.e. more of a "study sim", with more in depth control as an option such as engine management, torpedo loading, provisioning etc
Sonarman
02-11-08, 08:48 AM
Good idea Sonarman. They need some improvements in the sim as well especially with the wind relative
That would be great, enhanced physics for the ships based on current wind direction, carriers having to turn into the wind to launch aircraft, along perhaps with more emphasis on the moonlight's effects on destroyer tactics vs sub positioning etc hopefully some/all of these things will make their way into the next evolution of the series.
tomoose
02-11-08, 09:14 AM
I'm all for the Destroyer Command concept allowing for online play between a human controlled sub and a human controlled destroyer (that would have been fantastic for SH3).
Personally, I'd settle for any game that arrives after being tested up the hoop and is a finished, quality product vice a beta being palmed off as the finished item!! Let the devs do their job!!!
Rockin Robbins
02-11-08, 09:16 AM
RR: long time no see, bud! Where you been?
I took five days off to go to the St Petersburg Astronomy Club's Orange Blossom Special Star Party, where I took my bike instead of my telescope and spent altogether too much time looking at faint fuzzy objects through other people's equipment, spreading my gospel of finding the invisible by memorizing simple geometric shapes of naked eye stars and spreading the lore of the Beached Whale and Hapless Guppy galaxies. I also got too much sun, ate too much food and had too much fun. I'm back! Let the drudgery begin!:arrgh!:
Dick O'Kane was a three man project: aaronblood, gutted and myself. I'm just the shameless promoter. :|\\
sonar732
02-11-08, 09:19 AM
DC2...With the new U-Boat expansion, the possibilities are endless for play. The bread and butter standard will be as a Japanese destroyer, but the option of an american destroyer fighting against either japanese or german subs could be there too!
My rig isn't good enough to play SHIV, so I'll have to wait regardless.
Sonarman
02-11-08, 09:25 AM
DC2...With the new U-Boat expansion, the possibilities are endless for play. .
Yes, it will be very interesting to see how far the strategic controls run in the add-on along with the new U-boat aces RPG side of things, the devteam seem to have made the most of their currently limited resources.
Sonarman
02-11-08, 10:39 AM
Update... I've setup the same poll over at the Ubi forum, (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/3431062336) it will be interesting to see any variations between the two communities.
I went with the MMOG. They can't do any worse than WW2 online now can they?
AkbarGulag
02-11-08, 10:58 AM
I went for the Japanese Sub Simulator. Aside from the fact they are all whale murderers, the machines are still interesting enough :stare:
Sonarman
02-11-08, 10:58 AM
I went with the MMOG. They can't do any worse than WW2 online now can they?
Agreed, for all the years they have had to develop it the naval side is still very basic. I made a post about some Youtube vids I found of WWII online's naval action here (http://www.subsim.com/radioroom/showthread.php?t=130009)
Sonarman
02-11-08, 11:02 AM
I went for the Japanese Sub Simulator. Aside from the fact they are all whale murderers, the machines are still interesting enough :stare:
It would be very interesting, they had some weird and wonderful stuff. If they chose that route they would probably have to increase the resources available to the Japanese a bit to improve game balance and give them a fighting chance.
If just an add-on for SHIV I would say adding British/Dutch and/or Japanese submarines.
For a new SIM I voted for "Task Force 1942" update, as it should include all that a DC2 would have and then some.
In fact, I have an old DOS machine lying around that I sometimes set up just to play TF1942.
Sonarman
02-11-08, 11:36 AM
In fact, I have an old DOS machine lying around that I sometimes set up just to play TF1942.
Me too, and I agree if Ubi developed along those lines with a graphics update + aa and anti sub was added it would be make one amazing game.
FIREWALL
02-11-08, 11:57 AM
If I were Ubisoft I would... :roll: :roll: :roll:
Sailor Steve
02-11-08, 12:56 PM
DC2. I long to pilot a corvette across the Atlantic, waiting for the attack that might never come. I also long to once again multiplay against some nasty natsee trying to murder my sheep.:sunny:
FIREWALL
02-11-08, 01:06 PM
DC2. I long to pilot a corvette across the Atlantic, waiting for the attack that might never come. I also long to once again multiplay against some nasty natsee trying to murder my sheep.:sunny:
I would like this as a AddOn to SH-3.
Sonarman
02-11-08, 01:09 PM
I went for the Japanese Sub Simulator. Aside from the fact they are all whale murderers, the machines are still interesting enough :stare:
Didn't Bush just authorise the US navy to do that too? (kill whales by disrupting their nav with sonar) :lol:
Sonarman
02-11-08, 02:18 PM
DC2. I long to pilot a corvette across the Atlantic, waiting for the attack that might never come. I also long to once again multiplay against some nasty natsee trying to murder my sheep.:sunny:
H'mm that's a good point... the attack might never come in a dynamic campaign, not sure that's completely a plus point gameplay-wise though!
Deerdiver
02-11-08, 02:33 PM
Include some British submarine campaigns. Could be interesting.
Sonarman
02-11-08, 02:37 PM
Include some British submarine campaigns. Could be interesting.
I tried to add that to the poll here but unforunately the BBS does not let you add "after the fact" I did however add it to the equivalent poll over on the Ubi SH4 site (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/3431062336) you may wish to vote for it there.
V.C. Sniper
02-11-08, 07:05 PM
Make Silent Hunter 5 the definitive WW2 submarine simulation! Pacific ,Atlantic, Mediterranean, Black Sea, watever EVERYWHERE; from mighty American Fleet submarines to German U-Boats to Japanese subs to British subs to Russian subs to Italian subs!!!!1!!! Also include the ultra 1337 Imm3r$$1v3 First-Person walk feature where you can walk around everywhere in the sub from the torpedo room, command room, to the bilge, to the engine room, or when you are in port you can walk out of the sub and explore the base/port and walk back into the sub!!! ZOMFG
After the initial release of the game, Ubisoft could start a Community Supported Updates/Patch program where YOU, THE ULTRA 1337 M0DD3R$ could continue to add content to the game (work for free since you are also the ones playing the game and want the game to evolve) IE: add new realistic autentic subs, add new realistic authentic ports, add new realistic authentic ships, add new realistic autentic models, new realistic sounds, new realistic water physics (dream:o), or tweak some aspects of the game to more closely reflect reality ie (maximum/crush depth of Balao = 900-1000 ft not 650 ft!!!), fix problems/bugs found. Ubisoft can then release these additional contents and fixes in the form of an official update/patch!!!! V 1.5 !!!! w00t w0t0 w00t
If I were Ubisoft I would... :roll: :roll: :roll:
Indeed. :rolleyes: :rolleyes: :rolleyes:
Sonarman
02-11-08, 08:11 PM
If I were Ubisoft I would... :roll: :roll: :roll:
Indeed. :rolleyes: :rolleyes: :rolleyes:
I know I was having trouble with my time machine today! Let it go, half of you guys can't even spell harbour or colour correctly! :lol:
Torplexed
02-11-08, 08:24 PM
If I were Ubisoft I would... :roll: :roll: :roll:
Indeed. :rolleyes: :rolleyes: :rolleyes:
I know I was having trouble with my time machine today! Let it go, half of you guys can't even spell harbour or colour correctly! :lol:
Hehheh. I can't complain. I said reviving the DC franchise is everdue. Must be a Freudian slip. :p
Schultzy
02-11-08, 08:42 PM
I would love to see another TF1942 type game. It's long overdue. Microsoft games and their tome like manuals... stares off into middle distance ;)
Captain Vlad
02-11-08, 08:45 PM
I voted for the MMOG for the same cash-flow related reasons stated elsewhere, but also for the sheer fun of pitting yourself against human opponents. Just look at this forum...can you imagine the nail-biting fights people with our usual knowledge and experience of subsims would have?
There's a lot of issues doing 'real war' style online games, though, especially if you're going for serious realism. As a former player of WWII Online I will happily state that spending half your spare time walking or riding to someplace you might see some action kinda blows.
Cost wise, 14.99 a month is perfectly reasonable. If you're not willing to give up 3 movie rentals in a 30 day period, you probably aren't that keen on playing the game anyway.
In my heart of hearts, though....I want DC2. I haven't played a decent surface ship sim in years, simply because I can't remember when the last one was released.
Oh...an additional point about the MMOG idea...if you think you get attached to your boat on stock SH IV...you'd be amazed how personal your virtual vehicle can become when real people shoot at it.
Captain Vlad
02-11-08, 08:47 PM
Microsoft games and their tome like manuals... stares off into middle distance ;)
Microprose...but God...I know what you mean...*sighs wistfully*
Sonarman
02-11-08, 09:06 PM
Oh...an additional point about the MMOG idea...if you think you get attached to your boat on stock SH IV...you'd be amazed how personal your virtual vehicle can become when real people shoot at it.
Yes I fully agree, I was playing Ship Sim 2008 online the other day and it's amazing how much more tension you feel when manoeuvering someone else's ship with your tug, knowing that you could accidentally send their ship to the bottom by your carelessness. Even just communicating with other ships and seeing them respond to your orders, knowing there is an intellgence and randomness to everything around you adds a whole new dimension to an otherwise fairly dry game.
Schultzy
02-11-08, 09:44 PM
Microsoft games and their tome like manuals... stares off into middle distance ;)
Microprose...but God...I know what you mean...*sighs wistfully*
:oops: Good catch! Yeah, Microprose that's the one.
Sonarman
02-11-08, 10:03 PM
Ouch, is it really 22 years ago that Microprose's Silent Service appeared on the C-64 I can still remember buying it as if it was yesterday, God we are old!
FIREWALL
02-11-08, 10:23 PM
If I were Ubisoft I would... I'd be bankrupt in 90 days .
The new addon should give all an idea which direction Ubisoft is going in the present future.
AkbarGulag
02-11-08, 11:53 PM
The new addon should give all an idea which direction Ubisoft is going in the present future.
You better be right, that level of excitement is just cruel otherwise :p
Schlippittz
02-11-08, 11:59 PM
Ouch, is it really 22 years ago that Microprose's Silent Service appeared on the C-64 I can still remember buying it as if it was yesterday, God we are old! I was 8 years old when I got that game as a gift for a good report card. :D
FIREWALL
02-12-08, 01:36 AM
If I was Ubisoft the next thing I would do would be...to put out whatever I wanted knowing they would buy it even if it was crap. :p
Skyhawk
02-12-08, 02:11 AM
WARNING!!!! This reply is a joke and intended to be humorous. If you can't laugh at yourself, well, you need to quit taking yourself so seriously!
Awww, c'mon now.
Personally, I'm waiting to drop another $40 USD on SHIV GOTY Edition or SHIV Gold Edition which will include both the original SHIV (ALREADY PATCHED TO v1.4!) with the Expansion pack included as well!!!!!! :smug: :rotfl:
Word on the street is that there will be a special fold out map of the PTO that will show the patrol routes of all the myriad U-Boats that took part in the Axis PT operations. It will be massive!
After years with SHIII ALL I want to do is skipper more U-boats. Uh, ok . . . :huh:
All due respect UBIsoft. :yep:
Have a nice day! :sunny:
Sonarman
02-12-08, 03:38 AM
drop another $40 USD on SHIV GOTY Edition or SHIV Gold Edition which will include both the original SHIV (ALREADY PATCHED TO v1.4!) with the Expansion pack included as well!!!!!! :smug: :rotfl:
:sunny:
Don't forget the free GOTY edition pen!
Well...I went with a Destroyer Command 2. I think reviving that franchise is everdue. If it could be developed for multi-player between subs and surface ships even better.
Maybe it's me, but it seems like there have been a lot of SH5 and what comes next threads lately. Makes me wonder if people are already bored with SH3 and 4.
Yeah, yeah, yeah!!!
Sonarman
02-12-08, 03:49 AM
Makes me wonder if people are already bored with SH3 and 4.
Combat stress...I think we may be tiring of running away from tincans & ashcans all the time and want to drop some of our own for a change and up on the surface there's no where to hide when the pocket battleships come out to play!
DrBeast
02-12-08, 07:09 AM
Ouch, is it really 22 years ago that Microprose's Silent Service appeared on the C-64 I can still remember buying it as if it was yesterday, God we are old!
Holy crap, you're right! It was 1986 when I got that game...22 freaking years! I wonder where my Atari 130XE is stowed... :hmm:
Back on topic: I still can't vote on this poll, I'm not much into corporations and how they think, so my answer will be completely biased.
DavyJonesFootlocker
02-12-08, 07:26 AM
Hey, thinking about getting that whole package of SH4 now. If only I can remember my Amazon account number.:88)
Sonarman
02-12-08, 08:44 AM
Back on topic: I still can't vote on this poll, I'm not much into corporations and how they think, so my answer will be completely biased.
Ignore the corporation angle, be as biased as you like, it's really about what you want, not what would be best commercially for Ubisoft. It naturally makes sense that Ubisoft should follow what most of us want.
DrBeast
02-12-08, 09:16 AM
Back on topic: I still can't vote on this poll, I'm not much into corporations and how they think, so my answer will be completely biased.
Ignore the corporation angle, be as biased as you like, it's really about what you want, not what would be best commercially for Ubisoft. It naturally makes sense that Ubisoft should follow what most of us want.
Well, if that's the case...
I voted for Cold War '80s-90s era. I still have very fond memories of Seawolf, I'd love to see a similar game with modern-era graphics.
I would love to see another TF1942 type game. It's long overdue. Microsoft games and their tome like manuals... stares off into middle distance ;)
Ahhhh... Microprose.(I know that's what you meant) Those were the good old days.
It seems DC2 and TF1942 are running pretty close for the lead in this poll. I wonder how many would change their vote from DC2 to TF1942 if the TF1942 update included everything that a DC2 would have, plus control of cruisers, battleships and even carriers? The player not actually flying the aircraft, but creating/organizing strikes and sending them on their way.
More of a DC2 on steroids ;)
stuka01
02-12-08, 11:43 AM
It,s time to have a good simulation of destroyer and play it vs a real player in a sub it would be fantastic (Japanese destroyer vs americain sub and/or english destroyer vs germand sub).
I hope UBISOFT looking for this:up:
Stuka01
Sonarman
02-12-08, 12:07 PM
I voted for Cold War '80s-90s era. I still have very fond memories of Seawolf, I'd love to see a similar game with modern-era graphics.
I remember that one too, especially for the great environmental sound effects in the passive sonar suite.The biologic sounds and sounds of the other vessels were fantastic.
Sonarman
02-12-08, 12:16 PM
It,s time to have a good simulation of destroyer and play it vs a real player in a sub it would be fantastic (Japanese destroyer vs americain sub and/or english destroyer vs germand sub).
I hope UBISOFT looking for this:up:
Stuka01
Yup, I think the time is right, the poll seems to suggest a lot of interest in surface warfare for the next installment. SH3/SH4 has already got a lot of the exterior unit models necessary, the strategic control AI is coming along in the addon (and already partially in the multiplayer SH4). The technical knowledge is there to implement the weapons and sensor systems repurposed from the existing codebase.
That's a very strong foundation for a surface game especially if they went the way of TF1942 and had generic bridges for each superclass of ship i.e destroyer, cruiser, battleship, carrier rather than for each specific class. That would hopefully help to keep things managable and do-able on a simulation budget.
tonibamestre
02-12-08, 01:09 PM
What I would do is keeping expanding the actual sim with addons,improving at the same time software-engine-graphics-efects,so as new technologies demands.At this point,upgrading sceneries aswell as the time period requests,I would let coexist all naval units till reaching the 70s,80s, so player could have a wide range of platforms to choose from, both, sub and surface.
Could that have any sense Ubi devs?
DavyJonesFootlocker
02-12-08, 01:20 PM
Ah, the heck with all those dumb naval sims. I say they remake Barbie's Horse Adventure!:yep::rotfl:
Sonarman
02-12-08, 01:39 PM
neigh, neigh and thrice neigh! :up:
Sonarman
02-12-08, 01:53 PM
What I would do is keeping expanding the actual sim with addons,improving at the same time software-engine-graphics-efects,so as new technologies demands.At this point,upgrading sceneries aswell as the time period requests,I would let coexist all naval units till reaching the 70s,80s, so player could have a wide range of platforms to choose from, both, sub and surface.
Good idea to have a long period of time, although having vessels from all of those eras would significantly affect the game balance. Perhaps you could setup game "rooms" on a per decade basis, that way you would avoid having Spruance class destroyers vs Gato class subs. You could pick and focus on a specific conflict for each era WW2 Atlantic & Pacific for the 40's then Korea, Cuba, the Falklands, the Gulf and some kind of cold war "Red Storm Rising" style hypothetical campaign.
A project of that huge scope would require multiple addons and probably continuous cash flow to sustain development and is perhaps best suited to the MMO approach.
dean_acheson
02-12-08, 02:02 PM
Destroyer Command 2.
That's what we need.
Sonarman
02-12-08, 02:09 PM
Destroyer Command 2.
That's what we need.
Perhaps the best approach would be that taken by the old 1980's vintage Mindscape/Novalogic subsim "Wolfpack" where you could take control of either convoy & escorts or wolfpacks in the same game. A sequel was in development a few years back but it got canned, probably when they saw that SH2/DC was going to do much the same job.
difool2
02-12-08, 04:01 PM
MMO is the option I chose. Yes there are conceptual obstacles which need to be overcome (if possible at all of course), but why should the RPG crowd get all the fun? That way you can have your wolfpacks and your tin can flotillas and your Japanese subs and even get to drive around in a BB, or steer a CV around and launch planes.
I would like to see a dynamic campaign for a modern-ish subsim tho, but that is likely Sonalyst's domain and not Ubi's.
Sonarman
02-12-08, 05:28 PM
MMO is the option I chose. Yes there are conceptual obstacles which need to be overcome (if possible at all of course), but why should the RPG crowd get all the fun? That way you can have your wolfpacks and your tin can flotillas and your Japanese subs and even get to drive around in a BB, or steer a CV around and launch planes.
Even if this doesn't come from Ubi there's still EAST & crew beavering away on the multiplayer "Enigma II: Sink the Hood" and the "Hotel De Volta" expansion for the original ERT which should give us at least some of those options on a smaller scale.
I'm surprised there's not an option up there for a SH4 Fantastic Voyage add-on...
I wanna fight infections next. :yep:
DavyJonesFootlocker
02-14-08, 11:25 AM
:rotfl::rotfl::rotfl:
Or what about SH4: Battle of the Alimonies. I want to torp 4 of my ex-wives! BTW here's some advice. If you're rich don't marry!:yep: Have fun instead!
dean_acheson
02-14-08, 11:54 AM
Can't I vote or DC2 about four or five more times?
Sonarman
03-31-08, 12:23 PM
Bump. I've brought this poll back up as we are now talking about the next game again, interesting to note so far how many seem to be in favour of a surface sim.
CaptHawkeye
03-31-08, 12:36 PM
Well yeah, plenty of us have torpedoed that battleship but we've never actually had the chance to PLAY as it. I used to think the biggest hurdle to a surface ship sim would be modeling interiors, but as it turns out, a simple 5 minute google search can yield like 10 photos of Pennsylvania's WARD ROOM if you so wish to have it. :)
I feel that player controlled carriers could be done too. "Enemy fleet spotted at X!"
What types? Composition? Speed? Course?
"Medium Task Force. 1 BB confirmed (class), 2-3 cruisers, 6 destroyers maybe more, 3 unknowns. Heading 230 at 14 knots. No course change over last contact, indicating they are unaware of us!"
Deploy Flt Grp 2 (SBDs+Light Wildcat escort) Set for anti surface! Deploy waypoints!
Sonarman
03-31-08, 12:42 PM
I used to think the biggest hurdle to a surface ship sim would be modeling interiors,
Yes that's an interesting point, almost all of the surface sims to date have had one generic bridge interior eg "Task Force 1942", would that be acceptable to us today? It would make it easier for the devs considering the huge number of different classes of vessels which could be involved in a fleet sim and perhaps allow more budget to go to convoy and task force ai etc.
Perhaps they could have a generic type for each type of ship rather than each class eg PT-Boat, Merchant, Minesweeper/Minelayer, Destroyer, Cruiser, Battleship, Carrier
scrapser
03-31-08, 12:53 PM
Make a new version of SH3 (Atlantic U-Boats) and SH4 (Silent Service) and openly admit (first to the company and then to the general buying public) that to develop these simulations will take time and money and the finished product will likely cost much more than the next rendition of Final Fantasy. Announce that the intent is to develop realistic submarines, escorts, convoys, task forces, and the environment each took place in with the emphasis on historical accuracy but with a scaleable architecture that allows newcomers to gently wade in (pun inteneded) at their own pace.
Reach out to the simulation community before writing a single line of code to get in contact with all those out there who have amassed an enormous amount of knowledge about both theaters and use what they have to offer (which can almost be guaranteed to be free of charge at best and asking for honorable mention at worst).
I can't believe what I just wrote has not happened yet. Where are people's brains?
CaptHawkeye
03-31-08, 01:57 PM
I used to think the biggest hurdle to a surface ship sim would be modeling interiors,
Yes that's an interesting point, almost all of the surface sims to date have had one generic bridge interior eg "Task Force 1942", would that be acceptable to us today?
To me? Hell no. But i'm a finicky mother ***er anyway. :)
It would make it easier for the devs considering the huge number of different classes of vessels which could be involved in a fleet sim and perhaps allow more budget to go to convoy and task force ai etc.
The AI is paramount to the game. Moreso than any other naval sim.
Perhaps they could have a generic type for each type of ship rather than each class eg PT-Boat, Merchant, Minesweeper/Minelayer, Destroyer, Cruiser, Battleship, Carrier
Argh. That wouldn't satisfy me to well. I'd need like 3-4 bridges for each type. But like I said, a random dump around navsource got me all sorts of pretty pictures of ship interiors like Pennsylvania's wheelhouse. USS Colorado's official website has a picture of the bridge. A diver going to Bikini Atoll took pictures inside of Saratoga's rust encrusted wheel house. I bought a book about Japanese cruisers that is so detailed is had floor plans for every deck on the ship. It's going to be tough, but in the end, it's a game of connect the dots really. :)
Sonarman
03-31-08, 02:51 PM
Perhaps the best compromise would be to build generic bridges for each type and open up the format for modders to make custom bridge layouts etc or alternatively develop a "bridge builder" with drag and drop functional telegraphs binnacles steering wheels consoles etc for use by the community
CaptHawkeye
03-31-08, 04:01 PM
That's a good idea actually. Most of the equipment you would find on a warship was standardized stuff. If the development team couldn't find a floor layout of the ship in question, well, their's got to be someone out there who has an idea of how it should look. And even if he doesn't, i'd much rather have a custom bridge builder than have an Iowa class bridge for a Pennsylvania. :)
Then again, floor layout is pretty easy to find and see just by looking at photos of some exteriors or superscructure shots. The game would have generalized "floor plans" as a base. Leave the placement of the bridge' reclining chair to the guys playing the game. :)
The General
03-31-08, 04:09 PM
Strictly speaking, Destroyer Command wouldn't be a Subsim would it? I would like to see a Coldwar era subsim with some theoretical near future scenario, a la Red Storm Rising with China being the threat instead of the Ruskies.
Sonarman
03-31-08, 04:25 PM
Strictly speaking, Destroyer Command wouldn't be a Subsim would it? I would like to see a Coldwar era subsim with some theoretical near future scenario, a la Red Storm Rising with China being the threat instead of the Ruskies.
That's an interesting possiblity too, especially since Ubisoft now own the "Tom Clancy" name, "Tom Clancy's Submarine Warfare" has a nice ring to it but that would depend on whether they would risk "diluting" their multi million dollar purchase with something as "obscure" and "niche" in marketing terms as a subsim.
lancerr
03-31-08, 07:16 PM
It hasn't been done (well) in a long, long time. It's fairly straightforward to do given the existing capabilities of the engine. Lots of folks want it.
Please make it more like tF1942, not battlestations midway (arcade simulator) but that probably needs to be unsaid given that the SH3/SH4 are in no way arcady.
Can you imagine, peering out of the fire director of the Bismarck, and spotting the outlines and bow wave of Suffolk and Norfolk peering out of the fog? Or sitting in the Prince of Wales and watch the Hood blow up? There is so much great drama in surface action.
The major development needed in the engine will be damage modelling. That will need to be a lot more improved since it's not longer just about whether a location on the ship is hit, but rather how it's hit (plunging vs direct). Also, the fidelitly of damage modelling will need to be improved a lot more so that a bb captain will have the same level of control that the sub captain has.
I can't wait. I'm still holding out hope.
Sonarman
03-31-08, 07:21 PM
Best naval sim of all time - TF 1942
How right you are, I hope the devs have played/researched this old classic of the genre, imagine TF1942 with anti-air and anti-sub thrown into the mix harnessed to the SH4 graphics engine that would be amazing. (I wish "Distant Guns" would take some interface some lessons from TF1942 as well.)
TheSatyr
04-01-08, 12:46 AM
The game I would like to see is....Sim Forum. "Now you too can make those momentous,life changing decisions. Do you ban the obnoxious poster? Do you lock the pornographic nude spongebob thread or let it run it's course. Or do you throw your hands up in the air,give up and close the forums for the weekend in hopes things settle down by monday. In Sim Forum YOU decide" :D
On second thought...maybe I wouldn't buy it. I was a Moderator on another forum for around a year...been there,done that. I still have the giant bottle of extra-strength asprin to prove it...:rotfl:
THE_MASK
04-01-08, 01:13 AM
Give me another addon with heaps more merchies , warships for all sides . I would gladly pay another $30
The General
04-01-08, 06:22 AM
Strictly speaking, Destroyer Command wouldn't be a Subsim would it? I would like to see a Coldwar era subsim with some theoretical near future scenario, a la Red Storm Rising with China being the threat instead of the Ruskies.
That's an interesting possiblity too, especially since Ubisoft now own the "Tom Clancy" name, "Tom Clancy's Submarine Warfare" has a nice ring to it.Wow, I didn't know Ubi had bought the rights. This is fantastic news! It makes what I've proposed all the more feasable. I mean, take a look at the outstanding work being done here: http://www.subsim.com/radioroom/showthread.php?t=130521&page=8&highlight=cold-war
and tell me this isn't something you wouldn't like to see tackled by Ubi with all their might?
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