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View Full Version : torpedo aiming....i want to do this bit now !


flag4
02-11-08, 03:45 AM
no longer a noob - but, feel a bit like one now !

i want to aim the torpedo myself but let the WO do all the maths - i've been looking at ships weak spots and think its about time i did a little more myself. at present i'm running at 74% realism, i've got 3 boxs left unchecked, two of wich deal with firing and data collection...

wich one is best for me...?



ps: has anyone installed and using racerboys mod 'sh4 effects for sh3.' whats its like ? its sounds good - would like to try it...

TomcatMVD
02-11-08, 08:26 AM
You never do maths... the TDC does them.
If you "aim the torpedo", that means that you give the TDC the targets range, bearing speed and AoB (none of which actually requires maths, depends of course on the system you use to gather that info)... with all that information, the TDC calculates the correct torpedo's Gyro Angle, to meet all the variables, and then, when the ship crosses your crosshairs, you just yell "TORPEDO LOS!":rock:

GOZO
02-11-08, 08:34 AM
Using OLC:s user interface (GUI) makes thing easier and is a great pedagogic tool when learning manual setting/targeting.

=> helps you to find distance, range and speed...all you need to feed the TDC.;)

He has a great video tutorial as well all downloadable via the thread here at the SHIII-mods forum.

As said before. No particular maths. The TDC = Torpedo Data Computer does it for you as it does for a real commander of a sub thus releaving him a lot. :up:

Good luck

/OB



POST EDIT;

Here is the link. http://www.subsim.com/radioroom/showthread.php?t=124639

Puster Bill
02-11-08, 10:36 AM
If you are truly interested in manual targeting, you need to make yourself a whiz-wheel (or as a second option, use a flash or in-game version).

Here is the thread that contains the Kriegsmarine wheel made by Hitman:

http://www.subsim.com/radioroom/showthread.php?t=114351&highlight=kriegsmarine+wheel

And here is a thread where you can grab an *EXCELLENT* set of instructions to use the wheel written by klh:

http://www.subsim.com/radioroom/showthread.php?t=126824

If you couldn't be bothered to actually build one, you can use the flash version, but quite frankly I like actually using something physical.

Oh, if you want, you can also use a slide rule. I actually use a slide rule to do my AOB calculations when I use the Aspect Ratio method, it's more intuitive to me than doing it with the wheel.

Abd_von_Mumit
02-11-08, 11:29 AM
In my opinion the best way to START manual targetting is to read excellent Wazoo's manual targetting manual. U-Jagd tools (included in OLC GUI mod) are the NEXT step, but to be taken AFTER utilizing Wazoo's methods. See my sig for link. :up:

flag4
02-11-08, 01:21 PM
thanks very much for this feedback all,

i have to say though i am leagure's behind you kaleuns........pedagogic tool....bearing speed etc, wow !!

but iam stubborn and determined - even though numbers and caculations turn to mist the moment i contemplate them !!

:up:

thanks again, so its back to school eh ? :hmm:

Jaeger
02-11-08, 01:34 PM
dont panic, it is easy, you will see.

start with map contacts on and WO off. try to enter the data in tdc and look on tactical map, if your insertions are correct. then you can ameliorate your data. after a while, you will get the experience for good observations

tell us, if you first try was a success,

greetz, Jaeger

Puster Bill
02-11-08, 02:53 PM
Jaeger is right: It sounds intimidating, but at it's heart manual targeting is simple high school trigonometry.

There are really only three things you have to worry about: Distance to target, the Angle on Bow (the dreaded "AOB"), and target speed.

Those are the things you enter into the vorhaltrechner. It then solves the triangle and sends the proper gyro angle to the torps.

All you have to do is get those three things.

There are some simplified targeting methods you can use to make the job easier. Really, Wazoo's tutorial is an excellent one to help you understand it. After you've digested that, there are other methods and devices that make the job easier, but it helps to have a good grounding in the basics first.

One thing that helped me in the beginning was to manually plot the contacts on graph paper, using a ruler and a protractor. It's especially helpful in understanding AOB in a way that is more intuitive than using the tools in the map screen.

Ping Panther
02-12-08, 12:17 PM
flag4,
I noticed no one has picked up on your first p.s. question of trying Racerboy's effects as of yet. I am a big fan of all the work Racerboy has been doing too enhance things in SH3. I actually like his first Alpha 1.06 version the best of all.