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View Full Version : Does anyone know if Ubisoft is working on a Cold War Sub Sim ?


Jib01
02-09-08, 12:51 PM
If not, I think this would make a great game. I wouldn't be surprised if they were.

Anyone heard any scuttlebut ??

Regards
Jib01

Sonarman
02-09-08, 01:12 PM
Based solely on reading between the lines in the devs comments and the strategic features added in the addon. I'd take a guess that we are probably heading back to the Atlantic still in WW2 for either a high command Doenitz game where you can take command of any sub or alternatively a "Task Force 1942" or "Convoy commander" style surface sim.

A surface sim would make a lot of sense as some of the convoy/task force AI is there, partial strategic control was in the multiplayer SH4 and will probably take a quantum leap in single player in the forthcoming addon. Resource wise there are a huge number of models of surface ships already present from SH3 & SH4 and we already have the entire world modelled.

some evidence... in a recent post from Tudor Serban of the Ubisoft devteam
"we’ve heard the community’s request for wolf packs loud and clear and this is certainly something we might consider in the future."

Gibson
02-09-08, 06:06 PM
I think it'd be pretty cool if they made a Cold War sub sim...but WWII is a great time period for this type of game given the size of the navies many nations involved had.

Then again it seems like every game is about WWII these days...:)

-Pv-
02-09-08, 06:15 PM
This type of sim is well covered by Sonalysts games. It would be mostly a duplication of effort. It could be hotly debated who would produce the best sim if they were to compete.
-Pv-

Hitman
02-10-08, 06:51 AM
This type of sim is well covered by Sonalysts games. It would be mostly a duplication of effort. It could be hotly debated who would produce the best sim if they were to compete.


Not to mention it has a much smaller niche market than WW2 naval sims :hmm: It would be nice anyway to have cold war sims :up:

hyperion2206
02-10-08, 07:15 AM
If Ubisoft would produce a surface sim, then they will go for the US Navy. With the USN you'd have a huge variety of missions: hunting Japanese/German subs, fighting IJN ships during the battle of Guadalcanal, protecting TFs from Kamikaze etc.
Other Navies they could consider would be the IJN or the Royal Navy, although the latter would be a tad boring because most of the missions would be to escort convoys or hunting U-Boats.

Sonarman
02-10-08, 10:43 AM
For US fleet action probably Pacific would be best , an update of the classic TF1942 would be fantastic.

AVGWarhawk
02-10-08, 01:19 PM
Got me.....:shifty:

longam
02-10-08, 05:35 PM
Maybe they’ll link all the oceans together (hmm) and make some big surface, air and sub simulators covering the whole world. Then build on this platform continuing the series with huge online servers for multiplayer adversaries.

Open campaign is still the way to keep longevity in a simulation or to even call it a simulation.

Cakewalk
02-10-08, 07:16 PM
Two words.

Nuclear Torpedoes.


:o

Triad773
02-10-08, 11:45 PM
Yeah I remember stories when the USN and Soviet subs/surface fleet would play cat and mouse in the Med. I think such brinksmanship would be pretty cool to try and emulate though I cannot imagine how that would translate into gameplay.

I remember on at least one occasion where a sub and surface ship collided during such antics.

Triad773
02-10-08, 11:51 PM
Maybe they’ll link all the oceans together (hmm) and make some big surface, air and sub simulators covering the whole world. Then build on this platform continuing the series with huge online servers for multiplayer adversaries.

Open campaign is still the way to keep longevity in a simulation or to even call it a simulation.
Man I remember some talk in the community (over at the Ubi - IL-2 boards) where people would have loved to combine something like SH4 and IL-2. At least it would mean more historically accurate aircraft instead of the Lancaster Bombers with US markings :hmm:

But again yes-- cold war would be more missles and tactical variety and it'd be great :|\\

Sonarman
02-11-08, 04:50 AM
Maybe they’ll link all the oceans together (hmm) and make some big surface, air and sub simulators covering the whole world. Then build on this platform continuing the series with huge online servers for multiplayer adversaries.


From an online chat with Oleg Maddox on the sukhoi.ru forum ....

"AviaForum: Is it possible to organize combined server for many players?

OM: New engine allows to organize combined are for many players. If we get support from the publisher, we are ready to release MMO simulator based on BOB, where not only planes will be controlled by the players, but also tanks, cars, vessels, submarines, basically all elements of warfare that are present in the sim."

NoTG
02-11-08, 05:26 AM
I agree that a Cold War Subsim would be awsome.

Problem is unless its a "Hot" war instead, then it would be kind of boring, just chasing ships and subs around wouldnt be that interesting.

But still, Cold War gone hot = :rock:

Sonarman
02-11-08, 05:57 AM
I agree that a Cold War Subsim would be awsome.

Problem is unless its a "Hot" war instead, then it would be kind of boring, just chasing ships and subs around wouldnt be that interesting.

But still, Cold War gone hot = :rock:

Yes we'd probably need to have a fantasy campaign...like the one everyone is currently complaining about in SH4! Although no-one complained about the one in Red Storm Rising?

tonibamestre
02-11-08, 06:11 AM
I think that if Ubi devs have in mind a future buildup based on the cold era,this game needs to be focussed to the multiplayer session.Its true that single missions are needed,but the main purpose has to be the capability to have command not only of attack and SSBN submarines,surface hunter units have to be playable aswell.I know that this means a great effort,but theres no need to implement these with full detailed 3d stations,just real eye candy exteriors and efects and a full operational menu.
This way,the game would give us the chance to command either submarines or to manage operations with Carrier Battle Groups for example.

hawk2495
02-11-08, 06:14 AM
take the campaign from Operatioin Flashpoint and extend it into the surrounding ocean, and maybe even expand the conflict further.:rock:

DavyJonesFootlocker
02-11-08, 08:36 AM
I really hope not. If they do SH4 will go the way Il-2 1946 did. At least for me.:nope:

NefariousKoel
02-11-08, 08:49 AM
If I see another U-Boat sim in the next 2 years, I'll choke someone.:stare: Hell, they're making an expansion for the Axis fanboys but I suspect that just won't be enough. :roll:

k1l0
02-11-08, 09:08 PM
ww1 is not really simulated ...

-Pv-
02-11-08, 10:00 PM
Now you guys are talking about Harpoon. They tried to build a full 3D (version4 I think) of full world naval-air and the effort died after several years. We are still stuck with 2D Harpoon after 15 years of development. If UB or anyone else has learned anything from that debacle, there simply isn't enough market in this nich to support the vast effort required. People also aren't going to wait 5 years for it to be released and will play Sonalysts and Pacific Storm instead.
-Pv-

Reaves
02-11-08, 10:10 PM
Face it, WW2 is simply better and more interesting then modern wars.

With subs it's pretty obvious why i'd prefer the old style. You need to creep in silently to your enemies and get in range. In modern subs, you get a blip on the radar, press a button and he's dead, you didn't even get close enough to see him.

Same with flight sims, locking on targets and heat seeking missiles are purely unsportsman. A real combat pilot dogs his opponents tail shooting machine guns until the target is so full of holes he can't fly anymore.

Obviously each to their own =) I just thought i'd say there is a market for more WW2 subsims even though you poor fellows disagree.

dcb
02-12-08, 12:25 AM
Face it, WW2 is simply better and more interesting then modern wars.

With subs it's pretty obvious why i'd prefer the old style. You need to creep in silently to your enemies and get in range. In modern subs, you get a blip on the radar, press a button and he's dead, you didn't even get close enough to see him.


Perfectly right. All games that tackled modern/nuke sub sims ended up being a small niche of what's already a niche - sub simulations. Just check here, ar subsim, how dynamic is the activity in the SH3/4 forums against that on Dangerous Waters, Sub Command or whatever modern platform simulation, and you'll see what I mean. For most players, nuke subs are boooooooooooooring, which means losing money for any producer. Even the famous Sonalysts seem to have stopped at Dangerous Waters, with no new game planned for the future.
WW2 is where sub action is, so I hope SH5 - if we ever see it - will be a complete and bug-free simulation of WW2 sub war, with everything that was left out in the previous installments:
- playable subs from more nations
- wolfpacks/submarine AI
- competent surface AI
- interaction with surface assets
- realistic radio communications and message interception
- Enigma encrypting
- whole sub interior rendered in game
- many other features requested by the community.