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papa_smurf
02-04-08, 02:56 PM
Okay had an unusual situation happen on my 3rd patrol in my type IIA.
Left kiel on my next patrol, not much sighted for about 4 days, I then get a hydrophone contact at long range and started to plot. Once the contact was identified (small freighter) and I was in a good firing position, I fired one eel at it set to magnetic, 1.5m under keel and got a direct hit. The vessel started to slow down and stopped dead after 12 minuest, then started to sink, BUT it got to within a few meters of sinking and stopped!:damn: Last I saw it was still there, and still refusing to sink.
Anyone else had this happen to them?
(I know I could of used a second eel, but I was conserving my supply of torpedoes)

TomcatMVD
02-04-08, 04:04 PM
An air bubble?
When boarding ships for scuttling, the U-boats crews would brake most of the glasses on the compartmens to prevent the forming of those.

nikbear
02-04-08, 04:27 PM
I've had it happen all the time with passenger/cargo's:damn: to the point that I don't even bother trying to sink them anymore:nope: if only churchill knew GB's starvation worries would have been solved by a large fleet of the damned things:nope: ;)

harzfeld
02-04-08, 08:04 PM
No need to board on a merchant to break glasses, that what flak guns are for. ;) It would be nice if UBI or GWX work on modelling the glasses onto merchants in the next verisons, making them breakable using flak or deck gun to vent the air bubbles in order to help floating ships to sink, and to of course save torpedos.

GoldenRivet
02-04-08, 08:16 PM
perhaps the water is very shallow? hahaha

did you get credit for the sinking?

CapZap1970
02-04-08, 10:05 PM
I don't know, but this POS stayed afloat for more than 50 hours... :damn:
http://www.beyond-the-shadows.org/capzap1970/screenshots/Junk1.jpg
http://www.beyond-the-shadows.org/capzap1970/screenshots/Junk2.jpg
i had to stay there as if nothing else would be important... At the end, weather became very rough and decided to leave, I suppose it finally sunk, but since I moved away from it, I was never credited the renown for this... you know! :nope:
The worst part is that I didn't have not one marble to throw at it to finish the job, I was tempted to load Bernard into tube Nbr. 1 and fire him :rotfl:
CapZap

GoldenRivet
02-04-08, 10:17 PM
cap zap... did you have any AA amo? i have seen before that shooting the boxes on deck can sometimes produce enough of an explosion so as to be the straw that broke the camels back so to speak and finally force one of these things uner.

might try that next time?

Blacklight
02-05-08, 12:20 AM
Okay had an unusual situation happen on my 3rd patrol in my type IIA.
Left kiel on my next patrol, not much sighted for about 4 days, I then get a hydrophone contact at long range and started to plot. Once the contact was identified (small freighter) and I was in a good firing position, I fired one eel at it set to magnetic, 1.5m under keel and got a direct hit. The vessel started to slow down and stopped dead after 12 minuest, then started to sink, BUT it got to within a few meters of sinking and stopped!:damn: Last I saw it was still there, and still refusing to sink.
Anyone else had this happen to them?
(I know I could of used a second eel, but I was conserving my supply of torpedoes)

The ship was carrying a much needed supply of cork to the battlefront.

Sniper_Fox
02-05-08, 12:31 AM
cork sinks when wet for at least and hour... thats some damn good cork then!:rotfl:

papa_smurf
02-06-08, 02:36 PM
The ship was carrying a much needed supply of cork to the battlefront.

Must of been, but who for I wonder............:hmm:

Blacklight
02-06-08, 03:53 PM
Wait.. I just intercepted this British coded message. It says "We still havn't recieved our shipment of 10000000000000000000000000000000 ping pong balls for use in the front. We fear the ship may be lost.." :hmm:

flag4
02-06-08, 04:03 PM
fill it's rear end with about 200 rounds from your flak gun - around the props, the stern area - it'll blow !!, but stay well clear coz i got blasted

down into the davy dark - dark grumbly sea - all hands.

Blacklight
02-06-08, 04:51 PM
I actually had a watch crew member killed when a smoke stack blew off one of those ships, went airborn, and landed right on top of the conning tower !:doh: It was a rather comical death.

Albrecht Von Hesse
02-06-08, 04:59 PM
I feel your pain. I once tracked a merchant for over three days. She'd been part of a convoy and I'd 'crippled' --Hah!-- three ships. I'd two torpedoes left, and after letting the rest of the convoy get about 14 km away I'd surfaced and started tracking the cripples. Two of them went down with a single torp each, and I'd kept following the last one, sure it would go down because it was heavily listing and only doing one knot.

It did one knot for over three days! I'd no more fish left, and the weather --of course-- was too rough to man the deck gun. I kept following hoping the weather would clear . . .which, naturally, it never did. And three and a half days later after eating that one torpedo . . . she suddenly just blew up and sank.

Got credit for it too! :sunny:

flag4
02-06-08, 06:53 PM
I actually had a watch crew member killed when a smoke stack blew off one of those ships, went airborn, and landed right on top of the conning tower !:doh: It was a rather comical death.



:rotfl: :rotfl: :oops:

gimpy117
02-06-08, 11:27 PM
An air bubble?
When boarding ships for scuttling, the U-boats crews would brake most of the glasses on the compartmens to prevent the forming of those. wait...boarding...now i klnow why U-532 was carrying guns and grenades...

the same thing happened with a polish dd with my s-boot, direct midships hit...stern underwater...still chugging along at 4 knots!!! ARRG!

Ivan Putski
02-06-08, 11:38 PM
One hell of a good bilge pump.:D

Dekessey
02-06-08, 11:50 PM
That is weird. A ship in such state shouldn't last long.

CapZap1970
02-07-08, 12:22 AM
cap zap... did you have any AA amo? i have seen before that shooting the boxes on deck can sometimes produce enough of an explosion so as to be the straw that broke the camels back so to speak and finally force one of these things uner.

might try that next time?
:damn:
I know... But believe me, not even potatoes in the galley to toss at it... Bernard ate them all!! :rotfl:
CapZap

Brag
02-07-08, 07:15 AM
I had a ship with its snout burried underwater. It kept going until destroyers from Gibraltar came to the rescue and drove me off. :roll:

gimpy117
02-07-08, 07:18 AM
it's those damn hit points....we need a natural sinking mod like those pampered sh4 sailors!

Blue_Ninja63
02-07-08, 12:06 PM
I was at the end of one patrol where I had two torpedos left and came across a Large merchant I got into firing position and launched the first torpedo it was a dud. I launched the second and it impacted amidships followed the thing for 8 hrs real time until she came to a dead stop. Weather was bad so deck gun and flak guns were useless :damn: I tried time compression and it stayed afloat, I had to leave as Warships were incoming fast. I will never know if it sank or not after I was out of visual range. The captain of that vessel was very lucky that day I'll tell you. :yep: