View Full Version : Map problem in GWX 2.0!!
Hi,
well I got some weird map problems in GWX 2.0 and I dodnt know if its normal or not.
Here is the thing,
When I get a contact to show on map it only shows a cube for ships or triange for planes but I dont see that little line that used to show its direction.
So now its pain in the $#% to track those targets when I dont visual see them...
and the other prob is that when I "catch" a target with hydrophones now I see black line pointing to that target but now that line is severed in a couple of plasces.
Anybody know is there is some fix or smething for that maybe?
Ty!!!
bigboywooly
02-03-08, 06:22 AM
They are not problems
They are supposed to be like that so you DONT know where they are going or exactly how far they are using the Hydraphone lines
Works as designed
There is a way to add contact tails back in
Use the search function
Welcome aboard
EDIT
http://www.subsim.com/radioroom/showpost.php?p=724603&postcount=23
Herr Trigger
02-03-08, 06:54 AM
If you click on the square or triangle it tells you the direction, then you work it out from there.
JG10r_Bull
02-03-08, 07:13 AM
a easy fix 4 u mate with the hydrophone is mark at the end of the line then let 3:15sec past and mark again this will give a rough speed and heading :know:
and when u get a square in the top right of map click on the ? this will help u with the N , E , S , W then put ya mouse to the right Bottom and a compass will come up use that to find out the degrees that's if u don't kknow them :know:
hope that helps Ya Kaptain :arrgh!:
Or if you want to revert to stock just go to my DL site for the patch, this is not how the GWX was meant to be played though, it's more realistic the way it is.:)
Penelope_Grey
02-03-08, 07:40 AM
There are limits to how far GWX is "meant" to be played, as BBW said its supposed to be that way for the reasons given. However you play your game though, is entirely your choice though. :up:
It is a pain you are right, if you are saying its a pain, then good.... sorry lol, but good in as much as its doing what its meant to....As far as this change is concerned I doubt anybody made more vocal their disagreement about the tail removal than me. lol I even went as far as to call it an "arsehole thing" one night on team speak.
However... I stuck with it and still have it now. It really does add to the immersion of having to guess roughly which way they are headed. If you find it a pain in the arse, congrats you have felt similar feelings to how a real U-Boat commander felt. The only thing is, they never had such accurate data to begin with. We did, which is why it smarts like it does when they go. ;) Give it a try and see how you get on. ;)
Welcome to subsim!
Faamecanic
02-13-08, 08:54 AM
First let me say I havent played GWX since the inital release...and just loaded 2.0 up yesterday (home sick so need something to do between bouts of fever induced sleep)... WOW! :rock:
I will say though, I think you should have left the "contact tails" as an option. As far as realism goes, if you get a visual contact on a ship you can pretty much tell which direction they are headed. If you get a radio contact you can bet est speed and direction of travel will be communicated.
I almost feel bad giving anything that can be construed as a negative comment about GWX, as you guys have made an AWESOME mod... but I have to agree Penelope_Gray here... (well not the arsehole part :rotfl: :rotfl: )
So you plot an 'X' on the contact position... wait 5-10 mins... and draw a line from the 'X' to the contacts new position and that gives you the course line.
Not sure why this is considered difficult.
On the other hand, it's still a perfect tracking party cheat... The GWXers can't really do anything to add variability to the plotted position so it's perfect info. Bearing lines also still terminate pretty much at the exact location, so I find that it's better to just turn it all off. In which case, you could probably argue that you might as well leave the plot mode alone because it only irritates the folks who like it enabled and for those of us who prefer not to have perfect info, it's not being used.
(still should be a hit to difficulty level :gulp: )
Edit: I do have to retract one comment...
For those of us playing 100% w/o updates it does make a difference for radio contact report intercepts. Before, with the tails it was just a trig exercise. Now without the tails and a general direction there is sufficient (and appropriate) error which makes a long-distance intercept more of a hunt. This was a definite improvement!
Sailor Steve
02-13-08, 11:56 AM
Funny, I still use the 'Assisted Plotting Mod', which removes ALL marks from the map except for the one ship you have tagged. Not quite as extreme as Map Contact Updates off, but much more realistic in my view.
Hanomag
02-13-08, 12:08 PM
Welcome aboard Kaluen Rabin!! :arrgh!:
Welcome aboard Rabin. PSSST, a little secret: The GWX team works for the British Admiralty. :rotfl: :rotfl: :rotfl:
Faamecanic
02-13-08, 06:50 PM
My whole point is that maybe not everyone likes 100% realism, just like not everyone likes 20%. I play around 70% (would be higher but I like to have the external camera on just to take in eyecandy).
Did a search and restored my "tails". If it wasnt for the crappy 30 days of solid fog and rain, thanks to the craptastic sH3 weather engine, I wouldnt need the tails. But for those month long squalls, that is the only way I can plot an intercept close enough (within 500m) to see what Im shooting at.
Next I will try that Realweather file and see if it works (reading conflicting posts that say it does NOT work with GWX 2.0). If it does I will be taking tails OFF again, as I do like having a reason to use my hyrdrophone after I make intial hydro contact with the enemy.
Abd_von_Mumit
02-13-08, 07:36 PM
My whole point is that maybe not everyone likes 100% realism, just like not everyone likes 20%. I play around 70% (would be higher but I like to have the external camera on just to take in eyecandy).
Did a search and restored my "tails". If it wasnt for the crappy 30 days of solid fog and rain, thanks to the craptastic sH3 weather engine, I wouldnt need the tails. But for those month long squalls, that is the only way I can plot an intercept close enough (within 500m) to see what Im shooting at.
Next I will try that Realweather file and see if it works (reading conflicting posts that say it does NOT work with GWX 2.0). If it does I will be taking tails OFF again, as I do like having a reason to use my hyrdrophone after I make intial hydro contact with the enemy.
RealWeatherFixMod DOES work with GWX 2.0 to my big joy. Though I think 15 wind, rain and fog is sometimes better than clear weather. :up:
:rotfl:
Faamecanic
02-15-08, 01:48 PM
RealWeatherFixMod DOES work with GWX 2.0 to my big joy. Though I think 15 wind, rain and fog is sometimes better than clear weather. :up:
:rotfl:
Oh so RealWeather kills ALL stormy weather?! Thats not good either... I usually wait for at least choppy seas and high winds to mask my escape from those uber DD and DEs..... ughh I cant win.
I kinda like bad weather. They can't see me and it takes fewer torpedos to put em on the bottom. :yep: Gamewise, I don't notice that I come across any more or less ships... I usually try to expand my search sweep area by using radar and hydrophones.
What's kinda funny in the big waves is when I get hydro contacts when I'm s'pose to be cruising on the surface.
Kpt. Lehmann
02-15-08, 02:05 PM
RealWeatherFixMod DOES work with GWX 2.0 to my big joy. Though I think 15 wind, rain and fog is sometimes better than clear weather. :up:
:rotfl:
Oh so RealWeather kills ALL stormy weather?!
No no no. The RealWeather mod does not remove all stormy weather. :nope:
Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;)
FIREWALL
02-15-08, 02:08 PM
My whole point is that maybe not everyone likes 100% realism, just like not everyone likes 20%. I play around 70% (would be higher but I like to have the external camera on just to take in eyecandy).
Did a search and restored my "tails". If it wasnt for the crappy 30 days of solid fog and rain, thanks to the craptastic sH3 weather engine, I wouldnt need the tails. But for those month long squalls, that is the only way I can plot an intercept close enough (within 500m) to see what Im shooting at.
Next I will try that Realweather file and see if it works (reading conflicting posts that say it does NOT work with GWX 2.0). If it does I will be taking tails OFF again, as I do like having a reason to use my hyrdrophone after I make intial hydro contact with the enemy.
Did a search and came up with nothing.
Also links here don't work or have expired.
Would like the mod to add to my archive.:yep:
Kpt. Lehmann
02-15-08, 02:17 PM
I will say though, I think you should have left the "contact tails" as an option. As far as realism goes, if you get a visual contact on a ship you can pretty much tell which direction they are headed. If you get a radio contact you can bet est speed and direction of travel will be communicated.
Umm, when you close to visual range in GWX 2.0 and you zoom in on the map... you can see the orientation of the ships you have spotted.:yep:
Naturally though, if they are outside of visual range you cannot.
Regarding including it as another optional mod... No sir. Theoretically we could include BUCKETS of optional mods and in so doing would cause mass confusion. The current contact arrangement makes a lot more sense in real-world terms... so it is what we've decided to go with.
RealWeatherFixMod DOES work with GWX 2.0 to my big joy. Though I think 15 wind, rain and fog is sometimes better than clear weather. :up:
:rotfl:
Oh so RealWeather kills ALL stormy weather?!
No no no. The RealWeather mod does not remove all stormy weather. :nope:
Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;)
FIREWALL
02-15-08, 02:32 PM
My whole point is that maybe not everyone likes 100% realism, just like not everyone likes 20%. I play around 70% (would be higher but I like to have the external camera on just to take in eyecandy).
Did a search and restored my "tails". If it wasnt for the crappy 30 days of solid fog and rain, thanks to the craptastic sH3 weather engine, I wouldnt need the tails. But for those month long squalls, that is the only way I can plot an intercept close enough (within 500m) to see what Im shooting at.
Next I will try that Realweather file and see if it works (reading conflicting posts that say it does NOT work with GWX 2.0). If it does I will be taking tails OFF again, as I do like having a reason to use my hyrdrophone after I make intial hydro contact with the enemy.
Did a search and came up with nothing.
Also links here don't work or have expired.
Would like the mod to add to my archive.:yep:
bump...
FIREWALL
02-15-08, 02:58 PM
My whole point is that maybe not everyone likes 100% realism, just like not everyone likes 20%. I play around 70% (would be higher but I like to have the external camera on just to take in eyecandy).
Did a search and restored my "tails". If it wasnt for the crappy 30 days of solid fog and rain, thanks to the craptastic sH3 weather engine, I wouldnt need the tails. But for those month long squalls, that is the only way I can plot an intercept close enough (within 500m) to see what Im shooting at.
Next I will try that Realweather file and see if it works (reading conflicting posts that say it does NOT work with GWX 2.0). If it does I will be taking tails OFF again, as I do like having a reason to use my hyrdrophone after I make intial hydro contact with the enemy.
Did a search for tails and came up with nothing.
Also links here don't work or have expired.
Would like the mod to add to my archive.:yep:
bump...
I guess everyone is going to keep this a big secret. :D
Kpt. Lehmann
02-15-08, 03:06 PM
How about a little patience FIREWALL? Its only been an hour since your initial question.;)
In answer the other user concerns on this thread:
I will say though, I think you should have left the "contact tails" as an option. As far as realism goes, if you get a visual contact on a ship you can pretty much tell which direction they are headed. If you get a radio contact you can bet est speed and direction of travel will be communicated.
Umm, when you close to visual range in GWX 2.0 and you zoom in on the map... you can see the orientation of the ships you have spotted.:yep:
Naturally though, if they are outside of visual range you cannot.
Regarding including it as another optional mod... No sir. Theoretically we could include BUCKETS of optional mods and in so doing would cause mass confusion. The current contact arrangement makes a lot more sense in real-world terms... so it is what we've decided to go with.
RealWeatherFixMod DOES work with GWX 2.0 to my big joy. Though I think 15 wind, rain and fog is sometimes better than clear weather. :up:
:rotfl:
Oh so RealWeather kills ALL stormy weather?!
No no no. The RealWeather mod does not remove all stormy weather. :nope:
Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;)
GoldenRivet
02-15-08, 03:08 PM
i think the manual is being updated with version 2.1
IIRC a very few elements of GWX2 were accidentally left out of the manual ;)
but this "no tails" "where are the tails" "why dont i have tails" "where are the contact tails" "there is a problem with GWX tails" "Problem with GWX tails found!!!" topic has been more than adequately covered here on the forums
so a simple search of the forum would be likely to produce results.
most "problems" with GWX can be answered with a quick read of the manual... but there are a couple of "problems" that cannot be answered until the updated manual is released.
all i can tell you is rest assured.... pretty much everything within GWX2 that John Q. Public views as a "problem" is actually quite intentional - or - it requires source codes that our gracious modders dont have access to. :up:
Faamecanic
02-15-08, 04:43 PM
Umm, when you close to visual range in GWX 2.0 and you zoom in on the map... you can see the orientation of the ships you have spotted.:yep:
Naturally though, if they are outside of visual range you cannot.
Visual range in the pea soup, stormy weather is like what 500m?? I have used Hydrophones and chased on ship around for HOURS because I couldnt see him. You should have seen all the marks I had on my map :oops:
Regarding including it as another optional mod... No sir. Theoretically we could include BUCKETS of optional mods and in so doing would cause mass confusion. The current contact arrangement makes a lot more sense in real-world terms... so it is what we've decided to go with..
Agree... you guys have done MORE then enough. Besides I have already figured out how to put the "tails" back in (I know, I know....cheater :D )
No no no. The RealWeather mod does not remove all stormy weather. :nope:
Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;)
Will do...thethreads I was reading IRT RealWeather was saying he had pulled the file due to a problem with GWX 2.0, and just found the thread with his updated file...downloading now :)
Dont take my comments wrong Kpt. I LOVE GWX!!!! You guys have saved the Sub-sim world .... SH3 was getting old, and sH4 when it came out (thru 1.3) was such a letdown I uninstalled it within 1 month. SH3 with GWX has been on my HDD since 1.03 came out..and will be there for a long time.
Faamecanic
02-15-08, 04:48 PM
Did a search for tails and came up with nothing.
Also links here don't work or have expired.
Would like the mod to add to my archive.:yep:
The Search function can be quite finiky at times if your not using a search string it likes (like the search funtion seems to not like terms seperated by a , )
this link Does work http://www.subsim.com/radioroom/showpost.php?p=724603&postcount=23
As soon as I can see that RealWeather works to cut down on those month long monsoons I plan on deactivating tails, as I did enjoy using the hyrdophone myself and plotting intercepts...but as I said with the crappy weathergenerator, I got tired of chasing ships in circles just because I couldnt see the front end of my Type IIA for weeks on end.
FIREWALL
02-15-08, 05:03 PM
Sorry but the filefront part doesn't work.
Faamecanic
02-16-08, 01:49 PM
Damn..sorry to hear that Firewall. Thats the only link I have. The file front link works fine for me using I.E. 6.0 ..... are you using something different?
What it has is the contacts.tga file from GWX 1.03. You just replace the GWX 2.0 contacts.tga file with the one from 1.03. Played this for about 12 hrs now and no problems noted.
Hakahura
02-16-08, 03:13 PM
Hey guys.
The filefront link is working fine.
http://files.filefront.com/GWX20+GreyTails7z/;9279474;/fileinfo.html
I just downloaded "Greytails" 1 minute ago, no problems.
_
Canovaro
02-16-08, 03:36 PM
The Contact bearing compass sheet for GWX (http://www.subsim.com/radioroom/showthread.php?t=131138) might help
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.