kiwi_2005
01-26-08, 07:17 PM
Ah desert :roll: very limited video but still its farcry.
Farycry 2 Official movie 1
http://tinyurl.com/345znu
Far Cry 2 Exclusive Impressions - Dynamic Environments and Savannah Battles
http://tinyurl.com/3dgp4m
Far Cry 2 won't take place on a beach with palm trees, but rather, in the heart of a war-torn Africa, meaning you'll fight your way through deserts, savannahs, jungles, and border towns rather than sunning yourself on the beach. In addition, the sequel won't be in as developed a setting as in the original game--your character will carry a paper map and a compass to guide him. And, you'll be using mostly conventional weapons and vehicles (rather than experimental, sci-fi stuff). The level of technology available shouldn't hurt the game experience one bit because the vehicle handling we saw seemed realistic enough while still seeming easy enough to handle, and the guns we saw in action were hefty weapons that discharged with loud, sharp reports. Interestingly, weapons and vehicles will experience progressive damage over time. Damaged guns will actually rattle disturbingly while becoming scratched up, and damaged vehicles will suffer progressive damage to specific areas until they stop running, or until you can repair them.
In fact, the entire world will show off this sort of attention to detail because much of the game's environments can be deformed. Grassy fields can be burnt to the ground with a flamethrower, and trees can be blasted out of the ground with grenades. This damage is all rendered procedurally on the fly and will remain in the world until it actually gradually grows back. The team at Ubisoft hasn't quite determined exactly how quickly in-game time will pass with respect to real time, but the game will have full day-and-night cycles, which will affect the behavior of your enemies (who will have general schedules themselves). You'll even be able to find sleeping areas to sleep for the evening, or until the morning, and toggle the world from day to night. This can come in handy in some cases because darkness provides additional cover, and some areas may be more lightly guarded at night.
Farycry 2 Official movie 1
http://tinyurl.com/345znu
Far Cry 2 Exclusive Impressions - Dynamic Environments and Savannah Battles
http://tinyurl.com/3dgp4m
Far Cry 2 won't take place on a beach with palm trees, but rather, in the heart of a war-torn Africa, meaning you'll fight your way through deserts, savannahs, jungles, and border towns rather than sunning yourself on the beach. In addition, the sequel won't be in as developed a setting as in the original game--your character will carry a paper map and a compass to guide him. And, you'll be using mostly conventional weapons and vehicles (rather than experimental, sci-fi stuff). The level of technology available shouldn't hurt the game experience one bit because the vehicle handling we saw seemed realistic enough while still seeming easy enough to handle, and the guns we saw in action were hefty weapons that discharged with loud, sharp reports. Interestingly, weapons and vehicles will experience progressive damage over time. Damaged guns will actually rattle disturbingly while becoming scratched up, and damaged vehicles will suffer progressive damage to specific areas until they stop running, or until you can repair them.
In fact, the entire world will show off this sort of attention to detail because much of the game's environments can be deformed. Grassy fields can be burnt to the ground with a flamethrower, and trees can be blasted out of the ground with grenades. This damage is all rendered procedurally on the fly and will remain in the world until it actually gradually grows back. The team at Ubisoft hasn't quite determined exactly how quickly in-game time will pass with respect to real time, but the game will have full day-and-night cycles, which will affect the behavior of your enemies (who will have general schedules themselves). You'll even be able to find sleeping areas to sleep for the evening, or until the morning, and toggle the world from day to night. This can come in handy in some cases because darkness provides additional cover, and some areas may be more lightly guarded at night.