View Full Version : Sins of a solar empire
GlobalExplorer
01-22-08, 02:54 PM
A new game is coming from Stardock (Galciv2), integrating RTS, 4xstrategy and good graphics in a SF scenario. As it's from stardock, I expect it to be great on the gameplay side too.
This game is going to come out in two weeks, and it's going to be an Indie release, so you must look for it. Head over to http://www.sinsofasolarempire.com if you want to support those guys.
http://www.sinsofasolarempire.com/images/screenshots/Sins_Gamma_150_3.jpg (http://www.sinsofasolarempire.com/images/screenshots/Sins_Gamma_1680_3.jpg)
TteFAboB
01-22-08, 06:51 PM
I like GalCiv2, will try it out.
I've been watching this game closely for the last six months. This is my second most anticipated release of 2008, only bested by Spore.
GlobalExplorer
01-28-08, 01:40 PM
Now that I have seen more of the game I must say it looks like a fine game but I'll probably pass this over.
- This is a RTS with some 4X, but still a RTS (I hate RTS).
- It has no campaign whatsoever, just missions ( a lot of them are random ).
- Graphics and sound are really nice.
I admit I expected something more along the lines of GalCiv2 with 3D action, but this is a very much different game.
Looks interesting...
I did pick up GalCiv2 Dreadlords this past year, and frankly, got a little irritated by how grossly outmathced I was against the Dreadlord tech scale. I found the 2D battle sequences to be subpar. I was hoping for a little bit of control in the battle, perhaps Solar Empire is really the game I was looking for?
Ya just gotta support Stardock.
GlobalExplorer
02-12-08, 12:04 PM
GalCiv2 is an excellent strategy game, I would rank it as the best game I played in 2006. But no one plays the Dread Lords Campaign :) every one goes for the free campaign.
Concerning Sins, well, after I have seen the final product .. being and RTS, no campaign etc .. I have lost all interest in it. It has very nice graphics / sound and presumably gameplay is very good so it should be a very nice game if you are into these types of games (RTS , mission driven, no grand campaign etc).
On a side note, stardocks often praised lack-of-copy-protection distribution absolutely sucks. I just bought the two expansions for GalCiv2 only to find out that I can only install them when I have access to the internet (in order to install I must download the game every time with stardock central instead of downloading the installation files).
Still, I try to support these guys, they are making the kind of games that most big publishers have abandoned.
GalCiv2 is an excellent strategy game, I would rank it as the best game I played in 2006. But no one plays the Dread Lords Campaign :) every one goes for the free campaign.
Yeah, loved the strategy side... but as you mention, I've only been playing the dreadlord campaign. Great fun setting up the trade routes and building alliances and so forth, just all seems to be in vain when the dreadlords start wondering around and indiscriminately killing everything in sight. It's strange but the campaign is kinda like playing online and this one guy sneaks in with a God-mode cheat and takes delight in ruining the game for everyone else.
GlobalExplorer
02-12-08, 04:35 PM
You should really give the free campaign a chance, I am sure you will like it!
They have added a lot of surprises that will make the campaign interesting long after the mid game. For instance when one civilization gets too far advanced there might be an event that the Snati (those evil squirrels) steal all their technology and will offer it for hard cash. Really nice.
I also play with the expansions (once you order you can dl Twlights of Arnor as beta version) and there is a lot of new stuff that keeps the game interesting. There are many new features, new graphics, music etc, and with all the improvements it is really a very challenging, well rounded strategy game.
I once started a thread about GalCiv2 because I think it should be on every strategy players list. Looks like it got buried somewhere.
Update: Sins of a Solare Empire - First Impressions
My copy arrived via UPS a couple days ago... and it has consumed my life.
Short Report: Excellent, excellent game. Go buy it, now! :up:
Longer Report:
Actually, it's exactly the game that I was hoping GalCiv2 was going to be. In my mind it has all the tech, research, trade, and diplomacy detail of the GalCiv games without the (nearly impossible to view or manage in-game) tech tree.
Don't get me wrong though... still a ton of work (and time) involved in researching that tech tree. Can't play a single mission inside of 4-5 hours. It will cause sleep deprivation. I've already had my first couple of back-to-back 3am nights.
It's hard not to comment on this game without drawing comparison to Stardock's other 4x strategy game Galactic Civilizations. To me, Solar Empire seems to be a logical progression of the 4x genre. I can't see myself wanting to go back and play GalCiv now that I have Solar Empire on the drive.
Any 4x strategy or RTS fan should definitely have this one in their library, it'll be around for awhile, and seems very ripe for the (I'm sure now busy) modding community. I think the only thing missing when comparing Solare Empire to GalCiv is the great custom ship builder in GalCiv. However, that just could be my lack of experience with the game... could be that is addressed in the mission builder or some other form of modder support and I'm just not aware of it.
I noticed the game comes pre-configured with a window for enabling mods. So that leads me to believe it must be very modder friendly. People are, of course, already mumbling about Battlestar Galactica and Babylon 5 mods... should be interesting to see what unfolds with this one.
Personally, I do sorta prefer the overhead view 2D space strategy games. Ya know, 3D models moving in a limited flat layer of space. Just makes movement more sensible. I found that RTS games in XYZ space (as in the Homeworld series) can be a little annoying when trying to order fleet movement.
Noticeably (and thankfully) omitted from Solar Empire were the annoying full screen popups that announced every research breakthru in GalCiv. At first those screens were mildly amusing with the sarcastic humor... then you realize there's like a thousand of em. :shifty: The tech tree in Solar Empire is much MUCH improved compared to GalCiv. It's much easier to figure out during gameplay what things you need to research in order to get to that next big toy for the fleet. You'll find that certain technologies are collapsed into a single icon that requires you to build up the research in stagies (1 of 3 complete for laser tech, for instance) rather than actually having all three layed out in a monstrously large tech tree and progressing left-to-right. The categorization and bundling of the tech icons makes it a much easier tree to view and navigate within a single screen.
The GalCiv map system which involved searching (or scanning) uncharted space for planets under fog-of-war conditions has been replaced with a branching planet-to-planet universe. As you "jump" to each planet you see connections to new unknown worlds that need exploring. This allows you to focus a lot more on building networks and fortifying certain key positions. You can still research long-distance jumps and wormholes to bypass certain blockades but you at least know at the onset of a game that you're not entirely exposed to annihilation from any/all directions.
One thing that really makes this game standout is the zooming feature. You can truly, seamlessly, zoom from light-year distances to unit-in-yer-face with a few rolls of the mouse scrollwheel. The game also seems to be pretty nimble with its underlying engine. With my system built 3-4 years ago, it runs very smoothly even with large numbers (100+) of units in play. I'm also running the game under Vista-64 without incident.
Okay... nuff said for now, I gotta get back to my space empire building...
Played it for about a week and didn't like it. Seemed to strip away all the features I liked about GalCiv2 and go in a direction akin to RTS games like Warcraft or Supreme Commander. Pretty linear gameplay; scout, colonize, mine, build, attack, conquer, repeat. GalCiv2 gave you so many different ways to 'slant' your empire that it was almost an RPG as much as it was a turn-based strategy. It all depends on what you like though. The pacing of those clickfest RTS games is too fast for me to learn the nuances of my units and industries and formulate effective strategies.
I think some of those gameplay depth-related features are going to correct themselves as the game matures. Having only 3-5 races for instance, stands in pretty sharp contrast to the several that are presented in GalCiv.
I really disliked the (nearly meaningless) 2D combat display sequences in GalCiv. I do prefer to be able to have a little more control over directing the actions of my fleet during battles.
...but point taken, there's definitly an issue here of preference. My favorite RTS to date has been Star Wars Empire at War (and the Forces of Corruption expansion). So I guess I'm more the click-fest overhead battle management RTS fan.
CaptHawkeye
04-02-08, 09:15 AM
Empire at War? Bah, bah I say! :) I despised that game because of the methods is used to maintain "balance" and that it was an EU wankfest. Where did the Venator go again? Oh right, they dumped for the stupid Victory Class SD. The mini star destroyer with WINGS FOR FLYING. :roll: I hate the EU.
Paticularly EU created ships like the Galaxy Gun or Sun Crusher. Wooo watch us outdo George Lucas MY SHIPZ CAN BLUEW UP SUNZ.
Sins in a nice game in multiplayer almost inherintly because of how it handles politics. I actually don't think its core gameplay is all that unique, but it's still a blast because it's awesome to build your empire against another player's and work with (ahem, secretely against) your friends to conquer some dudes.
Raptor1
04-02-08, 12:28 PM
I really liked EaW (And particularly the FoC expansion), but I think the Space-Strategy game I still like the most is Homeworld/Cataclysm/Homeworld 2
disliked the (nearly meaningless) 2D combat display sequences in GalCiv. I do prefer to be able to have a little more control over directing the actions of my fleet during battles.
AHH YESS. I don't worry much about the hands-off approach to the battles... after all, it's just a series of dice rolls. But oh, my kingdom for a 'retreat' button...
Also, I was always pissed that a fleet of small ships always loses to a larger ship of equal stats. As soon as one small ship gets popped, your fleet loses a piece of its attack ability. A large ship can have 1 hp remaining but still retain full attack rolls. Small ships really need some kind of 'manouevre' defensive modifier.
Im with raptor on this one. The homeworld series was hands down the best space RTS going. Im not a starwars fan but i loved the space battles in EAW :p
I love the idea of space combat. Giant ships going toe to toe sounds good to me, but i would like one a little more realistic like USA v China and other superpowers instead of stupid made up aliens with poxy laser beams. I mean whats wrong with using good old fashioned howitzers in space? :up:
Raptor1
04-06-08, 02:27 PM
AJ!, Have you played Starlancer? This is not exactly an RTS but it's the only game I know of that puts "current" world superpowers against each other in space
I cant say i have raptor. is that by any chance the predecessor to Freelancer? That was a game i enjoyed :up:
Raptor1
04-06-08, 02:37 PM
Yes, The intro movie in Freelancer talks about the war between the Coalition (USSRish) and the Alliance (Everyone Elseish), There's no real connection between Freelancer and Starlancer except the background story (The gameplay is not open in SL, but it's still a good game)
Tikigod
04-07-08, 11:26 PM
Sins of a Solar Empire is to Galactic Civilizations 2 AS Star Wars: Empire at War is to Star Wars: Rebellion
They both gain ground and move forward with alot of visual enahancements and features but, fall back on some of the core foundations that make the gameplay, immersion, replay-ability of their originals so great.
SUBMAN1
06-17-08, 01:54 PM
Has anyone played this? I hear that its not only good, but no copy protection! Doesn't screw up your system!
http://www.sinsofasolarempire.com/
I will buy it if its good! Got to support devs like this.
-S
GRRRR!!!! :stare:
http://www.subsim.com/radioroom/showthread.php?t=129491&highlight=sins+solar
As for the game, no, I havent tried it. Tho, I've heard some good stuff about it.. :hmm:
SUBMAN1
06-17-08, 02:28 PM
GRRRR!!!! :stare:
http://www.subsim.com/radioroom/showthread.php?t=129491&highlight=sins+solar
As for the game, no, I havent tried it. Tho, I've heard some good stuff about it.. :hmm:Just read up on it. It seems that it is online only until the expansion pack comes out. I'll wait for that. Hate playing online, especially when you have to complete a 4 hour game!
-S
Hmm... I think I really have to check this one out. Reminds alot of Masters of Orion II which I played for a looooong time.
As for not having an SP campaign, I dont think it'll bug me that much. Not if the galaxy is big enough. :hmm:
SUBMAN1
06-17-08, 03:34 PM
Hmm... I think I really have to check this one out. Reminds alot of Masters of Orion II which I played for a looooong time.
As for not having an SP campaign, I dont think it'll bug me that much. Not if the galaxy is big enough. :hmm:Looks like you join up to 4 to 6 other players and go at it for hours.
There is some sort of SP element, but probably just training.
The people that play it say its the best Master Of Orion type game to every hit the face of the Earth. All reviews give it a 9 on 10 with kick ass and PC Gamer Editor choice awards. This is what peeked my interest in it.
There is a campaign engine coming in some sort of upgrade thing.
-S
ReallyDedPoet
06-17-08, 04:51 PM
Hi SUBMAN, just merged your thread with this one :up:
RDP
Who says there's no single player?
It comes with a ton of maps for single play. Each one can indeed take anywhere from 2-10 hours to complete. There are some huuuge maps that you could play for a month probably...
I seldomly play online multi-player games. I just don't care for the way a lot of people play online.
Has anyone played this? I hear that its not only good, but no copy protection! Doesn't screw up your system!
http://www.sinsofasolarempire.com/
I will buy it if its good! Got to support devs like this.
-S
Um... the copy protection thing is sorta only half-true.
On the one hand, no... there's no copy protection. On the other hand, the game is unplayable (purposefully crippled maybe?) with respect to difficulty level if you don't get the latest patch. To get the patch, you have to register the game. To register the game you need the CD code... you sorta get the idea.
Personally, I have absolutely no problem with this. It's much better than having to deal with SF malware or something else of the like that would, as you mentioned, screw up your system.
FAdmiral
06-17-08, 09:25 PM
I just got Sins, (found it cheap) Don't like it as well as I did GC2. What i really
enjoyed was creating my own ships from scratch (not in Sins) What I am really
looking for is a space game that you can visit all planet surfaces and do stuff
on them like in the old Starflight 1 & 2 games....
JIM
SUBMAN1
06-18-08, 05:51 AM
I just got Sins, (found it cheap) Don't like it as well as I did GC2. What i really
enjoyed was creating my own ships from scratch (not in Sins) What I am really
looking for is a space game that you can visit all planet surfaces and do stuff
on them like in the old Starflight 1 & 2 games....
JIMI love Starflight! Man, and I had a Tandy 1000 way back then with an audio card of 3 tones and a noise generator, and when all my friends were running 4 color CGA with a single tone generator, I had the bomb! I had 16 colors! :D :p
And those damn Interpol! If you didn't type in your code correctly from the wheel!
-S
SUBMAN1
06-18-08, 05:53 AM
Um... the copy protection thing is sorta only half-true.
On the one hand, no... there's no copy protection. On the other hand, the game is unplayable (purposefully crippled maybe?) with respect to difficulty level if you don't get the latest patch. To get the patch, you have to register the game. To register the game you need the CD code... you sorta get the idea.
Personally, I have absolutely no problem with this. It's much better than having to deal with SF malware or something else of the like that would, as you mentioned, screw up your system.Still better than any other systems I've ever seen, outside of Oblivion of course.
-S
I just got Sins, (found it cheap) Don't like it as well as I did GC2. What i really
enjoyed was creating my own ships from scratch (not in Sins) What I am really
looking for is a space game that you can visit all planet surfaces and do stuff
on them like in the old Starflight 1 & 2 games....
JIM
That was the only thing I thought it was missing too... building your own ships is cool. :yep: I gotta go look at the website and see if anything has come out of the modding community with regard to ship building. I'd be content to build ships and import them, I wasn't always happy with how that ship builder thing worked anyway.
Maybe someday we'll be able to play a space sim that allows for flying from space to planet surface, and actually landing and/or docking. I sorta hate those "dock" buttons... The best one I've played with regard to spaceflight is Freelancer. I love the way you can see a planet waaaaay off in the distance and then you jump into a trade lane and you start warping toward it and you can actually see it getting closer. Cruise engines are cool too... you don't need to take a trade lane, you can actually fly to a planet if you don't mind it taking awhile.
Incidentally, today you can find Freelancer for $10 at Target amongst the bargain software section (those disk only racks).
SUBMAN1
06-18-08, 03:07 PM
Galactic Civilizations II sounds more my style. I believe i played the first one many moons ago and I remember decking out my own ships! Though probably not as many ship otions way back when as there is now! And best of all - No copy protection once again!
I see I can buy it new for $9.58 from Amazon!
http://www.amazon.com/gp/offer-listing/B000BPBAPI/ref=dp_olp_2
-S
FAdmiral
06-18-08, 03:12 PM
GC2 also has 2 complete expansions.....
JIM
Right, so bought the Trinity pack today. Any mod recommendations? :hmmm:
CaptainHaplo
03-20-10, 02:23 PM
I don't usually play with mods in SoSE - so I can't recommend any good ones. However - there are some GREAT maps out there - and the map builder is a breeze to use. Also - I guess its just me being a real stickler - but I only play "Go Big or Go Home" style games. Defenses are allowed, but offensive for me is cap ship only.
Wow.. The AI is a real wanker in this one, isn't it? :stare: Started a big map game with one easy economist AI to learn the game. First hour went without any contact apart from few scout ships here and there, so I got to expand and build in peace. Then I found this pirate outpost and went to tackle it with way too small fleet of two caps and some 5 light frigates. I though the AI wouldn't attack and I had craploads of resources to rebuild my fleet after that. Well, shortly after the pirate battle the tosser AI attacked two of my colonies simultaneously with huge fleets. Of course, I had no defenses as I though the AI would just chill and build their economy and leave me alone. :doh:
NeonSamurai
03-21-10, 09:23 AM
The AI cheats like mad in that game. They start with more stuff and as a result can expand a lot faster. The only fortunate thing is they tend to split up their forces. Pirates can also be real cheap, on one map they had a fleet bigger (and tougher) then anything I could possibly muster. I also didn't like how fleet maintenance was handled, as a fixed percentage regardless of how many ships you have (don't work on that tech unless you need it and can support the credit crunch).
I have to say I much prefer the Master of Orion series to GalCiv. I find GalCiv to be very dull, and I hate the hands off combat.
CaptainHaplo
03-21-10, 09:59 AM
Sins is unique in its fleet maintenance - just research what you need at the time.
I too think the best game was Moo - and Moo2. Moo3 really was a failure for me - to arcane. If you like the Moo games - you should try Imperium Galactica 2 - its old as all get out but still pretty good.
NeonSamurai
03-21-10, 11:12 AM
Sins is unique in its fleet maintenance - just research what you need at the time.
I too think the best game was Moo - and Moo2. Moo3 really was a failure for me - to arcane. If you like the Moo games - you should try Imperium Galactica 2 - its old as all get out but still pretty good.
Ya I agree, though moo3 with mods is pretty good too. Anyhow I'll see if I can get my hands on IG2 and try it out, it looks interesting.
CaptainHaplo
03-21-10, 01:03 PM
Dowly - and anyone else who doesn't care for the economic impact of the fleet management of SoSE. Just remember that SoSE if VERY ammendable to modding. You can adjust the techs easily on everything from cost and time to the actual impact it has. In other words - "free" fleet upkeep is rather easy to make happen.
As for IG2 - I just reinstalled it myself. I do know there is an XP patch that is needed - haven't actually tried to run it on this 7 box - but I don't expect problems with it.
Now if I could only get Descent to work with my joystick.... Now there is a game than needs to be remade!
Dowly - and anyone else who doesn't care for the economic impact of the fleet management of SoSE. Just remember that SoSE if VERY ammendable to modding. You can adjust the techs easily on everything from cost and time to the actual impact it has. In other words - "free" fleet upkeep is rather easy to make happen.
Ya, was reading the modding forums, seems easy enough. :hmmm: Might even have a shot at making new models. :yep:
Arclight
05-22-10, 03:11 PM
Discounted on Impulse. Strongly suggest picking it up if you have even the slightest interest. Can't go wrong for $10,-. ;)
* ah, also note that makes it $10,- for each piece; original game, entrenchment and diplomacy. $30,- total, compared to $40,- for the all-in-one trinity pack.
Castout
05-22-10, 05:51 PM
This game rocks when played online. I may get the trinity pack but it's always the problem of whether the game's stocked.
Imo the gameplay is so much superior than in GC2.
The only gripe is there's so many races and ships. They should've made more ships and races.
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