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Ducimus
01-21-08, 12:18 AM
Ok, so when i said version 1.7.5 was my last publish, apparently i lied. I had an epiphony with some items, started working on interiors, and i just couldnt stand the thought of not having them included into TM, so, here it is, an update, one last time.

Camera Updates:
- Career room office is fixed, you can once again look around.
- reduced the shaking. Given other settings in TM, the shake in the camera was excessive.
- Conning tower camera, allows for free movement.
- changed the view unit cam to follow a unit, and allow free movement instead of fixed sphereical view. Although its disabled by default, eyecandy maniacs and movie makers should appreciate this change the most.

Deck Gun changes:
- changed default texture of twin 20MM, and 4"50 cal to MS9 color scheme (black)
- created JSGME plugin to change above said guns to MS32 color scheme (handy after a refit, or if your running another skin)
- changed 4" 50cal availablity date from 1/43 to 6/42

http://www.ducimus.net/sh4/preview/preview_01.jpg
New 4"50 cal and twin 20 MM default configuration. No more black nahrwhal with blue guns


Interior changes:

This is by far the biggest change, has been the most time consuming, and will ultimatly add a big honking chunk to the D/L size.

- Interior gauges have been fixed.
- Sounds such as steam breaks, water, electric sparks and such that were absent, have been added back by SteveTRM (currently only the Interior files used by the Balao, Gato, Tambor, Gar, Salmon, and Sargo. Narwhal, and Porpoise are not included as of yet)
- made crewman clickable
- changed radar view to default to the PPI scope instead of the A scope.
- fixed misc tool tips
-TBT is now properly named, (although ive been unsucccesfful in making it clickable while on the bridge)
- changed one of the maps displayed on one the tables.

http://www.ducimus.net/sh4/preview/preview_02.jpg
Radar man, sonar man, and now the crewman whos manning the TDC during general quarters is now clickable. Clicking on the appropriate crewman will bring you to the appropriate station. Sonar man to sonar view, radar man to PPI radar, TDC operator will bring up the 2D TDC map.


http://www.ducimus.net/sh4/preview/preview_03.jpg
The Officer in front, has had his title changed to the correct one of "Officer of the deck", and the tooltip when you bring the mouse over him, will say so. Clicking on him, will bring you to the 2D nav map. The officer in the rear, clicking on him, will bring you to the damage control screen. He is ony visible during general quarters.


http://www.ducimus.net/sh4/preview/preview_04.jpg
I changed the map displayed on the table, to better reflect the station.



Torpedo changes:

-slightly reduced the rate at which depth errors occur.

- changed default loadout of torpedos

- Retextured torpedos, to make them more distinct

http://www.ducimus.net/sh4/preview/preview_05.jpg
After mid 1943, this is the default torpedo configuration. MK 14's have a green warhead, Mark 23's have a red warhead, Mark 18's have a copper warhead.

http://www.ducimus.net/sh4/preview/preview_06.jpg
The new Mark 14

http://www.ducimus.net/sh4/preview/preview_07.jpg
The new Mark 23

http://www.ducimus.net/sh4/preview/preview_08.jpg
The new Mark 18.

Not shonw is the mark 16, and mark 27 torpedos. Both of which are green, with a black warhead.



New installation for ease of use:
Growing tired of the general confusion (and my inbox being inundated because of it), ive decided to restructure the mod to make it .... user friendly.

When Tmaru 1.7.6 is released, it will be comprised of three downloads. The JSGME modules will be tenatively named as follows:

1_Tmaru-Trigger_Maru_1.7.6
2_TMaru_Sound
3_TMaru_GFX_CompliedROW

Which order to install? You can count to 3 can't ya? Easy as, 1, 2, and 3.

Items number 2, and 3, are optional. And with sounds, you can use the ones ive been including with TMaru, or you can elect to not run that, and use the ROW sound mod instead.

Item number 3, the Complied row, is essentually, all row mods that produce no conflicts with TM, compiled into one package. This is to eliminate the "which row can i run?" questions.



ETA:
Im guessing another week or two. Im waiting for SteveTRM, to finish working his magic on the porpoise interior. Onces hes done, ill get to work adding the changes ive made in the other interiors, and assuming folks are ok with it, ill include the latest ROW scene.dat in the compiled row package for TM. So EVERYTHING YOU NEED, is installed as simple as it is, to count to 3. Hopefully this will eliminate the confusion, and keep the PM's to a minimum.


TMaru 1.7.5, i had intended to be my last release, but i think you'll agree that with the interior changes, and the structure changs of how the mod is presented, releasing a new version is probably the best thing, and will keep TM on the up and up for awhile, long after ive thrown in the towel and moved on to other things.

cdrsubron7
01-21-08, 12:24 AM
Looking good, Duece. Thanks for your continued efforts on our behalf. :up:

SteveW1
01-21-08, 12:27 AM
Beautiful. thats all I can say, Ducimus you :rock:

I will be looking out for it as soon as its ready to download.

FIREWALL
01-21-08, 12:41 AM
Great work D.

It alway's just get's BETTER . :D :up:

Donner
01-21-08, 12:55 AM
Super additions to TM!!

Looking forward to the complete package!!

Thanks for all your hard work. :up:

Seadogs
01-21-08, 01:30 AM
Hah I knew it! Please feel free to epiphony your ass off. ;)

But seriously, looking forward to it.:yep:

Weather-guesser
01-21-08, 02:13 AM
Time for a new diary entry from TDK.
"Every time I try to get out....they pull me back in!"

Thanks Ducimus. Glad to have you back on our behalf. :up:

hawk2495
01-21-08, 02:34 AM
glad to hear epiphanies still happen this day and age... i await TM 1.7.6 with baited breath.. i have enjoyed all other encarnations of your mod so far...

Tobus
01-21-08, 02:45 AM
Great news! Thanks a million!

seaniam81
01-21-08, 03:11 AM
Ducimus you are now officially my hero :rotfl:

Taurolas
01-21-08, 04:59 AM
Ducimus you have a severe case of the condition known as "C.T.D" :rotfl::rotfl::rotfl:

Long may it continue... even if it does contain the "Evil Ducimus Planes" hehehe :up:

Torpex752
01-21-08, 07:53 AM
Fantastic work man! THANK YOU!!! :up:

Frank

DavyJonesFootlocker
01-21-08, 07:56 AM
I'm no TM fan, but I got to admit your work looks fine. I may even give it a run.:up:

ReallyDedPoet
01-21-08, 07:56 AM
Very nice Ducimus :yep: Does this mean I have to start another last stand thread
later on :hmm: :rotfl::rotfl:


RDP

DrBeast
01-21-08, 08:11 AM
Hey Ducimus... The Porpoise missing sounds are ready (http://www.subsim.com/radioroom/showthread.php?p=755042&posted=1#post755042) ;)

You know, I think I'm gonna cave and run TMaru as is, instead of bits and pieces of it as I used to do. Well...slightly tweaked according to personal tastes, of course. :roll:

capt_frank
01-21-08, 08:28 AM
Just great, THANKS!! :D

Rockin Robbins
01-21-08, 08:38 AM
But why do I have this foreboding feeling I am about to receive a special delivery by air mail? Japanese Express: when you absolutely, positively have to die by sunset.:yep:

AVGWarhawk
01-21-08, 08:49 AM
That is super nice Duci. Glad you are working on the things that need a some correcting, color or added. I love the new color on the torps. The black and white just do nothing for the game. :rock:

Zero Niner
01-21-08, 09:02 AM
Thanks Ducimus. :up:
You :rock:

manucapo
01-21-08, 09:24 AM
thanks ducimus
looks like it wasnt so easy to go cold turkey with modding TM

@Lantis
01-21-08, 09:30 AM
Can't wait!

A couple of suggestions:


1. Could you edit the roster-files to produce more variety in the new commands the player is offered? (ie, not always the Drum or the Balao)

2. In august 1942, I have the cut down tower for the USS Swordfish(Sargo), and the inbase screen gives me the option to install SJ-radar. At the start of patrol, it is however not available (although the 3D mount is attached to the tower in the bridge view)

3. Could you add 'progressive bases' in your campaign (Pearl Harbor -> Midway -> Guam etc, for example) like in RSRDC?


Thanks for your efforts!


Greetz,

@Lantis

M. Sarsfield
01-21-08, 09:33 AM
@Lantis, just install RSRDC. It works well with TM.

Wilcke
01-21-08, 10:14 AM
:up: ...simply astonishing!

....by the way since your at it....could you......GOTCHA!

hyperion2206
01-21-08, 10:33 AM
Can't wait!

A couple of suggestions:


1. Could you edit the roster-files to produce more variety in the new commands the player is offered? (ie, not always the Drum or the Balao)


This is one of the things that still bug me. I hope it's moddable.

Karbo
01-21-08, 10:35 AM
Looking forward to it. Thanks Ducimus:up:

von Kinderei
01-21-08, 11:36 AM
Thanks Ducimus ...

Excellent stuff and your continued effort is amazin' :up:

Quagmire
01-21-08, 11:39 AM
Ducimus, you are, once again, THE MAN!!! :rock:

THANKS!
.

dmlavan
01-21-08, 12:24 PM
It keeps getting better and better - Thanks !

silent killer
01-21-08, 12:46 PM
:D Ducimus the update to 1.76 looks superb

Snuffy
01-21-08, 01:05 PM
DAMN!

Just saw this at work ... now I can't wait to go home and download and install!

Thanks Big D!

ReallyDedPoet
01-21-08, 01:08 PM
DAMN!

Just saw this at work ... now I can't wait to go home and download and install!

Thanks Big D!

Not so quick :lol:

ETA:
Im guessing another week or two. Im waiting for SteveTRM, to finish working his magic on the porpoise interior. Onces hes done, ill get to work adding the changes ive made in the other interiors, and assuming folks are ok with it, ill include the latest ROW scene.dat in the compiled row package for TM. So EVERYTHING YOU NEED, is installed as simple as it is, to count to 3. Hopefully this will eliminate the confusion, and keep the PM's to a minimum.


RDP

M. Sarsfield
01-21-08, 01:14 PM
If you are really eager, you can download the sound and gauge mods piecemeal and install them as a group - you'll have to hunt the forums to collect them all. I installed the gauges, first, and then the sound files. You will get some notices that the new mods overwrite some of the TM files, which is okay.

fvd
01-21-08, 01:35 PM
Thanks Ducimus, again, for all the nice work you do for us!
Regards,
fvd

capt_frank
01-21-08, 02:02 PM
When Tmaru 1.7.6 is released, it will be comprised of three downloads. The JSGME modules will be tenatively named as follows:

1_Tmaru-Trigger_Maru_1.7.6
2_TMaru_Sound
3_TMaru_GFX_CompliedROW

Item number 3, the Complied row, is essentually, all row mods that produce no conflicts with TM, compiled into one package. This is to eliminate the "which row can i run?" questions.

While I'm holding my breath waiting for this to be released, would you please advise which of the marvelous ROW MODS you are referring to above in "Item number 3"?

Thanks!!

donut
01-21-08, 02:07 PM
Ducimus you have a severe case of the condition known as "C.T.D" :rotfl::rotfl::rotfl:

Long may it continue... even if it does contain the "Evil Ducimus Planes" hehehe :up:
I have spoke of this often,even had thought you Dicimus,had considered my request. Although having not gotten a response, I keep having an epiphany
(your word)
with this feature.
Last patrol,agent insertion to the inland sea,North thru Kii sudio.coming back out
10 ten planes converged on my location at P/D at 2AM,pitch dark,no moon,& bombed ! All she wrote:damn: :dead: 10 Planes in the same area at 2AM would run into each-other in the dark. This is the two patrols your dead wish that drove me off from SHIII,& it really has nothing to do with valor,or R/L ethic. Why can I not get thru to you ? Darkness is when Subs recharge on the surface,because AC can't see US @ PD (US@PD) Hey man just add a nerf to your FAQ. PLEASE yours,Donut:sunny:

Ducimus
01-21-08, 02:27 PM
2. In august 1942, I have the cut down tower for the USS Swordfish(Sargo), and the inbase screen gives me the option to install SJ-radar. At the start of patrol, it is however not available (although the 3D mount is attached to the tower in the bridge view)

Thats weird. You equip it, and its not working?

3. Could you add 'progressive bases' in your campaign (Pearl Harbor -> Midway -> Guam etc, for example) like in RSRDC?

I havent touched, nor played RSRD, so im not sure what your talking about. Lurker i think has something planned, so ill let him work that all out in his own time.

I have spoke of this often,even had thought you Dicimus,had considered my request. Although having not gotten a response,

Donut, i get too many PMs. lately. Ive had my inbox topped at 100 messages, 3 times in the last week and a half. I'll say up front, i do not answer them all. Infact, 90% of them i don't. It's gone beyond, "hey is this a bug in TM?" to, help with modding, and what basicaly amounts to everyone wants their own customized version of TM. I can only work on one version of TM, and the vision i have in my mind, is the one that will win out.

coming back out
10 ten planes converged on my location at P/D at 2AM,pitch dark,no moon,& bombed
Color me credulous. There is a VERY SMALL chance of a plane spawning at night. What i think what happened was you got detected, and acutally made the random chance for an airstrike. I imagine that this is an incredibly rare occurance.

That said, i'll change the nightime modifier to 0, from its current 0.2



Question: Early war conning tower.

Would anyone lament its loss? I have to admit, as soon as i started my career game, i was eagerly looking forward to the next one. It just dont give me that classic fleet boat silloute. blech. This is one of those Historically accurate vs gameplay issues. :rotfl:

switch.dota
01-21-08, 02:30 PM
Duci my man, you've been releasing 'last versions' for half a year now. I tip my hat to you.

baxter
01-21-08, 03:48 PM
Thanks, Ducimus...it sound great. I've been enjoying the interior changes you released.:yep:

donut
01-21-08, 05:25 PM
#1 Dicimus, I'll change the nighttime modifier to 0, from its current 0.2 http://img213.imageshack.us/img213/5940/thanks31jr6.gif (http://www.subsim.com/radioroom/)But teach me where to find said modifier,& you will not have to trouble/remember to do yourself. It would also help others to FtT.
#2 I am not attacking your credulous ability,just asking directions,like lost:oops:
#3 Your in-box problem is not my doing. It is good people not afraid to ask a moodier to assist with your original premise of FtT:rock:
#4 Question: Early war conning tower. With all the controversy,one might think Would anyone lament its loss? Me, NO-loss:lol: here:sunny:

Factor
01-21-08, 05:27 PM
will this be an add in port mod, or am i going to have to start a new carrer.

thanks for all you have done.:up:

Tigrone
01-21-08, 06:12 PM
The good things just keep coming.

Thank you Ducimus. Your are very generous.

black1
01-21-08, 09:47 PM
Great news, thanks Ducimus.

Mush Martin
01-21-08, 09:59 PM
This looks fantastic Ducimus
I am looking forward to it.
M:up::up:

stabiz
01-21-08, 10:04 PM
Yeah, this sounds great!:rock:

silent killer
01-21-08, 10:15 PM
:D i should have figured that from your reply to me that you were up to somthing,i hope you will continue to tinker with tm when you feel like doing it , all you people that do these mod have a talent second to none. excelent and nicely done when it is completed

bruschi sauro
01-22-08, 03:49 AM
TKS for your efforts Boss, you are my HERO................:rock:

bruschi sauro
01-22-08, 03:55 AM
Boss one easy question? When we can get it? I'm impantient..........

@Lantis
01-22-08, 04:00 AM
2. In august 1942, I have the cut down tower for the USS Swordfish(Sargo), and the inbase screen gives me the option to install SJ-radar. At the start of patrol, it is however not available (although the 3D mount is attached to the tower in the bridge view)

Thats weird. You equip it, and its not working?

Yes, that's correct.

I've found an earlier thread from someone with the same problem:

http://www.subsim.com/radioroom/showthread.php?t=127293&highlight=radar+missing


Might be something 'stock-related' as upgrades apparently sometimes do not work after reloading an inbase save, however i've had the problem after starting the following patrol immediately after upgrading/crew management inbase, didn't save in between.

Greetz,

@Lantis

SteveTRM
01-22-08, 07:26 AM
Nice One M8 - Cant wait for this release.

robin100
01-22-08, 07:49 AM
Thank You for your work, Ducimus! :up:
I'm waiting eager for the promising update.

S!
Robin

Bluesub 6
01-22-08, 09:10 AM
Yuo´re like a "junky", you can´t stop to work:up:
Thanks a lot Ducimus!

Nuc
01-22-08, 02:34 PM
Looking forward to it. Thanks for stay with it despite all the PMs, requests and critiques

modisch
01-23-08, 05:01 AM
Very excited, Ducimus. Your work as one of the things that keeps me returning to SH4 time and time again.

-m

dean_acheson
01-24-08, 03:23 PM
it's going to be nice to load this up and finally make myself go though a career, no saves, and finish...or die.

Juanky
01-24-08, 07:06 PM
Outstanding, Ducimus and Company.
Just outstanding.

ReallyDedPoet
01-24-08, 07:07 PM
Welcome to SUBSIM :up: Juanky


RDP

ElAurens
01-24-08, 09:37 PM
Ducimus you have a severe case of the condition known as "C.T.D" :rotfl::rotfl::rotfl:

Long may it continue... even if it does contain the "Evil Ducimus Planes" hehehe :up: I have spoke of this often,even had thought you Dicimus,had considered my request. Although having not gotten a response, I keep having an epiphany
(your word)
with this feature.
Last patrol,agent insertion to the inland sea,North thru Kii sudio.coming back out
10 ten planes converged on my location at P/D at 2AM,pitch dark,no moon,& bombed ! All she wrote:damn: :dead: 10 Planes in the same area at 2AM would run into each-other in the dark. This is the two patrols your dead wish that drove me off from SHIII,& it really has nothing to do with valor,or R/L ethic. Why can I not get thru to you ? Darkness is when Subs recharge on the surface,because AC can't see US @ PD Hey man just add a nerf to your FAQ. PLEASE yours,Donut:sunny:
Donut...

The Path that you seek is Data/Config/Air Strike. In the Air Strike CFG. file scroll down till you see Night Modifier=0.2. This is the setting for night air attacks. Change it to Night Modifier=0.0, then save.

IRL the Japanese had no night interdiction capability until the very last months of the war, and even at that it was not very good.

Simply put you should never be attacked by an IJN or IJAAC aircraft at night while at sea.

Juanky
01-25-08, 04:09 AM
Thanks for the wlecome Rally. Its my first post, but I have been following this forum for close to a year. Just operaring deep and rigged for silent mode. It was time to suface and be detected. great job all of you modders are doing. Its amazig the level you have brought this game to.

ReallyDedPoet
01-25-08, 08:29 AM
Thanks for the wlecome Rally. Its my first post, but I have been following this forum for close to a year. Just operaring deep and rigged for silent mode. It was time to suface and be detected. great job all of you modders are doing. Its amazig the level you have brought this game to.

Post way lad, don't be a stranger.


RDP

Fishie
01-25-08, 09:33 AM
Thanks for the wlecome Rally. Its my first post, but I have been following this forum for close to a year. Just operaring deep and rigged for silent mode. It was time to suface and be detected. great job all of you modders are doing. Its amazig the level you have brought this game to.

don't feel bad, dude.

I've been here for forever- look at my start date and number of posts :cool:

Forever lurking the shadows of subsim,

Fishie:arrgh!:

ReallyDedPoet
01-25-08, 09:43 AM
Thanks for the wlecome Rally. Its my first post, but I have been following this forum for close to a year. Just operaring deep and rigged for silent mode. It was time to suface and be detected. great job all of you modders are doing. Its amazig the level you have brought this game to.

Forever lurking the shadows of subsim,



Time to come out :yep::D


RDP

Fishie
01-25-08, 09:52 AM
Time to come out :yep::D


RDP

Heh- thanks ;)

Welp. Post #5 in 4 years.

Dedicated to LeoVampire/Dave- thanks for all you did, bro. Truly amazing work by a truly gifted person.

Dogzero1
02-03-08, 08:04 AM
Thanks for your hard work Ducimus.

ReallyDedPoet
02-03-08, 09:05 AM
Welcome to SUBSIM :up: Dogzero1

Enjoy your stay here :yep:


RDP

GOZO
02-04-08, 09:09 AM
Thanks for a series of fantastic mods culminating with 1.7.6.

The SHIV is finally playable;) .

7OB