PDA

View Full Version : Potentially devistating attack failed! Help!


GoldenRivet
01-17-08, 01:00 AM
Sorry this might be long but there IS a point!!! :nope:

I located a convoy and shadowed them throughout the day awaiting sunset while sending hourly contact reports.

Once the sun settled below the horizon i moved in for the kill. I flanked on the surface to the convoy's starboard side moving at one point to within about 2000 meters of a Black Swan. Once this black swan broke off from the convoy i proceeded slowly to periscope depth and began my approach.

I opted for a submerged attack as the convoy was heavily guarded.

I located the thickest juciest target i could find... a large tanker worth just over 13,000 tons.

I plotted my solution using OLCs GUI (a brilliant mod if i didnt mention it)... entered the data into the TDC, and fired. the torpedoes found their mark and caused the tanker to rip in two!

The escorts were quick to respond as starshells filled the air and searchlights scanned the horizon, i went deep and escaped without damage.

DAY 2

I stalked the convoy for another day - unsatisfied with my single kill... i had my eye on an ammunition carrier i really wanted to take her out!

same situation, i snuck into the convoy and located the target using the observation scope. once i located it i switched to the attack scope and raised it while lowering the obs scope and I began to gather target data to input into the TDC.

suddenly to my muted horror . . .

NONE OF THE TDC DIALS WOULD TURN!!!! they were stuck on 5 knots.... 300 meters range and the only way to change AOB or bearing was to move the periscope!!!!

:damn::damn::damn:

so in a last desparate attempt to sink anything i aimed the scope into the center of the convoy and "shotgunned" a 10 degree spread of 4 fish into the convoy.... no results.

I evaded attack and was unable to resolve my TDC issues and therefore abandoned the patrol and returned to base.

now for the questions (did i mention this is with OLC's GUI)

1. Why did all of my TDC dials stick? Was it something i did or just a glitch? i mean they worked fine on the first attack and then on the night of the second attack they simply WOULD NOT respond to any click and rotate commands period!

2. How can i prevent this problem from happening again?

- thanks

GR

Canovaro
01-17-08, 03:14 AM
Well you didn't press the tdc lock button did you?

Reece
01-17-08, 04:10 AM
Come on, don't be embarrased GoldenRivet!:lol:

GoldenRivet
01-17-08, 01:38 PM
Uhhhh TDC lock button?

what in the blazes are you talking about?

i aspire to learn new things about SH3 every time i visit this forum, and i have been playing SH3 since release... but TDC lock button is a new one on me!

a good Kaleun is always learning

Jimbuna
01-17-08, 02:14 PM
Torpedo Data Computer......the black button on the right hand side http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Flamingboat
01-17-08, 02:25 PM
Uhhhh TDC lock button?

what in the blazes are you talking about?



Just wait until the Fuhrer hears about this!

GoldenRivet
01-17-08, 02:33 PM
Torpedo Data Computer......the black button on the right hand side http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

screenshot?? ... this feature does not appear to be included in OLCs GUI mod.

I have searched the TDC for this little black button without success.

panzer 49th
01-17-08, 02:38 PM
Ok you know the button you click to bring up the compass,depth gauges,speed gauges right. Well on the other side of the screen directly across from the button that brigns up the above dials the is a button that looks like a bolt click that to bring up the TDC dials.

GoldenRivet
01-17-08, 02:43 PM
Ok you know the button you click to bring up the compass,depth gauges,speed gauges right. Well on the other side of the screen directly across from the button that brigns up the above dials the is a button that looks like a bolt click that to bring up the TDC dials.

yes it brings up the TDC dials ... i know that...

but what button are these guys talking about to "LOCK" the TDC from making any changes??? i have never heard of any such device.

my problem is that mid attack my TDC would no longer respond to any inputs as if that part of the game was frozen... i could click the little bolt looking button to bring up the TDC just fine but none of the TDC dials would move or rotate at all.

Abd_von_Mumit
01-17-08, 02:54 PM
Ok you know the button you click to bring up the compass,depth gauges,speed gauges right. Well on the other side of the screen directly across from the button that brigns up the above dials the is a button that looks like a bolt click that to bring up the TDC dials.

yes it brings up the TDC dials ... i know that...

but what button are these guys talking about to "LOCK" the TDC from making any changes??? i have never heard of any such device.

my problem is that mid attack my TDC would no longer respond to any inputs as if that part of the game was frozen... i could click the little bolt looking button to bring up the TDC just fine but none of the TDC dials would move or rotate at all.
This button you've just been pointed to is the very "TDC lock" button. You have it also in the stock SH# version, as well as in any GWX modded version, but it is there placed somewhere else - on the TDC screen just right of the torpedo depth setting gauge. Without OLC GUI this button is used only to lock/unlock the TDC. In the OLC GUI it has a new, ADDITIONAL function of showing/hiding the TDC in attack periscope/UZO view (but it still locks/unlocks them too).

In OLC GUI, if you see the TDC dials, they are unlocked. If you don't see them, they are locked. I don't suppose there is any third state they could be in.

GoldenRivet
01-17-08, 02:57 PM
In OLC GUI, if you see the TDC dials, they are unlocked. If you don't see them, they are locked. I don't suppose there is any third state they could be in.
correct... i didnt think there was a third state they could be in either.

so your saying if i can see them they should be able to move. it was probably just a glitch then because i had the TDC visible, yet none of the dials would respond.

ever since i downloaded this mod it has worked great and produced good results, but on this last mission, one day in the mission they worked fine, the next day they wouldnt do anything.

reloaded the game, problem gone, TDC works

Abd_von_Mumit
01-17-08, 03:21 PM
In OLC GUI, if you see the TDC dials, they are unlocked. If you don't see them, they are locked. I don't suppose there is any third state they could be in.
correct... i didnt think there was a third state they could be in either.

so your saying if i can see them they should be able to move. it was probably just a glitch then because i had the TDC visible, yet none of the dials would respond.

ever since i downloaded this mod it has worked great and produced good results, but on this last mission, one day in the mission they worked fine, the next day they wouldnt do anything.

reloaded the game, problem gone, TDC works
I had a similar problem on a clean GWX 2.0 install, when my order icons stopped responding to clicks. You could just click and nothing happened. I reported it on Forums and was told that the problem is almost for sure related to low spec of my PC. As I found this explanation very reasonable, I didn't do any further research. But another user reported, that it happens to him too - always some time after manning personally one of the officers' stations. So it could be a bug as well. Probably never related to OLC GUI.

GoldenRivet
01-17-08, 03:27 PM
Well it seems to be working now... im trying to retrace my steps to understand what happened.

But, for now i guess i will have to place yet another letter of reprimand into Bernard's service file.

Jimbuna
01-17-08, 04:11 PM
Well it seems to be working now... im trying to retrace my steps to understand what happened.

But, for now i guess i will have to place yet another letter of reprimand into Bernard's service file.

Just so long as your sorted http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Abd_von_Mumit
01-17-08, 07:18 PM
GoldenRivet: Unfortunately exactly the same thing happened to me just minutes before. Suddenly without any particular reason I'd know about my TDC dials started their own lives, not reacting to my clicks. I've got latest OLC GUI with GWX 2.0 and that's my first patrol with OLC. That was going to be the first encounter. I played with the Range & AOB wheel as well as with TDC dials to get used to it and they worked very well. But when I made my approach to the prey... disaster. :) The dials, when visible, were still reacting as locked - they changed as I moved the scope. All the rest worked (music, icons, views, key shortcuts and so on) but the TDC and WizWheel (Is-Was). I tried to bring it back by repeating what I'd done before, but nothing helped.

You're not alone, Herr Kaleun. :)

Reece
01-17-08, 07:28 PM
Canovaro & I were referring to the manual/auto button in the attack screen, obviously wasn't that!:lol:

GoldenRivet
01-17-08, 09:31 PM
Canovaro & I were referring to the manual/auto button in the attack screen, obviously wasn't that!:lol:

thought that was probably what you were making reference to, but you are correct, wasnt that.

@ Abd_von_Mumit: sorry to hear it... from what i can tell the best way to resolve this is to restart the game or perhaps even RTB and try starting another patrol.

i have not had any problems with OLCs GUI before or since, and i will continue to use it.:up:

i think it was a fluke deal.

Subtype Zero
01-18-08, 10:41 PM
Just wondering...is this a problem if you switch from the Obs to the Attack scope? Maybe the TDC is locked to the Obs scope and wont allow changes while looking through the Attack scope?

Abd_von_Mumit
01-18-08, 11:05 PM
No, it's not that. The problem lasted long after no target was even visible in the periscope, so nothing could be locked. There was also no use of locking anything in the observation periscope. :)

Pisces
01-19-08, 08:11 AM
Canovaro & I were referring to the manual/auto button in the attack screen, obviously wasn't that!:lol:

thought that was probably what you were making reference to, but you are correct, wasnt that.
...
Actually, I think this button in the torpedo settings screen (F6) is the same kind of button as the TDC 'panel show/hide' button, only looks different and is in a different place/page because OLC did so. (he's the best judge on that ofcourse) It has the same functionality of allowing the dials to be changed by hand and updating based on bearing when in auto mode. The only difference being that the dials are not visible when on auto because the panel isn't there in the first place.

However that doesn't help your problem much. My question. Have you once assigned a key combo to that TDC auto/manual-update function (with Setkeys)? Maybe you accidentally pressed it causing the button state to go out of sync without showing the panel. Other than that I don't have a clue of what might be. I mean, before suggesting it might be an obscure bug. [shivers]

GoldenRivet
01-19-08, 04:29 PM
none of my key settings have been changed.

I have not modified them in any way.

:hmm:

TomcatMVD
01-20-08, 09:55 AM
It happened a couple of times to me in stock SHIII, switching between tubes did the trick for me:up:

onelifecrisis
01-21-08, 10:56 PM
GoldenRivet: Unfortunately exactly the same thing happened to me just minutes before. Suddenly without any particular reason I'd know about my TDC dials started their own lives, not reacting to my clicks. I've got latest OLC GUI with GWX 2.0 and that's my first patrol with OLC. That was going to be the first encounter. I played with the Range & AOB wheel as well as with TDC dials to get used to it and they worked very well. But when I made my approach to the prey... disaster. :) The dials, when visible, were still reacting as locked - they changed as I moved the scope. All the rest worked (music, icons, views, key shortcuts and so on) but the TDC and WizWheel (Is-Was). I tried to bring it back by repeating what I'd done before, but nothing helped.

You're not alone, Herr Kaleun. :)

Must read this forum more often!

1st post of the OLC GUI thread (mods forum) updated with a workaround.

HTH
OLC

GoldenRivet
01-21-08, 11:09 PM
i have not had this problem since... OLC... do you know the cause of this issue?

onelifecrisis
01-22-08, 12:19 AM
i have not had this problem since... OLC... do you know the cause of this issue?

No, it's never happened to me. I suspect it may be related to how powerful the machine is... are you running SH3 on a low-spec rig?

Did you check my update to see the workaround? Post #1 in the GUI thread :)

GoldenRivet
01-22-08, 12:49 AM
i have not had this problem since... OLC... do you know the cause of this issue?
No, it's never happened to me. I suspect it may be related to how powerful the machine is... are you running SH3 on a low-spec rig?

Did you check my update to see the workaround? Post #1 in the GUI thread :)

I have not found the time to check your workaround yet, ill check it soon, it hasnt been a reocurring issue.

Im using an intel core 2 duo with a GeForce 8800 GT and 4 gigs ram.

onelifecrisis
01-22-08, 01:27 AM
Im using an intel core 2 duo with a GeForce 8800 GT and 4 gigs ram.

LOL, ok thanks for answering - so much for that theory! :-?

Storabrun
01-22-08, 01:33 AM
I think I can give a logical explaination of why this can happen even without setkeys or manual tinkering with commands.cfg files. As some of you probably know already the button that opens the TDC in this mod also TOGGLES the manual/auto state of the TDC. So the problem occurs when the TDC is already in manual mode when you bring the panel up, which will turn it into auto and lock the dials. As some of you already concluded this can happen if you use setkeys or change the commands.cfg (german or english).

But it can also happen without any keyboard input because there is a second switch for the TDC, in stock and this mod any any other mod I have seen. This button can be accessed by right clicking on your weapons officer (or his icon). That will bring you to the TDC but in 3D-view. This is like a second fully functional TDC station, not as practical as the 2D but it looks nice! Somewhere in the middle is the switch you are looking for and it's state is indicated by green or red light next to it. I think green is for manual and red is auto. Clicking this button an odd number of times will make your TDC out of sync in OLC GUI. For simplicity it's probably a good idea to stay clear of this station when using this mod. But if you do get that problem for whatever reason, you can fix it here.

GoldenRivet
01-22-08, 02:10 AM
looked into the workaround... good thinking.

If it happens again i'll give it a shot...

OLC i have to tell you mate... your GUI and GWX2 are the top two mods out there for SH3 in my book.

I used to be a really active flight instructor and the E6B flight computers I used to have to teach people to use were similar in operation to the pull down Range & AOB finder... that thing and I get along quite well.

Nice Job.

I think this is probably answered in the other thread but one thing i have noticed is that the map screen never dims for night operations. is that related to your GUI?

onelifecrisis
01-22-08, 07:42 AM
looked into the workaround... good thinking.

If it happens again i'll give it a shot...

OLC i have to tell you mate... your GUI and GWX2 are the top two mods out there for SH3 in my book.

I used to be a really active flight instructor and the E6B flight computers I used to have to teach people to use were similar in operation to the pull down Range & AOB finder... that thing and I get along quite well.

Nice Job.

I think this is probably answered in the other thread but one thing i have noticed is that the map screen never dims for night operations. is that related to your GUI?

Thanks :D

Yes, my mod removed the night filter... long story and suffice it to say that I'm not entirely happy with that solution (and neither are a lot of other people it seems :-?) but no filter is better than the stock filter IMO, and I've already spent too much time trying to find a middle ground that I'm happy with and (I had hoped) others would be too, so I've given up on it for now.

Normally when people object to something in the mod I have a very good explanation for why it was done - everything in the mod was very well thought through if I say so myself - but when it comes to the night filter my excuses and explanations get a bit wooly, so I'll give you the bottom line: *puts on childish voice* it's my mod and I want it that way. :lol:

Abd_von_Mumit
01-22-08, 08:24 AM
Yes, my mod removed the night filter... long story and suffice it to say that I'm not entirely happy with that solution (and neither are a lot of other people it seems :-?) but no filter is better than the stock filter IMO, and I've already spent too much time trying to find a middle ground that I'm happy with and (I had hoped) others would be too, so I've given up on it for now.

Normally when people object to something in the mod I have a very good explanation for why it was done - everything in the mod was very well thought through if I say so myself - but when it comes to the night filter my excuses and explanations get a bit wooly, so I'll give you the bottom line: *puts on childish voice* it's my mod and I want it that way. :lol:
Hmm. I see and I understand that this is your mod and you are entitled to do it your way. But maybe at least a small, tiny, hardly visible night/day indicator somewhere? :) It wouldn't be certainly as useful as full filter, but at least it would help a little.

onelifecrisis
01-22-08, 08:33 AM
Yes, my mod removed the night filter... long story and suffice it to say that I'm not entirely happy with that solution (and neither are a lot of other people it seems :-?) but no filter is better than the stock filter IMO, and I've already spent too much time trying to find a middle ground that I'm happy with and (I had hoped) others would be too, so I've given up on it for now.

Normally when people object to something in the mod I have a very good explanation for why it was done - everything in the mod was very well thought through if I say so myself - but when it comes to the night filter my excuses and explanations get a bit wooly, so I'll give you the bottom line: *puts on childish voice* it's my mod and I want it that way. :lol:
Hmm. I see and I understand that this is your mod and you are entitled to do it your way. But maybe at least a small, tiny, hardly visible night/day indicator somewhere? :) It wouldn't be certainly as useful as full filter, but at least it would help a little.

SH3 already has one. It's called a clock. :p

Seriously, that's what I use. :yep:

Abd_von_Mumit
01-22-08, 08:40 AM
Yes, my mod removed the night filter... long story and suffice it to say that I'm not entirely happy with that solution (and neither are a lot of other people it seems :-?) but no filter is better than the stock filter IMO, and I've already spent too much time trying to find a middle ground that I'm happy with and (I had hoped) others would be too, so I've given up on it for now.

Normally when people object to something in the mod I have a very good explanation for why it was done - everything in the mod was very well thought through if I say so myself - but when it comes to the night filter my excuses and explanations get a bit wooly, so I'll give you the bottom line: *puts on childish voice* it's my mod and I want it that way. :lol:
Hmm. I see and I understand that this is your mod and you are entitled to do it your way. But maybe at least a small, tiny, hardly visible night/day indicator somewhere? :) It wouldn't be certainly as useful as full filter, but at least it would help a little.

SH3 already has one. It's called a clock. :p

Seriously, that's what I use. :yep:
I know IRL a navigator always keeps track on sunrises and -sets, but I don't do manual navigation and just clock is not enough for me. Most of the time I'm have the nav. map focused, I rarely come out to bridge (partially because my game freezes then for a quite long time because of low PC specs) and the night filter is the main source of night/day info. If you say 'no' I'll surely yunderstand that, but I still think a kind of indicator would be useful as there is no filter any more. :yep:

onelifecrisis
01-22-08, 09:29 AM
I know IRL a navigator always keeps track on sunrises and -sets, but I don't do manual navigation and just clock is not enough for me. Most of the time I'm have the nav. map focused, I rarely come out to bridge (partially because my game freezes then for a quite long time because of low PC specs) and the night filter is the main source of night/day info. If you say 'no' I'll surely yunderstand that, but I still think a kind of indicator would be useful as there is no filter any more. :yep:

Arrrgh! :damn:

Alright! FFS I'll add one.

And stop asking so bloody nicely will you!? ;)

Abd_von_Mumit
01-22-08, 09:38 AM
And stop asking so bloody nicely will you!? ;)
You smoke too much and your lungs probably turned crap allready, so will you please let us have the mod fixed before you die?! :arrgh!:

:p

PS. I'm a heavy smoker too, so I feel I have right to say something like that, cause I'll probably die soon too. :D

onelifecrisis
01-22-08, 09:42 AM
For two years now I've smoked nothing but tobacco. That's progress! :lol: