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View Full Version : Things I miss about GWX1.03


Avatar
01-11-08, 02:02 PM
Hey!
I thought this would grab your attention. ;)
Really though, I love GWX 2.0 and I think it is a great improvement over 1.03, however there are a couple of things I cant seem to let go.

1. The music from GWX1.03. Is there anyway we could have the music that is missing back, namely the german music? I guess they would be the marching or battle songs.

2. I believe that the detection ranges while on the surface are a little off. For instance, I play with the uboat detect-o-meter on, and I spotted a ship at 15k in good weather. It was just barely visible on the horizon and when I turned to intercept, my detect-o-meter turned red and I was spotted. I thought that spotting a uboat was difficult, even in good weather? Is this realistic?

Thanks for reading and please post any comments or anything else that you find missing from GWX1.03. Who knows, perhaps these can be fixed, if there is any fixing needed.

edit: #1 can be answered here:
http://www.subsim.com/radioroom/showthread.php?t=128696

Ula Jolly
01-11-08, 02:27 PM
Is there a GWX 1.03 download available somewhere?:)

Avatar
01-11-08, 02:33 PM
I'm not sure.
I dont want to go back to 1.03, as 2.0 is really outstanding. I'm just wondering about the detection ranges and if these are accurate.
Perhaps some of the members of the GWX team could help?

Paajtor
01-11-08, 02:37 PM
Is there a GWX 1.03 download available somewhere?:)
Try here (http://isaf.us/gwx/).

Jimbuna
01-11-08, 02:41 PM
Is there a GWX 1.03 download available somewhere?:)

Go to below my sig http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

bigboywooly
01-11-08, 03:03 PM
2. I believe that the detection ranges while on the surface are a little off. For instance, I play with the uboat detect-o-meter on, and I spotted a ship at 15k in good weather. It was just barely visible on the horizon and when I turned to intercept, my detect-o-meter turned red and I was spotted. I thought that spotting a uboat was difficult, even in good weather? Is this realistic?



The indicator ISNT a good indication
:rotfl:
Turns red as you have a CHANCE of being detected
Not that you are
Gives a false impression and for that reason I never use it
Was your speed high ?
I bet if you dropped it the meter would have gone green again
Same visibily distance :doh:

joea
01-11-08, 04:01 PM
Hey!


2. I believe that the detection ranges while on the surface are a little off. For instance, I play with the uboat detect-o-meter on, and I spotted a ship at 15k in good weather. It was just barely visible on the horizon and when I turned to intercept, my detect-o-meter turned red and I was spotted. I thought that spotting a uboat was difficult, even in good weather? Is this realistic?



What BBW said, plus I think the detection and sensors are exactly the same is in 1.03.

Jimbuna
01-11-08, 06:04 PM
Precisely....the sensor is just an indicator and not an exact science.

STEED
01-11-08, 06:06 PM
I got GWX 1.3 & GWX 2.0 so stick that in your pipe and smoke it. :p

bigboywooly
01-11-08, 06:10 PM
I got GWX 1.3 & GWX 2.0 so stick that in your pipe and smoke it. :p

Well I got 2.1 so shove that

:rotfl:

STEED
01-11-08, 06:12 PM
I got GWX 1.3 & GWX 2.0 so stick that in your pipe and smoke it. :p

Well I got 2.1 so shove that

:rotfl:

No way is that going up my rear end thank you. :lol:

The Munster
01-11-08, 06:13 PM
STEED .. you're just plain greedy LOL :rotfl:

Like BBW, I have knocked the noise meter on the head which has brought the realism settings up to 84% [still some things I don't want to part with]

The Munster
01-11-08, 06:14 PM
BBW .. 2.1 :hmm: Missed out here ? :rotfl:

STEED
01-11-08, 06:16 PM
STEED .. you're just plain greedy LOL :rotfl:

Well I could put stock back on and GW, Nah. :p

bigboywooly
01-11-08, 06:17 PM
BBW .. 2.1 :hmm: Missed out here ? :rotfl:

Perk of working on it
:rotfl:

The Munster
01-11-08, 06:22 PM
Damm Perks ! :rotfl:

Jimbuna
01-11-08, 07:57 PM
I got GWX 1.3 & GWX 2.0 so stick that in your pipe and smoke it. :p

Well I got 2.1 so shove that

:rotfl:

LMAO

http://www.psionguild.org/forums/images/smilies/wolfsmilies/ROFLMAO.gif http://www.psionguild.org/forums/images/smilies/wolfsmilies/ROFLMAO.gif http://www.psionguild.org/forums/images/smilies/wolfsmilies/ROFLMAO.gif

Brag
01-11-08, 10:27 PM
I got GWX 1.3 & GWX 2.0 so stick that in your pipe and smoke it. :p

Well I got 2.1 so shove that

:rotfl:

LMAO

http://www.psionguild.org/forums/images/smilies/wolfsmilies/ROFLMAO.gif http://www.psionguild.org/forums/images/smilies/wolfsmilies/ROFLMAO.gif http://www.psionguild.org/forums/images/smilies/wolfsmilies/ROFLMAO.gif

Jimbuna, you need dancing wolves

Jimbuna
01-12-08, 10:36 AM
This is the best I can do at the minute http://www.psionguild.org/forums/images/smilies/wolfsmilies/headbanger.gif

Kpt. Lehmann
01-12-08, 11:45 AM
To confirm beyond any doubt.

NO CHANGES have been made to the sensors / detection parameters between GWX 1.03 and GWX 2.0.

Specifically I refer to visual detection. It is the same in both versions.

Avatar
01-12-08, 05:26 PM
Thanks Kpt. Lehmann,
just what I needed to hear.:up:

Paajtor
01-12-08, 06:53 PM
Yes....means experience truly becomes a value.:arrgh!:

Jonathan
01-12-08, 11:08 PM
Is there a way that we can get a U'boat icon for our own ship back on the map? that is something that I miss. :up: