Ramcourse
01-10-08, 06:27 AM
In my second GWX2 career, I started out in '39, and quickly assembled enough renown for a IXb. Of course, the first thing I did was raid the sub base in the Orkneys on my way to my patrol zone.
Ingress was curiously easy, with two destroyers on patrol that seemed to do their best to stay out of my way. When I entered the port proper, I did a hydrophone sweep of the surroundings (since my green sonar operator is useless). I was able to pinpoint a number of targets, and I raised the scope to ID them. The best was a small depot ship. I could find no subs at all, which was slightly disappointing. When I'd only just launched my first eel at the depot ship, I noticed a spike sticking out of the water nearby. At range, it was too narrow to properly render in SH3 resolution, so it was F12 time!
It turned out to be the periscopes of an S-class sub - I think. The ID booklet doesn't show it, unfortunately. I guessed the depth, and sent a contact fused eel out at 11 meters depth. Boom! one S-class bobs to the surface like a cork, and sits there with a big hole in the control room. Then refuses to sink. For twenty minutes.
Second shot: Magnetic under the keel. I had to guess the draft, but it detonated exactly where I wanted (OK, I admit, after the first ran too deep and blew up against the quay under a small freighter, which promptly sank) and left a big splotch on the keel. After half an hour, no joy. The sub settled deck awash after the impact, but that was all.
Third shot was just forward of the props, also contact fused. Another hit, and this one pushed the sub down to her original depth. I had to skedaddle because of the rising sun, so I couldn't wait for more than half an hour, but it seemed to still sit there happily...
How do you sink an S-class? :huh:
Ingress was curiously easy, with two destroyers on patrol that seemed to do their best to stay out of my way. When I entered the port proper, I did a hydrophone sweep of the surroundings (since my green sonar operator is useless). I was able to pinpoint a number of targets, and I raised the scope to ID them. The best was a small depot ship. I could find no subs at all, which was slightly disappointing. When I'd only just launched my first eel at the depot ship, I noticed a spike sticking out of the water nearby. At range, it was too narrow to properly render in SH3 resolution, so it was F12 time!
It turned out to be the periscopes of an S-class sub - I think. The ID booklet doesn't show it, unfortunately. I guessed the depth, and sent a contact fused eel out at 11 meters depth. Boom! one S-class bobs to the surface like a cork, and sits there with a big hole in the control room. Then refuses to sink. For twenty minutes.
Second shot: Magnetic under the keel. I had to guess the draft, but it detonated exactly where I wanted (OK, I admit, after the first ran too deep and blew up against the quay under a small freighter, which promptly sank) and left a big splotch on the keel. After half an hour, no joy. The sub settled deck awash after the impact, but that was all.
Third shot was just forward of the props, also contact fused. Another hit, and this one pushed the sub down to her original depth. I had to skedaddle because of the rising sun, so I couldn't wait for more than half an hour, but it seemed to still sit there happily...
How do you sink an S-class? :huh: