SUBMAN1
01-09-08, 10:42 PM
Bought time they cough up some goods:
http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.09
-S
1.09 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES
significantly smoother gameplay on Northern part of Sahrani (up to 100% increase in frame rate depending on scene, video settings and graphics card)
combat AI improvements
voice over net and multiplayer related fixes and improvements
new anti cheating methods in multiplayer (including optional www.BattlEye.com depending on server settings: if enabled, be server and be client dlls will be used and automatically updated to your computer)
fixed compatibility problems caused by various copy protections used
fog is rendered correctly on DX10 generation cards
new scripting functions (string manipulation, multiplayer synchronization) [edit (http://www.subsim.com/wiki?title=ArmA_Beta_Patch_1.09&action=edit§ion=7)]
KNOWN ISSUES
occasional BSOD in multiplayer using VOIP with some SoundBlaster cards (this problem was present also in all previous version of ArmA including 1.08 but due to limited use of VOIP it wasn't real issue). Known work around is to disable hardware acceleration in ArmA audio options.
To use BattlEye server and all users joining such BE enabled server need to install BattlEye dlls to Arma working directory (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=73;t=70911).
Patch can't be installed if you have beta folder with version 1.07 present:you need to remove beta folder in case you have 1.07 beta folder present in order to install this patch [edit (http://www.subsim.com/wiki?title=ArmA_Beta_Patch_1.09&action=edit§ion=8)]
ENGINE CHANGELOG
5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp (http://www.subsim.com/wiki/setVectorDirAndUp)
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).
5180 - New: BattlEye protection integration (server admin can enable it using battlEye = 1; in server config)
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable (http://www.subsim.com/wiki/publicVariable) now works for all types of variables
5191 - Added: function addPublicVariableEventHandler (http://www.subsim.com/wiki/addPublicVariableEventHandler)
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper (http://www.subsim.com/wiki/toUpper), toLower (http://www.subsim.com/wiki/toLower), toArray (http://www.subsim.com/wiki/toArray), toString (http://www.subsim.com/wiki/toString)
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors. Use command line switch -vm108 to mimic the behaviour of 1.08 version if the new scheme does not work for you.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them might end outside of the vehicle with no control over direction of his character.
5207 - Improved: Fast aiming with mouse, problem was with mouse movement adaptive filtering, which handled badly the transition from fast to slow motion.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
[edit (http://www.subsim.com/wiki?title=ArmA_Beta_Patch_1.09&action=edit§ion=9)]
DATA CHANGELOG
All data changes are included in HotFix.pbo, HotFix_QG.pbo, HotFix_DBE1.pbo, ui.pbo and language.pbo
(Important: Beta patch doesn't fully support Queen's Gambit, to test the specific Queen's Gambit fixes, you need to copy manually HotFix_QG.pbo and HotFix_DBE1.pbo to your addons folder. There will be no automated uninstall process supported for Queen's Gambit beta addons)
FIX (RECOIL): recoil for all hand weapons were reworked.
NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
FIX (AMMO): Improved Javelin missile precision.
FIX (AMMO): land mines - increased indirect hit range and reduced hit value
FIX (AMMO): Grenades and Flares deflection reduced to half
FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
FIX (AMMO): count of ammo is changed (M113).
FIX (AMMO): Cobra cannon ammo changed from AP to HEI
FIX (AMMO): Sabot rounds no longer produce large explosion effects
FIX (WEAPONS): GAU-8 fixed rate of fire
NEW (WEAPONS): Added unguided rockets salvo for AI.
FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
FIX (ANIMATIONS): Improved turning around with launcher.
FIX (WEAPONS): Improved M16A2 reload time (faster).
FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
FIX (LOCALIZATION): various localization fixes
FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher)
FIX (LOCALIZATION): mission M13 is localized to all languages
FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.09
-S
1.09 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES
significantly smoother gameplay on Northern part of Sahrani (up to 100% increase in frame rate depending on scene, video settings and graphics card)
combat AI improvements
voice over net and multiplayer related fixes and improvements
new anti cheating methods in multiplayer (including optional www.BattlEye.com depending on server settings: if enabled, be server and be client dlls will be used and automatically updated to your computer)
fixed compatibility problems caused by various copy protections used
fog is rendered correctly on DX10 generation cards
new scripting functions (string manipulation, multiplayer synchronization) [edit (http://www.subsim.com/wiki?title=ArmA_Beta_Patch_1.09&action=edit§ion=7)]
KNOWN ISSUES
occasional BSOD in multiplayer using VOIP with some SoundBlaster cards (this problem was present also in all previous version of ArmA including 1.08 but due to limited use of VOIP it wasn't real issue). Known work around is to disable hardware acceleration in ArmA audio options.
To use BattlEye server and all users joining such BE enabled server need to install BattlEye dlls to Arma working directory (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=73;t=70911).
Patch can't be installed if you have beta folder with version 1.07 present:you need to remove beta folder in case you have 1.07 beta folder present in order to install this patch [edit (http://www.subsim.com/wiki?title=ArmA_Beta_Patch_1.09&action=edit§ion=8)]
ENGINE CHANGELOG
5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp (http://www.subsim.com/wiki/setVectorDirAndUp)
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).
5180 - New: BattlEye protection integration (server admin can enable it using battlEye = 1; in server config)
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable (http://www.subsim.com/wiki/publicVariable) now works for all types of variables
5191 - Added: function addPublicVariableEventHandler (http://www.subsim.com/wiki/addPublicVariableEventHandler)
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper (http://www.subsim.com/wiki/toUpper), toLower (http://www.subsim.com/wiki/toLower), toArray (http://www.subsim.com/wiki/toArray), toString (http://www.subsim.com/wiki/toString)
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors. Use command line switch -vm108 to mimic the behaviour of 1.08 version if the new scheme does not work for you.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them might end outside of the vehicle with no control over direction of his character.
5207 - Improved: Fast aiming with mouse, problem was with mouse movement adaptive filtering, which handled badly the transition from fast to slow motion.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
[edit (http://www.subsim.com/wiki?title=ArmA_Beta_Patch_1.09&action=edit§ion=9)]
DATA CHANGELOG
All data changes are included in HotFix.pbo, HotFix_QG.pbo, HotFix_DBE1.pbo, ui.pbo and language.pbo
(Important: Beta patch doesn't fully support Queen's Gambit, to test the specific Queen's Gambit fixes, you need to copy manually HotFix_QG.pbo and HotFix_DBE1.pbo to your addons folder. There will be no automated uninstall process supported for Queen's Gambit beta addons)
FIX (RECOIL): recoil for all hand weapons were reworked.
NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
FIX (AMMO): Improved Javelin missile precision.
FIX (AMMO): land mines - increased indirect hit range and reduced hit value
FIX (AMMO): Grenades and Flares deflection reduced to half
FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
FIX (AMMO): count of ammo is changed (M113).
FIX (AMMO): Cobra cannon ammo changed from AP to HEI
FIX (AMMO): Sabot rounds no longer produce large explosion effects
FIX (WEAPONS): GAU-8 fixed rate of fire
NEW (WEAPONS): Added unguided rockets salvo for AI.
FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
FIX (ANIMATIONS): Improved turning around with launcher.
FIX (WEAPONS): Improved M16A2 reload time (faster).
FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
FIX (LOCALIZATION): various localization fixes
FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher)
FIX (LOCALIZATION): mission M13 is localized to all languages
FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.