Log in

View Full Version : GWX2 Convoys?


MarkShot
01-08-08, 09:39 PM
Actually, I am still on GWX 1.03. I haven't install GWX2 yet.

GWX 1.03 convoys don't zig-zag. Is the same in GWX2?

Thanks.

Kaleu. Jochen Mohr
01-08-08, 11:12 PM
they do in GWX 1.03 and 2.0 :yep:
just attack them ;)

bookworm_020
01-08-08, 11:32 PM
Found a S-class sub (U.K.) in my last GWX 2.0 convoy. Had to sink it before moving on to wiping out the convoy.

TarJak
01-08-08, 11:51 PM
Actually, I am still on GWX 1.03. I haven't install GWX2 yet.

GWX 1.03 convoys don't zig-zag. Is the same in GWX2?

Thanks.It depends on what you mean by zig zag. When being hunted or when made aware of the proximity of a player submarine, the default behaviour for all ships is to make short zigzagging couse changes however the zigzags centreline is the same bearing along which the ship/convoy was travelling (to it's next waypoint). This is stock SHIII behaviour and is evident in both GWX1.03 and GWX2.0 as well any any other flavour of SHIII modded or unmodded.

If you mean do convoys travel on a larger zigzag course between their point of origin and their destination then, as far as I am aware there was some modelling of this behaviour built into the campaigns although most convoy courses where fairly basic straight line courses.

For some convoys in GWX2.0 this behaviour has been much better modelled. I have been in the vicinity of a number of ships and convoys and tracked them through several course changes in a relatively short period of time sa a 30 or 40 deg course change after 50km or so travelling in one direction.

Bigboywooly could probably provide more detail on this but if you open up the campaign files in the campaign editor, you can see the convoy courses with the zigzagging included.

MarkShot
01-09-08, 12:52 AM
I am aware of course changes and scattering once a sub has been detected.

I tracked a 1.03 convoy today via hourly sonar readings. It ran straight for about 150km, then it turned. However, it looked that the turn was just a normal leg of its transit.

I've been playing a lot of AOD recently. The longest a convoy will run straight is about 4 hours and the shortest will be about 30 minutes. It vastly complicates the submerged forward attack, since good timing begins to become a factor. One problem with AOD's zig/zags is that once you have observed 3-4, they are pretty much predictable in terms of the magnitude of the swing left or right. So, part of preparing for an attack is to anticipate the next swing such that the convoy will turn into you and therefore reduce the amount of time you actually need to close on it.

Still there is nothing more frustrating than spending a few hours slipping under a screen by going very deep and then having the whole thing fall apart in the final hour as the convoy zigs!