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View Full Version : High Realism Tutorial updated Jan. 1, 2008


CapnScurvy
01-02-08, 01:36 PM
High Realism Tutorial
Revised March 2009

I have had this tutorial for a period of time which accompanied my Angle on Bow Calculator. I believe there has been a large amount of interest in the previous tutorial largely because of the gamers desire to try different techniques that more closely simulate the actual process of data gathering for target attacks. For many, the realization that a small green triangle determines when you push the fire button became too “game like”. This simulation offers so much more than just a point and shoot.

This tutorial explains how to play SH4 with high realism settings enabled. It explains how to manually find range, plot a target position and heading on the navigation map, defines the Position Keeper, how to make accurate speed estimates, and helps in Angle on Bow determinations.

My AoB Calculator is also explained. The tutorial will show you how to use the Calculator to successfully complete the above tasks when "manual targeting" and "no map contact update" are enabled within the Options Menu.

There is also a Speed Conversion Chart and a helpful Worksheet to assist in game play and map plotting figures.

With the release of the SH4 U-Boat Missions Addon the German side of play is difficult to plot a targets position or course heading on the navigation map. One reason is the fact the German side does not have a Position Keeper device which readily provides a targets "true" bearing to north. This bearing is important for map plotting a targets position and heading. The AoB Calculator can find "true" bearing to north and with this tutorial an understanding and application of the method is learned.

For the American side accurate determinations of target ship course heading, AoB, ship Speed can be inputted into the Position Keeper for the eventual attack. Although the American side of play has the Position Keeper which provides some of the necessary bearings for map plotting, the AoB Calculator is designed to find all bearings and ship course headings.

The tutorial has images to aid in its comprehension. I have put it into a PDF for ease of viewing or printing. I have also made a separate download of the actual target ship encounter mission the tutorial uses if you would like a bit of hands-on practice. The High Realism Tutorial can be downloaded here:


High Realism Tutorial (http://www.subsim.com/radioroom/downloads.php?do=file&id=907)


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High Realism (practice) Mission (http://www.subsim.com/radioroom/downloads.php?do=file&id=668)


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AoB Calculator (http://www.subsim.com/radioroom/downloads.php?do=file&id=596)

DavyJonesFootlocker
01-03-08, 09:31 AM
I would personally like to say 'Thank You' for your efforts.:up:

ReallyDedPoet
01-03-08, 09:32 AM
Nice work here, d\led some stuff yesterday :yep::up:


RDP

Rockin Robbins
01-03-08, 09:59 AM
I too can vouch for Cap'n Skurvy's AoB Calculator and omelet maker (you can make coffee with it too, in a pinch:up:). I've used it since July and think it's the best is/was, banjo, whachamaycallit out there. Finally the java version that works the same way jumped on-board to compliment, not replace, Cap'nSkurvy's great tool. His accompanying tutorials should be must-reads for captains escaping the clutches of the hated green triangle.

CapnScurvy
01-04-08, 03:05 PM
Thank you guys for taking a look. I know there's a number of good tutorials floating around, so I'm just wanting to add my two cents worth. ;)

Cheers to all.

CapnScurvy
01-09-08, 03:08 PM
I have just revised the High Realism Tutorial to accompany the recently revised AoB Calculator. I have added an additional page of instruction for explaining to you how to find a target ship's speed from plotting on the Nav. Map. Plus, I have added a conversion chart to relate elapsed time for traveling 1 nautical mile to knots.

CapnScurvy
03-31-09, 07:40 PM
I have uploaded a revised version of my High Realism Tutorial to the Sub Sim download site. The new edition is in a PDF format for ease of use and image viewing.

I reworked some of the images as well as reworded content, adding new content as well. Please find the first post of this thread to link to the 17 page document.

Shado
03-31-09, 09:37 PM
HI,
I tried to download the AOB Calculator but I kept getting an error, could not find it, :wah:, is there another place I can down load it? I was able to get the other two files with no problem.

Akula4745
03-31-09, 09:48 PM
The link is flawed - look here: http://www.subsim.com/radioroom/downloads.php?do=file&id=596

CapnScurvy
03-31-09, 11:07 PM
HI,
I tried to download the AOB Calculator but I kept getting an error, could not find it, :wah:, is there another place I can down load it? I was able to get the other two files with no problem.

Sorry about that, the link is repaired.

Thanks Akula4745 for the help!!

Akula4745
03-31-09, 11:25 PM
My pleasure, CapnScurvy - I found your high realism tutorial quite enlightening. Many thanks for helping us newbies!

XonE:32
04-02-09, 05:21 PM
I would also like to throw buckets of thanks at you Capn!

*commences throwing...

I logged in here the other day after finally installing SH4 and a couple of the "realism" mods (RSRD + RFB + Real Environment) and I was struck by the fact I hadn't logged in to Subsim since late 2005! Yep, I played SH3 to death until I was it's master. When SH4 came out I grabbed it, but alas my system at that time was not up to scratch for playing it. Got a new sys last year, but had totally forgot I had SH4. Now that it's installed and I'm playing I have quickly realized all my SH3 knowledge has evaporated and I really frickin' suck at this sim.

Example: 2nd part of first mission- Head to East China Sea and conduct anti-shipping. Chose to skim by a particular island (won't say which as it might spoil it for others) and found a Taiyo class escort carrier by itself patrolling around at 10 knots. Easy sink right? Hah!

Took me 2hrs and many reloads just to hit the damn thing from 700 meters. With luck your tutorial and others I have watched will help. So thanks again.

Regards

XonE:32

I'm goin' down
11-10-09, 03:11 AM
whatever tutorial I downloaded is a piece of work. I will download the tutorial in the original post to see if it updated or if I already have it. I have a problem timeing the clock on the one nm distance cause I cannot see the target on the map, so I will keep working on it. The version I have read could use some more pics to demonstrate the distance/speed explanations, but otherwise I think it is really interesting. I am very impressed, and the work itself is quite impressive.

mheil
11-12-09, 11:28 AM
Capn Scurvy,

Read your Tutorial and found it to be helpful. I decided I would try it yesterday and so I switched off "update map contacts" for the first time EVER in 3+ years of playing SHIII and SHIV.
Got my first contact, made plots, night, started my end around, and finally, after about 1 hour I was able to ID the ships...and Fishing Boat! ARRGH. Well, it ws good practice.
One complaint I have about the game is its inability to save the PK and torp settings. I make all these minor tweaks to my firing solution only to find that they are gone when I reload a save game! It's frustrating when I don't have the time required in RL for a full attack approach.