CapnScurvy
01-02-08, 01:36 PM
High Realism Tutorial
Revised March 2009
I have had this tutorial for a period of time which accompanied my Angle on Bow Calculator. I believe there has been a large amount of interest in the previous tutorial largely because of the gamers desire to try different techniques that more closely simulate the actual process of data gathering for target attacks. For many, the realization that a small green triangle determines when you push the fire button became too “game like”. This simulation offers so much more than just a point and shoot.
This tutorial explains how to play SH4 with high realism settings enabled. It explains how to manually find range, plot a target position and heading on the navigation map, defines the Position Keeper, how to make accurate speed estimates, and helps in Angle on Bow determinations.
My AoB Calculator is also explained. The tutorial will show you how to use the Calculator to successfully complete the above tasks when "manual targeting" and "no map contact update" are enabled within the Options Menu.
There is also a Speed Conversion Chart and a helpful Worksheet to assist in game play and map plotting figures.
With the release of the SH4 U-Boat Missions Addon the German side of play is difficult to plot a targets position or course heading on the navigation map. One reason is the fact the German side does not have a Position Keeper device which readily provides a targets "true" bearing to north. This bearing is important for map plotting a targets position and heading. The AoB Calculator can find "true" bearing to north and with this tutorial an understanding and application of the method is learned.
For the American side accurate determinations of target ship course heading, AoB, ship Speed can be inputted into the Position Keeper for the eventual attack. Although the American side of play has the Position Keeper which provides some of the necessary bearings for map plotting, the AoB Calculator is designed to find all bearings and ship course headings.
The tutorial has images to aid in its comprehension. I have put it into a PDF for ease of viewing or printing. I have also made a separate download of the actual target ship encounter mission the tutorial uses if you would like a bit of hands-on practice. The High Realism Tutorial can be downloaded here:
High Realism Tutorial (http://www.subsim.com/radioroom/downloads.php?do=file&id=907)
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High Realism (practice) Mission (http://www.subsim.com/radioroom/downloads.php?do=file&id=668)
==============
AoB Calculator (http://www.subsim.com/radioroom/downloads.php?do=file&id=596)
Revised March 2009
I have had this tutorial for a period of time which accompanied my Angle on Bow Calculator. I believe there has been a large amount of interest in the previous tutorial largely because of the gamers desire to try different techniques that more closely simulate the actual process of data gathering for target attacks. For many, the realization that a small green triangle determines when you push the fire button became too “game like”. This simulation offers so much more than just a point and shoot.
This tutorial explains how to play SH4 with high realism settings enabled. It explains how to manually find range, plot a target position and heading on the navigation map, defines the Position Keeper, how to make accurate speed estimates, and helps in Angle on Bow determinations.
My AoB Calculator is also explained. The tutorial will show you how to use the Calculator to successfully complete the above tasks when "manual targeting" and "no map contact update" are enabled within the Options Menu.
There is also a Speed Conversion Chart and a helpful Worksheet to assist in game play and map plotting figures.
With the release of the SH4 U-Boat Missions Addon the German side of play is difficult to plot a targets position or course heading on the navigation map. One reason is the fact the German side does not have a Position Keeper device which readily provides a targets "true" bearing to north. This bearing is important for map plotting a targets position and heading. The AoB Calculator can find "true" bearing to north and with this tutorial an understanding and application of the method is learned.
For the American side accurate determinations of target ship course heading, AoB, ship Speed can be inputted into the Position Keeper for the eventual attack. Although the American side of play has the Position Keeper which provides some of the necessary bearings for map plotting, the AoB Calculator is designed to find all bearings and ship course headings.
The tutorial has images to aid in its comprehension. I have put it into a PDF for ease of viewing or printing. I have also made a separate download of the actual target ship encounter mission the tutorial uses if you would like a bit of hands-on practice. The High Realism Tutorial can be downloaded here:
High Realism Tutorial (http://www.subsim.com/radioroom/downloads.php?do=file&id=907)
==============
High Realism (practice) Mission (http://www.subsim.com/radioroom/downloads.php?do=file&id=668)
==============
AoB Calculator (http://www.subsim.com/radioroom/downloads.php?do=file&id=596)