View Full Version : how could i miss?
Laffertytig
12-28-07, 12:10 PM
so i enter a harbour to have a look and see 2 dd's parked at all stop. i line up my aft and set 4 torps to slow speed, 1.5 metres and contact explosion. broadside shot on both ships, range 4600 fire. i aimed fore and aft on both ships and only 1 outa the 4 torps hit!
the water was only 14 metres deep and the dd that was hit is now resting on the bottom but it isnt registered as bein sunk, will it ever register? and what do u think happened to the other torps? i never got any torpedo dud messages
im in dec 42 and using RFB
Bad fish.
mk14s should be running 10-12 feet deep at all times early in the war. The contact exploders should tend to fail on right angle shots at high speed, but I'm not sure if the torpedo sim file can deal with failure as a function of speed or not..
Rockin Robbins
12-28-07, 01:20 PM
If any part of the DD is now above water, even if it is on the bottom, you are not guaranteed credit. Are you sure the torps tracked straight? Using the attack screen will allow you to track torpedoes to the impact point. And why shoot from 4600 yards? Why four torpedoes? It takes an anchored ship many minutes to get underway. You could have shot one at a time from a reasonable range under 2000 yards. Chances are two torps would put 2 dd's on the bottom.
I would say also that targeting a DD fore and aft is not a good idea from long range. Aim for the middle with one torpedo and he's sunk. This allows for a little error in either direction as well.
Laffertytig
12-28-07, 01:25 PM
i kinda guessed as much im just glad it wasnt somethin bigger i missed. question bout manual TDC.
how important is gettin the range spot on? i remember in SH3 views differed on this. in the above experience i noticed that when i changed the range the gyro angles changed as well, even though the targer wasnt moving.
to rockin robbins
i fired at that range as i didnt want to get to close on the surface and i used 4 torps as i was firin from aft so i could make a quick escape. in regard to the ship not bein sunk issue does this mean its a waste of time sinkin ships in shallow water then?
DrBeast
12-28-07, 01:27 PM
I don't think an erroneous range would have any impact in your case, since your target is stationary.
Rockin Robbins
12-28-07, 01:50 PM
I don't know. I received credit for sinking a cargo ship in a harbor before. But I haven't done it enough to see why. I distinctly remember that it was still above the surface though.
In the real war, captains took shots plenty of time when it was very unlikely that they would receive credit for a sinking. The game was to damage the enemy and let the lousy scorekeepers fight over credit later. It was assumed (based on bitter experience) that even conclusive sinkings would be denied sometimes anyway, so why worry about it. Even damaging an enemy vessel put it out of service for a time, so was a worthwhile thing to do.
And it wasn't like there were more entertaining things to do anyway.:up:
For a stationary target, range is not important in calculating the solution.
Lately all my 14s are running deeper than I set them. I've taken shots at atleast 7 different DD in my past two patrols and have had perfect line up and the like and the fish underswim the targets. :damn:
I usually set them to run as shallow as they can get, but because of the inherent problems with the fish they've underrun every time. :doh:
manucapo
12-28-07, 03:43 PM
try changing the speed you set them to
happened the same to me
attacking a docked battelship, the torpedoes kept going under
until i realised that if i changed their speed (from fast to slow) they would go to the proper depth
and if i set them back to fast again they would again start to go under
i dont know if this is a bug or if its a modelled feautre but it did work for me
(and not only once it happened during 3 patrols, but after that they started working normally.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.