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View Full Version : Antialiasing with 169.21 Nvidia drivers


LukeFF
12-26-07, 04:08 AM
It seems like no matter what settings I use in the Nvidia control panel I cannot get antialiasing to work in the game, with the new 169.21 drivers. I have a custom profile set up for SH4 and have tried everything from 2x to SLI32x, yet the ugly jagged edges remain. Anyone else experience this? If not, what card settings are you using?

stabiz
12-26-07, 06:49 AM
Luke, i had the same problem, but it works if you set the AA, etc, etc in the general setting, but not in the program settings. This will of course make the setting count for all your games, which is annoying.

(I have rolled back to the previous anyway, since this new driver freezes my computer in rfactor)

ATR-42
12-26-07, 01:54 PM
I just finished one patrol with the new graphic drivers and after reading this thread, then reloading a mission I realized that my AA isnt working either. I have it forced on for the SH4 exe.

I haven't tried; forcing it on globally yet or deleting the SH4 profile and making a new one in the nVidia Control panel. I do know that it's using the prior profile. The settings were still there after the new driver install. (I even used driver cleaner for good measure)



4X Antialiasing in mode: Override
8X Anisotrop.
Texture filtering - High quality.

eVGA 8800 GTS 640

Elder-Pirate
12-26-07, 04:04 PM
Lotsa diff between graphic cards between mine and yours guys as mine is the top card for my Motherboard which will handle just up to AGP. Not as good as yours but it will have to do for now.
It's the Nvidia GeForce 7800 GS OC 256mb AGP 8X and I have it set as:

http://i4.photobucket.com/albums/y116/oleman/Card1.jpg

http://i4.photobucket.com/albums/y116/oleman/Cardnumber2.jpg

Card was mfg. by BFG and I was told by BFG to use the Nvidia 84.21 drivers as they were the most stable for this particular card. Well they were right as I've tried almost all of the Nvidia drivers including 163.75 and all but these 84.21 drivers failed to produce good results for SH4 ( also SH3 ). My point is even so every one says ( except maybe your card mfg ) try the newest drivers, ask your card mfg. what is the best drivers for your card, you may be surprised of their answer.

Few shots here of 1.4 and the settings above. I did not have the FRS ( ctrl+F8 ) on but believe me the pics are no less than 40 fps and they never get higher than 90 fps except F3 Nav Map as they will get to 180-200 fps until a lot of traffic builds then no less than 65 fps. So it's not a bad card and the 4X forced setting of the card itself does work pretty good.

http://i4.photobucket.com/albums/y116/oleman/Japanesefreighter.jpg

http://i4.photobucket.com/albums/y116/oleman/Rainyday.jpg

http://i4.photobucket.com/albums/y116/oleman/Gonetodaveys.jpg


Remember "Only your hairdresser knows"........................er card mfg. :lol:

Snuffy
12-26-07, 04:07 PM
Luke,

If I recall correctly from rumors I heard, ...

If you set it by the nVidia card, you don't need to set it via the game controls. And vise versa.

I have mine set in the card control and not in the game and I'm currently running ROW mods with hi-res sea foam and no problems here.

I have a pair of 7600 GS w/256 each in SLI.

LukeFF
12-26-07, 04:09 PM
Luke,

If I recall correctly from rumors I heard, ...

If you set it by the nVidia card, you don't need to set it via the game controls. And vise versa.

I have mine set in the card control and not in the game and I'm currently running ROW mods with hi-res sea foam and no problems here.

Well, the issue is that the game doesn't have its own adjustable AA settings, so the only way to ajdust them is through the Nvidia control panel. Like I've said above, I've tried everything from 32x SLI to 2x with nothing to show for it.

jdkbph
12-26-07, 08:29 PM
Running the 169.28 beta drivers now and the AF/AA issue seems to be fixed. They've not yet been posted on the nVidia site, so if anyone ios interested, you'll have to go looking elsewhere. 3dGuru has them here...

http://downloads.guru3d.com/download.php?det=1810

JD

ATR-42
12-26-07, 10:07 PM
Running the 169.28 beta drivers now and the AF/AA issue seems to be fixed. They've not yet been posted on the nVidia site, so if anyone ios interested, you'll have to go looking elsewhere. 3dGuru has them here...

http://downloads.guru3d.com/download.php?det=1810

JD

JD
nice find!! good save, thank you.

LukeFF
12-26-07, 11:16 PM
Running the 169.28 beta drivers now and the AF/AA issue seems to be fixed. They've not yet been posted on the nVidia site, so if anyone ios interested, you'll have to go looking elsewhere. 3dGuru has them here...

http://downloads.guru3d.com/download.php?det=1810

Thanks, will try them out.

clayp
12-26-07, 11:22 PM
Running the 169.28 beta drivers now and the AF/AA issue seems to be fixed. They've not yet been posted on the nVidia site, so if anyone ios interested, you'll have to go looking elsewhere. 3dGuru has them here...

http://downloads.guru3d.com/download.php?det=1810

Thanks, will try them out.

What card do you have??

jdkbph
12-26-07, 11:50 PM
640MB EVGA 8800GTS (575 Mhz) o/c'ed @ 620/1000 Mhz

JD

clayp
12-27-07, 12:04 AM
This is how my 8800ULTRA is set,no problems...



http://img257.imageshack.us/img257/7643/31316275qx1.jpg (http://imageshack.us)

ATR-42
12-27-07, 12:30 AM
thats what Stabiz was saying, turn on AA globally.... guess i will try that or maybe try the beta drivers.

DavyJonesFootlocker
12-27-07, 09:54 AM
No probs with my 8500GT and the new driver at all. Have it on 8xAA and 4xAF and everything looks dandy.:arrgh!:

jdkbph
12-27-07, 11:51 AM
ClayP


With your AF and AA set to 16x, does the sun look like a disk as in this shot.... (apologies to AVGWarhawk for hijacking his screenies :roll:)

http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img15-10-2007_195911_937.jpg




Or like this one below....

http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img17-10-2007_192821_31.jpg


Also, the global setting is just that. I prefer not to force a certain level of AF/AA if I can help it. Most games I play have internal controls for adjusting this, and some require more than SH4 and some less.

JD

clayp
12-27-07, 12:33 PM
I belive it looks like the bottom one..Also I forgot to say that I'm useing the last 162 driver,seems to be the smoothest on my system....

jdkbph
12-27-07, 09:07 PM
Clayp,

Can I ask you to do me a favor and confirm that your sun looks like the 2nd image? I just tried it using your exact settings and I get the sun disk as in the 1st image. If you're really getting the proper glare effect with those setting I'm going to have to roll back to whatever drivers you're using!

Thanks

JD

jasonsagert
12-27-07, 11:44 PM
I run a 8800gtx. I've been using the driver version that dell last released for the card (which has to be old) as I have no problems with the games I play (including crysis) and I'm always leary to change drivers unless I have an issue.

I run SH4 with 4xAA and 8xAF. To get the sun glare/halo with AA I had to turn off the AA gamma correction (which I made sh4.exe specific via the nvidia control panel). I've found that if I increase the AA further than 4x I lose the sun glare/halo.

OMS

clayp
12-28-07, 12:47 AM
Clayp,

Can I ask you to do me a favor and confirm that your sun looks like the 2nd image? I just tried it using your exact settings and I get the sun disk as in the 1st image. If you're really getting the proper glare effect with those setting I'm going to have to roll back to whatever drivers you're using!

Thanks

JD

I'll try to get you a picture tomorrow in between hospital vist's...:cry:

jdkbph
12-28-07, 11:21 AM
Hey no problem. No pictures necessary. Next you run the game just let me know what you see when you look at the sun. Does it look like pic 1 or pic 2 above?

Thanks.


JD

PS, I did find that AA gamma correction OFF makes a difference as Jason mentioned. Not sure yet if I'm getting the full Monty with that setting and AA/AF set higher than 4x. Have to do more experimenting.

clayp
12-28-07, 10:12 PM
Here you go..Also I game you some bum info..On SH4 I run AF and AA at 8...


http://img411.imageshack.us/img411/550/sh4img20071228191214390kt0.png (http://imageshack.us)

jdkbph
12-28-07, 11:44 PM
:up:

So what drivers are you running?

clayp
12-29-07, 12:03 AM
:up:

So what drivers are you running?

162.18 I belive....

AVGWarhawk
12-29-07, 09:13 AM
I just installed a EVEA Nvidia 7800 GS OC. I also installed the new drivers found at the the Nividia driver site. These are my results:

http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img2007-12-28_180320_671.jpg


I set up the card using the global settings and created this file to work off the sh4.exe. I set AA/AF to X4. No jaggy. Very smooth.

I see two of my screenshots on this thread. These shots were taken using a ATI X1300. At one time I was able to get sun halo as shown in the second pic. Normally the ATI looked like the first pic....just a round circle.

Driver version 6.14.11.6921. I guess the latest drivers for the 7800 card found on the Nvidia site.

clayp
12-29-07, 11:10 AM
Very nice Hawk...:D

jdkbph
12-29-07, 11:37 AM
Well, alrighty then... the key to getting sun glare - and - avoiding the jaggies appears to be setting AA Gamma Correction to OFF. Otherwise, you can run AA and AF at whatever value you like. I'm running mine at 8x for both, which seems to be a good balance balance between quality and performance.

Thanks guys for walking me through this one.

JD

BTW, I made these adjustments specifically for the SH4 executable. That functionality works with the 169.28 beta drivers, whereas is seems to be broken with the 169.21 and 16.25 drivers.

clayp
12-29-07, 12:41 PM
Well then I'm glad if its working for you...I finally got to help someone here...:D

AVGWarhawk
12-29-07, 01:03 PM
Glad it worked. Nothing like dumping money into something and it does not work correctly. Chaulk one up for ClayP!

ATR-42
12-29-07, 02:47 PM
This is strange, im just not sure if ANY settings are being applied to SH4.

Im trying different settings in global and per the exe (from nvidia control panel) and when i relaunch the game it really doesnt look any different. im checking it in port. FPS number is fluxing so fast its hard to read. its usually in the 30's but it jumps like crazy.

i get the same performance if i set the AA to OFF or 16x! so thats impossible that the settings are being applied correctly... also, the cranes look smooth but once you take a look at them with the binocs they look like stair steps...

maybe i should try a different driver version?

eVGA 8800 GTS 640
Res 1920x1200
Drivers 169.28 beta
same results with the dec 11th offical drivers:-?

jdkbph
12-29-07, 02:54 PM
Did you set AA Gamma Correction to OFF?

clayp
12-29-07, 02:55 PM
This is strange, im just not sure if ANY settings are being applied to SH4.

Im trying different settings in global and per the exe (from nvidia control panel) and when i relaunch the game it really doesnt look any different. im checking it in port. FPS number is fluxing so fast its hard to read. its usually in the 30's but it jumps like crazy.

i get the same performance if i set the AA to OFF or 16x! so thats impossible that the settings are being applied correctly... also, the cranes look smooth but once you take a look at them with the binocs they look like stair steps...

maybe i should try a different driver version?

eVGA 8800 GTS 640
Res 1920x1200
Drivers 169.28 beta
same results with the dec 11th offical drivers:-?

This proabably a stupid question but are you clicking 'APPLY" bottem right when you change anything?....

ATR-42
12-29-07, 02:55 PM
affirm... set to off and applying changes

manucapo
12-29-07, 03:20 PM
just wanted to add one thing

when i tried to make the settings apply to the SH4.exe only they didnt work

i had to set them to all apllications and it did work

ATR-42
12-29-07, 03:52 PM
i changed back to the 169.21 and made the changes globally, seems to be working.

but if i zoom in on the cranes they look like blocks which bugs me still but i dont think theres getting around that. i can see the rest of the AA working though.

thanks guys.

ATR-42
12-29-07, 03:57 PM
i think i MAY have stumbled on another thing as well...

I would sometimes see the sun through my conning tower or guys on watch. also using volumetric fog they sometimes became translucent. i noticed while making all these adjustments at the sub pen in pearl, when i changed :
CONFORMANT TEXTURE CLAMP to USE OPEN GL

i no longer see through the guys or see the sun through the conning tower.

another note... about the FPS jumping so quickly it cannot be read...
if i run the game in 1920x1200 (the LCDs native res) the FPS are too jumpy to be clearly read
if i run the game in 1680x1050 the FPS is locked at 60 interior and slowly fluctuates in the 30s while in port, but is VERY smooth. it almost seems better, yet its a lower resolution?

i feel like the second resolution is easier on my eyes as well...

can you guys make sense of this?
am i losing graphical goodness by running at 1680x?

jdkbph
12-29-07, 04:55 PM
I with you on this. I just changed my conformal clamping thingie to Open (can I get arrested for that?) and will report results momentarily.

---
EDIT: Unfortunately, the Conformant Texture Clamp to OpenGL did not preven the sun from shining through the bridge crew and conning tower.
---

As to the 1680x1050 thing... I'm doing exactly the same thing. Not because of frame rate issues but because 1920x1200 makes the dials and text just too damned small for my tired old eyes... even on a 27" monitor.

JD

clayp
12-29-07, 05:40 PM
I with you on this. I just changed my conformal clamping thingie to Open (can I get arrested for that?) and will report results momentarily.

---
EDIT: Unfortunately, the Conformant Texture Clamp to OpenGL did not preven the sun from shining through the bridge crew and conning tower.
---

As to the 1680x1050 thing... I'm doing exactly the same thing. Not because of frame rate issues but because 1920x1200 makes the dials and text just too damned small for my tired old eyes... even on a 27" monitor.

JD

A 27" MONITOR!!!!!!!!!!!....http://bestsmileys.com/surprised/1.gif

ATR-42
12-29-07, 08:02 PM
---
EDIT: Unfortunately, the Conformant Texture Clamp to OpenGL did not preven the sun from shining through the bridge crew and conning tower.
---
okay i think im gonna stick with the lower res it looks just as good, and its more readable...

i definitely got rid of the sun shining through the conning tower and see through men with one of the adjustments i made today...

Anisotropic 8x
gamma correction off
AA override at 8x
AA transparency OFF
conformant Use OpenGL
error reporting/extension limit off
forcemip maps None
multi display single display performance
Negative LOD Allow
Quality High
Trillnear optimization on
threaded opt auto
triple buffering On
texture filtering anistopic mip filter Off
Vert Sync Use app

AVGWarhawk
12-30-07, 07:31 AM
I see the sun through the conning tower but most times I do not see through the crews head. I will try the open GL thing.

ATR-42
12-30-07, 09:48 AM
the sun not coming through the conning tower may have been a fluke, perhaps it was just because i was in the harbor with no fog....

im on patrol right now, testing it out some more, waiting for a foggy day. the see through guys dont look half as bad as they once did as far as seeing through them.

and i havent seen the sun through the tower yet. but like i said i have a hunch its dependent on weather.

however, i do think ive seen an improvement overall with the above settings.

jasonsagert
12-30-07, 02:54 PM
BTW, I made these adjustments specifically for the SH4 executable. That functionality works with the 169.28 beta drivers, whereas is seems to be broken with the 169.21 and 16.25 drivers.
I tried the 169.21 and .28 drivers and was not able to get the "program settings" functionality to work with SH4. I suppose I could just change the global settings everytime I want to play SH4 but that's a pain in the ass. I reverted to the 163.75 drivers I was using before and it worked. I don't understand this. A google search turned up nothing for me.

Sometimes computers drive me nuts (no pun intended).

Cheers,

OMS

Edit: @ ATR-42: I get the see-through men and sun through the conning tower randomly and not very often. If I restart the game it typically goes away. SH4 has always seemed like a quirky game, graphically speaking, to me.