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View Full Version : a little glitch and a mystery


She-Wolf
12-25-07, 07:32 PM
hello folks - hope you had a nice Christmas day.

I was out on the briny tonight, in Rotbile (Rusty Ol Tub But I Luv Er), skulking around on the way to Rosyth, and I bagged a medium merchant. I took to the outside camera to watch her go down, and that was that.

Eventually a tug and a speedboat came along to see if they could sniff me out, and after about an hour of circling around, the tug released some depth charges. No threat to me as I was a fair way off. A little later, I was watching from the camera again, and there was another depth charge explosion, though I didn't actually see it go into the water, and then, immediatly after that, there was a cascade of objects ejected upwards from the back of the tug which seemed to explode in the air .
I asked himself what this was all about (he didn't hear anything as I have headphones on) and he said, without having seen anything, that they were 'hedgehogs' and that they would explode in the water. Well, nothing else happened, no bangs, but then the tug stopped making way and just sat there in the water. Seems to me she somehow blew her own tail off in an accident. Could that be so?

I wanted to take a closer look with the camera view to see if I could detect any damage on the tug, but each time I tried going closer via the camera, which had been fine when I watched the merchant sink, the game CTD'd.

It has never happened before. is this something to do with GWX2.00 I wonder? The only mods I have running are the orange circle and Das Boot.

KeptinCranky
12-25-07, 07:44 PM
Slow improvised asw ships like tugs (and even Flower Corvettes sometimes) do sometimes "blow their own tails off" when dropping DCs to shallow depths :D and sometimes even sink, this is a known issue..happens more often in rough seas I've found :-?

as to the CTD, I don't know what caused that....although ships exploding and all the graphic mayhem associated with sinking in combination with camera switches might cause it, I'd not worry too much unless it keeps ocurring..

Mush Martin
12-25-07, 07:48 PM
Also its much more likely to happen when you are at peridepth
or at least were when they last saw you.

the combination of slow ship and shallow charge can save
a Frugal Fraulein a few torpedos.

M

Tool
12-25-07, 09:02 PM
I was being harassed by a ASW and torpedo boat outside the port of Dover the other night. I fired one torpedo at the ASW and it went deep and missed.. so i'm trying to once again get into a good firing position at around 14m deep and i hear an explosion (this is long after i fired a shot). So i ask sonar for a check, and he says "nothing to report, all clear".

I go to external view and apparently the two collided as i witness the ASW going down.. which was good news for me. :) I didn't get awarded any tonnage though, but it gave me free sailing to sink a docked Southampton, a troop ship and a tanker.

Tool.

Stealth Hunter
12-25-07, 09:18 PM
Slow improvised asw ships like tugs (and even Flower Corvettes sometimes) do sometimes "blow their own tails off" when dropping DCs to shallow depths :D and sometimes even sink

That's nothing compared to how insane it can get in convoys! I've seen them lose rudders and go careening into other vessels, run aground, blow friendly units to pieces, and --as you said-- blow themselves in half.:rotfl:

It never ends, it's a madhouse!

KeptinCranky
12-26-07, 05:37 AM
Yep! I have a screenie somewhere of one Buckley DE rushing right over anothers DC pattern that goes kaboom at that exact moment, no damage to that ship that i could see, they were going off fairly deep, but it looked impressive.

If you want to see some real nutty captains handling their ships, irrespective of type, like an MTB I suggest visiting the Black Sea, hitting 1 ship in a convoy and watch the mayhem on external view :D

She-Wolf
12-26-07, 04:23 PM
Thank you folks. I went back in today and got the same result and CTD. I think it might have been something to do with the damaged tug as it always happened as the external view got nearer to it - I even tried travelling closer to it in Rotbile and peering at it through the peri, and the same thing happened. I think it was some sort of calculation conflict with the game engine because the boat was reckoned to be stationery, and it was, but at the same time it sounded like it was full speed ahead on the sonar.

Anyway, I left it alone, found another merchant and sunk that - and had no problem flying over that to see it go down, so reckon it was just a one- off problem.:D