Log in

View Full Version : GWX 2.0 mission loading time


Brauner
12-23-07, 07:09 AM
I have a problem loading saved missions it takes from 5 to 10 min.
There was no problems with GWX 1
Same computer Pentium 4 3.2GHz 2G Ram
No additional mods only GWX 2.0
Any suggestions?
TIA

The Munster
12-23-07, 07:41 AM
Hi Brauner and welcome to Subsim matey :up:
Here are my suggestions ..

1. Stick the kettle on and then make a nice cup of tea/coffee/cocoa
or
2. Go round your Neighbours, wish them a Merry Christmas and beg/steal/borrow a bowl of sugar [see 1.]
or
3. Grab your T.V. remote and go up and down the T.V. channels until you realise the Gogglebox is producing tripe in the guise of entertainment.

In other words, it takes longer to load the Game, saved or otherwise because there is a lot more 'stuff' for your processor to sort thru.
Hope this helps and Merry Christmas. :D

Mush Martin
12-23-07, 07:44 AM
Sure if your talking about specifically missions
then d/l the "MBFL mod" from my FF page

thats

"Mission Builders Fast Loading" mod.

see this thread about the details
It works fine on 2.0 but you must read the readme
as it disables your campaign ability completely while
active.

http://www.subsim.com/radioroom/showthread.php?t=103633

regards
M

p.s for the record when I was loading my Type IID test mission this morning in GWX2.0
my load time from button click to in the control room was 37 seconds.

flag4
12-23-07, 09:44 AM
WOH !!

should be standard ...

Mush Martin
12-23-07, 09:51 AM
Pardon my complete impertinance and ignorance please Brauner
Welcome aboard I hope your stay here at Sub sim is a good one.

:up::up:

MM

bigboywooly
12-23-07, 11:51 AM
Some missions wont work with that mod MM as the mission is part of the SCR itself
The SM is just the sub in the right place right time

Mush Martin
12-23-07, 01:14 PM
Devious :rotfl:

thanks for the headsup MW I thought there might be something
like that I was unaware of

so


It should be taken as written for the moment that
MBFL will not work with native gwx missions until
individually tested.

M

Jimbuna
12-23-07, 04:35 PM
Devious :rotfl:

thanks for the headsup MW I thought there might be something
like that I was unaware of

so


It should be taken as written for the moment that
MBFL will not work with native gwx missions until
individually tested.

M



:roll: .................:lol:

Welcoe aboard Kaleun Brauner http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif