PDA

View Full Version : GWX 2.0 mods ...


von Kinderei
12-20-07, 06:36 PM
I was wonderin' ...

What mods work well with this new version ... I know the ones that came with the new version but what about any of the older mods ... which ones DO work well and which ones WON'T ?


Thanks for the help gents ...

vK ~

_Seth_
12-20-07, 07:32 PM
Good question, matey! Personally, i think it's to early to tell.. I'll bet there will be some "trial & error" before we know what will work or not. I think the GWX-team have some more knowledge of this, and will probably sort this out. Many mods will also be made compatible with GWX 2.0 after a while, by the modders themself. (IMHO, i dont think i'll need any other mods right now...GWX 2.0 covers it all..) :yep::up::up:

von Kinderei
12-20-07, 08:31 PM
I agree ...

The GWX 2.0 is plenty right now but I was just curious if anyone has tried any and have had ANY trouble with the older mods ...


Thanks for the reply mate !



vK ~

Brag
12-20-07, 09:35 PM
GWX is pretty complete!

Most of the problems I have seen posted come from people with lots of mods attached (something to think about). I personally had all the GWX mods installed , no other mods and never had any problems with the game

von Kinderei
12-20-07, 09:47 PM
Thanks Brag ...


vK ~

Blacklight
12-20-07, 10:39 PM
I can verify that SHIII Commander works well with GWX 2.0 (as long as you drop in the GWX cfg file), and also the Torpedo Damage Final mod (This mod is SUCH a must have !!! Kudos to who put that mod together !!!! It's my favorite mod !) works fantastic with it.
Thanks to that mod.. these guys REALLY look like they've sprunk a leak !:rock:
http://img255.imageshack.us/img255/7273/shipwithholehy6.jpg

3Jane
12-21-07, 06:21 PM
I'm hoping this one might work, 'Avg.Joe's Torpedo and Deckgun Speed of Sound Explosions delay'
I think it is just sound files so I it should be allright. Anyone else tried it.

Samwolf
12-21-07, 06:25 PM
I'm hoping this one might work, 'Avg.Joe's Torpedo and Deckgun Speed of Sound Explosions delay'
I think it is just sound files so I it should be allright. Anyone else tried it.

I use it with no problems

von Kinderei
12-21-07, 06:53 PM
What is this Torpedo Damage Final Mod ...


I've looked and can't seem to find it ...

Can ANYone help out a NOOB :88)



vK ~

Madox58
12-21-07, 08:48 PM
Search for OceanBlue I think was his user name.
It's a very good damage image for ships.
However, since subs use the same damage textures, and the way the
textures wrap at times, it has it's short comeings also.
But it's personnal taste.
Personnally?
I give it :up:
Like it! I don't use it.

von Kinderei
12-21-07, 10:31 PM
Danke Privateer ...


OceanBlue was correct and I found what I was lookin' for ...


I had done a search under Torpedo Damage Mod and it didn't turn up what I THOUGHT I was lookin' for ... evidently I missed it :roll:


Thanks again mate :up:

Madox58
12-21-07, 10:41 PM
You are most welcome Sir!
:up:

The search function here is pretty good IF you phrase things right.
Now that statement probably put a target on my back but,
I have a pretty good memory,
and I spent months and months,
doing nothing but studying past posts!
Anything you want to know IS in them!!!
You just have to dig and not be lazy!!!
Nothing is easy unless you read EVERYTHING posted by ref, Anvart, Sergbuto,
Cmdr Gibbs, etc, etc!!!!
Those guys blazed the trail!!!

von Kinderei
12-21-07, 10:56 PM
Thanks again mate ...

I have been doin' ALOT of readin' of the old and new threads and bein' new here it's like ya stated ... it's gonna take months to get caught up ....


I appreciate all the good help I've received here so far ... feels like home :up:

Madox58
12-21-07, 11:03 PM
If you get lost or stumped, just PM me and I'll try to point
you in the right direction.

Blacklight
12-22-07, 12:11 AM
Why Ubisoft didn't make their ship damage look like it does in Torpedo Damage Final mod is beyond me. Prior to that mod, ships just looked like they got a little charcoaled when hit. As you see in the picture above, now we have effects like that where it looks like I pretty much blew the ship's bow off !

I saw my first flying british sailors just now too. I got pretty close, hit a pyro ship with my deck gun. There was a massive explosion and sailors went flying through the air from below the deck. (There was no one standing ON the deck when I attacked). It was horrifying and comical at the same time ! I wonder if it would be possible to catch one on the deck when he goes flying ?:hmm:

That would be the ultimate in skill there.

BulSoldier
12-22-07, 03:44 AM
Only Balz is capable of doing that.

Blacklight
12-22-07, 03:17 PM
I wonder if it would be possible to catch one on the deck when he goes flying ?:hmm:
Only Balz is capable of doing that.

I would KILL to see Balz manage to do this and have pictures or a video of it !:rock:

_Seth_
12-22-07, 05:14 PM
I wonder if it would be possible to catch one on the deck when he goes flying ?:hmm: Only Balz is capable of doing that.
I would KILL to see Balz manage to do this and have pictures or a video of it !:rock:

Balz and Chuck Norris are related...:rotfl::rotfl::up:

Darkcyde
12-23-07, 02:53 AM
Mods I'm currently using with GWX 2.0 installed using JSGME

Das Boot officer mod
Torpedo damage final
Avg.Joe's Torpedo and Deckgun Speed of Sound Explosions delay

Wolfe's TweekPak works as well.:up:

Stev1
12-24-07, 04:15 PM
I am using the following MODS with no problems:-

Slideout Anzeigen, Transparente Konsole,
Torpedo Damage Final,
Start at Sea V 1_0,
RB_SH4 Effects for SH3_2_021,
Lutzow Officers Set 3.

Jimbuna
12-24-07, 05:54 PM
I am using the following MODS with no problems:-

Slideout Anzeigen, Transparente Konsole,
Torpedo Damage Final,
Start at Sea V 1_0,
RB_SH4 Effects for SH3_2_021,
Lutzow Officers Set 3.

I've got a feeling I've answered a similar post by you elsewhere :hmm:

Are you sure about the SH4 effects one ?

IIRC it breaks things in GWX http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

3Jane
12-25-07, 07:30 AM
I'm hoping this one might work, 'Avg.Joe's Torpedo and Deckgun Speed of Sound Explosions delay'
I think it is just sound files so I it should be allright. Anyone else tried it.
I use it with no problems
One tip with this mod, the read me file says the sound delay with the deck gun will be lost if the sound file is removed, as I understand it to mean. I have found that you can still have the sound delay with the deck gun by replacing it rather than just deleting it. If you don't like the mod version of the sound, just copy/paste the existing GWX sound file for the deck gun into the mod folder and the delay works fine with the new gun sound.