View Full Version : Sh3 Gwx 2.1?
GoldenRivet
12-20-07, 02:55 PM
I got to thinking after reading so many posts.... which contain comments like:
"there is not enough battleships or huge merchants encountered in the campaign"
"its too realistic"
"its too hard"
"why are all the options that make the game easy gone?"
i think there are quite a few people out there who downloaded GWX/GWX2 simply because they wanted harbor traffic and better graphics... who care little about realism, difficulty or history
but in fact... GWX2 is a realism mod that is designed to make the game more challenging and more reflective of real u-boat activities. its not just an eye candy/ arcade/kiddie mod.
it annoys me that (even a few) people complain about the tougher realism or the increased difficulty in the GWX series. A lot of talented people put many months of hard work into making a mod that is based on historical accuracy and realsim, and then, upon discovering that the game is more difficult because of the mod, a select few run and gun arcadeers out there have the nerve to complain about it. :nope:
so, to make everyone happy, i propose a JSGME campaign which consist of the following.
1. pick the 3 largest merchants and the 3 largest warships in the roster and they will be the only 6 ships to spawn ALL the time, even if it means 8 battleships in a convoy.
2. all AI intelligence is to be reduced by 90%, so that pretty much the only thing they can do is avoid collision and follow waypoints.
3. ASDIC range is to be decreased to a range of 1,000 meters laterally and 50 meters vertically so the player can escape any situation while exclaiming "w00t... c0nVoY p3wnd!!"
4. AI Hydrophone efficiency is to be decreased by 90% so the player can run around submerged at ahead flank all day long without worry
5. and finally, ship explosions are to be massive and i mean GOD LIKE... and every time a ship sinks the tonnage will appear over it arcade style (+10,111)
so what do you guys think? :arrgh!:
but seriously, for the sake of players who just wish to run and gun and blow everything out of the water and there is absolutely no basis on reality but at least it looks good style "w00ters" out there... shouldnt there be a mod that changes graphics only so these "w00ters" can watch a little orange circle blow up stuff?
Mush Martin
12-20-07, 03:03 PM
hey work yer own side of the street.......:rotfl:
Seriously you hit it on the head with the statement
" GWX2 is a realism mod that is designed to make the game more challenging and more reflective of real u-boat activities."
in truth sooner or later somebody maybe even myself will make a
detuned version but for right now Im just loving classic play for a
little while. and I couldnt be more grateful to those that have laboured
so long and hard on the wonderful level of detail.
GR In spite of my seeming flare for the unauthentic I am a history student
first and I feel that modern society makes for uhm ....uhm........
lethargic shall we say mentalities. "Why do it the hardway when
we can have it handed to us."
partly I suppose that psychology is the origin of game modding
I often chide that the world owes a great debt to lazy people
they have invented all major technologies since the plough
Good post gr
M
BulSoldier
12-20-07, 03:17 PM
If someone doesnt like the details and gameplay of gwx, the best they can do is to search a little bit around the net and find few mods and install them on clean sh3.I think there are enough arcade mods that would do the trick.
Who's complaining of a dearth of capital ship targets? On my very first GWX2 patrol, I encountered and sank at sea a task force of 1 Southampton and 2 auxiliary cruisers. Mind you, I was killed by the escorts of a convoy on the same patrol. In my next career, I have sunk a battleship on each of the first 2 patrols; I am still at sea on patrol 3, so we have yet to see what else I may encounter. There's no shortage of targets, you just need to know how to hunt, which requires patience and determination, something lacking from arcade style of play.
:rotfl: I think its this feverish need people experience; wanting to download the latest and greatest in the MOD world without really looking at what type of game play they are seeking.
When I first started with SH3 about 11 months ago, I did DL a lot of MODS just for heck of it....I didn't know squat about how SH3 ran, what did what. After awhile I got around to thinking....hmmmmm....do I want to play the sim...or just try out MODS.
So now I have picked out a few fave mods and play the game. GWX 2.0 solved a lot of problems for me. One mod and I am off into a career.
Well what ever floats their boat....errmmmm....sub...whatever...Happy Holidays! Ex-Mod-Download-Junkie....in recovery.:rotfl:
BulSoldier
12-20-07, 03:31 PM
I must be the unluckiest of all.(note i still dont have gwx 2.0 :damn::damn::damn: ) All in all in gwx 1.03(in witch i played around 2 months) i had encoutered 2 battleships and one carrier, never sunk the bbs, but the carrier wasnt so lucky :)
BUt in anycase i download very carefully mods since my speed is rather SLOW, i first read everything about something before downloading.But since i got 1.03 i installed only few other candy mods (openhatch ).
Any gamer must first think out what he want subsim or action game, since subsims arent nonstop action,especially when i 2+ months patrols,but when you hear shipspottet(in german) oh what a feel.Anyhow i am new sh3 fan but damn loyal one !
Stierlitz
12-20-07, 03:36 PM
i \/\/a|\|7 70 PA\/\/|\| 7a|\|K3r2!
Sorry, the voices in my head told me to do it... :oops:
BulSoldier
12-20-07, 03:37 PM
i \/\/a|\|7 70 PA\/\/|\| 7a|\|K3r2!
it just makes you work harder on getting yourself in best attack position to do this :)
GoldenRivet
12-20-07, 03:39 PM
it is frustrating about not being able to bag a massive BB but one has to consider the HUGE number of subs which went out on one or two patrols before being sunk and never even attacked ANYTHING, let alone a BB or fleet carrier... it was just something that didnt normally happen.
sinking a battleship in real life as a ww2 sub driver is about as much chance of a HOT super model ringing my door bell with the complaint that she is all randy and nobody wants to "do her" and asking if i can "help her out"... it might happen... but the chances are simply astronomical!!!
hey, ill be right back somone is at the door.
TriskettheKid
12-20-07, 03:43 PM
While I do not play on the hardest difficulty settings (I have stuff like unlimited fuel, batteries, air, and the like, but have on realistic vulnerability, repair times, duds, reload speed, etc), I DO like a decent challenge.
That is why I've done things like use only a Type II, or go harbor raiding (if the port's deep enough, I'll go in a Type IX).
Harbor raiding, in vanilla, hell, even up until GWX2, was a piece of cake. The only risk was from storms (and not being able to see anything out of the scope) and from subnets and mines. The ASW was, for lack of a better word, horrid. Even until 1945, I could find ways into ports and leave, undetected.
GWX2 has changed all of that. ASW is now a real pain in the ***. I mean, it's a serious pain in the ***. It has weak points, even into the later months of the war, and holes that can still be exploited, but there is almost none of the margin of error that I was allowed in previous releases.
But sometimes I like to have fun, so I just go into the .cfg files and allow myself something like the Type XXI from the start of the war. Makes harbor raiding difficult (if it's anything less than a calm sea, you can't raid a habor in the XXI....it's just too big), but makes it real fun. Especially when you also allow yourself to have acoustic homing torps for those pesky DDs. Heh.
VipertheSniper
12-20-07, 03:43 PM
5. and finally, ship explosions are to be massive and i mean GOD LIKE... and every time a ship sinks the tonnage will appear over it arcade style (+10,111)
Hehe I'd pay good money for that, even if it was just for laughs :rotfl: Maybe with COMBO x2 text if you score two hits close together :lol:
Just joking, still trying to finish my current career in 1.03 I'm already in the middle of '44.
I must be a very lucky guy, then. I've had hot chicks jump me when I was a young man; totally minding my own business and these randy chicks hit on me. Course nowadays I'm a married man and don't play the field, but I do get my fair share of taskforce sightings and capital ships in convoys. :up:
VipertheSniper
12-20-07, 03:47 PM
I must be a very lucky guy, then. I've had hot chicks jump me when I was a young man; totally minding my own business and these randy chicks hit on me. Course nowadays I'm a married man and don't play the field, but I do get my fair share of taskforce sightings and capital ships in convoys. :up:
You were a pr0n star? :lol: j/k sorry couldn't help it
GoldenRivet
12-20-07, 03:49 PM
I must be a very lucky guy, then. I've had hot chicks jump me when I was a young man; totally minding my own business and these randy chicks hit on me. Course nowadays I'm a married man and don't play the field, but I do get my fair share of taskforce sightings and capital ships in convoys. :up:
Axe body spray is awesome, but this strange gold band on my left ring finger has some sort of hex put upon it which renders all manner of tag, and axe potions completely useless!
strange
BulSoldier
12-20-07, 03:50 PM
I think the biggest chalenge in RL back then was the navigation.While we now (ingame) better than gps.
Btw does anyone have information on the real hydrophone range ? I know it probably ranges cause of different weather conditions but now i am reading das boot, and it seems they dived when visibility was really low.
lol the subject changed by the time i finished my post :)
I must be a very lucky guy, then. I've had hot chicks jump me when I was a young man; totally minding my own business and these randy chicks hit on me. Course nowadays I'm a married man and don't play the field, but I do get my fair share of taskforce sightings and capital ships in convoys. :up:
You were a pr0n star? :lol: j/k sorry couldn't help it
I think what did it was that I wasn't a typical horny teenager, trying to nail anything female and breathing. I was more laid back and quiet, yet when I spoke I had something worth saying. [Some] girls are turned on by a sensitive nature; it's like they sense there is something deeper there and their curiousity draws them in. I always had more luck that way than with a full frontal assault.
Nerazzurri
12-20-07, 03:58 PM
but seriously, for the sake of players who just wish to run and gun and blow everything out of the water and there is absolutely no basis on reality but at least it looks good style "w00ters" out there... shouldnt there be a mod that changes graphics only so these "w00ters" can watch a little orange circle blow up stuff?
Isn't that what stock is for?? LOL
BulSoldier
12-20-07, 04:00 PM
I must be a very lucky guy, then. I've had hot chicks jump me when I was a young man; totally minding my own business and these randy chicks hit on me. Course nowadays I'm a married man and don't play the field, but I do get my fair share of taskforce sightings and capital ships in convoys. :up:
You were a pr0n star? :lol: j/k sorry couldn't help it
I think what did it was that I wasn't a typical horny teenager, trying to nail anything female and breathing. I was more laid back and quiet, yet when I spoke I had something worth saying. [Some] girls are turned on by a sensitive nature; it's like they sense there is something deeper there and their curiousity draws them in. I always had more luck that way than with a full frontal assault.
It is true acctually.Its like shooting the whole magazine of a submachinegun in a short burst rather than single accuarate shots.:hmm:
GoldenRivet
12-20-07, 04:00 PM
but seriously, for the sake of players who just wish to run and gun and blow everything out of the water and there is absolutely no basis on reality but at least it looks good style "w00ters" out there... shouldnt there be a mod that changes graphics only so these "w00ters" can watch a little orange circle blow up stuff?
Isn't that what stock is for?? LOL
YES!!! :rotfl:
but the problem is that there are some of what i call "W00ters" out there who want all the added coolness of GWX but without any of the realism or difficulty.
BulSoldier
12-20-07, 04:02 PM
Well they didnt stumbled on the right mod.
Sailor Steve
12-20-07, 04:03 PM
so what do you guys think? :arrgh!:
I think you should give it a special name. Something like "Stock", or "Vanilla".:rotfl:
Seriously, it should be possible to just replace the SCR campaign file with the GWX one, if all you want is the extra traffic.
Of course you might also want the LND file, so the Canal will be there.
nikbear
12-20-07, 04:04 PM
it is frustrating about not being able to bag a massive BB but one has to consider the HUGE number of subs which went out on one or two patrols before being sunk and never even attacked ANYTHING, let alone a BB or fleet carrier... it was just something that didnt normally happen.
sinking a battleship in real life as a ww2 sub driver is about as much chance of a HOT super model ringing my door bell with the complaint that she is all randy and nobody wants to "do her" and asking if i can "help her out"... it might happen... but the chances are simply astronomical!!!
hey, ill be right back somone is at the door.
It was the pizza delivery boy,wasn't it:rotfl: ;)
Thunder
12-20-07, 04:10 PM
Thats fantastic, how about some glowing balls underwater that give you power ups??? And a special one that gives you the "knight Rider" turbo boost!
Brilliant, i can see myself "boosting" over the rodney, while the 80's mortal kombat voice echoes "FINISH HIM or FATALITY".:rotfl:And how about... and... my age is showning and my head hurts...
Mush Martin
12-20-07, 04:42 PM
Aww see here we are getting into my purvue now.....:rotfl:
Subject
12-20-07, 05:00 PM
1. pick the 3 largest merchants and the 3 largest warships in the roster and they will be the only 6 ships to spawn ALL the time, even if it means 8 battleships in a convoy.
2. all AI intelligence is to be reduced by 90%, so that pretty much the only thing they can do is avoid collision and follow waypoints.
3. ASDIC range is to be decreased to a range of 1,000 meters laterally and 50 meters vertically so the player can escape any situation while exclaiming "w00t... c0nVoY p3wnd!!"
4. AI Hydrophone efficiency is to be decreased by 90% so the player can run around submerged at ahead flank all day long without worry
5. and finally, ship explosions are to be massive and i mean GOD LIKE... and every time a ship sinks the tonnage will appear over it arcade style (+10,111)
so what do you guys think? :arrgh!::hmm: when will it be released?
And if you can slow down Hurricanes to never ever! go faster than 50 MPH, I'm all in! :rock:
Hanomag
12-20-07, 06:11 PM
WOOOT !!! :rock:
mr chris
12-20-07, 06:18 PM
but the problem is that there are some of what i call "W00ters" out there who want all the added coolness of GWX but without any of the realism or difficulty.
The is a phrase for these people where i work GR.
BUMS!!!
hey work yer own side of the street.......:rotfl:
Seriously you hit it on the head with the statement
" GWX2 is a realism mod that is designed to make the game more challenging and more reflective of real u-boat activities."
Wasn't there once a 688-style mod :hmm:? Looots of days in the past? Some kind of 35kts 1000ft-safety-dive, accustic torpedo launching, fast reload cycles, radar equipped, 10nm sonar ......(more stuff here) .... weapon of the ocean?
... We could maybe create even a torpedo with a nuclear warhead.... no need for precision shooting against a convoy :rotfl:
Nerazzurri
12-20-07, 06:29 PM
I think you should give it a special name. Something like "Stock", or "Vanilla".:rotfl:
LOL :up:
:o :doh: :huh: :shifty: :roll: ...........:nope: No Thanks!
I prefer to die with Honor!
Hanomag
12-20-07, 06:47 PM
I wouldnt mind if you guys made a "Seaview" Class sub based on "Voyage to the bottom of the Sea". And can you plz include the flying sub it would come in very handy for flying cover for my Uboat as well as making beer runs!! :hmm:
Madox58
12-20-07, 07:04 PM
MEH!!
:shifty:
I just use one of these when I want life easy!!!
http://i108.photobucket.com/albums/n12/privateer_2006/War_Machine.jpg
Mush Martin
12-20-07, 07:05 PM
Durn it im out of flying sub pics.
Madox58
12-20-07, 07:15 PM
I'm not!
:lol:
http://i108.photobucket.com/albums/n12/privateer_2006/Flying_Sub.jpg
Mush Martin
12-20-07, 07:18 PM
You know I never did prefer the mars flyer that whole auto evasion
thing is annoying I would rather steer through asteroid fields
manually, Good power plant though IIRC.
Hanomag
12-20-07, 07:34 PM
:o
NOW THATS WHAT I'M TALKIN ABOUT!!!
Great pic ROFL :rotfl:
No more forced dives for me...EVER!!! :up:
Mush Martin
12-20-07, 09:51 PM
Im sorry pardon? what the heck is a forced dive?:arrgh!:
Kpt. Lehmann
12-20-07, 11:32 PM
Golden Rivet... In reference to the first post on this thread...
This Becks is for you! :up: :up: :up:
GoldenRivet
12-21-07, 05:53 AM
thank you sir! I'd gladly take one
Mikey_Wolf
12-21-07, 06:02 AM
I personally feel within GWX 2 is something for everybody. Its actually not beyond the ability of a casual player. When Penny first started playing she was only casual yet was able to cope.
The Butcher
12-21-07, 06:37 AM
My hat's off to everyone involved in this fine mod. I can only imagine (but helped by reading posts) the frustration with all of the nit picking. The beauty is that people express their opinion. The issue comes as in real life that too many people think that because an opinion is expresed it is right (even my own). The fact is, this is the way you (GWX Team) wanted to make the mod, and if like you with the original SH3, they don't like the way it works they can do their research surround themselves with talented people and create their own mod the way they want it. If not then their opinions are not your responsibility and you can choose to accept them or not. I think GR's agravation to some extent shows the care this team has for the sim community as a whole. I am new to this game platform and have been sucked in in a way I never expected. Just the few little forays into tweaking some settings has given me an appreciation for the huge task the team has undertaken.
GR have one of those Becks on me and I raise my glass to the entire team. :rock:
Jimbuna
12-21-07, 07:46 AM
Anybody got a link to the stock/vanilla mod I can try ? :hmm:
Ice Forge
12-21-07, 07:55 AM
Anybody got a link to the stock/vanilla mod I can try ? :hmm:
Yes indeed...:arrgh!: give me aswell :rotfl:
Cohaagen
12-21-07, 09:22 AM
Going out on multiple patrols and not encountering anything, or very little, might be realistic, but it'd make for a really ****ing boring game. Games are played, after all, to be enjoyed. People are entitled to play SH3 in the manner that suits them, with neither regard nor concern for anyone else's opinions. There is no "right" or "wrong" way to go about it, and being prissy about how strangers spend their spare time is sort of silly.
SH3 was a good game, and GWX has made it much better. As a u-boat game nothing touches it, but it cannot be anything but a poor simulation of the German submarine experience of 60-odd years ago. The two are entirely separate things. It just happens to be an inherent limitation of computer sims.
EDIT: For myself, I think the new smaller merchant ships are a big improvement. Convoy makeup also seems to be much more random now. Not that it matters, but I play with everything except Realistic Sinkings and "no god's eye view". And I just saw a huge shoot out between the Italian airforce and a cruiser task force.
Hanomag
12-21-07, 12:31 PM
Seriously tho after reading the 1st post and most of the posts that have complained about the items mentioned therein. I dont think anyone really said anything like, "I hate this game, its too god damn real, you guys really suck for making it!"
I view this forum as a place where sub commanders come to share there woes much like the bar in "Das Boat". And as we all know, especially those of us who were prior military, it is the god given right of everyone to bitch, gripe, whine and complain. So if my fellow commanders want to gripe about something.. so be it.
Talk about realism? You think real sub commanders didnt pull there hair out in frustration? Or complain about crappy torpedoes? Or lack of targets? You know they did. All the complaints sound pretty real to me. :hmm:
Even complaining about the complaining.. :rotfl:
Sometimes you learn alot when you post a minor gripe.. hell look at my post where I was crying about getting shredded by AA fire from a merchant. Even the guys on the History channel couldnt spit out responses like I got!
I dont think anyone is being ungrateful for the hard work put into this expansion and or the added realism. I think theyre reacting like any real boat commander if faced with the same changes or occurrences.
I think the GWX Team has done a fine job keeping it so that the non ubers of us (like me) can still enjoy gameplay. I dont think that at even at the easiest settings that GWX or even SH3 is that easy. Maybe for some of the ubers who play 100% realism and can plot firing solutions in there sleep it is but not for most. Folks use the term arcade to describe easy settings. When I think of arcade, I remember the actual arcade game where you had a periscope with a lil red button to fire your torpedoes at the ships wich passed in front of you like ducks in a row. GWX, SH3 with no mod that I know of is like this. Even if you get the XXI boat in 39 you can still die from a number of things so there is no true god mode. So to me there is no arcade mode.
When I started playing SH3 my 1st patrol I played at 0% realism. Each time I started a new career I upped it a lil bit. Now I am at 34% hoping to graduate to the next lvl. Which mind you, I could not do without learning from all the knowledgable pesonnel on this site. Mostly through my own inane rantings or someone elses.
So in closing... I guess I will apologize in advance for any future dopey questions or whiney posts. I am proud to be a member of this forum and feel priveledged to be able to banter back and forth with my fellow kaluens whether they are a 1st time gamer, 0% realism player or 100% seasoned hardened salty dog. I still have much to learn from ALL of you. :up:
Thank you...sorry for the biblical novel.
Jimbuna
12-21-07, 01:35 PM
@Hanomag
"Biblical novel" eh? :hmm:
http://img91.imageshack.us/img91/7528/rtfmri8.jpg (http://imageshack.us)
:rotfl: :rotfl:
Good post :up:
http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif
That is a splendid idea! I think SH should be modded to be an arcade game like space invaders for the people who only want eye candy. You drive your u-boat, shoot torpedos, and dodge depth charges. :lol:
Maybe for some of the ubers who play 100% realism and can plot firing solutions in there sleep it is but not for most.
It's actually not that difficult, all you have to do is get so close that you can't miss. :D Then you can go from there and start shooting from further distances.
GoldenRivet
12-21-07, 02:42 PM
I am in PERFECT agreement that everyone is entitled to their own style of play, from casual to arcade to über realism. We all started at some casual and not fully educated level of play.
BUT
When some arcade 10% realism player downloads a realism/difficulty/historical accuracy mod like GWX that qent through vast research and development... and then Pisses and moans about the realism and difficulty... Thats where I draw a line in the sand.
if this player is looking for enhanced damage FX or better graphics or better sound without modifying the difficulty or realism... This community has many talented modders who have developed such things. They should have researched the fact that aside from many graphic and sound improvements GWX makes the game harder and more true to history as well before downloading it and complaining that its more difficult
Madox58
12-21-07, 05:34 PM
Yep. We could have made it even harder to survive.
Could have added "Somethings" that are not in SH3 but were used
in the Real War.
Adjusted this, tweaked that, equiped things to be more deadly .
As infact they were.
But we didn't.
Yet.
:o
And Jimbuna.
We haven't finished the "Vanilla GWX for SH3" version yet!!!
Takes a long time to remove all the stuff back to that level!!
What?
2 years minimum?
:rotfl:
Yep. We could have made it even harder to survive.
Could have added "Somethings" that are not in SH3 but were used
in the Real War.
Adjusted this, tweaked that, equiped things to be more deadly .
As infact they were.
But we didn't.
Yet.
:o
And Jimbuna.
We haven't finished the "Vanilla GWX for SH3" version yet!!!
Takes a long time to remove all the stuff back to that level!!
What?
2 years minimum?
:rotfl:
Making it harder ?
No problem.... I'm one of those real live guys...
#######################
HARDER != MORE REALISTIC
#######################
Lets' think about it a second....
a) you need proof for that simulated behaviour
b) you need to know the statistics
-> you need numbers
-> send opinions to hell....
Madox58
12-21-07, 06:44 PM
How about:
"Privateer's GWX 2.0 with Regular Steriods Injections" mod?
:rotfl:
Jimbuna
12-22-07, 01:38 PM
Yep. We could have made it even harder to survive.
Could have added "Somethings" that are not in SH3 but were used
in the Real War.
Adjusted this, tweaked that, equiped things to be more deadly .
As infact they were.
But we didn't.
Yet.
:o
And Jimbuna.
We haven't finished the "Vanilla GWX for SH3" version yet!!!
Takes a long time to remove all the stuff back to that level!!
What?
2 years minimum?
:rotfl:
Rgr that nate :up:
I've prepared the opening credits for the next mod ;) http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif
http://jimbuna'privateer.youaremighty.com/
SNAKE1937
12-22-07, 06:26 PM
Hunting those things that are not EASY to get. I broke in hunting small game , then deer, and once in Colorado setteled down to Elk hunting.
I have six bulls over 5x5, but now days pickout the lone dry cow which taste better. Those are harder to pick out ( could be my old eyes too). Archery was my first love, then Blackpowder, and now as age becomes a factor my choice is a Rifle( 300 win. mag].
As an USAF survival/rescue man some times hunting for food to stay alive was the task, other times hunting for a downed pilot required similar attention to detail and doggedness. In both cases quiting or worst even, failure was not a option.
This game puts me back in the "sneek", "quiet","one shot" mentality that was ,and in some small way, is much of who I am.
I still like the Flight Sims LOCKON & OFF mod to CFS.
But this game has most of my attention. Word has it the son/grandson team in Colorado will be sending SH4 this year much like they did SH3 last year.
SNAKE1937
WilhelmSchulz.
12-23-07, 01:05 AM
I must be a very lucky guy, then. I've had hot chicks jump me when I was a young man; totally minding my own business and these randy chicks hit on me. Course nowadays I'm a married man and don't play the field, but I do get my fair share of taskforce sightings and capital ships in convoys. :up:
Yea now your son plays that game. Ladies LOVE a man in uniform! ;) (Well its a nomex jumpsuit but its close enough :roll: )
WilhelmSchulz.
12-23-07, 01:10 AM
Now on the topic of the origonal post I totaly agrie. If you just want to "run n' gun" just stick to stock SHIII. People that just complain its too hard and dont want realism shouldnt of downloaded it in the firstplace. So shut up and play stock!
Mush Martin
12-23-07, 06:54 AM
Now on the topic of the origonal post I totaly agrie. If you just want to "run n' gun" just stick to stock SHIII. People that just complain its too hard and dont want realism shouldnt of downloaded it in the firstplace. So shut up and play stock!
Inspite of where my siggy goes I agree by and large
however I will qualify that with the statement that there
is room to see what potential a historically accurate
UKruizer might have had in campaign.
What if doesnt necessarily have to be unrealistic.
M
Fenris_Wolf
12-23-07, 10:09 AM
I haven't got GWX 2.0 yet and it's various files are in my download manager, being downloaded for an hour or two each night. But I do hear stuff like the occasional 90%+ torpedo failures.
That is one hell of organized sabotage and I wonder why it never made into the history book the way it sounds. The tommies must have several dozen hookers and cleaners/loaders, heck, even a sizeable number of kriegsmarine navy guards (and naturally a sizeable number of senior officers) on every harbor, even German, who spend whole nights saboteuring torps in the storage and the few ones that are left unscathed are the ones they couldn't sabotage due to lack of time (hell of an arduous job doing 90% of all the torps!).
That is one hell of amazing pre-emptive espionage capability, seeing the spies infiltrated the kriegsmarine long before 1939. :p Sorry but that's how I'm imagining it. :huh:
Mush Martin
12-23-07, 10:13 AM
my crew is loyal and thorough I never experience sabotage
2.0 is a tremendous piece of work. and playable as you like
it imo its flaws are few and its virtues abundant and worth
all that time waiting on the d/l to complete I promise.:up:
Jimbuna
12-23-07, 01:01 PM
I haven't got GWX 2.0 yet and it's various files are in my download manager, being downloaded for an hour or two each night. But I do hear stuff like the occasional 90%+ torpedo failures.
That is one hell of organized sabotage and I wonder why it never made into the history book the way it sounds. The tommies must have several dozen hookers and cleaners/loaders, heck, even a sizeable number of kriegsmarine navy guards (and naturally a sizeable number of senior officers) on every harbor, even German, who spend whole nights saboteuring torps in the storage and the few ones that are left unscathed are the ones they couldn't sabotage due to lack of time (hell of an arduous job doing 90% of all the torps!).
That is one hell of amazing pre-emptive espionage capability, seeing the spies infiltrated the kriegsmarine long before 1939. :p Sorry but that's how I'm imagining it. :huh:
Enable the SH3 Commander 'Sabotage and Malfunction' capability, and see just what did used to go wrong in RL http://imgcash6.imageshack.us/img231/1076/shockedvi8.gif
http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
GWX 2.0 is quite frankly the best sim I've ever played
Thank you so much
GoldenRivet
12-23-07, 01:40 PM
Mush, your ubergroop is cool, its also a just for fun type thing at least thats how i look at it.
i mean... i have downloaded a lot of mods and run them on my system, some of them very realistic, and some of them absolutely insane/just for fun.
the difference is, you dont gripe and complain about it when the going gets tough.
and im not talking about expressing "frustration" as in bad weather, bad torps, enemy aircraft or that "damn black swan"... im speaking purely about the quality or calling into question the level of realism reflected in the mod when in fact the player(s) in question are not even in the least bit concerned about realism to begin with.
i dont want to sound like im downing everyone that doesnt play at 90% and higher... im just downing the idea of players who get a mod like GWX soley based on "wow thats pretty" without even considering the fact that such a mod is intended to be difficult - and as a result of the difficulty encountered - they complain.
just annoying
Mush Martin
12-23-07, 01:47 PM
Mush, your ubergroop is cool, its also a just for fun type thing at least thats how i look at it.
i mean... i have downloaded a lot of mods and run them on my system, some of them very realistic, and some of them absolutely insane/just for fun.
the difference is, you dont gripe and complain about it when the going gets tough.
and im not talking about expressing "frustration" as in bad weather, bad torps, enemy aircraft or that "damn black swan"... im speaking purely about the quality or calling into question the level of realism reflected in the mod when in fact the player(s) in question are not even in the least bit concerned about realism to begin with.
i dont want to sound like im downing everyone that doesnt play at 90% and higher... im just downing the idea of players who get a mod like GWX soley based on "wow thats pretty" without even considering the fact that such a mod is intended to be difficult - and as a result of the difficulty encountered - they complain.
just annoying
GR I think ive agreed with your premise all along as stated in my first post.
no offense taken by me ever on that count.
what we do here is a wonderful hobby and it to me represents as I have
stated before a unique form of living history that is niether fish nor foul
it is not books movies documentary or archives but it promotes extreme
awareness of history which in its desire for artistic authenticity moves
to more thorough and detailed research, which by consequence leads
to the institutionalization of historys lessons to us regarding the greatest
conflict in history.
I just dig this crazy life:sunny:
GoldenRivet
12-23-07, 02:21 PM
GR I think ive agreed with your premise all along as stated in my first post.
no offense taken by me ever on that count.
what we do here is a wonderful hobby and it to me represents as I have
stated before a unique form of living history that is niether fish nor foul
it is not books movies documentary or archives but it promotes extreme
awareness of history which in its desire for artistic authenticity moves
to more thorough and detailed research, which by consequence leads
to the institutionalization of historys lessons to us regarding the greatest
conflict in history.
I just dig this crazy life:sunny:
Agreed :up:
I got to thinking after reading so many posts.... which contain comments like:
"there is not enough battleships or huge merchants encountered in the campaign"
"its too realistic"
"its too hard"
"why are all the options that make the game easy gone?"
i think there are quite a few people out there who downloaded GWX/GWX2 simply because they wanted harbor traffic and better graphics... who care little about realism, difficulty or history
but in fact... GWX2 is a realism mod that is designed to make the game more challenging and more reflective of real u-boat activities. its not just an eye candy/ arcade/kiddie mod.
it annoys me that (even a few) people complain about the tougher realism or the increased difficulty in the GWX series. A lot of talented people put many months of hard work into making a mod that is based on historical accuracy and realsim, and then, upon discovering that the game is more difficult because of the mod, a select few run and gun arcadeers out there have the nerve to complain about it. :nope:
so, to make everyone happy, i propose a JSGME campaign which consist of the following.
1. pick the 3 largest merchants and the 3 largest warships in the roster and they will be the only 6 ships to spawn ALL the time, even if it means 8 battleships in a convoy.
2. all AI intelligence is to be reduced by 90%, so that pretty much the only thing they can do is avoid collision and follow waypoints.
3. ASDIC range is to be decreased to a range of 1,000 meters laterally and 50 meters vertically so the player can escape any situation while exclaiming "w00t... c0nVoY p3wnd!!"
4. AI Hydrophone efficiency is to be decreased by 90% so the player can run around submerged at ahead flank all day long without worry
5. and finally, ship explosions are to be massive and i mean GOD LIKE... and every time a ship sinks the tonnage will appear over it arcade style (+10,111)
so what do you guys think? :arrgh!:
but seriously, for the sake of players who just wish to run and gun and blow everything out of the water and there is absolutely no basis on reality but at least it looks good style "w00ters" out there... shouldnt there be a mod that changes graphics only so these "w00ters" can watch a little orange circle blow up stuff?
I bumped into this trying to find some fast plotting tips for things as true bearing and i couldn't agree more. But i must add this, if you want to play 100% in a possible way as close as RL as possible you should also in my opinion install the OLC interface. The attack disk and the range and aob finding manual instruments are really cool and it comes with a video tutorial that covers all of it. Thats the instruments they used on real U-Boats and that's how they did it. Also the Observation scope is now historically accurate and as wider view but no solution calculation tools, as it was irl. It feature new buttons and you will be amazed on how he OLC managed to do that without the game source code. Looks really great. Type OLC GUI for it in a search. It's GWX 2.0 able. :)
Hanomag
02-13-08, 12:10 PM
Bah! Im still waiting on my flying sub...:up:
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