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View Full Version : !$%§"&%* torpedoes....


Zakalwe
12-20-07, 08:12 AM
For the first time ever, I decided to start my career in 1939. I was ordered to patrol AM 32. On the way I stumbled over a taskforce west of Scapa at night. I decided to attack, although I couldn`t get nearer than 2 km and only had around 90 m water under the keel. The taskforce was formed by Hood, Repulse, 2 Southamptons and 3 DDs. I fired 3 torps at Hood, one exploded around 5 seconds after leaving the tube. Strangely, the ships didn`t evade, so still a chance of two hits. the second exploded around 50 m early from Hood, the last one missed or didn`t explode, don`t know....

:damn:

I could have become a hero 1 week after the beginning of the war.

Later in the patrol I found a medium freighter in heavy seas, I attacked and needed 8 torps to bring her down... duds, premature explosions......

So here I am, 3 torps left and sank no more than 5,000 tons.

Now I can understand the frustration the real crews had at the beginning of the war.

"No duds" is still no option.

The new effects are great btw.

Greets

Z.

Bridger
12-20-07, 08:19 AM
Sounds like a real early war u-boat patrol, Great realism!

Canovaro
12-20-07, 08:38 AM
I suggest you use only impact triggered setting especially in must-hit-scenarios and rough wheather.

You will not experience premature detonations with this setting.

Brag
12-20-07, 10:25 AM
Canovaro's suggestion is the answer! Disarm the magnetic pistol before firing.

Magnetic pistols work ok after Norwegian campaign, but still at relatively short range.

Junafani
12-20-07, 10:49 AM
Sometimes I hope that my torpedoes could malfunction... I was approaching Hartlepool with my new IIA and I got sound contact. After approaching it I saw it was medium cargo coming from harbour. Well, I thinked, all ships coming from Brit. harbours should be enemies, so I shooted 2 torpedoes to it. 2 hits and it sinked to 2 pieces. :arrgh!:

After that look at the map and I saw that ship sunked icon was green... Then to external camera and look at the ship. Oh yes! It was danish ship. :damn:

Sailor Steve
12-20-07, 12:08 PM
I suggest you use only impact triggered setting especially in must-hit-scenarios and rough wheather.

You will not experience premature detonations with this setting.
I think he was actually praising the fact that the mod makes for many more duds.
"No duds" is still no option.
Some of us like the realism that comes with the frustration. Real kaleuns had no idea what was going on at first, and they didn't really have a switch that just turned it on and off.:sunny:

Oberon
12-20-07, 02:43 PM
I've not had a premature exploder yet, although I've had an impact triggered torp hit a merchant at just the wrong angle, bounce off and then torpedo the sea bed, and I had a salvo of three torps trundle merrily off in completely the wrong direction.

A bit of a jump down from Mk48s.... ;) :lol:

SleightOfHand
12-20-07, 03:01 PM
On my last two patrols, I've had impact triggers detonate about 50m early.

It's tough, too, being that this is a Type II I'm driving at the moment. :P

K-61
12-20-07, 03:08 PM
Sometimes I hope that my torpedoes could malfunction... I was approaching Hartlepool with my new IIA and I got sound contact. After approaching it I saw it was medium cargo coming from harbour. Well, I thinked, all ships coming from Brit. harbours should be enemies, so I shooted 2 torpedoes to it. 2 hits and it sinked to 2 pieces. :arrgh!:

After that look at the map and I saw that ship sunked icon was green... Then to external camera and look at the ship. Oh yes! It was danish ship. :damn:

He was aiding and abetting the enemy and deserved to be sunk.

papa_smurf
12-20-07, 03:09 PM
I never use magnetic pistol's till after the Norwegian campaign. Also remember that high seas can cause your eels to malfunction if set to magnetic pistols, keep to impact until the weather improves.

Redshirt
12-20-07, 04:12 PM
I had an impact eel bounce off a small merchant hit at 90 degrees - i was rarther peeved till i noticed it was a American ship sailing without lights at night in 1941 :o

Badger Finn
12-20-07, 04:51 PM
Ah yep the frustration

1st patrol type 2 an81 fat juicey frieghter 10,000 tonna

1st Damn torpedo did run straight and kept going

:rotfl:
2nd pre detonated
:damn:

and the third who knows but the frieghter was doing some hard turns

:arrgh!:

Yep all in a days work in the U-boat service

:huh:

Zakalwe
12-20-07, 05:47 PM
Hey,

I`m two weeks in this war, I don`t know our !§$%&* magnetic pistols aren`t working!

Btw. desperate how I was, I even attacked a small freighter, pistol to impact...

...nothing...... :huh:

I let her sail, as she wasn`t worth another torp.

Thankfully the weather went calm the last days and I sank another medium freighter and an ore freighter with the gun.

I won`t tell the BDU I had such misfortune with the torps, I`ll just tell I had some gun practice to explain the used shells. Otherwise he might think I`m not able to hit anything with torpedoes and strips me off my command.

:cool:

Z.

Schwuppes
12-21-07, 02:43 AM
I suggest you use only impact triggered setting especially in must-hit-scenarios and rough wheather.


You will not experience premature detonations with this setting.

Thats a negative Sir... I have had premature detonations using the impact pistol setting. Don't ask me why... doesn't make any sense to me either.

This happened during my last GWX 1.03 campaign though, I haven't started my new 2.0 career yet.

Stealth Hunter
12-21-07, 03:10 AM
:hmm:

Don't know. Cano's post was basically my solution for this bastardly problem. Solved it like I just had to snap my fingers, although you've just got to worry about the enemy spotting it and your shot angle after it's launched!

Ice Forge
12-21-07, 06:21 AM
Never had a single problem / bounce with impact so faar ( might be becouse i NEVER fire in any other angle then 90'? so i get perfect hits, convoys i do the real u-boat style :arrgh!:

:know:
1. locate and identify ships/ escorts.
2. surface & radio in to FdU
3. calculate convoy path and find out where i should be to
be ahead if them in a nice location.

4. In location i am at silent running completely still using periscope to mark ships
( yes i do it on paper ) how many ships and what class/kneel depth.

5. input settings on torpedoes, for ex i mark 2 large tankes 1 pyro and 1 L.merchant
i go tube 1 & 2 for tankers tube 3 for pyro and tube 4 on the merchant ( yes i use magnetic T1 ONLY until after norway camp.

6. calculate differance on impact times, so i match them close to eachother.

7.get bearing speed and range on the targets ( write them down aswell )

8. now this is the tricky part, since your need to have all tubes opened, find targets put in right input and fire with pauses between the fishes so they impact at the same time, say 1&2 got 1,30 min to target and tube 4 got 2 min i fire tube 4 wait 30 sec then fire tube 1&2

At best ive had 5 hits on 5 differant ships inside a 10 sec frame :huh: .
p.s. yes im using 100% everything checked including map contact :ping: update !

and you guessed it you will hardly sink any ships this way, but you will cripple them BADLY then its just wait until the convoy moved away a bit and go to peri depth again reload torpedoes and fire next salvos on the crippled ships ( wich are usually going in 1-3 kts if moving at all.

And after those ships are sunk you continue to stalk the convoy until everything is dead/sinking or you are out of torpedoes.

After done you get loads of medals and promotions for your seamen

p.p.s. im using GWX 2.0 no other mods.