GoldenRivet
12-12-07, 09:06 PM
Just finished playing the single player mission entitled "ALARM!" in GWX2
multiple inbound radar signals and aircraft sighted, crash dived as an evasive maneuver within the first 10 seconds of the mission. Opted for discretion over valor and went to 220 meters. aircraft bombed the sea for several minutes, then the destroyers showed up banging away with their sonar but i gave them the slip as they passed right over me and went directly for the point where they initially had me on radar.
soon enough i make sound contact with several slow moving warships, came to periscope depth as the destroyers depth charged empty ocean about 2KM East of my position.
Fleet carrier, two battleships, a couple of cruisers in sight.
because the mission orders were to sink 20,000 tons of enemy warships, i went for the closest target that fit the criteria... the fleet carrier.
it was a simple shot which required little planning as i was within about 600 meters of her port side at a 90 degree angle.
sent a spread of 2 at her, and 2 more at the revenge battleship that was behind her turning to port.
both struck the fleet carrier, one struck the BB, the other missed.
carrier developed a hard list to port. and i immediately executed a starboard turn while diving. these destroyers either thought 1) we are attacking two different submarines or 2) the sub we think we are attacking is in fact OVER THERE SINKING OUR SCHITT!
option 2 was obviously their thought process as they all changed course to come for me. :rotfl:
This is an interesting one i thought of last night and implemented just now...
As i initiated the turn after attacking the fleet carrier i was on a cardinal heading - South - i launced a decoy while on that heading at periscope depth.
as my bow swung around through West, i launced another.
as my bow swung around through North, i launced another decoy and another again at East.
every decoy being launched considerably deeper than the previous one. this made a diamond shape of decoys in the water all at different depths, i continued the turn until on a northwesterly heading (opposite the general direction of travel of the task force).
for several minutes in the game the destroyers made innefective attacks against the area the decoys were deployed in, many of them attacking various areas in that vicinity.
Massive explosions and sinking sounds heard on the hydrophone.
for 2 hours in the game... in fact for just under 3 hours, the escorts made passing attacks which didnt even come close except for a couple of times and i lost them to the northwest.
escaped and ended the mission with a credit for sinking the fleet carrier
:up:
multiple inbound radar signals and aircraft sighted, crash dived as an evasive maneuver within the first 10 seconds of the mission. Opted for discretion over valor and went to 220 meters. aircraft bombed the sea for several minutes, then the destroyers showed up banging away with their sonar but i gave them the slip as they passed right over me and went directly for the point where they initially had me on radar.
soon enough i make sound contact with several slow moving warships, came to periscope depth as the destroyers depth charged empty ocean about 2KM East of my position.
Fleet carrier, two battleships, a couple of cruisers in sight.
because the mission orders were to sink 20,000 tons of enemy warships, i went for the closest target that fit the criteria... the fleet carrier.
it was a simple shot which required little planning as i was within about 600 meters of her port side at a 90 degree angle.
sent a spread of 2 at her, and 2 more at the revenge battleship that was behind her turning to port.
both struck the fleet carrier, one struck the BB, the other missed.
carrier developed a hard list to port. and i immediately executed a starboard turn while diving. these destroyers either thought 1) we are attacking two different submarines or 2) the sub we think we are attacking is in fact OVER THERE SINKING OUR SCHITT!
option 2 was obviously their thought process as they all changed course to come for me. :rotfl:
This is an interesting one i thought of last night and implemented just now...
As i initiated the turn after attacking the fleet carrier i was on a cardinal heading - South - i launced a decoy while on that heading at periscope depth.
as my bow swung around through West, i launced another.
as my bow swung around through North, i launced another decoy and another again at East.
every decoy being launched considerably deeper than the previous one. this made a diamond shape of decoys in the water all at different depths, i continued the turn until on a northwesterly heading (opposite the general direction of travel of the task force).
for several minutes in the game the destroyers made innefective attacks against the area the decoys were deployed in, many of them attacking various areas in that vicinity.
Massive explosions and sinking sounds heard on the hydrophone.
for 2 hours in the game... in fact for just under 3 hours, the escorts made passing attacks which didnt even come close except for a couple of times and i lost them to the northwest.
escaped and ended the mission with a credit for sinking the fleet carrier
:up: