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nvdrifter
12-10-07, 02:57 AM
Ahhh, the good old days...

http://www.dataphone.se/%7Ems/aod/images/cover-aod1.jpg

http://www.dataphone.se/%7Ems/aod/images/cover-aod2.jpg

http://www.dataphone.se/~ms/aod/index.htm


Yesterday I was playing GWX 1.3 with LRT 1.35a Test Version. I was heavily depth charged. My U-boat was dragged down by the flooded compartments and sunk to the sea floor. Resting on the sea floor for many many hours, trying to repair electric motors and stop the flooding. We were running out of oxygen and repairs were taking much too long. After almost 24 hours on the bottom of the ocean we decided we had run out of time and blew tanks several times.. but it was no use! The flooded compartments were too heavy, still trapping us on the bottom. The U-boat would not rise no matter what we did. Her captain and crew died from lack of oxygen. Trapped in their steel tomb forever.

That brought back so many memories of staying up until late morning hours playing Aces of the Deep when I was younger. One of my all-time favorite games.

The good old days... :|\\

Janus
12-10-07, 04:01 AM
Do the longer repair times work with GWX?
I read that it "destroys" the crew efficiency model of GWX.

nvdrifter
12-10-07, 05:28 AM
Do the longer repair times work with GWX?
I read that it "destroys" the crew efficiency model of GWX.

Hmm. Where did you read that? A long time ago LRT did change crew efficiencies regarding detections and stuff. But not anymore.

Janus
12-10-07, 10:57 AM
This is where I read it:
Source: http://www.subsim.com/radioroom/showthread.php?t=121331

I'm going to talk (a little) about some things that will NOT be in GWX version 1.04... or that you may not like... and give everybody a head start on complaining about it.:p

Longer repair times:
The LRT mod that many are familiar with, will not be included in GWX. Not only does it break the crew qualifcation system and play havoc with sensor employment in SH3/GWX, but it also puts at risk our tried and tested player U-boat damage model. Though the currently available LRT mod(s) might possibly be adapted to work with GWX, there are a great many hidden side effects that I think people just don't understand in relation to its interaction with GWX files. Repair times in GWX are already slightly lengthened over stock... and this is in line with research that indicates long/lengthy repairs couldn't really be done at sea. (as in the movie Das Boot) [...]

nvdrifter
12-10-07, 11:35 AM
This is where I read it:
Source: http://www.subsim.com/radioroom/showthread.php?t=121331

I'm going to talk (a little) about some things that will NOT be in GWX version 1.04... or that you may not like... and give everybody a head start on complaining about it.:p

Longer repair times:
The LRT mod that many are familiar with, will not be included in GWX. Not only does it break the crew qualifcation system and play havoc with sensor employment in SH3/GWX, but it also puts at risk our tried and tested player U-boat damage model. Though the currently available LRT mod(s) might possibly be adapted to work with GWX, there are a great many hidden side effects that I think people just don't understand in relation to its interaction with GWX files. Repair times in GWX are already slightly lengthened over stock... and this is in line with research that indicates long/lengthy repairs couldn't really be done at sea. (as in the movie Das Boot) [...]
Ouch. Never saw that post before. As far as I know, LRT doesn't change sensor employment. The early versions did, but not the later versions. Not sure why he said that. :hmm: As far as breaking crew qualification system, I'm not so sure about that either. As far as long, lengthy repairs couldn't be done at sea- I have to partially disagree with that statement. Yes, there was a limit to what a crew could repair at sea. But I have read of certain U-boat repairs taking up to a day or more. Overall, that statement is only partially true. Some spare parts were carried aboard U-boats. Smaller repairs could be done at sea, but major repairs would require a ship yard. Also, the really, really long repairs in LRT simulate certain repairs that cannot be done at sea because it takes too long. But the damaged part is still damaged and doesn't work as well. And yes, LRT does change one tried and tested U-boat damage model (GWX) to another tried and tested U-boat damage model (LRT). :roll:

I don't really know what to say about that post. Kind of surprises me. The Kpt. is well aware that I have been releasing LRT lite versions to use with GWX that only change repair and flood times. Nothing else. It must have slipped his mind. No one is forced to use LRT with GWX. That's for sure. After reading that, I'm not so motivated any more to release an LRT version for GWX 2. :shifty:

Janus
12-10-07, 12:10 PM
Oh.
Personally I have never used GWX, but LRT I would not want to play without it!
I really love the longer repair times, they are way more entertaining than the normal SHIII ones.
However I play with the LRT for GWX, because I could not find any non-GWX LRT versions, are there any?

nvdrifter
12-10-07, 12:25 PM
Oh.
Personally I have never used GWX, but LRT I would not want to play without it!
I really love the longer repair times, they are way more entertaining than the normal SHIII ones.
However I play with the LRT for GWX, because I could not find any non-GWX LRT versions, are there any?
No, but I will make a vanilla SH3 version if you like. From now on I am going to stop making LRT compatible with GWX. A while I stopped making LRT compatible with NYGM for the exact same reasons. :down: I have reached my limit with the 'LRT breaks our perfect, little understood, 100% realistic features' attitude around here. This isn't the first time a super mod group has openly trashed my mod. But no more LRT support for GWX. I'm done. No more allowing LRT to break their perfect, don't question anything, super mod. That should at least make them happy. :shifty:

In my opinion, there are many, many questionable, unrealistic things I have noticed in GWX. I don't plan on using GWX any more. No thanks.
But on a brighter note... yes, I will release a vanilla version of LRT. :sunny:

Samwolf
12-10-07, 12:32 PM
Oh.
Personally I have never used GWX, but LRT I would not want to play without it!
I really love the longer repair times, they are way more entertaining than the normal SHIII ones.
However I play with the LRT for GWX, because I could not find any non-GWX LRT versions, are there any?
No, but I will make a vanilla SH3 version if you like. From now on I am going to stop making LRT compatible with GWX. A while I stopped making LRT compatible with NYGM for the exact same reasons. :down: I have reached my limit with the 'LRT breaks our perfect, little understood, 100% realistic features' attitude around here. This isn't the first time a super mod group has openly trashed my mod. But no more LRT support for GWX. I'm done. No more allowing LRT to break their perfect, don't question anything, super mod. That should at least make them happy. :shifty:

But on a brighter note... yes, I will release a vanilla version of LRT. :sunny:

Sorry to hear that. :cry: I've been using your Lite version to get the longer repair times and really enjoyed it, IMHO it really added to the game and changed my style of play because risking serious long term damage wasn't always worth the risk for the target. I'd hate to have to play without it.

Any chance that the lite version would still work with GWX?

Janus
12-10-07, 12:36 PM
I am very surprised by this bashing-each-other-attitude; I've benn away from the SHIII community for quite a time. I don't understand why a "super-" mod like GWX has no interest in applying such an essential mod (from my point of view) as the longer repair times into their mod.
I should be careful with what I say and not throw salt into the wounds here ;)

A plain SHIII LRT mod would be nice, as I don't use GWX as said before (and probably never will really, I don't see a special use for me with gwx).

nvdrifter
12-10-07, 12:36 PM
Oh.
Personally I have never used GWX, but LRT I would not want to play without it!
I really love the longer repair times, they are way more entertaining than the normal SHIII ones.
However I play with the LRT for GWX, because I could not find any non-GWX LRT versions, are there any?
No, but I will make a vanilla SH3 version if you like. From now on I am going to stop making LRT compatible with GWX. A while I stopped making LRT compatible with NYGM for the exact same reasons. :down: I have reached my limit with the 'LRT breaks our perfect, little understood, 100% realistic features' attitude around here. This isn't the first time a super mod group has openly trashed my mod. But no more LRT support for GWX. I'm done. No more allowing LRT to break their perfect, don't question anything, super mod. That should at least make them happy. :shifty:

But on a brighter note... yes, I will release a vanilla version of LRT. :sunny:
Sorry to hear that. :cry: I've been using your Lite version to get the longer repair times and really enjoyed it, IMHO it really added to the game and changed my style of play because risking serious long term damage wasn't always worth the risk for the target. I'd hate to have to play without it.

Any chance that the lite version would still work with GWX?

The lite version of LRT 1.35 won't work with GWX 2.0 because the changes have to be pasted into the new GWX 2.0 basic.cfg and the zone.cfg files. I am fairly sure they updated those two files in their latest release.

nvdrifter
12-10-07, 12:42 PM
I am very surprised by this bashing-each-other-attitude; I've benn away from the SHIII community for quite a time. I don't understand why a "super-" mod like GWX has no interest in applying such an essential mod (from my point of view) as the longer repair times into their mod.
I should be careful with what I say and not throw salt into the wounds here ;)

A plain SHIII LRT mod would be nice, as I don't use GWX as said before (and probably never will really, I don't see a special use for me with gwx).
You are right. There has been bashing going on here on and off for some time. Usually it's the super mod guys bashing us small, one person modders who are trying to make our mods compatible with theirs. Maybe it insults them that we think their SUPER mod can be improved in certain ways. Hehe. Not really sure. But for GWX 2.0 to not include much longer repair times is almost unthinkable. I really don't understand the logic behind that decision. But I don't want this to turn into a big flame war like before. I'm not going to say anything else about this subject. Let's let it be.

Samwolf
12-10-07, 01:26 PM
Oh.
Personally I have never used GWX, but LRT I would not want to play without it!
I really love the longer repair times, they are way more entertaining than the normal SHIII ones.
However I play with the LRT for GWX, because I could not find any non-GWX LRT versions, are there any?
No, but I will make a vanilla SH3 version if you like. From now on I am going to stop making LRT compatible with GWX. A while I stopped making LRT compatible with NYGM for the exact same reasons. :down: I have reached my limit with the 'LRT breaks our perfect, little understood, 100% realistic features' attitude around here. This isn't the first time a super mod group has openly trashed my mod. But no more LRT support for GWX. I'm done. No more allowing LRT to break their perfect, don't question anything, super mod. That should at least make them happy. :shifty:

But on a brighter note... yes, I will release a vanilla version of LRT. :sunny:
Sorry to hear that. :cry: I've been using your Lite version to get the longer repair times and really enjoyed it, IMHO it really added to the game and changed my style of play because risking serious long term damage wasn't always worth the risk for the target. I'd hate to have to play without it.

Any chance that the lite version would still work with GWX?

The lite version of LRT 1.35 won't work with GWX 2.0 because the changes have to be pasted into the new GWX 2.0 basic.cfg and the zone.cfg files. I am fairly sure they updated those two files in their latest release.

Hope you don't mind if I try comparing files, and incorporating your changes into the GWX files, I've already added a few "personal changes" to the menu_1024 and basic cfg already, so I may be able to figure it out without breaking your LRT Lite or GWX. I'm no where near an expert modder but I can figure out some simpler basic things based on the grounds that modders like you have broken for us.

Wilcke
12-10-07, 01:44 PM
Yeah, I just read that post and will reserve comment.

If you don't mind NVdrifter, I would like to just check out if the LRT Lite is adaptable to GWX 2.0 for my own personal use. I really do not know enough about the internals of the GWX 2.0 mod to be able to ascertain what is meant by "interconnectedness" in the captioned thread above.

ref
12-10-07, 02:15 PM
I am very surprised by this bashing-each-other-attitude; I've benn away from the SHIII community for quite a time. I don't understand why a "super-" mod like GWX has no interest in applying such an essential mod (from my point of view) as the longer repair times into their mod.
I should be careful with what I say and not throw salt into the wounds here ;)

A plain SHIII LRT mod would be nice, as I don't use GWX as said before (and probably never will really, I don't see a special use for me with gwx).
You are right. There has been bashing going on here on and off for some time. Usually it's the super mod guys bashing us small, one person modders who are trying to make our mods compatible with theirs. Maybe it insults them that we think their SUPER mod can be improved in certain ways. Hehe. Not really sure. But for GWX 2.0 to not include much longer repair times is almost unthinkable. I really don't understand the logic behind that decision. But I don't want this to turn into a big flame war like before. I'm not going to say anything else about this subject. Let's let it be.

Please nv, don't take this as a personal attack, but it's not a bashing attitude, nor we feel insulted by anyone changing GWX,but it's true that if you change the crew efficiency brings out of balance some aspects of what "we" think it's best for the mod, said that anyone has the right to tweak/adapt the mod to suit it's personal tastes, and I feel honoured that any modder uses our work as a base, what we really wan't from other modders is simple, give credits to who corresponds (not carpet crediting) , and a statement that the mod is not an official GW mod, and that the GW team will not support any problems the mod can produce in the functioning of GWX, why that?, because we (the dev team and the testers) spent one year making GWX 2.0, and 3 months testing it thoroughly trying to catch any possible problem, for example I'd to decide to leave out of the release a mod Ive worked on over two months to make (animated crew) because in some cases it produced a freeze in the game.

If the Kpt, didn't make that post, we'll possibly be overwhelmed by posts of problems with your mod, please notice I remarked possibly.
As we try to make the best possible "customer service" as we can we have enough with our own bugs to be forced to take care of the other modders ones.

As for the one person modders is the same problem, GW has a number of teammates varying from 5 to 10 and about 15 dedicated betatesters, if that amount of people can't assure that the mod is bug free, how can be a single person do?

Ref

nvdrifter
12-10-07, 09:12 PM
I am very surprised by this bashing-each-other-attitude; I've benn away from the SHIII community for quite a time. I don't understand why a "super-" mod like GWX has no interest in applying such an essential mod (from my point of view) as the longer repair times into their mod.
I should be careful with what I say and not throw salt into the wounds here ;)

A plain SHIII LRT mod would be nice, as I don't use GWX as said before (and probably never will really, I don't see a special use for me with gwx).
You are right. There has been bashing going on here on and off for some time. Usually it's the super mod guys bashing us small, one person modders who are trying to make our mods compatible with theirs. Maybe it insults them that we think their SUPER mod can be improved in certain ways. Hehe. Not really sure. But for GWX 2.0 to not include much longer repair times is almost unthinkable. I really don't understand the logic behind that decision. But I don't want this to turn into a big flame war like before. I'm not going to say anything else about this subject. Let's let it be.
Please nv, don't take this as a personal attack, but it's not a bashing attitude, nor we feel insulted by anyone changing GWX,but it's true that if you change the crew efficiency brings out of balance some aspects of what "we" think it's best for the mod, said that anyone has the right to tweak/adapt the mod to suit it's personal tastes, and I feel honoured that any modder uses our work as a base, what we really wan't from other modders is simple, give credits to who corresponds (not carpet crediting) , and a statement that the mod is not an official GW mod, and that the GW team will not support any problems the mod can produce in the functioning of GWX, why that?, because we (the dev team and the testers) spent one year making GWX 2.0, and 3 months testing it thoroughly trying to catch any possible problem, for example I'd to decide to leave out of the release a mod Ive worked on over two months to make (animated crew) because in some cases it produced a freeze in the game.

If the Kpt, didn't make that post, we'll possibly be overwhelmed by posts of problems with your mod, please notice I remarked possibly.
As we try to make the best possible "customer service" as we can we have enough with our own bugs to be forced to take care of the other modders ones.

As for the one person modders is the same problem, GW has a number of teammates varying from 5 to 10 and about 15 dedicated betatesters, if that amount of people can't assure that the mod is bug free, how can be a single person do?

Ref
Hi Ref. Are you serious? Whoever said anyone was asking the GWX team to take care of LRT 'bugs'? :shifty: I clearly state in the readme files that LRT will change certain aspects of GWX and the GWX team is not responsible for any problems that may occur. And I don't appreciate the GWX team making false statements about my LRT mod. Try to respect the independent modders, ok? Thank you.

Hartmann
12-10-07, 11:00 PM
I always like add some mods or personal tweaking over the big mods like RUB , NYGM and now with GWX. And i think that is great have some more options to choose over the standard pack like LRT ,depth charge shake,neutral buoiancy,deck gun fire rate , and others.:hmm: some of them very old mods.

one interesting thing is when a mod is modded by other adding a lot more options for personal tweaking .

if LTR donīt work with GWX2 i probably will stay some more time with GWX1.3 until the release of a option for it...or try to adapt the files myself :88)

nvdrifter
12-10-07, 11:11 PM
I always like add some mods or personal tweaking over the big mods like RUB , NYGM and now with GWX. And i think that is great have some more options to choose over the standard pack like LRT ,depth charge shake,neutral buoiancy,deck gun fire rate , and others.:hmm: some of them very old mods.

one interesting thing is when a mod is modded by other adding a lot more options for personal tweaking .

if LTR donīt work with GWX2 i probably will stay some more time with GWX1.3 until the release of a option for it...or try to adapt the files myself :88)
Hi Hartmann. I will go ahead and release a GWX 2 compatible version of LRT lite 1.35 for all LRT users out there. But I do not plan on releasing a full version of LRT for GWX 2. I honestly don't care what the GWX team thinks about my mods. :p

HEMISENT
12-10-07, 11:14 PM
nvdrifter
I've been using your LRT mods from the very beginning, no one's been a bigger fan of yours and I constantly rave about your mod at WAW. Please don't give up on this. LRT has become so integral to the game that playing without it will become a huge disappointment. I'm sure there are legions of us out here who will feel really left out in the cold. Please reconsider the decision and hit it one last time. You made this mod to enhance the gameplay for all of us and it has worked beyond anyone's wildest expectatations. Let things settle down a bit, take a break if need be but I for one really need LRT to work with the new GWX.

nvdrifter
12-10-07, 11:19 PM
nvdrifter
I've been using your LRT mods from the very beginning, no one's been a bigger fan of yours and I constantly rave about your mod at WAW. Please don't give up on this. LRT has become so integral to the game that playing without it will become a huge disappointment. I'm sure there are legions of us out here who will feel really left out in the cold. Please reconsider the decision and hit it one last time. You made this mod to enhance the gameplay for all of us and it has worked beyond anyone's wildest expectatations. Let things settle down a bit, take a break if need be but I for one really need LRT to work with the new GWX.
Thanks for the kind words. I might consider it. :hmm: Not for the benefit of GWX team, but for the benefit of all the loyal LRT users.

CCIP
12-10-07, 11:30 PM
Yes, likewise. Please remember that there's people out there who aren't splurging loaylties to this or other team - we just want a good SHIII setup! GWX is just a choice, like everything else, but it's a really good choice as a base for people to build their good SHIII setup as it stands.

Subtype Zero
12-11-07, 01:32 AM
NVdrifter,
As one who truly enjoys both GWX and LRT, I hope you will reconsider your decision to halt work on LRT for GWX 2.0. I am relatively new to the community, so I am unfamiliar with any personal history you may have with the GWX development team, and I do not wish to make you or anyone have to relive any unpleasant memories, if any.

Having said that, and at the risk of interjecting myself into the middle of something I know very little about, I humbly offer my opinion. From reading your posts and the thread mentioned above, I don't believe any personal animosity toward you was meant by Kpt. Lehmann. It is unfortunate he mentioned your mod first in his thread about what was not to be included with GWX 2.0. I can certainly understand how you would feel singled out by that. In addition, from reading some of his other posts, it seems the Kpt. sometimes tends to "shoot from the hip," especially when talking about his "baby."

OTOH, I think some of his hesitancy about your mod stemmed from his mistaken view that you had, in his words, "left the community." As such, he was probably afraid that you were not going to be around to resolve any of the remaining imcompatabilities between LRT and GWX, or later, for user support should some kind of problem arise between your mod and GWX. Since the GWX team did not know much about what they thought was an "unfinished" mod (my word, not theirs), they probably felt it best not to include it with GWX 2.0. :cry:

I agree that Kpt. Lehmann may have made some misstatements about "broken" crew qualification system and sensors, but again, I don't think he was trying to be malicious. More likely just ignorance about the progress you had made (and continue to make!) with your mod.

I just want you to know that I am a great fan of both your work and the work of GWX, so I would hate to have to choose between using your mod or GWX 2.0. Ideally, (and selfishly, I admit) I will be able to use both! In any event, you have to listen to your own intuition to decide what is the right thing to do. If working on your mod gives you enjoyment, go for it! But don't let what other people think (including myself) make that decision for you! :yep:

nvdrifter
12-11-07, 02:52 AM
NVdrifter,
As one who truly enjoys both GWX and LRT, I hope you will reconsider your decision to halt work on LRT for GWX 2.0. I am relatively new to the community, so I am unfamiliar with any personal history you may have with the GWX development team, and I do not wish to make you or anyone have to relive any unpleasant memories, if any.

Having said that, and at the risk of interjecting myself into the middle of something I know very little about, I humbly offer my opinion. From reading your posts and the thread mentioned above, I don't believe any personal animosity toward you was meant by Kpt. Lehmann. It is unfortunate he mentioned your mod first in his thread about what was not to be included with GWX 2.0. I can certainly understand how you would feel singled out by that. In addition, from reading some of his other posts, it seems the Kpt. sometimes tends to "shoot from the hip," especially when talking about his "baby."

OTOH, I think some of his hesitancy about your mod stemmed from his mistaken view that you had, in his words, "left the community." As such, he was probably afraid that you were not going to be around to resolve any of the remaining imcompatabilities between LRT and GWX, or later, for user support should some kind of problem arise between your mod and GWX. Since the GWX team did not know much about what they thought was an "unfinished" mod (my word, not theirs), they probably felt it best not to include it with GWX 2.0. :cry:

I agree that Kpt. Lehmann may have made some misstatements about "broken" crew qualification system and sensors, but again, I don't think he was trying to be malicious. More likely just ignorance about the progress you had made (and continue to make!) with your mod.

I just want you to know that I am a great fan of both your work and the work of GWX, so I would hate to have to choose between using your mod or GWX 2.0. Ideally, (and selfishly, I admit) I will be able to use both! In any event, you have to listen to your own intuition to decide what is the right thing to do. If working on your mod gives you enjoyment, go for it! But don't let what other people think (including myself) make that decision for you! :yep:
Thanks. I understand what you are saying. I really don't want to get involved in all the political bs. I just want to make a better SH3 and SH4. Let's just try to forget the whole thing. :)

Subtype Zero
12-11-07, 03:23 AM
I appreciate your reply. No problem about forgetting the whole thing. Let's just concentrate on sinking them Brits! :up:

Kpt. Lehmann
12-11-07, 05:11 AM
... Let's just try to forget the whole thing. :)

Let's do forget it... you are flaming me prematurely and unfairly. Out of respect for the good relationship that you and I have always had... debating matters of 'realism' will always come down to interpretation.

I had every intention of working with you to create an integrated version of the LRT mod to be a standard inclusion for GWX 2.0...

Hell man, I even invited you to join the dev team... and you accepted... and then you almost immediately left the community.

Now you have returned to see a train that has left the station... and a condition that leaves us too busy to explore LRT options properly in such a way that we can endorse them. No offense is intended... but there are negative side effects that I cannot effectively address here and now. So the users will have to decide.

I know that real life matters come first... but the opportunity was clearly there.

Nvdrifter, no statement that I have EVER made concerning your modwork was driven by 'politics' or carried out with the intent to 'bash' your work.

Really disappointed in you mate.

nvdrifter
12-11-07, 06:19 AM
... Let's just try to forget the whole thing. :)
Let's do forget it... you are flaming me prematurely and unfairly. Out of respect for the good relationship that you and I have always had... debating matters of 'realism' will always come down to interpretation.

I had every intention of working with you to create an integrated version of the LRT mod to be a standard inclusion for GWX 2.0...

Hell man, I even invited you to join the dev team... and you accepted... and then you almost immediately left the community.

Now you have returned to see a train that has left the station... and a condition that leaves us too busy to explore LRT options properly in such a way that we can endorse them. No offense is intended... but there are negative side effects that I cannot effectively address here and now. So the users will have to decide.

I know that real life matters come first... but the opportunity was clearly there.

Nvdrifter, no statement that I have EVER made concerning your modwork was driven by 'politics' or carried out with the intent to 'bash' your work.

Really disappointed in you mate.
Lol. I was happy to 'let the train leave without me' because I didn't like all the negativity I was seeing in the GWX dev forum regarding the negativity you were encouraging against other, outside modders. And flaming, huh? Who's the one who started this whole thing by making false statemants about my mod and saying it breaks GWX?

But yes, let's do move on and forget this.

Kpt. Lehmann
12-11-07, 06:59 AM
Well, I thought we could somehow meet in the middle regarding our differences of opinion and views on game balance. You once told me that we could work such things out. Your mod does indeed have arguably negative side-effects on GWX and it is not as simple as you would have users believe.

Players want everything and it places us all in an impossible position. Just as you make tough decisions for your mod... we must do the same with ours. Some matters/mod requests surfaced so often that we had to address them publicly and truthfully.

After dealing with tens of thousands of user support issues from installation to purple sub skins... have a little mercy.

Whatever goes on on our private forums is our business. It is our 'safe' place to vent to avoid carrying so much angst here. I'd appreciate it if you would honor the promise you made.

I guess you couldn't hear it as you are obviously quite angry and only seeing bits and pieces of my posts... so I'll say it one last time...

Nvdrifter, no statement that I have EVER made concerning your modwork was driven by 'politics' or carried out with the intent to 'bash' your work.

Take care Nvdrifter.

Badger Finn
12-11-07, 07:02 AM
Ahhh, the good old days...

http://www.dataphone.se/%7Ems/aod/images/cover-aod1.jpg

http://www.dataphone.se/%7Ems/aod/images/cover-aod2.jpg

http://www.dataphone.se/~ms/aod/index.htm


Yesterday I was playing GWX 1.3 with LRT 1.35a Test Version. I was heavily depth charged. My U-boat was dragged down by the flooded compartments and sunk to the sea floor. Resting on the sea floor for many many hours, trying to repair electric motors and stop the flooding. We were running out of oxygen and repairs were taking much too long. After almost 24 hours on the bottom of the ocean we decided we had run out of time and blew tanks several times.. but it was no use! The flooded compartments were too heavy, still trapping us on the bottom. The U-boat would not rise no matter what we did. Her captain and crew died from lack of oxygen. Trapped in their steel tomb forever.

That brought back so many memories of staying up until late morning hours playing Aces of the Deep when I was younger. One of my all-time favorite games.

The good old days... :|\\

YEP still got me chart had it laminated...

:up:

d@rk51d3
12-11-07, 07:04 AM
YEP still got me chart had it laminated...

:up:

Me too.

....Well, not laminated yet, but it's on my "to do" list. :D

Onkel Neal
12-11-07, 07:11 AM
I usually close threads with a witty remark but I haven't had any coffee yet, so.... :ping: Thanks.