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View Full Version : New to SH3 & Convoy AI


BJ
12-09-07, 12:38 PM
After long experience with SH2, just got SH3.

Really blown away by how good it is. But it appears SH2 and AH3 share a common problem: Convoy AI.
Using stock SH3, ver 1.4:
Conducted an attack on an escorted convoy off Florida.
Fired 3 eels, 1 at a cargo ship, 2 at the closest DD. One dud, 2 misses. All escorts come looking for me. I sneak away. After about 20 minutes, come to periscope depth. Observe convoy.
Planes have appeared. 1 DD and 4 planes depth charging where I was.
2 more escorts are firing at one another. As I watch, two tankers collide. One more escort rams a cargo ship and sinks. Then 2 of the planes collide, then the other two. In a few minutes, the convoy is decimated.
The only difference between this behavior and SH@ is that in SH3 I did not receive credit for any of these kills.
This was very disappointing.
I've searched the forums, but couldn't find any relevant hits using terms like Convoy AI, etc.
Anybody else seen this behavior, and is there a fix?
Thanks

Nerazzurri
12-09-07, 01:09 PM
I'm certainly not an old hand at SH3, but I've read enough of this forum to think you're going to be dissappointed.

Even with the latest patch and/or GWX I'm reading of people seeing planes crashing together or bombing their own ships.

Nerazzurri
12-10-07, 09:09 AM
The Hunters and the Hunted, Jochen Brennecke -
"During the attempts of the British airmen to plant their bombs exactly on target (U-30) there occurred one of the strangest happenings of the whole war. Two of the attacking aircraft were destroyed by the blast of their own bombs as they dived steeply towards their target."

Just a little reminder that fact can be stranger than fiction, from a book I'm reading just now. So when we see incidents like this, instead of blaming poor AI, maybe instead we should think to ourselves "god those GWX developers are good at realism!" LOL :hmm: