View Full Version : Going around in circles
Userwank
12-05-07, 12:15 PM
I,ve just had a ship full of dud and circle running mk14 torpedoes, its bad enough them not working with out them wanting to come back home:ping:
Tough Titty...............Thats what happens sometimes....I've had a few, but not a whole boat load :damn::down:
rrmelend
12-05-07, 12:42 PM
I've actually only had a few that have circled around, but I have had one patrol where I had about 18 of 24 torps being dud's or prematures.
AVGWarhawk
12-05-07, 02:04 PM
As much as I play this game, I have just seen my first circle runner last night. Early war the torpedoes sucked.
manucapo
12-05-07, 03:48 PM
did this circle running happened in real life
just a small curiosity
mookiemookie
12-05-07, 04:04 PM
did this circle running happened in real life
just a small curiosity
http://en.wikipedia.org/wiki/USS_Tang_%28SS-306%29#Final_Mission
Actually, I've been killed twice with circular runs. I think it's kinda neet having that modeled in the game...Keep ya on your toes, so to speak.
First time I wasn't quite sure it had happened.....Second time I was looking at the attack map when I noticed the fish execute a nice turn to the left and I couldn't believe my eyes....Caught me completely by surprise and I watched as it hit the sail. Then pandemonium broke out among the crew.....MEDIC!!!!!! was funny....
NEON DEON
12-05-07, 07:08 PM
I think you can reduce the circle runners if your torp firing solutions have little to no angle adjustments after leaving the tube. IE: A straight shot.
You should also be able to reduce the number of deep runners by confining your shots to between 500 and 800 yards. If they are mark 14, you should use slow speed (reduces chance firing pin will bend on impact) and always go for a straight shot. Shooting at short ranges such as these will also reduce the number of prematures due to the short run times to target. I never try for a magnetic shot and set torpedoes for impact and shallow (1/3 ships draft) dependending on sea state.
AVGWarhawk
12-05-07, 07:24 PM
The only thing that sucks with the circle runners.....you sonar man does not say a word.....the guy has a death wish or something:shifty:
Powerthighs
12-05-07, 07:35 PM
If they are mark 14, you should use slow speed (reduces chance firing pin will bend on impact) and always go for a straight shot.
Is this actually modeled in the game, or is it just a fact from RL?
AVGWarhawk
12-05-07, 07:47 PM
If they are mark 14, you should use slow speed (reduces chance firing pin will bend on impact) and always go for a straight shot.
Is this actually modeled in the game, or is it just a fact from RL?
I do not believe this is modeled into the game. They modeled prematures, deep runners and circle runners. In RL the pin would be forced so hard at impact that the firing pin would bend and not set off the torpedo. Slow speed and aiming at an angle was their solution.
simonb1612
12-05-07, 08:40 PM
I had the most ironic circle runner the other day, it was a dud! what is more the sonar man called it as such after it bounced of the conning tower. No sigh of relief, or anything. I was chuckling for a while after that one.:D
AVGWarhawk
12-05-07, 08:53 PM
I had the most ironic circle runner the other day, it was a dud! what is more the sonar man called it as such after it bounced of the conning tower. No sigh of relief, or anything. I was chuckling for a while after that one.:D
The sonar man called it out?????????????
simonb1612
12-05-07, 08:57 PM
Well I am certain that who ever calls out "Torpedo was a dud sir" called it out after the darn thing bounced off of us. Of course I was in the middle of an attack and it could have been called out for another torpedo because there were several in the water & I did have what seemed to be a very unreliable load out on that mission...:hmm:
If it was a coincidence it was still amusing in a "thank the lord for that" kind of way
Misfit138
12-06-07, 01:44 AM
If they are mark 14, you should use slow speed (reduces chance firing pin will bend on impact) and always go for a straight shot.
Is this actually modeled in the game, or is it just a fact from RL?
I do not believe this is modeled into the game. They modeled prematures, deep runners and circle runners. In RL the pin would be forced so hard at impact that the firing pin would bend and not set off the torpedo. Slow speed and aiming at an angle was their solution.
This is in fact modelled into the game. It just doesn't play that big of a role because the Mark 14 torpedoes way too reliable in the stock game anyway
The speed settings have a noticable difference in the next version of Torpedo Hardcore mod
TheSatyr
12-06-07, 11:58 AM
I had a circular runner that prematured close enough to get my sub rocking back and forth. Took no damage but man that was nuts.
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