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GOZO
12-04-07, 05:10 PM
Hi.

Just started to test 1.04. I always run at graphics settings ="High" and it works wonderful with 1.03 until now with 1.04.:hmm:

I have a NVIDIA 8800 GTX card, 4 gig ram and a Dell XPS710 with a quad 2.66 proc.

What I get is something that looks like golden St. Elmos Fire during dark hours..?

It follows the sides of the boat and when decks awash it looks as if the water turns in to molten metal....:88)


http://i48.photobucket.com/albums/f203/wp44/StElmosfire.jpg

Other things like dignhys and life boats show the same thing. The water inside shines like gold. (plus slime green like below:-? )

http://i48.photobucket.com/albums/f203/wp44/Glowingdinghy.jpg

Anyone seen this?

I run with basic "High" graphics on a clean SHIV1.04.

Regards

/Per

Rip
12-04-07, 05:25 PM
Yep.

Shiplord
12-04-07, 05:58 PM
I have this also on my 8800 Ultra, apparently no one from the devteam in Romania has a GeForce 8800 series card so that the patch could have to be tested on it or rather the patch was not tested at all ...would not realy surprised me with this Ubisoft product line:roll:

TDK1044
12-04-07, 06:11 PM
Yep. I have that on my 7600GT

Ducimus
12-04-07, 06:12 PM
I think i noticed this in the unmodded game. Otherwise id have a coneption fit and start cursing myself for being such a dumbass.

Seeadler
12-04-07, 06:26 PM
That's a side-effect of the increasing of opacity near intersections of water edge and other 3D objects in the scene to get a pseudo-antialiasing effect.

It can be hotfixed with using waterTranspPS.fx shader from v1.3. The difference in visuals to the new shader is negligible if you ask me:cool:

Fincuan
12-04-07, 07:03 PM
Radeon X1950 Pro here and same thing, so it's not only NVidia.

GOZO
12-05-07, 06:09 AM
Seadler wrote;

It can be hotfixed with using waterTranspPS.fx shader from v1.3.

Thanks for replies. Now how do I do the above operation?:hmm:

I mean the 1.03 patch work like a dream graphics wise.

Cheers :)

Per

FooFighters
12-05-07, 06:42 AM
That's a side-effect of the increasing of opacity near intersections of water edge and other 3D objects in the scene to get a pseudo-antialiasing effect.

It can be hotfixed with using waterTranspPS.fx shader from v1.3. The difference in visuals to the new shader is negligible if you ask me:cool:

Can you please put this file for download somewhere..
If you do not have space let me know, I will host it.

:up:

tomoose
12-05-07, 08:02 AM
I get the same thing with my Nvidia 7800 AGP. I just chalk it up to phosphoresence and bash on, LOL.
:-?

swdw
12-05-07, 08:09 AM
Here's the water shader from 1.3.

BTW FF, I have a clean install of 1.3 backed up. I'd thought, who knows- might need it to fix something in 1.4;) Guess I wasn't being paranoid after all.:)

http://files.filefront.com/waterTranspPSfx/;9194645;/fileinfo.html

Laffertytig
12-05-07, 08:58 AM
are u guys havin this problem all the time. i was playin using the TM mod and this problem started when i entered a port, the sea at nighttime would glow on and off constantly. im now playin RFB and its not hapnin anymore. dunno if this is coincedance or somethin that TM did.

if all u guys are havin this issue as well, without any mods then maybe its a more widespread problem.

i have a geeforce 8800 card as well

DedEye
12-05-07, 09:01 AM
I have the same issue; 8800 GTX. I also have the "black crew".

Thanks SWDW :up: I'll try it after work.

maerean_m
12-05-07, 09:19 AM
What I get is something that looks like golden St. Elmos Fire during dark hours..?

It follows the sides of the boat and when decks awash it looks as if the water turns in to molten metal....It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.

Seeadler
12-05-07, 09:23 AM
BTW FF, I have a clean install of 1.3 backed up.
A wise Ubisoft Silent Hunter customer have always a fallback installation of a prior version on the hard drive.:know:

GOZO
12-05-07, 10:20 AM
Got it!:up:

Thanks.

Just a dumb Q, Where in the sim do i put it????:hmm:

Cheers

/Per

Wilcke
12-05-07, 10:24 AM
Here's the water shader from 1.3.

BTW FF, I have a clean install of 1.3 backed up. I'd thought, who knows- might need it to fix something in 1.4;) Guess I wasn't being paranoid after all.:)

http://files.filefront.com/waterTranspPSfx/;9194645;/fileinfo.html

Thanks for the heads up....I am not looking....no way no how!:nope: LALALALALALA

LOL, thanks for posting the HOT_FIX! Do we need to compile a 1.4 Patch What it Broke List? Just kidding!:sunny:

Wilcke

kiwi_2005
12-05-07, 10:29 AM
I got those graphic glichers, running 7800gtx, then i installed TM for 1.4 and they went away:hmm: All fixed.

Ducimus is the man! :rock:

:lol:

clayp
12-05-07, 10:32 AM
I have this also on my 8800 Ultra, apparently no one from the devteam in Romania has a GeForce 8800 series card so that the patch could have to be tested on it or rather the patch was not tested at all ...would not realy surprised me with this Ubisoft product line:roll:

I dont have any problems like that with my Ultra..Something is wrong in your settings...What do you use to do the card settings?

Dutch
12-05-07, 10:57 AM
With my NVIDIA Geforce 7900 Go card at home I had a similar problem that lasted all of about 2 seconds. Till I read this thread I thought it was a reflection of the light in my room.

Was in Nav Map at around 6000 TC and went straight to Bridge and the glow lasted about two seconds under my bow and went away.

Thats the only time I've had this problem, which at the time I didn't even realize was one.:oops:

brandtryan
12-05-07, 01:12 PM
With my NVIDIA Geforce 7900 Go card at home I had a similar problem that lasted all of about 2 seconds. Till I read this thread I thought it was a reflection of the light in my room.

Was in Nav Map at around 6000 TC and went straight to Bridge and the glow lasted about two seconds under my bow and went away.

Thats the only time I've had this problem, which at the time I didn't even realize was one.:oops:

Yeah, I've seen this as well--I think it shows the "day" textures, or day lit textures from when time compression was started, briefly, before the textures are re-lit for night time. Only happens once though--unlike the sea flickering problem I have, that happens all the time, seemingly.

GOZO
12-05-07, 02:10 PM
Yeah, I've seen this as well--I think it shows the "day" textures, or day lit textures from when time compression was started, briefly, before the textures are re-lit for night time. Only happens once though--unlike the sea flickering problem I have, that happens all the time, seemingly.

Nope! It comes directly when you (as an example) start the single mission "Ambush in the bla bla bla straits". Unfortunately.:-?

Now again, please, where do I put this "hotfix" into the sim?:hmm:

Regards

/Per

panzer 49th
12-05-07, 02:16 PM
With my NVIDIA Geforce 7900 Go card at home I had a similar problem that lasted all of about 2 seconds. Till I read this thread I thought it was a reflection of the light in my room.

Was in Nav Map at around 6000 TC and went straight to Bridge and the glow lasted about two seconds under my bow and went away.

Thats the only time I've had this problem, which at the time I didn't even realize was one.:oops:

I have the same problem on an Nvidia GeForce Go 6800 as well.

AVGWarhawk
12-05-07, 02:55 PM
What I get is something that looks like golden St. Elmos Fire during dark hours..?

It follows the sides of the boat and when decks awash it looks as if the water turns in to molten metal....It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.


Is it me or is everyone ignoring what Maerean_m has stated here?

biosthetique
12-05-07, 03:05 PM
yep and I have a 8800 ultra!

GOZO
12-05-07, 03:47 PM
It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.


I am sorry but do not see it as an improvement, just a mess up big scale making the use of modern graphics cards useless.:-?

It worked so fine in 1.03 and now itīs crap. Sorry.:down:



/OB

AVGWarhawk
12-05-07, 04:19 PM
It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.

I am sorry but do not see it as an improvement, just a mess up big scale making the use of modern graphics cards useless.:-?

It worked so fine in 1.03 and now itīs crap. Sorry.:down:



/OB

This is were folks like Leovampire step in and play with the textures:yep:

GOZO
12-05-07, 05:16 PM
This is were folks like Leovampire step in and play with the textures:yep:

True! :lol: Encouraging words indeed.

Thank god for those people.:up:

Still, I do not understand how to perform this Hotfix I just downloaded.:nope: Which file to open and where to paste or what....:doh:

Maybe I am a complete nimcompoop but I am a JSGME-man.;)

Hoping for the best.

Until I get a good explanation/description on how to do it Iīll return to 1.03 and TM1.6.5 . (for my blood pressureīs sake)

Happy hunting

/OB

longam
12-05-07, 05:49 PM
JSGME ready version up on my site. wasn't sure what to call it so its Foam HotFix.

AVGWarhawk
12-05-07, 07:48 PM
JSGME is a God send!!! One serious help in modding!

GOZO
12-06-07, 03:45 AM
JSGME ready version up on my site. wasn't sure what to call it so its Foam HotFix.

Fantaboulus!!!!:up:

<Salute> Will test it tonight.

JSGME is a God send!!! One serious help in modding!

:rock:


"In the beginning there was only Ubisoft and SH....":cool:

Amen

/OB

GOZO
12-06-07, 05:17 PM
IT WORKS!!!!:up:

Even if added above SHIV1.04 + TM1.7.1 + assorted ROW (Minus objects ver2 which i have removed completely).

THANKS!!!!:rock: :rock: :rock: :rock: :rock:

Good night

/Per:)