View Full Version : GWX 1.03 IXD2 bugs
Canovaro
12-04-07, 05:16 AM
1943.
When I return form patrol, I will probably have enough renown to buy me a IXD2.
I've read somewhere that there were several bugs / issues with this particular sub in the game.
Which ones are still present in GWX 1.03 and how can I deal with them?
So far I've read about the external torpedo loading bug, but I believe there are more problems?
Regards
Canovaro
melnibonian
12-04-07, 05:26 AM
It is true that there are a few issues (stock SH3 ones) with the IXD2 (torpedoes, sonar destroyed message when you reload the game after having been damaged etc) but none of them are game-killers. The boat is fully operational and it's a joy to use. I did used it a lot during my patrols in the Indian Ocean while playing GWX 1.03 and 2.0
Canovaro
12-04-07, 06:02 AM
while playing GWX 1.03 and 2.0
oh yeah just keep rubbing it in :x
;)
Thanks for the answer.
melnibonian
12-04-07, 06:20 AM
while playing GWX 1.03 and 2.0
oh yeah just keep rubbing it in :x
;)
Thanks for the answer.
:p :rotfl: :rotfl:
Soon my friend soon......:yep: :up:
NiclDoe
12-04-07, 06:25 AM
Be careful and warned about the watch tower of death!!
Be careful and warned about the watch tower of death!!
Which you can say goodbye to in GWX 2.0 :yep:
I tested it and gave it a good old bashing.
Kpt. Lehmann
12-04-07, 12:43 PM
The stock Sh3 bow wake problem for the IXD2 is/will be fixed by GWX 2.0 also.
Be aware. Old careers will not be compatible with GWX 2.0.
The stock Sh3 bow wake problem for the IXD2 is/will be fixed by GWX 2.0 also.
Nice to hear that. :up:
T.Von Hogan
12-04-07, 01:03 PM
July 1944
I'm on my 4th voyage in my IXD2, It has its advantages and disavantages. Its biggest advantage over its predecessors is the distance it can cover without refueling. Even holding 24 eels you will run out of torpedos long before you run out of fuel unless you run around at flank speed all the time. Setting speed to 9 knots manualy will result in over 50,000 km's before relueling is necessary. In my 1st voyage i went to cancun and returned without ever receiving a fuel is down to 50% message. the last 2 missions i;ve been on i've run out of torps long before i've made it to my destination and personally i'd rather sail back to base for a reload rather than stop at 1 of the milk cows just to loaded up with T1 torps.
The subs biggest disadvantage is its diving time, it takes this beast awhile to change its dive plaine when your radar detection picks up a plane you better goose it to dive.
Overall i was disappointed with this boat and will save my duckets for the XXI the next time i live this long in a career. I was disappointed with its diving depth or lack of it. I took my ship to 252 meters and started getting depth related hull damage. Hull integraty had dropped below 85% before it finally quit when the boat had raised to 224 meters. I was happy i found that out on my own testing rather than when i was being shaken not stirred by DC's
The boat does have good top speed tho as i am able to hit 21knots in good weather.
Less aircraft down under. :yep:
Canovaro
12-04-07, 02:14 PM
Be careful and warned about the watch tower of death!!
Which you can say goodbye to in GWX 2.0 :yep:
I tested it and gave it a good old bashing.
I heard there is also a Turm Fix for this.
Be careful and warned about the watch tower of death!!
Which you can say goodbye to in GWX 2.0 :yep:
I tested it and gave it a good old bashing.
I heard there is also a Turm Fix for this.
That was the issue being looked in to, your turm got damaged you surface and half your crew are dead and the other half crapping them selfs. Not anymore GWX 2.0 will see the end of that.
Jimbuna
12-04-07, 05:17 PM
Be careful and warned about the watch tower of death!!
Which you can say goodbye to in GWX 2.0 :yep:
I tested it and gave it a good old bashing.
I heard there is also a Turm Fix for this.
That was the issue being looked in to, your turm got damaged you surface and half your crew are dead and the other half crapping them selfs. Not anymore GWX 2.0 will see the end of that.
Corectumondo ;)
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
KeptinCranky
12-04-07, 06:48 PM
Oh the IXD2 is good fun, however I have found that I sometimes have to make a conscious decision NOT to dive when I have a plane inbound because it'll just slow me right down and it will hit me with a big fat stick of bombs before I'm safely submerged...
:know:
What I tend to do is turn away from the plane, crank the boat to full speed, and just keep running at 20 knots, then I tell my Flak to open fire only when the plane begins it's bombing run.
What this means is that the Flakvierling can expend all it's ammo on the plane coming straight at me instead of being busy reloading at that critical phase of the engagement, with a trained crew this usually takes out the plane before it drops its bombs. If not I make a hard 90 degree turn toward the Plane at the absolute last moment, causing the bombs to overshoot (usually :o and not by much). If it (or my boat) is not going down by then, I crash dive, giving me enough time to get deep enough before it comes around for another pass.
Disclaimer:
this tactic is best employed against single planes, using it against multiple planes is dangerous and could be considered criminally irresponsible :D also be careful if you are prone to nervous breakdowns, stress induced heart failure or weak of bladder :D
It also makes for some lovely screenies :o
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