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View Full Version : Unusual flashing of the ocean with TM installed...


Snakeeyes
12-02-07, 07:23 PM
Hmmm.... When the sun is up and I'm on the bridge, if I look to the left of the boat I can get some weird, rapid black-outs of the ocean. Flashes fast but is very disconserting... anyone else seeing this?

Ducimus
12-02-07, 07:29 PM
If you havent already, D/L the 1.7.1 patch.

If your video card is an ATI, then its what id classify now, as a "known issue".


- Game stuttering, loss of frame rate, and blinking textures in rough seas. It's beleived this is a shader rendering issue for users with ATI cards. To resolve this you can run the ROW Classic Seafoam mod over the top of TM 1.7.1. Alternatly you can disable the mod, and remove the file" Data\Shaders\Water\waterFoamPS.fx " from Tmaru, and then renable the mod.

Ducimus
12-02-07, 08:59 PM
Since i keep hearing this, (while i havent seen it at all, and ive been at sea for 20 days in my current game, which i restarted after a previous 30 days at sea)

heres what would help track this down:


1.) What mods, if any, do you have installed with TM?

2.) What video card are you using?

3.) At the time the flickering occured, what was the weather conditions and sea state?

4.) What exactly where your actions, just prior to the flickering? What did you do before hand? Whre you on the surface? Were you at crush depth? etc etc

5.) Where did the flickering first occur? What flotilla/boat where you using, and what location were you at?

Snakeeyes
12-02-07, 09:37 PM
Since i keep hearing this, (while i havent seen it at all, and ive been at sea for 20 days in my current game, which i restarted after a previous 30 days at sea)

heres what would help track this down:


1.) What mods, if any, do you have installed with TM?

Lord, I'm at work right now. I can't remember them all but....
TM 1.7 is my big one.


2.) What video card are you using?
New system that runs well so naturally I haven't looked at it in a while. 7800 GS i believe.


3.) At the time the flickering occured, what was the weather conditions and sea state?
Sun is high in the sky but usually mild overcast... especially after a storm front goes through. Never seen at night but sometimes seen at sunset.


4.) What exactly where your actions, just prior to the flickering? What did you do before hand? Whre you on the surface? Were you at crush depth? etc etc


I'm on the bridge... I look front, it's fine. I look to starboard... it's fine. If I look to where the railing of the bridge starts to go parallel with the horizon and it starts looking nasty.

5.) Where did the flickering first occur? What flotilla/boat where you using, and what location were you at?

Balo

Ducimus
12-02-07, 09:43 PM
Can you provide me with a screenshot? That would be helpful in trying to understand exactly what your seeing. Again, mods installed would be helpful too.

Snakeeyes
12-02-07, 10:08 PM
Not for at least 20 hours... heading home now. After work tomorrow I'll do my best.

kylesplanet
12-02-07, 10:28 PM
Ducimus I think what everybody might be seeing is in ROW. Here is some screen shots on it: check out the pic in post #1648. It will flicker and go off really quick.

http://www.subsim.com/radioroom/showthread.php?t=122408&page=83

Don't know if thats what everyones seeing or not but it's worth a try.

Ducimus
12-02-07, 10:40 PM
This?

http://www.kickinbak.com/posts/glare1.jpg

The only flickering im seeing in my game, is a little one around the ship wake. Nothing id get in a twist over, its very subtle. Now if the whole damn ocean was flickering - that is not so subtle. If i was having that particuarl problem it would simply be a matter of trail and error testing tell i found the offending file. But until i can reproduce the problem, im kinda stuck.

kylesplanet
12-02-07, 10:45 PM
This?

http://www.kickinbak.com/posts/glare1.jpg

The only flickering im seeing in my game, is a little one around the ship wake. Nothing id get in a twist over, its very subtle. Now if the whole damn ocean was flickering - that is not so subtle. If i was having that particuarl problem it would simply be a matter of trail and error testing tell i found the offending file. But until i can reproduce the problem, im kinda stuck.

Yep thats what I was talking about. I don't know if that is what Snakeyes is seeing but that is what I have seen. It is a large spot but usually off to one side or the other. It has happened leaving port or when a convoy was coming in the distance. (just out of sight). It is in ROW.

Peto
12-02-07, 11:00 PM
Since i keep hearing this, (while i havent seen it at all, and ive been at sea for 20 days in my current game, which i restarted after a previous 30 days at sea)

heres what would help track this down:


1.) What mods, if any, do you have installed with TM? Prolonged DC Attack

2.) What video card are you using? EVGA NVidia 7900GT

3.) At the time the flickering occured, what was the weather conditions and sea state? Wind 8+/ Partial

4.) What exactly where your actions, just prior to the flickering? What did you do before hand? Whre you on the surface? Were you at crush depth? etc etc On the surface>went from Nav Map (turned down accellerated time to 1X first) to bridge. Nothing in area--just getting some air.

5.) Where did the flickering first occur? What flotilla/boat where you using, and what location were you at? South of Davao ~50 miles. S-Boat out of Java. Feb 42.

I just had this happen to me as well. Also had some quirky program problems with a TF that didn't react to me. Broke contact w/TF and went to accelerated time while 6K yards from TF. CTD. The Computer Tech I am thinks it feels more like something to do with the 20km visual range. I kind of doubt it's TM but am checking it out some. If it happens again I'll try it without TM and see if it makes a difference.

And yes--it was ugly. Frame rate hit was huge and the whole ocean was flickering. Colors blacking out etc.

Ducimus
12-02-07, 11:29 PM
. It is a large spot but usually off to one side or the other. It has happened leaving port or when a convoy was coming in the distance. (just out of sight). It is in ROW.


had some quirky program problems with a TF that didn't react to me. Broke contact w/TF and went to accelerated time while 6K yards from TF. CTD.


http://deskbound.files.wordpress.com/2007/09/2007-09-13-b.jpg
Hmmm, i got an idea.

kylesplanet
12-02-07, 11:44 PM
Guess it may be something to do with the searchlights?:confused:

Ducimus
12-02-07, 11:51 PM
It has happened leaving port

Ok, Idea failed. (which was to try and recreate it by tossing down a huge pile of capital ships and approching it from 60KM away with and without fog.

So then.. what harbor?

kylesplanet
12-03-07, 12:05 AM
It has happened leaving port

Ok, Idea failed. (which was to try and recreate it by tossing down a huge pile of capital ships and approching it from 60KM away with and without fog.

So then.. what harbor?

It was Pearl. Happened about sunset the first time then after I patched to 1.4, it happened around 8:00am Dec 10, 41. When I pan around with the external cam (stock) I would see flashes. It started after the beta ROW release, never had it before then.

Ducimus
12-03-07, 12:15 AM
It has happened leaving port

Ok, Idea failed. (which was to try and recreate it by tossing down a huge pile of capital ships and approching it from 60KM away with and without fog.

So then.. what harbor?

It was Pearl. Happened about sunset the first time then after I patched to 1.4, it happened around 8:00am Dec 10, 41. When I pan around with the external cam (stock) I would see flashes. It started after the beta ROW release, never had it before then.


My next single mission. :roll: I leave from pearl all the time, never saw it before. I just started a game in pearl, didnt happen. So the only thing i can do, is create a single mission, with these exact parameters and see if i can recreate it.

Peto
12-03-07, 12:30 AM
I'm thinking it may have something to do with scripted missions/encounters. I just checked out a mission I'm working on that has a pile of ships in it. It worked fine before 1.4 but now, the escorts didn't react to me :shifty:. I also got some quirky stutters and slow downs while panning my scope. That doesn't explain why it's happening in open ocean with nothing in sight though :-?. Brainstorming (something I'm limited at at my age ;)).

Gunner
12-03-07, 12:47 AM
Hi Ducimus, not sure ocean flash/flicker has anything to do with your mod, Am play'n with RSRD for 1.4 patch only no other mods at this time and I get this off and on, usualy after coming out of T.C. Tab to desktop and back to game fixes it for me. :arrgh!:

kylesplanet
12-03-07, 12:48 AM
OK here is a couple of fresh pics I got just now. On the bridge @ Pearl with flash:
http://i2.photobucket.com/albums/y17/p38lightning/sh42007-12-0300-42-47-10.jpg

and just move the cam a little to the left and it goes away:
http://i2.photobucket.com/albums/y17/p38lightning/sh42007-12-0300-42-51-81.jpg

kylesplanet
12-03-07, 12:54 AM
Here are a couple of wide shots:
http://i2.photobucket.com/albums/y17/p38lightning/sh42007-12-0300-41-33-43.jpg

http://i2.photobucket.com/albums/y17/p38lightning/sh42007-12-0300-42-04-57.jpg

TDK1044
12-03-07, 06:59 AM
I could see this effect of strange colored water around the sub during an Agent Insertion mission at night. I was stopped just off the shoreline, and I went to F12 to watch the Agent leave the sub. The water surrounding the sub was a strange yellow/green color.

I haven't seen any other probs during missions though. I'm running TM 1.7 (plus patch) only right now. My card is 7600GT.

AVGWarhawk
12-03-07, 10:21 AM
Well, to rule out if TM is doing this, I do not use TM. I get these lighter colors off to the left and right sometimes. I suspect it has to do with ROW. Furthermore, if I remember correctly, I had them pre 1.4 patch. I do not get them all the time and does not really bother me.

Wilcke
12-03-07, 11:05 AM
Only running TM with TM patch and RSRD TM version. I am not seeing anything that remotely resembles the pics that are posted.

I have been running single missions only yet to start a career. The only thing I have noticed during the day in clear weather when looking left and right on the bridge is an effect like a camera flash is being fired, subtle but noticeable and impossible to capture in a screen shot.

Will launch a career and see what happens. Oh, how many multiple careers does SH4 support? As you can see I usually only do one at a time.

Wilcke

kylesplanet
12-03-07, 11:07 AM
I'm sure it's in ROW but don't have a clue on what to do about it.

black1
12-03-07, 11:22 AM
AVG Warhawk could you tell me the mods you use and in what order mate, I would like to try them, thanks mate.

AVGWarhawk
12-03-07, 11:36 AM
AVG Warhawk could you tell me the mods you use and in what order mate, I would like to try them, thanks mate.

In this order:

ROW (I did not load ocean and sky controls part of the mod as this has an issue with it)
RFB for ROW
RSRD for RFB
Oakgrooves dials texture package

All of these seem to be happy with each other. Peto is working on a longer evasion mod that you can find in the mod forums. I'm going to load this up at the very end of JSGME so it overwrights the RFB sensor changes. This looks like a good mod to add for some pucker factor and longer evasion times.

Overboard
12-03-07, 12:13 PM
I realy don't think this is because of ROW or any other mod, I have had this sence day one. :hmm:

AVGWarhawk
12-03-07, 12:36 PM
@overboard...the flashing has been the since day one, yes. But, sometimes there is a lighting of the colors on the ocean either to the left or right of the screen.

Overboard
12-03-07, 12:52 PM
@overboard...the flashing has been the since day one, yes. But, sometimes there is a lighting of the colors on the ocean either to the left or right of the screen.

I have seen this to with out any mods, and its on both sides of the screen.

Ducimus
12-03-07, 01:08 PM
*sigh*

well,sounds like, until someone comes up with something concrete for me, or i encounter it myself , im going to stop beating myself over the head with it, and just enjoy the game.

AVGWarhawk
12-03-07, 01:12 PM
*sigh*

well,sounds like, until someone comes up with something concrete for me, or i encounter it myself , im going to stop beating myself over the head with it, and just enjoy the game.

Definitly Duci, everyone has this problem. No matter the mod, video card or what.

ReallyDedPoet
12-03-07, 01:40 PM
*sigh*

well,sounds like, until someone comes up with something concrete for me, or i encounter it myself , im going to stop beating myself over the head with it, and just enjoy the game.
Definitly Duci, everyone has this problem. No matter the mod, video card or what.

Just leaving Pearl, saw this on the bridge, but when I went to the external cam and went higher up there was no flashing. This has always been there and has nothing to do with Trigger rather what camera view you are using. Much to do about nothing really.

Anyway, on my way to Honshu :D:arrgh!:


RDP

brandtryan
12-03-07, 03:47 PM
Only running TM with TM patch and RSRD TM version. I am not seeing anything that remotely resembles the pics that are posted.

I have been running single missions only yet to start a career. The only thing I have noticed during the day in clear weather when looking left and right on the bridge is an effect like a camera flash is being fired, subtle but noticeable and impossible to capture in a screen shot.

Will launch a career and see what happens. Oh, how many multiple careers does SH4 support? As you can see I usually only do one at a time.

Wilcke

This is exactly what I'm experiencing--the "camera flash" is a great analogy--and yes, impossible to catch in a screenshot--but perhaps a video...?

I've got RSRD for 1.4 and final sound pack enabled.

Ducimus
12-03-07, 04:38 PM
Ive tried everything i could to understand and replicate this problem, and i just can't do it.

I have one last idea, and if that doesnt show some results, im more stumped then i am now.

This bugs me, because if i screwed something up, i want to know about it so i can fix it. I didn't put in all this time and effort only to have the mod shot down by some stupid rendering issues -assuming their being caused by the mod, or any element within the mod.

You know, considering that i'm the only one who's physically working on, and testing TMaru before its release, it's amazing they're arent (more) issues with it. I test everything before i release it - but one person testing will never produce the same level of feed back as 5 or 10 people. If i wasnt winding down, id look into getting a testing group going, but as it is, im almost done, so.. heck with it.

brandtryan
12-03-07, 04:41 PM
Ducimus--aren't you the creator/modder for TM? I don't have that installed--never have (AI scared me off for now). So it's not being caused by TM--at least not in my case.

Ducimus
12-03-07, 04:51 PM
Ducimus--aren't you the creator/modder for TM? .


Yes and no.

TM is not about Ducimus. TM is the result of collective modding effort. If it were not for all the other modders, TM wouldn't be anywhere near what it is now. TM credits do not say "by ducimus" it says by.. (insert long list of name here), its not by any one modder, but by alot of individual modders.

I like to think of modders as musicians or artists. Each one plays a certain intrument very well. Some play a cello, others a trumpet or violin. All i ever did, was to step up on a podium with a conductors wand, and try and get them all to play together to produce that certain sound im looking for. So the final blame if TM breaks something, is on me.

I don't have that installed--never have (AI scared me off for now). So it's not being caused by TM--at least not in my case.

How about ROW? What row elements are you running?

brandtryan
12-03-07, 06:03 PM
None of ROW. I'm not rowwing. No paddles. Nothing.
Well--the sound mod, and RSRD for 1.4.

Ducimus
12-03-07, 07:34 PM
For those of you having flickering oceans. Try running LBO mod http://www.subsim.com/radioroom/showthread.php?t=119064
and see if that solves the problem for you.

brandtryan
12-03-07, 07:53 PM
Thanks! I'll give it a try--

Overboard
12-03-07, 07:53 PM
I just started a new patrol.. 1.4 stock and guess what, after about 2 hours game play There it was" The same thing (Mabe a time comp thing) but it was there none the less.

To me its the game engine not mods thats causeing this,.....(How could it be a mod when you don't have any instaled).:hmm:

Ducimus
12-03-07, 07:55 PM
I just started a new patrol.. 1.4 stock and guess what, after about 2 hours game play There it was" The same thing (Mabe a time comp thing) but it was there none the less.

To me its the game engine not mods thats causeing this,.....(How could it be a mod when you don't have any instaled).:hmm:

Posts like this, lead me to think, that im off the hook. :lol:

Overboard
12-03-07, 08:11 PM
Heres my specs,

P4 3.2 gig with ht enabled.
2 gigs pc 3200 @ 400mhz.
800 mhz fsb.
Ati HD 2900xt pcie video card.
250 gig HDD.
22" samsung lcd monitor.
Dimond viper 7.1-24bit suround sound, sound card.
All of the latest drivers.
And a very clean comp, (inside and out).
Tweaked for max performance. :|\\

BaronDeKalb
12-03-07, 08:11 PM
just wanted to chime in, i have seen this also, but to me it looks like the ocean turns black for a split second, it does happen very fast.

I figured it was due to a high overclock on the video card and maybe the new patch doesnt like such a high overclock. since its happening to people with un-modded games just wondering if you overclock your GPU's ?

I will try un-clocking the GPU and see if i see it again.

AVGWarhawk
12-03-07, 08:16 PM
Give this a try. I had been tweaking my card and such as I returned to a previous driver. I had my screen refresh rate all screwed up. My desktop is set at 70 for refresh. My card was changed to 70 so as to match. I went into the game and set the resolution that had a refresh rate of 70. The flashs diminished quite a bit. My water did not change color and flash colors like it was before I did the change.

Try it out just might help!

Overboard
12-03-07, 08:22 PM
Give this a try. I had been tweaking my card and such as I returned to a previous driver. I had my screen refresh rate all screwed up. My desktop is set at 70 for refresh. My card was changed to 70 so as to match. I went into the game and set the resolution that had a refresh rate of 70. The flashs diminished quite a bit. My water did not change color and flash colors like it was before I did the change.

Try it out just might help!

Don't know who you were talking to in your post..(sorry).. but been there done that,
I have my control panel the same as my monitor = no change. :hmm:

jazman
12-03-07, 08:22 PM
I just started a new patrol.. 1.4 stock and guess what, after about 2 hours game play There it was" The same thing (Mabe a time comp thing) but it was there none the less.

To me its the game engine not mods thats causeing this,.....(How could it be a mod when you don't have any instaled).:hmm:

Posts like this, lead me to think, that im off the hook. :lol:
Only mod I'm running is TM, no ROW. I don't have any problems with flickering.

Overboard
12-03-07, 08:26 PM
I just started a new patrol.. 1.4 stock and guess what, after about 2 hours game play There it was" The same thing (Mabe a time comp thing) but it was there none the less.

To me its the game engine not mods thats causeing this,.....(How could it be a mod when you don't have any instaled).:hmm:

Posts like this, lead me to think, that im off the hook. :lol:
Only mod I'm running is TM, no ROW. I don't have any problems with flickering.

It is very weird Like a memory issue or something.

AVGWarhawk
12-03-07, 08:30 PM
Give this a try. I had been tweaking my card and such as I returned to a previous driver. I had my screen refresh rate all screwed up. My desktop is set at 70 for refresh. My card was changed to 70 so as to match. I went into the game and set the resolution that had a refresh rate of 70. The flashs diminished quite a bit. My water did not change color and flash colors like it was before I did the change.

Try it out just might help!

Don't know who you were talking to in your post..(sorry).. but been there done that,
I have my control panel the same as my monitor = no change. :hmm:

I suspect I was talking to everyone concerned. At any rate, it has helped me. I use an ATI card.

Overboard
12-03-07, 08:35 PM
Give this a try. I had been tweaking my card and such as I returned to a previous driver. I had my screen refresh rate all screwed up. My desktop is set at 70 for refresh. My card was changed to 70 so as to match. I went into the game and set the resolution that had a refresh rate of 70. The flashs diminished quite a bit. My water did not change color and flash colors like it was before I did the change.

Try it out just might help!

Don't know who you were talking to in your post..(sorry).. but been there done that,
I have my control panel the same as my monitor = no change. :hmm:

I suspect I was talking to everyone concerned. At any rate, it has helped me. I use an ATI card.

Don't mean to pry, but what card do you have?

Ducimus
12-03-07, 08:39 PM
I just started a new patrol.. 1.4 stock and guess what, after about 2 hours game play There it was" The same thing (Mabe a time comp thing) but it was there none the less.

To me its the game engine not mods thats causeing this,.....(How could it be a mod when you don't have any instaled).:hmm:

Posts like this, lead me to think, that im off the hook. :lol:
Only mod I'm running is TM, no ROW. I don't have any problems with flickering.

Ditto.

AVGWarhawk
12-03-07, 08:48 PM
I just started a new patrol.. 1.4 stock and guess what, after about 2 hours game play There it was" The same thing (Mabe a time comp thing) but it was there none the less.

To me its the game engine not mods thats causeing this,.....(How could it be a mod when you don't have any instaled).:hmm:

Posts like this, lead me to think, that im off the hook. :lol:

You were off the hook a few post back Duci. I do not use TM and get the flashes.

AVGWarhawk
12-03-07, 08:49 PM
Give this a try. I had been tweaking my card and such as I returned to a previous driver. I had my screen refresh rate all screwed up. My desktop is set at 70 for refresh. My card was changed to 70 so as to match. I went into the game and set the resolution that had a refresh rate of 70. The flashs diminished quite a bit. My water did not change color and flash colors like it was before I did the change.

Try it out just might help!

Don't know who you were talking to in your post..(sorry).. but been there done that,
I have my control panel the same as my monitor = no change. :hmm:

I suspect I was talking to everyone concerned. At any rate, it has helped me. I use an ATI card.

Don't mean to pry, but what card do you have?


ATI X1300 512mb

Overboard
12-03-07, 09:01 PM
Give this a try. I had been tweaking my card and such as I returned to a previous driver. I had my screen refresh rate all screwed up. My desktop is set at 70 for refresh. My card was changed to 70 so as to match. I went into the game and set the resolution that had a refresh rate of 70. The flashs diminished quite a bit. My water did not change color and flash colors like it was before I did the change.

Try it out just might help!

Don't know who you were talking to in your post..(sorry).. but been there done that,
I have my control panel the same as my monitor = no change. :hmm:

I suspect I was talking to everyone concerned. At any rate, it has helped me. I use an ATI card.

Don't mean to pry, but what card do you have?


ATI X1300 512mb

Well that lets pixel shader 3.0 off the hook as well. :lol:

Reece
12-03-07, 10:54 PM
I get flashing when panning around, it happensso fast I'm not sure what it does, there are so many ROW mods, which ones are possably causing this::doh:

ROW Camera vs_2b
ROW Classic Clouds
ROW Classic Sea Foam
ROW NEW Clouds from Kriller2
ROW NEW SeaFoam from Jaketoox
ROW Objects Reflections vs_4
ROW Realistic Camera vs_1c
ROW Realistic Camera with sway vs_2d
ROW Repair for Fire and oil slik problems
ROW Sky and Ocean controls
ROW Sub Reflections and Roll Pitch Mod
ROW Textures with Sun Halo camera flair vs_4
ROW Textures without Sun Halo camera flair vs_4
ROW_Improved_night_visibility

Mods I am running (with this problem):
http://i66.photobucket.com/albums/h244/Reecehk/SH4Mods.jpg

Overboard
12-04-07, 01:24 AM
I get flashing when panning around, it happensso fast I'm not sure what it does, there are so many ROW mods, which ones are possably causing this::doh:

ROW Camera vs_2b
ROW Classic Clouds
ROW Classic Sea Foam
ROW NEW Clouds from Kriller2
ROW NEW SeaFoam from Jaketoox
ROW Objects Reflections vs_4
ROW Realistic Camera vs_1c
ROW Realistic Camera with sway vs_2d
ROW Repair for Fire and oil slik problems
ROW Sky and Ocean controls
ROW Sub Reflections and Roll Pitch Mod
ROW Textures with Sun Halo camera flair vs_4
ROW Textures without Sun Halo camera flair vs_4
ROW_Improved_night_visibility

Mods I am running (with this problem):
http://i66.photobucket.com/albums/h244/Reecehk/SH4Mods.jpg

TBH.. None of them!, This stuff was there from day one.

Overboard
12-04-07, 01:31 AM
I can't prove to you what i say is the truth, you just have to take my word on this.
(Been there seen this a long time ago).... "THIS IS OLD HAT PEOPLE"...WTF. :damn:

Snakeeyes
12-04-07, 02:53 PM
Screw the still photos... see it in action!!!

Elusive but I got it on FRAPS!

Go to Cobrabase channel and you can see it for yourself.

http://www.youtube.com/watch?v=DzfgZ3Y_rkY

Ducimus
12-04-07, 03:02 PM
Ok. Cause this is a big mystery to me.

edit:
what video? i dont see anything recent.

Ducimus
12-04-07, 03:43 PM
Hmm ok. Ive never seen that before.



i think i know what it is. Its some bad rendering of lighting. Its proobably something in the materials.dat and particles.dat. I think these were from ROW, and are probably expecting some texture that i forgot to include, OR, some fundamemtal way the game handles things was changed that made these mods incompatible - if this is indeed the case.

Try using the stock version of these two files:
Data\Library\Materials.dat
Data\Library\particles.dat

Failing that, use a stock scene.dat.


Let me know if this works for you, and ill post an updated patch ASAP.

Snakeeyes
12-04-07, 04:05 PM
Okay... don't know how to do that. You can either walk me through or we'll have to get a volunteer that doesn't have cyber butter-fingers.

I assume that the ROW mods replace the first two files you mentioned. How do I enable those original files?

Ducimus
12-04-07, 04:13 PM
Just disable all mods.

Then go to your SH4 directory, and copy said files to your desktop.

Renable your mods.

Then, go back to your SH4 directory, and copy the stock files located on your desktop, back into the SH4 directory (not the mod directory), and overwrite the existing files.

Then Run the game, and see what happends.

edit:

BTW, you did install patch 1.4 over a clean, unmodded install of the game, right?

AVGWarhawk
12-04-07, 04:18 PM
Screw the still photos... see it in action!!!

Elusive but I got it on FRAPS!

Go to Cobrabase channel and you can see it for yourself.

http://www.youtube.com/watch?v=DzfgZ3Y_rkY


My flickering is nowhere near like this video. Maybe in a hour of play I see it 3 times. That flickering is very harsh.

Snakeeyes
12-04-07, 04:43 PM
I admit that it was pretty harsh today.

I reloaded ROW files over TM and the major flickering went away but it still does occur with certain light conditions on the port side of the bridge.

I'll replace those files as soon as I get a chance okay?

Fincuan
12-04-07, 05:19 PM
That is exactly the same kind of flickering I get, and it's there at least since 1.3. I first saw it with ROW, so if something's missing, then it's been missing before you took parts of ROW to TMaru, Ducimus. In 1.4 it went away, or at least doesn't occur even after several hours of playing, when I replaced the TM seafoam textures and shaders, scene.dat and particles.dat with those of the stock game.

Unable to test anything right now, because my PSU cooked :) I woke up with the house filled with light smoke, and the PSU smelling like hell(while the PC was turned off). Now I'm keeping the fingers crossed that only that part is gone, and the rest of the PC is ok. We'll see that tomorrow along with a new PSU.

Ducimus
12-04-07, 05:50 PM
I really need to replace that cheapo chinese made PC club special PSU out of my system with an Antec soon, before i suffer a similar fate.

Fincuan
12-04-07, 05:56 PM
Guess what brand mine was? Antec :)

It was the 450 watt version that comes with the Sonata II case.

Ducimus
12-04-07, 05:58 PM
So much for quailty. :roll:

leovampire
12-04-07, 07:15 PM
Are you useing the newer object reflection / search light fix from ROW?!

Originaly there was a problem with the light effects from the other war ships in the game that had and or used the ship to ship mores code light's.

But there is an issue with compatability on the DC usage animation for the DD's due to taters better IJN DC mod I had in my game and forgot about and used those files.

So double check what you are using for mod's and what Duci has set up in T.M. from ROW.

I will try to get a fix out for this first if it is related to the object reflection files of ROW.

Ducimus
12-04-07, 07:31 PM
>>Are you useing the newer object reflection / search light fix from ROW?!

I dont think so. I was very selective.

-Particles.dat
-materials.dat (although i forgot why, probably tied with the particles.
- fire, oil textures
- sea foam
- scene.dat ive been using in 1.6.5
- sky ocean textures
- torpedo wakes


I think thats about it. I think im just going to have to pull them all out of the mod.

BTW, i think this is related:
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/8531063416

leovampire
12-04-07, 07:42 PM
>>Are you useing the newer object reflection / search light fix from ROW?!

I dont think so. I was very selective.

-Particles.dat
-materials.dat (although i forgot why, probably tied with the particles.
- fire, oil textures
- sea foam
- scene.dat ive been using in 1.6.5
- sky ocean textures
- torpedo wakes


I think thats about it. I think im just going to have to pull them all out of the mod.

BTW, i think this is related:
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/8531063416

The war ship glow is search light related the lightning is materials and particles related.

This will fix the lightning problems from ROW special effects downloads.

http://files.filefront.com/ROW+Lightning+and+lighingerar/;9060991;/fileinfo.html

Reece
12-05-07, 06:24 AM
I removed all mods and the flashing is still there!:-? I wonder if this is tied to the sun glare problems with ATI Cards, would be interesting to see what card is being used by the ones with this problem!:o

Fincuan
12-05-07, 07:43 AM
Reese, you could try lowering your gfx settings. For example set both AA and AF to application controlled, and maybe untick things from the SH4 options. According to my observations the lower strain you put on the system, the longer it takes for the blinking to appear. With TMaru minus seafoam, scene.dat and particles.dat I experienced no problems with SH4 even after several hours of playing, something that I unfortunately can't say of my PSU :damn:

Oh yeah, running two Radeon X1950 Pros with catalyst 7.11

Reece
12-05-07, 08:45 AM
Thanks for the advise Fincuan, however I just got through trying, for the sun halo problem, various cat & omega drivers with and without ATI Traytools (ccc not used) & trying various in game settings, not only did it have no effect on the sun glare problem but the flashing was there all through.:damn: I may try some other settings within trayTools to see if that does anything! One thing I did notice was that the old issue of seeing through the men on deck showed up with old cat drivers.:roll:
Edit: Forgot to mention that the subs rudders got jammed for some reason, I could hard left or right rudder & shows it, but boat just kept going ahead for some reason, even using the plotting tool wouldn't change course.

Munchausen
12-05-07, 03:09 PM
:oops: Please excuse me for posting the following test again (I posted it elsewhere but I'd really like to get a response ... and I think it's quite applicable to this thread).

Here is a test you can do and it should work every time:

1. Start Silent Hunter IV.

2. Choose War Patrol.

3. Then choose the Lifeguarding mission.

4. At mission start, set your speed to standard and tell the navigator to follow the plotted course.

5. Then go to the bridge.

6. Keep your eye on the ship off your port front quarter, heading left to right. You should pass in front of it.

7. Watch closely when its AOB starts to approach zero (heading right toward you).

8. Keep watching ... as you cross its bow (zero AOB) watch ... see if your water flickers.

For me, either just as I'm crossing its bow or soon thereafter, the water texture resets itself ("tears" for just a fraction of a second). It happens to me every time ... and I've tested it many, many times.

Snakeeyes
12-05-07, 05:42 PM
Just disable all mods.

Then go to your SH4 directory, and copy said files to your desktop.

Renable your mods.

Then, go back to your SH4 directory, and copy the stock files located on your desktop, back into the SH4 directory (not the mod directory), and overwrite the existing files.

Then Run the game, and see what happends.

edit:

BTW, you did install patch 1.4 over a clean, unmodded install of the game, right?

For the moment all the procedure did was hang up my generic mod enabler so now I can't install ANY mods! :down::damn:

Ducimus
12-05-07, 05:51 PM
I do that all the time when testing stuff. Its the lazy mans way to back up files. Must have done something wonky.

At any rate, ive been giving TM a root canal. After next version (soon), if it happends again, im 98% certain, it won't be TM as the cause (where as right now im only 60% certain :roll: )

Snakeeyes
12-05-07, 06:10 PM
I do that all the time when testing stuff. Its the lazy mans way to back up files. Must have done something wonky.

At any rate, ive been giving TM a root canal. After next version (soon), if it happends again, im 98% certain, it won't be TM as the cause (where as right now im only 60% certain :roll: )

okay... managed to get the mod enabler to finish the job by not asking it to upload TM first.

Weird.

Did some testing during the normal times of day when the weirdo flickering appears. Nothing today. I need to do further testing. Could youhave found a solution?

Ducimus
12-05-07, 06:15 PM
>>Could youhave found a solution?

Not really no. But then, ive NEVER had it on my system AT ALL. Which is why i can't find anything in regards to it. Next TM revision, is really more about covering my ass. :roll:

-Pv-
12-05-07, 07:50 PM
"...Screw the still photos... see it in action!!!

Elusive but I got it on FRAPS!

Go to Cobrabase channel and you can see it for yourself.

http://www.youtube.com/watch?v=DzfgZ3Y_rkY


My flickering is nowhere near like this video. Maybe in a hour of play I see it 3 times. That flickering is very harsh..."

Been playing the game a long time and seen nothing like this. It looks a lot like it's result of your rapid scrolling in the external 3D environment. I get water updates at regular intervals but rotating my view does not cause it. Makes me suspect it's performance related. I also have an ATI card and it has nothing to do with any ability or inability to display sun halo. Also, there is nothing you can do with drivers or settings to force sun halo to appear on cards that do not already do so. It's a waste of time to try.
-Pv-

theluckyone17
12-06-07, 10:43 PM
Alrighty... now I get to throw my two cents in.

I've got the same flashing problem that Snakeeyes exhibited on his Youtube vido. I had no problems like this on my last patrol (running TM 1.7 & my other current mods, which should be limited to RSRD, and the CBS Radio mod, I believe). The new patrol started normal, and I encountered a U.S. coastal merchant at the "choke point" in the Makassar Strait at 15:00. Went to the external view after dropping to 1x TC, and the flashing appeared.

It's very intermittent... I can run for a few minutes without it occurring, then it'll flash for a few seconds, then return to normal. They're very quick flashes... as if it only occurs on one (or a couple) frames. The ocean and the boat (and the merchant, for that matter) all go dark. The ocean appears flat black, but it could be just the texturing, since the details on the boat can still be faintly made out (or it could be an after effect of my eyes switching from a light texture to a dark and back again, quickly).

I can't get it to occur within the internal views of the boat.

I'm running an Nvidia 8600 GTS, for what it's worth... latest drivers, I believe, on Vista. I did not experience this problem until this last patrol, with no changes in mods or the system between the two patrols. Unless you count installing MS Office 2007? :doh:

Edit: Now that I'm out of SH4... I'm running the following mods, in this order:
Captain Midnights MORE CBS NEWS! MOD v1,2
REL_Trigger_Maru_1-7
RSRDC_P1_TM_v114
TMaru_Patch_1.7.1
Depth Charge Drop Splash Warning v1.0

Ducimus
12-07-07, 04:07 AM
Any complaints about Tmaru 1.7.1 are now null and void.

Version 1.7.2 is up.

brandtryan
12-07-07, 10:36 AM
I've noticed the flashing seems to take place when I'm setting up for an attack--that is, there is an enemy vessel within 5000 yards or so. I don't get the flashing when I'm "patrolling", w/ no enemies around.

Snakeeyes
12-07-07, 03:44 PM
I've noticed the flashing seems to take place when I'm setting up for an attack--that is, there is an enemy vessel within 5000 yards or so. I don't get the flashing when I'm "patrolling", w/ no enemies around.

I get it without anyone around.

SUBPAC has me patrolling the Marshals.... BOOOOOOOORRRRRRRRRIIIIIINNNNGGGGG right now. Have only sunk a single patrolling destroyer.