capt_frank
11-30-07, 10:12 AM
If you are using the Map Update mode, you can calculate speed using the map ruler tool to determine the number of yards traveled between two travel points. However, when you are marking these travel points, note the game time so that you will be able to ascertain the game time it took to travel between the two points.
Now you will have the following (example) information:
Travel from point "A" to "B" took 5 minutes over 2400 yards.
Now divide the 2400 yards by 33.75619715, then again by 5 and you will have your subject's speed in knots. The 33 number is derived from the formula of: 1 knot = 33.75619715 yards/minute.
You can check your calculations here: http://javascript.internet.com/math-related/distance-speed-time.html
Just another way to calculate speed, I hope you find this to be helpful or at least interesting.
You can also use the ruler tool to determine your distance to the subject and that gives you a range.
And using the course/heading that you have already established can help you determine your AOB.
And never having to leave the Map view, which would be realistic given the use of the map in WWII for calculations.
Anyway, just interesting stuff.
Now you will have the following (example) information:
Travel from point "A" to "B" took 5 minutes over 2400 yards.
Now divide the 2400 yards by 33.75619715, then again by 5 and you will have your subject's speed in knots. The 33 number is derived from the formula of: 1 knot = 33.75619715 yards/minute.
You can check your calculations here: http://javascript.internet.com/math-related/distance-speed-time.html
Just another way to calculate speed, I hope you find this to be helpful or at least interesting.
You can also use the ruler tool to determine your distance to the subject and that gives you a range.
And using the course/heading that you have already established can help you determine your AOB.
And never having to leave the Map view, which would be realistic given the use of the map in WWII for calculations.
Anyway, just interesting stuff.