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Ducimus
11-27-07, 06:06 PM
I noticed that

- Camera field of view is a little funky, but this is a taste issue. Im sure others find it cool. .

- control room now displays effects of extreme pressure. Steam pipes break, water sprays, lights flicker ect. All the stuff that was normally displayed in the Conning tower.

- Hull integrty readout on the damage screen.

- deck gun does indeed display ranges in yards now :up:

- Periscopes do indeed work as advertised.

Thats all ive noticed so far. Still scratching at the surface.

Factor
11-27-07, 06:14 PM
ive noticed i dont have any goddamn dials in my conning tower!:damn:

Lt commander lare
11-27-07, 06:15 PM
i have done one full mission with patch 1.4 and ubisoft to my taste has fufilled silent hunter 4 to where it should be this patch has corrected most of the stuff now the modders can come in and tie up loose ends and what a job the modders do so lets make this game even better

lt commander lare

THE_MASK
11-27-07, 06:29 PM
No dials in the conning tower .
Auto patching when you hit the SH4 icon to start SH4.
20klm view is brilliant.
Hardly played yet .
loads way faster.
saves way faster.
exits game at the blink of an eye . wow.

fred8615
11-27-07, 06:32 PM
Good news: the AA gun tub obstruction issue has been fixed! :rock:

Bad news: the radio station cut-off at the Date Line bug is STILL THERE!!

:damn: :damn: :damn: :damn: :damn:

LobsterBoy
11-27-07, 07:25 PM
A quick mission reveals that the front of the boat drops during diving, and raises during surfacing. :up:

Jib01
11-27-07, 08:22 PM
I noticed that all my campaigns will not load anymore with the basic and new patch loaded.

and

after 1.4 is loaded with TM1.6.5 and ROW loaded with the same upgrades I had, they still will not load. Damnit !!!!!
I knew this was going to happen. 4 years of patrols and 150000 tonnes of shipping destroyed and a great crew and
I have to start from scratch...

Back later with more stuff..

Jib01/02

AVGWarhawk
11-27-07, 08:52 PM
I noticed that all my campaigns will not load anymore with the basic and new patch loaded.

and

after 1.4 is loaded with TM1.6.5 and ROW loaded with the same upgrades I had, they still will not load. Damnit !!!!!
I knew this was going to happen. 4 years of patrols and 150000 tonnes of shipping destroyed and a great crew and
I have to start from scratch...

Back later with more stuff..

Jib01/02

New patches always screw with previous save. Status quo on that issue. Major changes such as TM will also screw with your game. It would have been best to finish you current patrol under 1.3 and then add the patch. At this point, Duci and the other modders would have ironed out their mods for patch 1.4.

vindex
11-28-07, 12:28 AM
What is the status of the old "sub on rails" behavior? I was always using mods that fixed this, so I don't recall whether this was fixed in 1.3 or not. Is it fixed in 1.4 or is a mod still required to get the sub sloshing around appropriately?

seaniam81
11-28-07, 12:28 AM
how does the new 20km affect frame rates?

Seaman_Hornsby
11-28-07, 12:52 AM
how does the new 20km affect frame rates?

Didn't seem to do much to mine. I was typicallly getting 20-30 fps from the bridge with ROW installed on 1.3, and seem to be doing about the same with stock 1.4.

Radioshow
11-28-07, 01:06 AM
First, since most want to know, good frame rate no difference, fps is in screenshots.
System is Asus K8N/Sempron 64 3000+ OC@2250Mhz/1GbRam/BFG 6600 GTOC/SbLive
1024x768@85 16AF no AA although i get about 15-20 fps steady with 4xAA(2Xmakes no diff.)
Normally get steady 20-30 fps throughout. Could just make out shoreline when starting outside port at manilla. Well I'm pretty sure it was hehe.

I threw NSM and ROW on without the ocean controls but kept the colours files from that mod. I also fixed the DC issue in objects_v4 myself(just edited 1.4 patched guns_radar.sim and changed the correct info). Works great so far and DC's work. Did my usual run for the invasion TF North-West of Manila and it had a different make up this time(was always the same before). 1 Mogami, 2 Takao's, crapload of destroyers and the Troop carriers. Troop carriers were very low in the water though, decks just barely awash when bow dips. All seemed normal though. Destroyers were pinging and looking, seemed like rookies but persistent.
Also torps set to influence did not make any visible damage on destroyers, but 2 out of 3 did sink. Torps set to contact "did" make visible holes on destroyers. Some pics of that encounter.

http://img187.imageshack.us/img187/3605/sh4img20071128002201656bv9.th.png (http://img187.imageshack.us/my.php?image=sh4img20071128002201656bv9.png)

http://img510.imageshack.us/img510/9038/sh4img20071128002219234ba4.th.png (http://img510.imageshack.us/my.php?image=sh4img20071128002219234ba4.png)

http://img510.imageshack.us/img510/8025/sh4img20071128002245343ts7.th.jpg (http://img510.imageshack.us/my.php?image=sh4img20071128002245343ts7.jpg)

http://img401.imageshack.us/img401/9348/sh4img20071128002540640gx4.th.jpg (http://img401.imageshack.us/my.php?image=sh4img20071128002540640gx4.jpg)

Also 2 pics I made so far that I like.
http://img150.imageshack.us/img150/8629/sh4ib1.th.jpg (http://img150.imageshack.us/my.php?image=sh4ib1.jpg)

http://img150.imageshack.us/img150/9866/sh4als7.th.jpg (http://img150.imageshack.us/my.php?image=sh4als7.jpg)

-Pv-
11-28-07, 01:32 AM
"...
Ensign
http://www.subsim.com/radioroom/images/ranks/ensign.jpg

Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 231


http://www.subsim.com/radioroom/images/icons/icon1.gif
"... Good news: the AA gun tub obstruction issue has been fixed!..."

Not on my Gato end of '42. Still blocks.

Game saves hosed after patch is not a new issue. Has always been there and this item is included with the patch readme. As in every patch, you should install it after docking at your home port and load the autosave the docking created. Otherwise, start over. Works for me.

"...A quick mission reveals that the front of the boat drops during diving, and raises during surfacing..."

It's always been this way for me in every un-modded SH4 patch.
-Pv-

yllekm
11-28-07, 02:20 AM
No dials in the conning tower.

Factor has the fix right here...

http://www.subsim.com/radioroom/showthread.php?p=703948&postcount=10

Factor
11-28-07, 03:01 AM
is the underwater camera supposed to look like your looking through water. or did a old mod mess this up on my end. my sub looks all distorted now underwater, like jello sort of.

partyboy
11-28-07, 04:06 AM
Loads (and quits) significantly faster than 1.3, which is much appreciated.

kriller2
11-28-07, 04:15 AM
Troop carriers were very low in the water though, decks just barely awash when bow dips. All seemed normal though.

Nice shots! I think it's your NSM making the ships very low in the water, I have the same installation as yours but without NSM and haven't seen that issue.

partyboy
11-28-07, 04:28 AM
And actually, it's hard to be sure without a full set of mods, but the whole game runs significantly faster for me, with most of the ROW mods and TM's GFX mod. I only have 1 gig of RAM, so maybe the memory optimization they did is responsible.

Probex
11-28-07, 05:06 AM
is the underwater camera supposed to look like your looking through water. or did a old mod mess this up on my end. my sub looks all distorted now underwater, like jello sort of.

Funny how people think that adding that wobbling jelly effect supposedly makes things more real. Anyone ever had a scuba diving mask on under water? Maybe just plain old swimming goggles??

Looking under water through goggles does NOT cause any wobbly distortion.


This effect can be taken out by deleting one of the files (can't remember which right now).


S!

kriller2
11-28-07, 05:14 AM
ROW scene with ROW textures:
http://img148.imageshack.us/img148/1778/rowwithrowscenefh9.jpg

New sh4 1.4 scene with ROW textures:
http://img148.imageshack.us/img148/5199/rowwith14scenemk1.jpg

The rendering and colour of the ocean in 1.4 is more vibrant and alive after the patch, you can see that from the pictures above, I think Leo can make his work with the reflections look even better with the new patch :hmm:

The General
11-28-07, 05:34 AM
Do the particle emitters work poperly? i.e: smoke and such is where it's supposed to be when panning and doesn't disappear and restart when the source moves on and off the screen?

kiwi_2005
11-28-07, 06:50 AM
Well only into an hour of play at the moment but have notice game loads quick. What do yous mean when you say 'no dials in the control tower' I got dials or is it something else:hmm:. When i send a contact report i get a reply saying good find etc., didn't always get that, and time compression seems to be right, at 2/3 speed with 1536x its faster.

Hitman
11-28-07, 06:51 AM
I just did some testing on a custom mission I created long for the purpose of tweaking the visibility and here are some quick observations (Keep in mind: This are quick observations and need deeper testing on varied environmental situations):

1.- On a high visibility situation (12 o'clock june the 24th, no fog, no clouds) the ships masts are visible in my screen first at some 15-16000 metres, not at 20000. May be the ship is effectively rendered at 20000 but I can't appreciate the detail enough to see it.:hmm:

No smoke on the horizon so far, yet the stock smoke from the stacks is thin and can be hidden by the fog probably. Also, the ship appearing "hull-down" the horizon effect is not perfect. While the ship is in the fhorizon fog layer you make out best the tops of the masts and not the hull -that's OK- but when she pops out of the horizon fog all of a sudden a big part of the hull is clearly visible.:down:

2.- The horizon fog layer where the ship appears first makes it difficult to see it initially, but if you know the exact bearing (Like I knew in the test mission) you can certainly see it. Seems realistic to me. :up:

3.- When the ship comes closer, there comes a moment when it suddenly "pops" out of that horizon fog layer and becomes suddenly completely visible, well silhouetted against the mud horizon fog. The transition is not smooth, and therefore a bit annoying. :down:

4.- Crew sensors are well balanced in that situation. The crew spotted the ship before I did, but as soon as they gave the exact bearing and I looked there, I could also see -with some difficulty- the masts. That's very good balance! :up: Also, the enemy AI seems to spot you well from the larger distance, though apparently aspect from your sub counts a LOT. Must do tests at night, to check how the AI night vision has been balanced. Hopefully night surface attacks will be possible :up:

My quick conclussions from what I have seen so far:

1.- The horizon fog layer is far from perfect and needs tweaking and reworking to ensure both benefitting from the higher visibility limit and giving a good transition.

2.- The smoke over the horizon effect is not noticeable and the ships hull-dwon effect needs also reworking.

Anyway, this is a "cold blood" quick analysis of the effect. No matter the defects pointed out, I'm very happy to have a 20000 metres world around my sub :up: :up: :up:

quitefrankly
11-28-07, 08:05 AM
I like the new long range view. Don't really know what else is different because I can't remember the game before the patch (its been a while).

I wish they would tidy up these graphics though. I'm not sure if it's an 8800GTX bug or not, but the water seems to have a very artificial patterned look sometimes. And also, the game looks like its using a 24bit pallette rather than 32bit. As a result, the transitions of colour in both the sky and under water scenes, is not smooth. It looks like banding, and yet my monitor does not do banding.

Capt. Shark Bait
11-28-07, 08:26 AM
well, it's a very fine day, this Jan2 1942 at 0723hrs with a slight swell on leaving Pearl, and nary a broken mod in site. that's 42 of them:o :rock: :rock: :rock: . still got the high sides around the flak gun, but it's USS Trout, so i don't think it was cut down yet. definitely not a patch breaker:ping:

kriller2
11-28-07, 09:08 AM
smaller sun and moon :sunny:
more detailed ships? look closely on some of the ships it looks like the devs have added something...
http://img135.imageshack.us/img135/2964/shipsdetailmp4.jpg

allso the guns look more detailed, before it was only one texture wrapped around the guns, now it looks like 2.
http://img135.imageshack.us/img135/5906/yamatocg7.jpg

smaller sun on radeon agp x1950 pro:
http://img135.imageshack.us/img135/1839/sunbr2.jpg

all screenshots taken with my warship retextured 1.1 mod and some of ROW.

Radioshow
11-28-07, 09:12 AM
The contact/influence switch does work now as stated in the readme. NSM was causing troop transports to sit a little low in the water but that may be because they are heavily laden(I hope). Other wise no issues. I can see ships far off, usually just barely make out smoke on the horizon. No ROW issues so far, but have not been close to a convoy at night to test object_v4 searchlight fix with my own DC fix.

@Kriller2, I noticed increased detail as well, and a bridge that you can see into!! with men inside. Looks like a few subtle things have been added. Plus with your warship textures its very nice on the eyes.

fred8615
11-28-07, 09:19 AM
"...
"... Good news: the AA gun tub obstruction issue has been fixed!..."

Not on my Gato end of '42. Still blocks.
I tested using the Hunt for the Wounded Bear patrol, which uses a June, 1942 Gato, and it's perfectly clear no matter where I pointed.

Factor
11-28-07, 09:55 AM
is the underwater camera supposed to look like your looking through water. or did a old mod mess this up on my end. my sub looks all distorted now underwater, like jello sort of.

Funny how people think that adding that wobbling jelly effect supposedly makes things more real. Anyone ever had a scuba diving mask on under water? Maybe just plain old swimming goggles??

Looking under water through goggles does NOT cause any wobbly distortion.


This effect can be taken out by deleting one of the files (can't remember which right now).


S!









Does anyone know what file to remove to get rid of the underwater morphing effect on the subs. i used to like to watch the sub cruise submerged, now it not visually pleasent imo. :-?

basti107
11-28-07, 10:04 AM
can you still see the horizon through your watchmen?

SteamWake
11-28-07, 10:08 AM
I havent had much time to 'test' the new patch yet however I noticed the following last night. Have only started my first patrol this is 'vanilla' SH4.

Patching went flawless and pretty fast. It was almost anticlimatic after all that downloading and burning to disk etc. Thats a good thing.

* Loading times SIGNIFIGANTLY improved Kudos on this.

* First patrol carrier Salmon class 1942 approached a convoy in my usual manner at periscope depth and ahead slow and got picked up at a pretty long range by the DD's. Will have to be a little more carerul now. I was able to avoid them by diving below the thermal and manuvering and even able to get into a firing position eventually.

* The DD's will still set there sterns on fire by dropping DC's too close.

* Convoys still screech to a halt and scatter in randon courses when your detected. (See above part about being able to get into a firing position).

Forgot to add

* Still getting sound contacts while surfaced.

I know thats not much but really havent had much time to really get into it yet.

SteamWake
11-28-07, 10:09 AM
Does anyone know what file to remove to get rid of the underwater morphing effect on the subs. i used to like to watch the sub cruise submerged, now it not visually pleasent imo. :-?

Enviromental effects off ?

Factor
11-28-07, 10:20 AM
havent tried that, but i like the enviromental effects to my ship when on the surface so i can see it just beneath the water. im really not liking this new feature in the patch. :down:

maerean_m
11-28-07, 10:23 AM
That's not a feature from 1.4, it's from 1.0 .

Factor
11-28-07, 10:28 AM
That's not a feature from 1.4, it's from 1.0 .

really? in previous patches for me, the sub did not twist and contort and morph in the water when submerged. now it looks like your underwater without goggles. it sucks bad!!!

brandtryan
11-28-07, 10:53 AM
Factor:

Maybe an obvious suggestion--but did any of your graphics settings change when you patched up? You may need to take a look and make sure they are all the same.

brandtryan
11-28-07, 10:55 AM
I was depth charged by a DD, but never heard any pinging. Is that possible?
Load time is a lot better, as stated.
Sun and moon are smaller, as stated.
Things started leaking after the depth charge (visually).
I saw the readout for my hull damage.

SteamWake
11-28-07, 11:20 AM
I was depth charged by a DD, but never heard any pinging. Is that possible?

Of course it is. If they have a good track on you from passive why on earth would they announce "Here we come !" :know:

Factor
11-28-07, 11:21 AM
i unistalled reinstalled and it seems to have taken car of it. the sub was literally like liquid metal. very very very noticaable diffrence form prior versions. the torps were refracting bad too, but it not now. 1.4 has given me a ton of head aches so far. i think i may have all glitches fixed up right now.

quitefrankly
11-28-07, 11:46 AM
What is "ROW"?

Syxx_Killer
11-28-07, 11:48 AM
Do the subs in 1.4 still submerge quicker while stationary than while in motion?

ReallyDedPoet
11-28-07, 11:48 AM
What is "ROW"?
Reflections on Water, an amazing mod, visuals, sound, and other stuff, check it out :yep:

http://www.subsim.com/radioroom/showthread.php?t=122408


RDP

SteamWake
11-28-07, 12:28 PM
Do the subs in 1.4 still submerge quicker while stationary than while in motion?

Good question dident check this. Most likely yes as they dident seem to have messed with the physics much.

Radioshow
11-28-07, 12:35 PM
The NW of Manila Invasion convoy did start zig-zagging when aware of my presence and DD's certainly did see my torps and tried to avoid them!! Ships do seem to be aware of torpedo wakes now. Had some ships go ahead flank when I launched. DD pings sounded better. Not a loud constant ping but varied based on position and distance.

Sockeye
11-28-07, 12:52 PM
I like how the ruler now displays in yards up to 10,000yds, when it begins displaying in nautical miles.

Very nice touch, if ya ask me :yep:

brandtryan
11-28-07, 12:56 PM
I was depth charged by a DD, but never heard any pinging. Is that possible?

Of course it is. If they have a good track on you from passive why on earth would they announce "Here we come !" :know:

I surmised, right after I posted, that this was probablyl the case :know:

Cpl Carrot
11-28-07, 01:00 PM
Do the torpedo tracks now show correctly when passing over the date line? And do the dive planes work correctly (they used to break and get suck in the up position)?

The General
11-28-07, 01:03 PM
Is it my imagination or have they added a depth of field effect? God bless you Devs! :up:

SteamWake
11-28-07, 01:09 PM
Do the torpedo tracks now show correctly when passing over the date line? And do the dive planes work correctly (they used to break and get s[t]uck in the up position)?

Torpedo tracks I dont know havent had enough time to check. Was it mentioned in the patch notes ?

The dive planes getting 'stuck' was a graphical glitch. It did not effect the way they 'worked' in any shape or form.

hyperion2206
11-28-07, 01:38 PM
So far I think the Devs have done a great job! I really like the "new" map that shows your homeport and the water and weather effects look far better now as well.

I think they even added more ships to harbours because the game gets really laggy when I'm near a port. Just started a new career (USS Perch, Peral Harbor, December '41) and topped of at Midway. What did I see? 2 Carriers (looked like Saratoga class), 1 Battleship (I thought they were destroyed at Pearl Harbour?) 2 or 3 Omaha CLs and a lot of DDs and smaller ships.:up:

BTW: The trees now look really crappy, did they allways look like this?
http://img516.imageshack.us/img516/4676/treesvj6.jpg

And here are some more pics I took at Midway:

US BB:
http://img129.imageshack.us/img129/1131/bbfo2.jpg

1st US CV:
http://img142.imageshack.us/img142/5218/cv1ht9.jpg

2nd US CV:
http://img64.imageshack.us/img64/2751/cv2fs8.jpg

US CL:
http://img64.imageshack.us/img64/8528/clqe5.jpg

STEED
11-28-07, 01:49 PM
I came up against problems with mods over writing other mods which resulted in a career freeze up and lots of pop up boxes can not locate X, Y and Z. So I unintalled and reinstalled with the 1.4 patch and carefully selected my mods, without any over writing all seems to be OK for now. The strange thing is I never had this problem when I was patched to 1.3, well that's life for you.

My verdict of 1.4 is. :up: :up:

panzer 49th
11-28-07, 01:50 PM
My system Specs

Processor: Intel Centrino Mobile 1.86Ghz

RAM: 1024 Mb

Graphics Card: ATI Mobility Raedon X300 64Mb (OC'd to 405 Mhz Core 276 Mhz Mem.)

Operating System: Windows XP Professional

Improvements that ive seen are WAY faster loading times better performance(no more stuttering) game exits to desktop(instead of crashing when i click exit game) exits WAY faster. Overall im happy with what the devs did it makes it run smoother and better.

(get this my graphics card is on the list of supported graphic cards on the back of the box:o) (I am in the process of buying more ram for my laptop going from 1 Gb to 2 Gb hope it helps) (any help on finding a video card for a Dell Inspiron 9300 would be greatly appreciated)

hyperion2206
11-28-07, 02:10 PM
Further impressions:
-When you set your speed to 2/3 it equals 11knots (at least in a Porpoise), it used to be 8kts if I'm not mistaken

-At 2kts you can stay submerged for ca. 24 hours (again in a Porpoise), after 24 hours you only have less then 10% left

SteamWake
11-28-07, 03:09 PM
Further impressions:
-When you set your speed to 2/3 it equals 11knots (at least in a Porpoise), it used to be 8kts if I'm not mistaken

-At 2kts you can stay submerged for ca. 24 hours (again in a Porpoise), after 24 hours you only have less then 10% left

How much O2 do you have left :hmm:

I wonder does a full complement of crew suck up oxygen faster than a smaller one ? Of course they would in real life but dont know if it impacts the game or not.

GerritJ9
11-28-07, 03:13 PM
First impression is that sim loads faster than previously:up:
However, "Jawa Sea" and "Jawa" have still not been corrected, nor has the "Rudder.........rudder" reply when returning rudder to midships:down:

Weather-guesser
11-28-07, 03:14 PM
Is it me or did the added 20 km visibility change take a toll on FPS?

panzer 49th
11-28-07, 03:33 PM
Is it me or did the added 20 km visibility change take a toll on FPS?

No it improves it.

SteamWake
11-28-07, 03:35 PM
Is it me or did the added 20 km visibility change take a toll on FPS?

Might want to check your graphics settings as they may have gotten reset with the patch.

I havent noticed any decrease in graphics performance post patch.

hyperion2206
11-28-07, 03:36 PM
Further impressions:
-When you set your speed to 2/3 it equals 11knots (at least in a Porpoise), it used to be 8kts if I'm not mistaken

-At 2kts you can stay submerged for ca. 24 hours (again in a Porpoise), after 24 hours you only have less then 10% left
How much O2 do you have left :hmm:

I wonder does a full complement of crew suck up oxygen faster than a smaller one ? Of course they would in real life but dont know if it impacts the game or not.

I'm not really sure, but I think I had about 50% O2 left. I'll check that again though.

mookiemookie
11-28-07, 03:57 PM
However, "Jawa Sea" and "Jawa" have still not been corrected

Java (Indonesian (http://en.wikipedia.org/wiki/Indonesian_language), Javanese (http://en.wikipedia.org/wiki/Javanese_language), and Sundanese (http://en.wikipedia.org/wiki/Sundanese_language): Jawa) is an island (http://en.wikipedia.org/wiki/Island) of Indonesia (http://en.wikipedia.org/wiki/Indonesia) and the site of its capital (http://en.wikipedia.org/wiki/Capital) city, Jakarta (http://en.wikipedia.org/wiki/Jakarta).

Source: http://en.wikipedia.org/wiki/Java

SteamWake
11-28-07, 03:59 PM
However, "Jawa Sea" and "Jawa" have still not been corrected

Java (Indonesian (http://en.wikipedia.org/wiki/Indonesian_language), Javanese (http://en.wikipedia.org/wiki/Javanese_language), and Sundanese (http://en.wikipedia.org/wiki/Sundanese_language): Jawa) is an island (http://en.wikipedia.org/wiki/Island) of Indonesia (http://en.wikipedia.org/wiki/Indonesia) and the site of its capital (http://en.wikipedia.org/wiki/Capital) city, Jakarta (http://en.wikipedia.org/wiki/Jakarta).

Source: http://en.wikipedia.org/wiki/Java

Yup Jawa is actually corrrect.

Prof
11-28-07, 04:24 PM
There seems to be a texture bug on some of the wrecked ships at Pearl Harbor. Some of them have holes modelled in the hull with plates bent outwards, but they appear black and untextured. I didn't notice this in 1.3, but I don't remember it not being there either.

Ducimus
11-28-07, 04:33 PM
Do the torpedo tracks now show correctly when passing over the date line? And do the dive planes work correctly (they used to break and get suck in the up position)?

Tracks seem to be working after IDL crossing. (tested this last night).
Dive planes stuck is a Time compression and graphic rendering issue. Simple solution is to lay off the TC when diving.

Fincuan
11-28-07, 04:49 PM
I just engaged and sunk the Mogami in the Sub School torpedo attack mission with the deck gun only. 100% realism and no mods. With flank speed the sub did pretty circles around the Mogami, while the captain was sipping coffee and watchin the deck gun crew blast away. Highly realistic :up:

I also tried ramming him, and my sub took hardly any damage.

Kaleun Klink
11-28-07, 05:04 PM
...I also tried ramming him, and my sub took hardly any damage.

Oh, see, you must've had the new Nerf Sub option enabled... :smug:

(By the way, devs -- thanks! SHIV is looking good now!) :yep:

Factor
11-28-07, 05:07 PM
I just engaged and sunk the Mogami in the Sub School torpedo attack mission with the deck gun only. 100% realism and no mods. With flank speed the sub did pretty circles around the Mogami, while the captain was sipping coffee and watchin the deck gun crew blast away. Highly realistic :up:

I also tried ramming him, and my sub took hardly any damage.

Did the Captain spill his Coffee when you rammed the Magami?

Ducimus
11-28-07, 05:10 PM
Same mission, i saw him spot my torpedos and try to zig zag out of the track at least once. (other times i got in closer to give him less time to react.)

captiandon
11-28-07, 05:24 PM
Did it fix the Speech problem with like the debth charges in the water or others like that?

tater
11-28-07, 05:32 PM
I thought the ramming issues was fixed?

fred8615
11-28-07, 05:38 PM
Good news: the AA gun tub obstruction issue has been fixed!
I jumped the gun slightly: started a new career with a Sargo out of Manila in December, 1941. It has a partial, but not total obstruction. It comes up if you elevate to certain height, but if you go further, you get a nice hole to see through.

Ducimus
11-28-07, 05:48 PM
Did it fix the Speech problem with like the debth charges in the water or others like that?

Been wondering that myself. Havent gotten around to test it yet. ALthough when i do, i know just the destroyer to use. :rotfl:

MorganThePirate
11-28-07, 05:49 PM
When I look thru the TBT I get an obstruction of the bow pole and I can‘t zoom in or out. I have a Salmon class from Manila 1941. The ROW improve night visibility mod does not work with patch 1.4 and RSM1.1 doesn’t work too.
Good patching and hunting. :arrgh!:

quitefrankly
11-28-07, 06:00 PM
What is "ROW"?
Reflections on Water, an amazing mod, visuals, sound, and other stuff, check it out :yep:

http://www.subsim.com/radioroom/showthread.php?t=122408
Cool thanks. I haven't installed any mods yet cause I'm not sure what is 1.4 compatible and not. But I'll have a play around with that now.

P.S. Does anyone know if I can crank AA up to 16 times? Or does that still cause issues?

kriller2
11-28-07, 06:24 PM
When I look thru the TBT I get an obstruction of the bow pole and I can‘t zoom in or out. I have a Salmon class from Manila 1941. The ROW improve night visibility mod does not work with patch 1.4 and RSM1.1 doesn’t work too.
Good patching and hunting. :arrgh!:


The "ROW improve night visibility mod" is only two textures, so there is no reason why it shouldn't work with patch 1.4. :hmm: sounds very strange but I will do some testing...

Ducimus
11-28-07, 06:26 PM
I thought the ramming issues was fixed?

LOts of people are running the various row mods. If one of them is the special effects mod, then it could "unfix" the raming issues since it deals with the zones.cfg. A few compartments therein were beefed up, and new compartments were added - presumably in advanced for the expansion.

mrbeast
11-28-07, 06:35 PM
When I look thru the TBT I get an obstruction of the bow pole and I can‘t zoom in or out.

You never could zoom in with the TBT and the bow of the boat has always been visible through the TBT.

longam
11-28-07, 06:35 PM
The sky dome is stretched out now and looks so much better. The sky effect is gone where if you looked straight up it look like you was in the eye of a hurricane.

When I sent the order to crash dive the Gato 1943 I was surprised how fast it dove and it looked like it tipped forward during the dive.

Row Mod Still Working Great
http://www.downbelow.net/sh4/ss1.jpg

mrbeast
11-28-07, 06:41 PM
Nice screenie longam. The boat always did angle itself on diving and surfacing, but I think ther new patch has made it more pronounced and noticable. Looks good.

I think the stretched horizon and increased rendering distance could perhaps be the most significant development from this patch.

2DarkWolf2
11-28-07, 07:01 PM
Since patching to 1.4 I've noticed a strange effect where the water touches a sub or ship. It's like the surface of the object directly underneath the water is white for some reason. YOu can see it here with the ships masts and railings.

http://img116.imageshack.us/img116/6981/whitebb2.jpg

Has anyone else noticed this? I have an 8600GT with the latest Nvidia drivers and no mods installed.

DW

Mospeada
11-28-07, 07:13 PM
Hi guys, patch has improved several things and is much appreciated here. No mods added to 1.4 yet. Judging by the feedback ROW is working as intended? I'll give it a whirl.

Yes and thankyou devs and modders for the great things done and being done to SH4.

FORWARD DIVE PLANES... :damn:
Just a couple of things ...my forward dive planes crewmate is in the mess hall having a coffee still. Also the dive planes he should be controlling are stuck in the upright position still while submerged or diving. Any one else noticed that? I think that the dive planes locked up while diving / submerging with accelerated time. They were working at the beginning of the patrol fine.

btw its the porpoise class boat... the AA gun view is no longer blocked either.

ATI drivers: Yep loads of problems with 7.10 and 7.11 drivers...my older pc had to be reset to 6. series as CoD4 CTD'd. Works as inteneded with older drivers.

mookiemookie
11-28-07, 08:15 PM
Also the dive planes he should be controlling are stuck in the upright position still while submerged or diving. Any one else noticed that? I think that the dive planes locked up while diving / submerging with accelerated time.

This has always been an issue with diving with TC on. It doesn't affect the actual performance of your boat....purely a visual thing.

-Pv-
11-28-07, 08:28 PM
I think what actually causes the planes stuck in the up position (with patch 1.3) is saving while submerged. Save while surfaced and they will behave normally and return to normal until you save while submerged again. This bug appears to have followed into 1.4.

"...Since patching to 1.4 I've noticed a strange effect where the water touches a sub or ship. It's like the surface of the object directly underneath the water is white for some reason. You can see it here with the ships masts and railings..."

I don't think this is a bug. What I believe is happening is the surface foam effect near the contact of any ship and the water has been enhanced. This may be the water "rendering issue" mentioned in the readme. It may be referencing what we've never seen which should have been there all along.

I'm liking the shortened mission load times.
I'm not liking:
The missing conn tower gauges. I never cared if the scopes moved in the conn anyway, but it looks like something broke making the scopes work.
Land elevations can now bee seen further away. However, the increased distance area is not textured and shows up as solid blue. Not very pretty.
The radar off-on state used to remain after a save/restore. Now they always revert to on when restoring. Not good when you save just before a stealthy attack. Going to always have to save submerged now.
-Pv-

SteamWake
11-28-07, 08:40 PM
Gawd we still obsessing over the dive planes ?! :p

I just noticed the screws turn in the right direction !!!:rock:

-Pv-
11-28-07, 08:47 PM
Newbies will always be with us.
-Pv-

SteamWake
11-28-07, 08:57 PM
Newbies will always be with us.
-Pv-

Hey who you callin a noob ? ;)

longam
11-28-07, 08:58 PM
Nice screenie longam. The boat always did angle itself on diving and surfacing, but I think ther new patch has made it more pronounced and noticable. Looks good.

I think the stretched horizon and increased rendering distance could perhaps be the most significant development from this patch.

Thanks mrbeast, Just as I was taking that shot I heard ‘ship spotted” I swung around and whoa!, must be a new easter egg but this puppy about ran me over.

http://www.downbelow.net/sh4/cruiseship1.jpg

Peto
11-28-07, 09:00 PM
Nice screenie longam. The boat always did angle itself on diving and surfacing, but I think ther new patch has made it more pronounced and noticable. Looks good.

I think the stretched horizon and increased rendering distance could perhaps be the most significant development from this patch.

Thanks mrbeast, Just as I was taking that shot I heard ‘ship spotted” I swung around and whoa!, must be a new easter egg but this puppy about ran me over.

http://www.downbelow.net/sh4/cruiseship1.jpg

So? How many eels it did it take? :lol:

CaptainHaplo
11-28-07, 09:11 PM
This may have been there prior to 1.4 - if so I didn't notice it and a mod later "broke" it - but I played a battle last night that went from day to night over the course of it. When the crew made the switch from white to red lights - not only did the "3d" portion of the screen change - all my controls changed color to a more subdued "silver" type color - the effect was not very "subtle" - but really just made it "feel" right... If its a new addition - KUDOS!:up: So far I have not seen anything I don't like in the new patch that can't be corrected thru modding - other than the one "biggie" that I knew wasn't going to get addressed - the sub internal/external damage model.

Overall - to the devs - I can only say - thank you! I am looking forward to chunking down for the expansion! Keep up the great work!

The same goes to the modders out there!

-Pv-
11-28-07, 09:14 PM
"...we still obsessing over the dive planes ?..."

I was responding to the fact there are new people discovering what the rest of us have always known for a long time and thinking it's new stuff.
-Pv-

panthercules
11-28-07, 10:02 PM
Bummer - my stutters are back - running pure plain stock 1.4 for a while, just to see what's really changed before trying to load back any mods. But now I'm getting stutters again - about once every 5 seconds. I went back in and reset the main.cfg settings to fix the "debug" problems (setting "yes" to "no" in theose 3 entries) and pre-set the appropriate video options, like I did to fix my stuuters in 1.3, but no luck - still getting stutters.

Have made no other changes to my rig or software loads except to rename my old 1.3 install and saved games, reinstall SH4 and patch to 1.4. The regularity of the stutters though is making me suspect something going on in the background, but I can't figure what it might be yet.

Anybody else seeing stutters again after patching to 1.4?

quitefrankly
11-28-07, 11:19 PM
Do you have any other modern games? If so, do you get stutters in those?

As for conflicts, it could be all kinds of things. The most common is virus programs. They can conflict but more commonly they can just use up ram and can also read/write to your disk too, when you need it, so that can cause stutters.

Propy
11-29-07, 03:57 AM
Dont know if anyone has mentioned this but it looks like that the office in the careermode is retextured. It looks more sharp and the sub on the desk is retextured. It doesnt change the game but I think its a nice touch because the old office was a bit...I dont know...grainy, low res?...

But I dont know why they have put time on that instead of other more important things....

maerean_m
11-29-07, 05:04 AM
Dont know if anyone has mentioned this but it looks like that the office in the careermode is retextured. It looks more sharp and the sub on the desk is retextured. It doesnt change the game but I think its a nice touch because the old office was a bit...I dont know...grainy, low res?...

But I dont know why they have put time on that instead of other more important things....It's a preview from the add-on. Wait and see the German office :arrgh!:

Argus00
11-29-07, 05:45 AM
Gawd we still obsessing over the dive planes ?! :p

I just noticed the screws turn in the right direction !!!:rock:

Whoa - cool :p

tonschk
11-29-07, 06:35 AM
A quick mission reveals that the front of the boat drops during diving, and raises during surfacing. :up:


Intresting detail , I think SH4 dive in a horizontal unrealistic fashion way instead to go down bow first stern last

AACherokee
11-29-07, 06:56 AM
Hello Evrybody,

i just downloaded the patch yesterday and took a quick look... started new career (Asia Fleet) in Manila... got out on patrol and had a hit on 3 cargos.

Fuel was spent, so I decided to get back home (i like the smaller port-symbols). Radio message arrived : Manila under attack - all vessels use port on Java Island (not quite sure which one it was - but use different port ;-))..

So i managed to get there (3% Fuel left ;-))... but I had no possibility to end the patrol. Only "refuel" and "continue" was allowed. The Harbor-Icon on Manila is gone, so I can't return to my original-home.

Is that a bug - or am I just not allowed to end that patrol?? (All tasks are finished successfully - according to captains-log)

Regards from Germany,

Heiko

maerean_m
11-29-07, 10:07 AM
Try Surabaya (http://maps.google.com/maps?f=q&hl=en&geocode=&time=&date=&ttype=&q=surabaya&sll=-7.040927,112.799377&sspn=1.878047,3.47168&ie=UTF8&ll=-7.340675,112.390137&spn=1.876808,3.47168&z=9&iwloc=addr&om=1)

ReallyDedPoet
11-29-07, 10:09 AM
Try Surabaya (http://maps.google.com/maps?f=q&hl=en&geocode=&time=&date=&ttype=&q=surabaya&sll=-7.040927,112.799377&sspn=1.878047,3.47168&ie=UTF8&ll=-7.340675,112.390137&spn=1.876808,3.47168&z=9&iwloc=addr&om=1)

Nice link :up:


RDP

Wilcke
11-29-07, 10:47 AM
Is it me or did the added 20 km visibility change take a toll on FPS?

Might want to check your graphics settings as they may have gotten reset with the patch.

I havent noticed any decrease in graphics performance post patch.

To repeat the previous stuff...

-Faster loads
-Faster saves
-20k vis is excellent
-No FPS loss here

Thank your modders as they are grinding away at this 1.4 and in two weeks time we will have an awesome sim on our hands! This is just astonishing....and to have seen it happen since initial release is even better.

Do I dare say that the Atlantic with this SH4 "engine" will be even more frightening and foreboding than before? Or is my mind racing again? You can only dream right!:sunny:

Wilcke

The General
11-29-07, 10:53 AM
Does anybody know a way to get the Creaks Level 1 - 3 sound files to work at the appriopriate depths?

D_arkTrooper
11-29-07, 11:05 AM
I reinstalled SHIV then immediately patched it to 1.4.Is that correct (I mean skipping the previous patches)?

Having started a brand new career from Pearl,I noticed that the battery and O2 guages do nothing.I double checked the options and re-started the career but still the battery does not run down and I can stay submerged for ever.

ReallyDedPoet
11-29-07, 11:09 AM
I reinstalled SHIV then immediately patched it to 1.4.Is that correct (I mean skipping the previous patches)?

Having started a brand new career from Pearl,I noticed that the battery and O2 guages do nothing.I double checked the options and re-started the career but still the battery does not run down and I can stay submerged for ever.
Yes, correct order of installation, I have not noticed the second question you have, to busy setting up the game configuration for 1.4, checking mods out.
Edit: Are you checking the applicable options you mentioned under options ?


RDP

SteamWake
11-29-07, 11:11 AM
I reinstalled SHIV then immediately patched it to 1.4.Is that correct (I mean skipping the previous patches)?

Having started a brand new career from Pearl,I noticed that the battery and O2 guages do nothing.I double checked the options and re-started the career but still the battery does not run down and I can stay submerged for ever.

Yes your fine with the install.

Difficulty/Reality settings for a carrier need to be fine tuned before leaving base as these are 'reset' depending on the carrier difficulty you choose. Look for a radio on the shelf to the left of your 'desk' click that and modify there.

AACherokee
11-29-07, 11:26 AM
Try Surabaya (http://maps.google.com/maps?f=q&hl=en&geocode=&time=&date=&ttype=&q=surabaya&sll=-7.040927,112.799377&sspn=1.878047,3.47168&ie=UTF8&ll=-7.340675,112.390137&spn=1.876808,3.47168&z=9&iwloc=addr&om=1)

Yeah... thats the name I was looking for... and thats the one, I can't end my patrol in ;-)

maerean_m
11-29-07, 11:54 AM
Try Surabaya (http://maps.google.com/maps?f=q&hl=en&geocode=&time=&date=&ttype=&q=surabaya&sll=-7.040927,112.799377&sspn=1.878047,3.47168&ie=UTF8&ll=-7.340675,112.390137&spn=1.876808,3.47168&z=9&iwloc=addr&om=1)
Yeah... thats the name I was looking for... and thats the one, I can't end my patrol in ;-)I remember the same thing happened to me in Manilla and I ended the patrol at Surabaya. :hmm:

GerritJ9
11-29-07, 11:55 AM
Jawa (Sea) may be the spelling currently used in Indonesia, but the rest of the world uses Java. Furthermore, Java was period correct in 1941-45 (as was Batavia rather than Djakarta) and would thus have appeared on USN maps/charts. We aren't using Kaliningrad (instead of Konigsberg) in SH3, are we?

jdkbph
11-29-07, 12:06 PM
Try Surabaya (http://maps.google.com/maps?f=q&hl=en&geocode=&time=&date=&ttype=&q=surabaya&sll=-7.040927,112.799377&sspn=1.878047,3.47168&ie=UTF8&ll=-7.340675,112.390137&spn=1.876808,3.47168&z=9&iwloc=addr&om=1)

Modern usage. Period documents authored by the western/colonial powers (such as maps in use by the USN at the time) would still refer to it as Java.

Just as Bombay = Mumbai and Peking = Beijng

JD

mookiemookie
11-29-07, 12:06 PM
Furthermore, Java was period correct in 1941-45 (as was Batavia rather than Djakarta) and would thus have appeared on USN maps/charts.

If you want to get pedantic about it, Batavia was changed to Djakarta in 1942.

Ducimus
11-29-07, 12:24 PM
I don't think "depth charges in the water" is working. :cry:

SteamWake
11-29-07, 12:29 PM
I don't think "depth charges in the water" is working. :cry:

I havent heard it and belive me Ive been DC'd.

I also noticed that it 'seems' that it takes a bit longer for "Torpedo in the water" than it used to. Yes I open the outer doors. Im not sure if it has 'spoiled' my solutions or the new AI moving out of the way a bit better but I seem to miss more often that prior patch.

ReallyDedPoet
11-29-07, 12:33 PM
Hopefully it will be re-visited:http://www.subsim.com/radioroom/showpost.php?p=671833&postcount=38

Maybe someone else can take this on and give leo a break.


RDP

Propy
11-29-07, 01:27 PM
One thing I noticed, not sure if its because of the patch, is that when you reverse the foam still breaks around the sub like you were going forward. Both props and bow...it looks a bit strange...if its an old problem then its strange they havent fixed it...

SteamWake
11-29-07, 01:39 PM
One thing I noticed, not sure if its because of the patch, is that when you reverse the foam still breaks around the sub like you were going forward. Both props and bow...it looks a bit strange...if its an old problem then its strange they havent fixed it...

DD's have bow wakes when sitting still as well as when backing up.

Yea I 'cheat' with external cam :up:

Col_Klink
11-29-07, 01:40 PM
However, "Jawa Sea" and "Jawa" have still not been corrected

Java (Indonesian (http://en.wikipedia.org/wiki/Indonesian_language), Javanese (http://en.wikipedia.org/wiki/Javanese_language), and Sundanese (http://en.wikipedia.org/wiki/Sundanese_language): Jawa) is an island (http://en.wikipedia.org/wiki/Island) of Indonesia (http://en.wikipedia.org/wiki/Indonesia) and the site of its capital (http://en.wikipedia.org/wiki/Capital) city, Jakarta (http://en.wikipedia.org/wiki/Jakarta).

Source: http://en.wikipedia.org/wiki/Java

Yup Jawa is actually corrrect.

And I always thought Jawa was a hut? Seriously only had the time to run for a few hours. Noticed the missing guages in the conning tower right away, and the AI had to have a major tweak. I ran into a large liner being escorted by 4 dd's. Fired 6 from 1400 yds, 3 at liner, 2 at one dd,1 at another. They detected the torps and evaded all of them, including the liner. Maybe its just my imagination? or my idiot method of manual targeting? But I swear first the dd's detected the torps and increased speed, and It sure did look like the liner increased speed a few seconds later and made a turn. Does anyone think they increased the traffic in the shipping lanes? It seems that way to me or maybe I'm just used to TM now.

Col_Klink
11-29-07, 01:43 PM
I reinstalled SHIV then immediately patched it to 1.4.Is that correct (I mean skipping the previous patches)?

Having started a brand new career from Pearl,I noticed that the battery and O2 guages do nothing.I double checked the options and re-started the career but still the battery does not run down and I can stay submerged for ever.

Maybe 1.4 patched your boat up to a Los Angeles class:lol:

Seaman_Hornsby
11-29-07, 01:51 PM
I don't think "depth charges in the water" is working. :cry:
I havent heard it and belive me Ive been DC'd.

I also noticed that it 'seems' that it takes a bit longer for "Torpedo in the water" than it used to. Yes I open the outer doors. Im not sure if it has 'spoiled' my solutions or the new AI moving out of the way a bit better but I seem to miss more often that prior patch.
Same here. I got DC'd and heard no notification that the DD had dropped. I also noticed that the "Torpedo in the water!" notification does take longer. I watched on the attack map and the fish were well on their way by the time the crewman announced they had left. :hmm:

Gunfighter
11-29-07, 02:14 PM
Hi, Everyone Patched to 1.4 mods Employed
Row Sound Effx 5, Camera v3 realstic,Classic sea Foam,Textures v2,Highend Ship Reflection,misc Reflections,sub Reflection Pitch & Roll mod
All working OK :rock:

SteamWake
11-29-07, 03:38 PM
And I always thought Jawa was a hut?

Jabba was a hutt. Jawa was a race. :know:

http://en.wikipedia.org/wiki/Jabba_the_Hutt

http://www.starwars.com/databank/species/jawa/

AACherokee
11-29-07, 03:52 PM
Try Surabaya (http://maps.google.com/maps?f=q&hl=en&geocode=&time=&date=&ttype=&q=surabaya&sll=-7.040927,112.799377&sspn=1.878047,3.47168&ie=UTF8&ll=-7.340675,112.390137&spn=1.876808,3.47168&z=9&iwloc=addr&om=1)
Yeah... thats the name I was looking for... and thats the one, I can't end my patrol in ;-)I remember the same thing happened to me in Manilla and I ended the patrol at Surabaya. :hmm:

You know what happened? I just had to wait one day, then it was possible... don't know why.. but ok ;-)

MONOLITH
11-29-07, 04:09 PM
I reinstalled SHIV then immediately patched it to 1.4.Is that correct (I mean skipping the previous patches)?

Having started a brand new career from Pearl,I noticed that the battery and O2 guages do nothing.I double checked the options and re-started the career but still the battery does not run down and I can stay submerged for ever.


1.4 patch is all inclusive of the previous patches. 1.4 is the ONLY patch you need.

As for the batteries, your realism settings have probably been reset. Check them in the options.

SteamWake
11-29-07, 04:13 PM
I reinstalled SHIV then immediately patched it to 1.4.Is that correct (I mean skipping the previous patches)?

Having started a brand new career from Pearl,I noticed that the battery and O2 guages do nothing.I double checked the options and re-started the career but still the battery does not run down and I can stay submerged for ever.


1.4 patch is all inclusive of the previous patches. 1.4 is the ONLY patch you need.

As for the batteries, your realism settings have probably been reset. Check them in the options.

In carrier mode its the radio on the shelf to the left of your desk.

Its still there ;)

fvd
11-29-07, 04:24 PM
Hi,

Just played for the first time with patch 1.4. (all mod's deactivated)
First of all: i can't believe that they didn't fix the problem with the hydrophone while surfaced!
I think TM fixed that in his mod, but now it's back.
Bit of a shame the dev's looked over this problem...

Second thing i noticed: when running in high time compression the game does not return to time compression 8 or 1 when the crew gets a visual contact of a ship, this really is not normal i think.

Also the dials should have deserved some attention, there still is no button to ask for visual contacts (again we need to a mod to solve this)

Then a graphic problem i had: while i was outside on the bridge at night, the sky was clear, no clouds.
Then i pressed CTRL+N (to ask for nearby contacts) and suddenly clouds showed up, weird isn't it???

So far my experiences with the new patch.

Regards,
fvd

fred8615
11-29-07, 04:43 PM
I also noticed that it 'seems' that it takes a bit longer for "Torpedo in the water" than it used to. Yes I open the outer doors. Im not sure if it has 'spoiled' my solutions or the new AI moving out of the way a bit better but I seem to miss more often that prior patch.
Ditto for me.

Also, on both patrols of my new career, when I leave the office, the lights are on. When I get back from my patrol, the office lights are off.

And is anybody else having trouble with the awards box openning and closing so fast you can't click on the medals inside?

Ducimus
11-29-07, 04:46 PM
Hey, is it my imagination or is "Rudder, Rudder" gone?
(or am i so used to hearing it, ive subconciously tuned it out? :roll: )

fred8615
11-29-07, 04:53 PM
Hey, is it my imagination or is "Rudder, Rudder" gone?
(or am i so used to hearing it, ive subconciously tuned it out? :roll: )
Still there, though I did only hear one "rudder" just a little while ago.

mrbeast
11-29-07, 06:47 PM
Has anybody noticed the new camo jobs on the trawler and tug boat? The ship skins look sharper too.

I think the devs tried to concentrate on things that were difficult to mod, the new horizon distance for example and the longer rendering range that goes with it. You have to remember that developers on any project have to work to a deadline (don't we know it with the initial release of SH4 :nope: ) so they had to prioritise what they wanted to achieve in the time allowed. Hence there are a few problems that have not been adressed.

Just think that if the publishers pushed for such a short development period for the original game what they will be like with a patch that will not bring in any money for a game that that they probably want to move on from.

Hartmann
11-29-07, 06:51 PM
Then a graphic problem i had: while i was outside on the bridge at night, the sky was clear, no clouds.
Then i pressed CTRL+N (to ask for nearby contacts) and suddenly clouds showed up, weird isn't it???

So far my experiences with the new patch.

Regards,
fvd


It looks like a cheat code of doom or other Action arcade game :hmm: perhaps a dev key for testing some weather patterns and don´t have to wait a lot of time.

-Pv-
11-29-07, 07:21 PM
"..I don't think "depth charges in the water" is working..."

Don't think that feature ever existed in SH4.

"...is that when you reverse the foam still breaks around the sub like you were going forward..."

Nothing new. All ships do that in every patch so far.

"...Having started a brand new career from Pearl,I noticed that the battery and O2 guages do nothing.I double checked the options and re-started the career but still the battery does not run down and I can stay submerged for ever..."

You might have enabled the unlimited options. Works normal for me.

You can tell how many people have done the "Falcon4 dance" thinking they have to start from a clean install and work through all the patches in order. SH4 has never had this problem because it's not been dropped by the developers, left to modders only. A variation of the "dance" will kick in when the patch cycle ends. For now, life is easy.
-Pv-

Ducimus
11-29-07, 07:45 PM
"..I don't think "depth charges in the water" is working..."

Don't think that feature ever existed in SH4.


Nope, it never has. But it should.

If i had my way, we'd have "hes shifting to short scale" preceeding "Depth charges in the water", followed by the sound man taking off his headphones. :D

panthercules
11-30-07, 01:42 AM
Finally got out for some decent amount of time at sea with plain 1.4. Two things I noted in particular:

1. Battery life is still totally borked - less that 12 hours underwater at 2 knots on my Salmon class boat and I was practically out of batteries. Hopefully, the old mods that at least extended this a little bit will still work, but it's unfortunate they couldn't get this major flaw fixed (especially since nobody has been able to mod it successfully either, though they have improved it some).

2. I was getting a repeating sequence of the crew saying "passing thermal layer" on the surface every time I plotted a course or added a waypoint to a course - it was like they were saying that instead of "returning to course", but were also saying it several times in a row. Not sure what it was, but it eventually quit doing it.

3. I backed off my video quality settings somewhat and my stutters seem to have improved, but not disappeared. I had them cranked all the way up running 1.3 with ROW, but maybe that's just a testament to what Leo and crew were able to do to improve performance while also improving visual quality. I sure hope the updated ROW stuff isn't too long in coming, but I hope Leo takes his time and gets some rest after his latest procedure before diving back into this stuff - I can certainly wait on ROW while I figure out what else the patch did to my other mods/tweaks.

Wilko
11-30-07, 02:02 AM
"..I don't think "depth charges in the water" is working..."

Don't think that feature ever existed in SH4.


Nope, it never has. But it should.

If i had my way, we'd have "hes shifting to short scale" preceeding "Depth charges in the water", followed by the sound man taking off his headphones. :D

and the click of the depth charge if it is close by

Peto
11-30-07, 02:19 AM
...and the click of the depth charge if it is close by

Actually, I have it from a good source (someone who was there) that if they heard the click, they knew they were OK. It's the one's that didn't click first that were nasty. His quote, "If we heard the click, we could just kind of smile to each other becuase we knew we were ok on this pass."

Just an FYI :yep:

maerean_m
11-30-07, 02:32 AM
if they heard the click, they knew they were OK.
You know that OK means "0 killed" http://us.i1.yimg.com/us.yimg.com/i/mesg/emoticons7/21.gif

Peto
11-30-07, 03:12 AM
:hmm:

Cheers!

LukeFF
11-30-07, 07:15 AM
The Colorado Class BB model now has its hull gun mounts removed, as was done before the war began.

tater
11-30-07, 10:56 AM
Would it be possible to get a dev explanation of how DynamicMiss.cfg works?

I've tried several times to make new entries following the pattern, but I'm at a complete loss. It seems like it might be a powerful campaign tool, but right now it's a black box to me.

Thanks!

tater

Wilcke
11-30-07, 11:16 AM
"..I don't think "depth charges in the water" is working..."

Don't think that feature ever existed in SH4.


Nope, it never has. But it should.

If i had my way, we'd have "hes shifting to short scale" preceeding "Depth charges in the water", followed by the sound man taking off his headphones. :D

Concur....would be sweet!

Wilcke

Wilcke
11-30-07, 11:23 AM
Finally got out for some decent amount of time at sea with plain 1.4. Two things I noted in particular:

1. Battery life is still totally borked - less that 12 hours underwater at 2 knots on my Salmon class boat and I was practically out of batteries. Hopefully, the old mods that at least extended this a little bit will still work, but it's unfortunate they couldn't get this major flaw fixed (especially since nobody has been able to mod it successfully either, though they have improved it some).

Yes, was in a Salmon last night and ran submerged about at 2kts for about 6 hours and ran it down to 50%. My observation only.

2. I was getting a repeating sequence of the crew saying "passing thermal layer" on the surface every time I plotted a course or added a waypoint to a course - it was like they were saying that instead of "returning to course", but were also saying it several times in a row. Not sure what it was, but it eventually quit doing it.

Not seen this yet.

3. I backed off my video quality settings somewhat and my stutters seem to have improved, but not disappeared. I had them cranked all the way up running 1.3 with ROW, but maybe that's just a testament to what Leo and crew were able to do to improve performance while also improving visual quality. I sure hope the updated ROW stuff isn't too long in coming, but I hope Leo takes his time and gets some rest after his latest procedure before diving back into this stuff - I can certainly wait on ROW while I figure out what else the patch did to my other mods/tweaks.

No stutters, sliders all the way left, 1280 by 960 32 bit, ROW, warships, all the visual candy I can throw at it and its smooth, even leaving manila.


This is an interesting patch. I have about two hours in it only but its interesting.:hmm:

Is the engineer in the avatar wearing a Mickey Mouse Club hat?


Wilcke

ATR-42
11-30-07, 01:11 PM
V14 with mods:
- Nomograph
- classic better scopes
- Foos Skins
- fresh reinstall

- right off the bat, i took an otherwise "sure thing" manual targeting shot from 1200 yards at a DD, at night, no moon, he saw the torps, turned on his spot lights, and veered away from one of them, the other in the spread got a hit but i was shocked cause it was real 'smart' he almost got away :up:

- ocean looks great! not as good as Leos but it works for now!

- torpedo in the water takes longer but they seem to be running just fine

- like the detailed 'yards' read out in the map when measuring

- dig the new map icons

- havent heard reapeating rudder announcment

- FPS overall performance seems solid and the same as it was before

- the new vis is great

-I really like the new AI smarts, and steam torpedo detection its going to really make things a bit harder.

- Diving times! :up: so far my only experiance is in the S class, but there is a really big difference in crash dive and normal dive. before i didnt think there was that much of a pronounced difference between the two, now its very clear.

- getting a white-ish outline of something around the sub where the water meets the hull, kinda strange.... :-?

Munchausen
11-30-07, 02:49 PM
First of all: i can't believe that they didn't fix the problem with the hydrophone while surfaced!
I think TM fixed that in his mod, but now it's back.
Bit of a shame the dev's looked over this problem...

In real life, WW II fleet subs running at very slow speeds on the surface could, indeed, use sonar. Consequently, it would be a lot easier to ignore sonar contacts at high speed (in the game) than to never get sonar contacts at all while surfaced.

Then a graphic problem i had: while i was outside on the bridge at night, the sky was clear, no clouds.
Then i pressed CTRL+N (to ask for nearby contacts) and suddenly clouds showed up, weird isn't it???

Yup. It was that way with the 1.3 patch too. In fact, I think it goes all the way back to the unpatched version of the game.

fred8615
11-30-07, 03:01 PM
Hey, is it my imagination or is "Rudder, Rudder" gone?
(or am i so used to hearing it, ive subconciously tuned it out? :roll: )
On my patrol today it was coming and going. Sometimes I just got "rudder," a few times I got "rudder, rudder."

Anvart
11-30-07, 05:07 PM
http://img172.imageshack.us/img172/1875/crazyiq8.gif
:damn:
http://img227.imageshack.us/img227/4115/patch14prob1rz4.jpg

Interior NSS_Gato:

http://img80.imageshack.us/img80/3162/patch14prob2on6.jpg

http://img64.imageshack.us/img64/8628/patch14prob3ia2.jpg

mrbeast
11-30-07, 06:40 PM
The sticking bow planes has been with us for a while, since before 1.4, you just might have never noticed it.

CCIP
11-30-07, 06:42 PM
The sticking bow planes has been with us for a while, since before 1.4, you just might have never noticed it.

It's always been there, yep.

The missing gauges are a confirmed new bug though.

Ducimus
11-30-07, 07:06 PM
The delicious irony is that Anvart provided a fix for the dials awhile ago.

Rhodes
11-30-07, 07:38 PM
I did a clean install after patchin up from 1.3 to 1.4, because i only got one planesman in the diving planes station. After the clean install and patch from 1.0 to 1.4, I am still geting only one sit in his station. Any of you got this to? 1.3 patch solved this, so that's why I'm asking.

PS: if anyone fells that this post should be in the patch 1.4 bugs/issues to be fixed ONLY list (http://www.subsim.com/radioroom/showthread.php?t=122295), my excuse is that when I posted here, it is 1 a.m. and I m tired...it is the best one I came up.

TheSatyr
11-30-07, 07:45 PM
I've had that since 1.0 so it's either not a bug or a bug that was in the original unpatched version.

cunnutazzo
11-30-07, 08:03 PM
After the patch 1.4 I had a huge improvement of the instruments, almost real! :ping:


http://img261.imageshack.us/img261/4319/dsc0973og1.jpg (http://imageshack.us)

Ducimus
11-30-07, 08:19 PM
After the patch 1.4 I had a huge improment of the instruments, almost real! :ping:


http://img261.imageshack.us/img261/4319/dsc0973og1.jpg (http://imageshack.us)


OHHHHH! :rotfl:

seafarer
11-30-07, 09:31 PM
Attacked a task force off Manila tonight (1941, in USS Sailfish) and put four fish into a Mogami from about 2100yds.

I could hear the sirens going off before the fish hit, and the Mogami did start a turn and searchlights came on, but she was too late.

However, aside from the greatly increased ability of ships to detect and react to incoming torpedos, the Mogami then collided with a destroyer. That's the first time I have seen two ships in a task force or convoy collide. From the god camera view, I could hear the screeching of metal and everything. The destroyer appeared to be undamaged though, and shortly after steamed off.

loreed
12-01-07, 12:43 AM
installing 1.4 resulted in the program continually looking for a file that's not there (File not found: data/menu/gui/RecManual/CovFlagAlbania.dds) and the program freezes up. Its right there is no Cov Albania.dds file there. Tried clean install, no change, Out of airspeed and ideas, I guess SH4/1.4 is finished on this computer. Anybody else had a problem like this?:nope:

Rip
12-01-07, 02:44 AM
Sanity check.... I spotted a large group of cruisers/destroyers with some small passenger ships in a fast moving convoy 9-11 kyds to the north of me off the NW coast of Luzon. Unable to get in front of them decided to report. I have been unable to get it to allow me to submit a contact report.

I'm thinking maybe the contact report button is coded to require the contact to be within the old 8kyds visual limit. Does this make sense? Sucks that you must be in visual contact to make the report, it should remeber visuals for a period of time and allow you to open range before reporting.:confused:


:lurk:

Anvart
12-01-07, 04:43 AM
The sticking bow planes has been with us for a while, since before 1.4, you just might have never noticed it.
Sorry Guys.
I have shown screenshots of my test mission which I have made for Fix_USTorpBomber mod ...
I started this mission more than 200 times and had no plane problems never!,
and in standard single missions i had no problems with planes never ...
And now I start this missions in SH4 1.3 and I have no problems ...
I read about this problem at this forum, but never saw it at myself ...

I did nothing... I only have loaded mission and have looked on planes...
During the first instant, planes (NSS_..._..._FW_Planes and NSS_..._..._FW_Pistons) have a normal position, then jerks go to the position, which you see...
Planes and Pistons are animated by Type10/4 Object Animation Controllers ...
May be (i think) the reason of this effect (at me) - change (by Dev's) of logic of missions loading ... (~75% hardcoded files are changed...) ... :hmm:

P.S.
The initial version (1.0) of my game - russian Buka localization ...
Then - original patches (from UBI-US) and translation of remained russian text on english ...
...
P.P.S.
And more, when I studied the exterrier of the american submarines, I have placed their (all and submerged) in one test mission, and I also did not see this bug ...

Anvart
12-01-07, 04:52 AM
The delicious irony is that Anvart provided a fix for the dials awhile ago.
Yes, Ducimus ...
Developers have added animation of periscopes in NSS_Gato_CT.dat and only, but they it have made as new assembly of files (with NSS_Gato_CT.sim --> small changes of Focusable3DObj ID's and some parameters) and ... again mistakes ...
:down: :down: :down:

Anvart
12-01-07, 05:25 AM
After the patch 1.4 I had a huge improment of the instruments, almost real! :ping:


http://img261.imageshack.us/img261/4319/dsc0973og1.jpg (http://imageshack.us)


OHHHHH! :rotfl:
:D
Dev's have changed ~75% hardcoded files ...
But I do not see crew members ... they sleep ... probably ... :lol:

joea
12-01-07, 07:11 AM
The sticking bow planes has been with us for a while, since before 1.4, you just might have never noticed it.
It's always been there, yep.

The missing gauges are a confirmed new bug though.

Well, I thought there was a work-around for the bow planes? Not saving submerged or something?

captiandon
12-01-07, 07:40 AM
I just did a load of it. It ran ok so I started to load all the mods. RFB, NSM, Taters Super Ship mod the Uniform Mod, Fooskins, and RSRD in that order. I got the missing files errors, So I reinstalled the Patch over all the mods, It seems to have done the trick and all the mods seem to work proper. Will have to install ROW next to see how it reacts. Also I noticed the props turning the right way as well. Also it seems that the AI area a little more aggressive. I had a Freighter chase me but I put a torpedo in his bow. Its nice to have the Parascopes working now. Also in the Salmon Class if you click the parascope you get a view near the scope and can look at the TDC off to the right. I have two installs of SH4 and found that I cant choose to install the patch on another hard drive. So my main copy will not have it unless there is a way to install it on a second drive.

Joe S
12-01-07, 07:55 AM
I noticed that there are some problems with the grammophone. If you play the grammophone during time compression it will not work when you go to normal time and the reverse is true also. Joe S

TDK1044
12-01-07, 08:09 AM
I love the fact that I can now drag the irritating stopwatch completely off the screen and not just 95 percent off the screen. :D

Anvart
12-01-07, 01:55 PM
...
Also I noticed the props turning the right way as well...
:D
Rotation of propellers has not changed in 1.4...

kapitan_zur_see
12-01-07, 04:37 PM
is the underwater camera supposed to look like your looking through water. or did a old mod mess this up on my end. my sub looks all distorted now underwater, like jello sort of.

Funny how people think that adding that wobbling jelly effect supposedly makes things more real. Anyone ever had a scuba diving mask on under water? Maybe just plain old swimming goggles??

Looking under water through goggles does NOT cause any wobbly distortion.


This effect can be taken out by deleting one of the files (can't remember which right now).


S!

The file is located there: \data\misc\underwater_disp_map.dds
simply delete it to get rid of that

mrbeast
12-01-07, 06:40 PM
is the underwater camera supposed to look like your looking through water. or did a old mod mess this up on my end. my sub looks all distorted now underwater, like jello sort of.

Funny how people think that adding that wobbling jelly effect supposedly makes things more real. Anyone ever had a scuba diving mask on under water? Maybe just plain old swimming goggles??

Looking under water through goggles does NOT cause any wobbly distortion.


This effect can be taken out by deleting one of the files (can't remember which right now).


S!

The file is located there: \data\misc\underwater_disp_map.dds
simply delete it to get rid of that

IIRC there is a side effect to that.....won't it remove the water sheeting effect from the periscope too?

jazman
12-01-07, 07:02 PM
Also I noticed the props turning the right way as well.
I notice the props on my Gato are turning thusly: The port prop is going clockwise, and the starboard prop is going CCW. Is this right?

If it is, I am having cognitive dissonance, becase the prop blades are angled wrong. The ship should be going backwards.

jazman
12-01-07, 07:14 PM
Another observation. On my Gato ship, the sun shines through the ship. If I go to the bridge, and the sun is setting, the sun will be visible through the shears, for example. This is with the older built-up conning tower structure.

No mods installed.

Jaeger
12-01-07, 07:38 PM
same with me here. i think this is an old sh3 bug, which lets light sources shine through all structures. in sh3 there were light houses, which you could see through the heads of your watchmen.

mrbeast
12-01-07, 07:59 PM
The lights shining through conning towers etc has been around for a while.

Anyway anybody noticed that if you click on the helmsman it sends you to his station, but theres nothing to do there just puts you where he normally stands. Don't know if this from 1.0 or not.

Also I think that there seems to be more debris on the surface after a sinking.

Peto
12-01-07, 10:21 PM
[I notice the props on my Gato are turning thusly: The port prop is going clockwise, and the starboard prop is going CCW. Is this right?


I think that is correct. The reason they do that is so they counteract each other. If they didn't the boat would always try to turn. (In RL anyway).

ahclem
12-01-07, 10:40 PM
is the underwater camera supposed to look like your looking through water. or did a old mod mess this up on my end. my sub looks all distorted now underwater, like jello sort of.

Funny how people think that adding that wobbling jelly effect supposedly makes things more real. Anyone ever had a scuba diving mask on under water? Maybe just plain old swimming goggles??

Looking under water through goggles does NOT cause any wobbly distortion.


This effect can be taken out by deleting one of the files (can't remember which right now).


S!
The file is located there: \data\misc\underwater_disp_map.dds
simply delete it to get rid of that
IIRC there is a side effect to that.....won't it remove the water sheeting effect from the periscope too?
I was also bothered by the rippling underwater refraction. WilhelmTell set me straight back in august.

"Open Underwater.pfx in your Silenthunter4\Data\Filters folder with notepad. Set the intensity UnderwaterDispMap to 0.000."

Worked for me.

simsurfer
12-01-07, 11:48 PM
I installed the patch after reinstalling the game, I see no real noticable difference in game play, in fact, the game crashed on me!!!. Controls are still rough, gameplay is still sluggish, mouse is sluggish at times.

I just dont enjoy the interface at all. I mean I have been playing SHIII all day today and performance is still what it was this morning when I started, interface is nice, I can click the TBT itself and go right to it.

I think Im going to uninstall it and maybe come back to it in a years time when hopefully there will be a GWX for it that make the game better than it is right now. :arrgh!:

tomoose
12-02-07, 10:05 AM
I've got 1.4 and TM 1.7 and apart from the visibility range and the contact/influence switch apparently working, haven't noticed much difference (translation: the modders make it worthwhile, thanks again).

Sadly the diving plane graphics glitch is still there so I'm assuming the destroyer collision sound for the rubber dinghy is still there.:cry: Man, you'd think those would be easy fixes for the devs?!?

For Ducimus (not sure if this is related to TM or not, apologies if I'm barking up the wrong tree);
ref: the renown pointage. I started a fresh career and selected 2000 renown (how I wish that whole renown thing was turfed), I selected a crewman at 12? renown and then went to select another crewman for 4 renown and it wouldn't let me. I ended up filling the remaining damage control team with "1"'s.

ref: when standing on the bridge and viewing the sea (which looks great) every so often the wave 'action' seems to 'reset'. It takes less than a second but is noticeable. Haven't noticed this prior 1.4. Not a showstopper gameplay-wise just thought I'd mention it in the off-chance it was fixable.

Thanks again for your time and work.:up:

partyboy
12-02-07, 10:34 AM
ref: when standing on the bridge and viewing the sea (which looks great) every so often the wave 'action' seems to 'reset'. It takes less than a second but is noticeable. Haven't noticed this prior 1.4. Not a showstopper gameplay-wise just thought I'd mention it in the off-chance it was fixable.
That happened in 1.3 as well (with TM+ROW+RSRD)

I didn't do any testing, but it seemed to be related to the changes with the camera that allowed you to move around freely?

mrbeast
12-02-07, 11:26 AM
The collision sound for the rubber ginghy is probably here to stay because it uses the same sound file that larger vessels do. So, if you change that file to a rubber dinghy sound (whatever that is, sort of a bumping noise I'd assume:hmm: ) then the next time any vessels collide, be they made of rubber or not, you will get the same noise.

So its probably the lesser of two evils to have an occasional steel dinghy rather than a rubber battleship!:roll: :yep:

DeepIron
12-02-07, 11:48 AM
So its probably the lesser of two evils to have an occasional steel dinghy rather than a rubber battleship!:roll: :yep:
ROTFLMAO! :lol::lol::lol:

There is just something about that statement that tickled my sense of humour... The imagery it invokes I guess, Mogami class vessels "boinging" off each other... Owww! My ribs hurt... :up:

mrbeast
12-02-07, 12:13 PM
So its probably the lesser of two evils to have an occasional steel dinghy rather than a rubber battleship!:roll: :yep:
ROTFLMAO! :lol::lol::lol:

There is just something about that statement that tickled my sense of humour... The imagery it invokes I guess, Mogami class vessels "boinging" off each other... Owww! My ribs hurt... :up:

LOL! glad I could brighten up your day DeepIron!:lol:

Shyzar
12-02-07, 01:04 PM
I have an animation problem with DDs. The DDs look like they're constantly dropping DCs (the depth charges rolling off the racks), yet Even when the DDs pass over me while I'm doing Flank speed, they don't drop DCs. This happens in career and single missions.

Anyone else have this problem?

Torps
12-02-07, 02:04 PM
Battle of Samar I ran across a Japanese sailor manning the stern depth charge racks off a Fletcher destroyer.

http://img215.imageshack.us/img215/3316/japaneseamericanax2.jpg

mrbeast
12-02-07, 02:41 PM
The Japanese sailors manning allied ships have been around for a bit, form 1.0 I think.

tater
12-02-07, 02:47 PM
There is only one DC rack in SH4. So they all have the same crew.

Better IJN crew since you rarely see USN ships, and certainly not close enough to see the crew.

tater

-Pv-
12-02-07, 03:03 PM
"...Anyway anybody noticed that if you click on the helmsman it sends you to his station, but theres nothing to do there just puts you where he normally stands. Don't know if this from 1.0 or not...."

This is nothing new. It's just another position from which to view the action.

"...every so often the wave 'action' seems to 'reset'. It takes less than a second but is noticeable...."

This is part of the "flashing" many people complain about. The SH ocean is flat in a 3D world and new areas need to be loaded as you move around. The reset/flashing is new water/weather "tiles" being loaded. Again, nothing new. been there since SH3.

"...I installed the patch after reinstalling the game, I see no real noticable difference in game play, in fact, the game crashed on me!!!. Controls are still rough, gameplay is still sluggish, mouse is sluggish at times..."

All this is a sure sign your computer/graphics are under-powered for the game and/or you have other software running which is starving the game for CPU time. If you decide not to improve your system, comng back years later will not solve your problem. Games get more CPU intensive not less. Pay close attention to the game requirements on the box and in the readme. Do some research on how to optimize your computer for performance boost.

"...I have an animation problem with DDs. The DDs look like they're constantly dropping DCs (the depth charges rolling off the racks), yet Even when the DDs pass over me while I'm doing Flank speed, they don't drop DCs. This happens in career and single missions..."

The DDs don't always know exactly where you are even when you are roaring like a freight train. Every individual ship has it's own level of expertese from brain dead to chess master.
-Pv-

tomoose
12-02-07, 04:23 PM
I didn't see the wave 'reset' before until this current config (1.4 + TM). Let me try and clarify, a wave is "peaking" in mid-role and that particular wave will suddenly be flat (i.e. it won't complete it's roll but suddenly becomes another type of wave). Kinda hard to describe without video (but can't do that cuz trying to do video drops FPS to zero).

Mrbeast; I actually switched the sound file and inserted "canoe" sounds (there's plenty online) but you're right I happened to scrape under a merchant and it sounded like.........a canoe bumping against a dock, LOL. I switched it back. The thing that stuns me is that it's such a glaring error how did it get past the dev process???

Is there TM without the free cam, just to see if the wave problem disappears. I've noticed the sea "stutters" sometimes when coming directly out of TC to the bridge. It doesn't seem to stutter when coming out of TC to the con first and then out to the bridge.

Shiplord
12-02-07, 05:40 PM
I didn't see the wave 'reset' before until this current config (1.4 + TM). Patch 1.4 has many changes in the game code, which also take data from the original scene.dat. TM installs a separate modified scene.dat from the times before patch 1.4 and is in this case no longer compatible with these new code changes.

Basically you can not use all the formerly mods with own scene.dat's because you do not know know what the impact on the new game code.

All mods which modfies the environment, wave state, ocean, reflection, sky, sun, moon, ... must be redone on the basis of the original scene.dat to see what's the boundaries in modding these elements because of the internal code changes by the devs.

Munchausen
12-02-07, 06:42 PM
I didn't see the wave 'reset' before until this current config (1.4 + TM). Let me try and clarify, a wave is "peaking" in mid-role and that particular wave will suddenly be flat (i.e. it won't complete it's roll but suddenly becomes another type of wave)...Is there TM without the free cam, just to see if the wave problem disappears.

This happened with 1.3 too, without TM. As did the flickering effect mentioned earlier ... something which can be duplicated easily enough:

1. Start Silent Hunter IV.

2. Choose War Patrol.

3. Then choose the lifeguarding mission.

4. At mission start, set speed to standard and tell the navigator to follow the plotted course.

5. Then go to the bridge.

6. Keep your eye on the ship off your port bow, heading left to right.

7. Watch closely when its AOB is about zero (heading right toward you).

8. Keep watching ... as you cross its bow (zero AOB) watch ... see if your water flickers.

Either just as you're crossing its bow or soon thereafter, the water texture resets itself ("tears" for just a fraction of a second). It happens to me every time ... and I've tested it many, many times.

This is a simple test and the glitch should either happen every time or not at all. I'm not certain it's related to the "wave reset" effect ... but both of them existed prior to the new patch and neither are directly related to TM.

kapitan_zur_see
12-02-07, 06:58 PM
I didn't see the wave 'reset' before until this current config (1.4 + TM). Patch 1.4 has many changes in the game code, which also take data from the original scene.dat. TM installs a separate modified scene.dat from the times before patch 1.4 and is in this case no longer compatible with these new code changes.

Basically you can not use all the formerly mods with own scene.dat's because you do not know know what the impact on the new game code.

All mods which modfies the environment, wave state, ocean, reflection, sky, sun, moon, ... must be redone on the basis of the original scene.dat to see what's the boundaries in modding these elements because of the internal code changes by the devs.

and that could take time :cry: lol

brandtryan
12-02-07, 09:10 PM
I'm experiencing some kind of /flashing/flickering as well--it's getting pretty annoying--the whole sea flashes for just a second or 2. As Im on the bridge, panning around, it happens alot. Usually only in rough seas.

CapnScurvy
12-03-07, 01:41 AM
I've just noticed something that floored me. After giving this thread a quick look, I may have missed someone else reporting it, but I see the navigation map ruler now reads in 50 yard increments rather than tenths of nautical miles! This alone makes the patch worth the wait. Now we can manually plot a target ship with "No Map Contacts Update" enabled and feel assured of plotting with a tool that is accurate. I just tried it with the setting disabled and the shown ships were right on the money for range accuracy. Who says you won't get what you ask for!!

Thanks to the developers and especially Maerean M for watching these posts and getting things done well after the release of the game. I think I just wet myself!!!

otto69
12-03-07, 04:59 PM
First mission after 1.4. Lined up on a large passenger liner. Fired 4 torps and they were all duds. Had to sink one DD and damage one before I could fire 3 mor torps at the liner . It finally sank. and the DDs left. I guess I'll play with duds off.

Otto