View Full Version : AI using torpedoes!
There's another surprise from this game.
I went out for a bit of free roaming during my first mission; I encountered only destroyers, and managed to sink two despite using only manual targeting! (didn't lock on to targets)
What I was really surprised with though, is that one of the times I was detected - the destroyer went right up to try and ram me, barely missing me, but just when I breathed a sigh of relief - I saw a torpedo pass right by my conning tower :o
Gave me quite a startle. Anyone else seen this?
Yup, I've seen that too, dunno what shot it at me actually, but a torpedo defintely whizzed past me once.
On your other point, funny thing is, because I have the German version (there was no English version when I got it), I didn't actually know the lock command when first playing it, so I got most of my first kills on purely manual targeting, which takes 2-3 fish on average to get right at long ranges, but is most definitely possible. So you can play the game realistically without lock if you want to, which is where the solution drawing tools and my handy distance/speed chart, and the centre line on my periscope mod both come in handy.
Anyone who wants to try purely manual targeting by the way, be aware that anything over about 1,500 range and you really do need to fire a pretty wide spread, as the AI can spot things miles away! Very rewarding when you do sink something that way incidentally, as it gives you an appreciation of how tricky it must have been for the real guys.
:D Chock
Yup, I agree - I have to say though, I don't find it all that hard nowadays, perhaps because how good I got at just estimating lead at distances below 1km in SHIII/IV. It's kinda like riding a bicycle - once you have that feel for how much you need to lead, it tends to stay with you. Plus eh - let's face it, a good submarine attack should be at close range anyway.
Nailed another destroyer in SoF that way today :p
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.