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View Full Version : Hello all, I have question.


black1
11-13-07, 03:24 PM
Hello all im new here and first wanted to say hi to everyone and hope to learn alot about this great game. I played SH3 for a while before heavy work load kicked in, then i put it down for a long time. I just recently bought SH4 and patched it to 1.3 and im in love again, forgot just how fun and immersive this game can be. I want to start a new carreer and was wondering which is a good year and port to leave from which has alot of action. I use around 56% realism because im still very new to using all the tools to line up a shot and such and want to practice before i go any further. Also im thinking of downloading the Tokyo-maru mod and ROW mod, are these the only 2 i really need to get started?, thanks all for your help and hope you have a great day/night.

mookiemookie
11-13-07, 03:28 PM
My opinion:

Download the Run Silent, Run Deep mod as well as ROW.

Start in the Asiatic Fleet in '41 with a P-class sub. Get pushed back to Java when the Philippines falls, and then get pushed back to Australia when Java falls. You'll have no shortage of task force and invasion force targets.

Rinse, repeat.

Rockin Robbins
11-13-07, 03:33 PM
I've used Trigger Maru since Beery quit updating Real Fleet Boat and I've loved it so much that presently I'm putting up without the goodies in RSRD because it is incompatible with Trigger Maru. The improvements in submarine handling and behavior in Trigger Maru mean more to me than any environmental mod ever could. However, Natural Sinking Mechanics and Reflections on the Water both play well with Trigger Maru, making together the closest thing to a supermod we have. It's a shame that RSRD chooses to be the odd man out.

So for now (stay tuned for improvements) it's either Trigger Maru or Run Silent Run Deep. It's either a properly operating sub or historically accurate traffic. That's too lousy a choice to be allowed to stand for long.

minsc_tdp
11-13-07, 03:36 PM
ROW (Reflections on the Water) is a must-have for this game. Period. If anyone doesn't agree, don't post :)

(Though, a warning, it can be a little rough on older systems, read the full docs to learn how to adjust bits of it for your system specs.)

SteamWake
11-13-07, 03:43 PM
The start date advice given is solid and I have nothing to ad to that.

But I always get amused when folks launch into a "download this mod, download that mod, ths mod is a must have" to a new player. Some new players might not even know what a mod is let alone how to install it.

While mods certainly can enhance your game experience my advice would be to play the vanilla version for a bit first for a couple of reasons.

One is to just learn the game play itself and find what YOU think should be modded. Secondly and more importantly you can see if the game is stable and does not crash un modified. That way if you add a mod and the game starts acting poorly you know it was the mod that did it ;)'



edit; poor grammer

Chock
11-13-07, 03:52 PM
I'd agree that throwing a lot of mods on a game/sim when you are just getting into it is not such a great idea. After all, how do you know you don't like the stock version if you've never played it that much? In addition to which, if you experience problems with it when it's modded, it's sometimes difficult to pinpoint the issues. Granted, some (in fact most mods) are great, I've even done some for it myself, but I don't get hung up on having to have them all on it, it's a pretty good game out of the box, and improves with the official patches.

:D Chock

jazman
11-13-07, 05:47 PM
I'd agree that throwing a lot of mods on a game/sim when you are just getting into it is not such a great idea.

And throwing the ROW Mod Labyrinth at a new guy is just beyond the pale.

THE_MASK
11-13-07, 07:47 PM
its getting too complicated .