View Full Version : Docking with a resupply sub
T.Von Hogan
11-11-07, 04:29 PM
I've noticed that when i rearm from either U460 or U461 when i restart my sunrises have shifted east by a couple time zones. never noticed this before
Unless you use SH3 Commander, docking with a resupply sub is the same as docking at your base, meaning when you restart after your resupply, a couple of weeks have passed. Useing SH3 Commander, you could edit the time spent at the resupply sub to one day or so. I hope this helps.
T.Von Hogan
11-11-07, 04:57 PM
I do use sh3Commander and have refuel time set for 1 day. That is why i noticed the difference. Was diving at a specific time before refueling and the sun was up for better than an hr and a half the next day at the time i was diving.
Lzs von swe
11-11-07, 05:32 PM
I think thatīs ShIII giving you a random starting time every time you load the game from base. No matter were the base is or what time you docked, the game gives you a random starting time when you load the In base before mission file.
piri_reis
11-12-07, 09:33 AM
I always log the sun rise and set times and plan my voyage/attacks accordingly. But does SH3 really simulate all the timezones and seasons of the year.
For example I did notice in September up in the Orkneys the sun was setting very late around 22:00 and rises very early, not much night time. I guess thats the way it happens in RL.
My question is, above the arctic circle will it be full bright in the summer and full dark in the winter? (I'm not sure I have that correctly but in the book I'm reading the British postpone the convoys into Murmansk until Winter after the PQ17 disaster..)
slow_n_ez
11-12-07, 11:00 AM
Lately I have been sent to the area around Cuba .... time is their time but my clock will still read my time...... mouse over it and it'll tell you " local time " which will be the time zone you are in ( in other words my time will say 07:00 but the time zone I am in is actually 01:00 and several hours before sun up ) ...... don't know about the artic seasons ...
Also, I think time is added on a 'days per percentage points of hull integrity lost' basis. Don't know if this might have had an affect on your time.
T.Von Hogan
11-12-07, 02:06 PM
:know: I left St. Nazaire July 27th 1942 in route to patrol grid CA67, enroute i sunk 8 ships for 79039 tons leaving me torpedoless. Even tho i had enough fuel to complete my mission without stopping since U461 was only 30 kilometers off my preplotted course i decided to stop and reload. I arrived on September 6th, Now when i left St. Nazaire i was diving at 4am my local time to be down before becoming a target gallery for allied planes. By the time i had made it to the western sections of grid CD i was diving at 6am my local time and it was still night. I docked with U461 on september 6th 1942 and left the afternoon of september 7th headed west by southwest towards grid CA67... on the morning of september 8th i was caught in full daylight (blue screen daylight) at 4:30am my local time.
The only explanation i can come up with is that the game doesn't recognize that i'm starting several thousand miles to the west of where i normally start and gave me regular sunrise for St. Nazaire. Not a good feeling to wake up to mosquitoes biting you that late in the war with GWX 1.03 lol
Lzs von swe
11-12-07, 02:38 PM
Or, the game resets your local time to your "new" base, the U-460:hmm:
Captain Nemo
11-13-07, 08:23 AM
My question is, above the arctic circle will it be full bright in the summer and full dark in the winter? (I'm not sure I have that correctly but in the book I'm reading the British postpone the convoys into Murmansk until Winter after the PQ17 disaster..)
In my current patrol just north of Scotland in June 1940 it's not getting completely dark. At midnight its just dull with fairly good visibility. So I would say yes, the arctic summers/winters of 24 hours of daylight/darkness are modelled in SH3. I use GWX by the way, but not sure if this makes a difference to this aspect of the sim.
Nemo
piri_reis
11-13-07, 08:45 AM
In my current patrol just north of Scotland in June 1940 it's not getting completely dark. At midnight its just dull with fairly good visibility. So I would say yes, the arctic summers/winters of 24 hours of daylight/darkness are modelled in SH3. I use GWX by the way, but not sure if this makes a difference to this aspect of the sim.
Nemo
Thats good news. Will have to take this into consideration when we start attacking the Murmansk convoys.. :ping:
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