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ReallyDedPoet
11-07-07, 02:10 PM
To get into Manual Targetting, it freakin' rocks :rock:

I have been wanting to do\try this for awhile, recently took the plunge, what a difference it makes to the experience. There are some great tutorials here to help out as well, including video, all very well done.

Still trying to get the hang of it, but don't see my self going back to automatic targetting anytime soon.

Anyway, if you have not tried this, and have been playing SH4 for awhile ( if new to the game\series, stick with auto until you build up a comfort level first ),
give it a shot and see what life is like on the other side :cool:

Next up, 100% realism, but not just yet.


RDP

Ducimus
11-07-07, 02:26 PM
Manual targeting does have its perks. For instance, when the weather is crappy and you can't see squat, your best chance to hit anything is with a sonar approach. You cant do that with AutoTDC.

AVGWarhawk
11-07-07, 02:30 PM
Auto target lasted about a day with me. First thing I learned on day two was manual TDC. It is great feeling when all you calculated and solved come together for a sinking. Then and only then do you feel like the commander!:up:

ReallyDedPoet
11-07-07, 02:34 PM
Auto target lasted about a day with me. First thing I learned on day two was manual TDC. It is great feeling when all you calculated and solved come together for a sinking. Then and only then do you feel like the commander!:up:
I guess I have been lazy up until this point, but no more, and as you mentioned AVG it is a great feeling when it all comes together :yep:

@ Ducimus: Nice tip re:sonar in crappy weather :up:


RDP

momo55
11-07-07, 02:42 PM
I play SH from SH1 and waited till patch 1.3 in SH4 came out to start with manuel targetting ....damn late....so i know what you mean and agree fully.:yep:

THE_MASK
11-07-07, 03:14 PM
I am over the graphics thing . 100% realism all the way .

AVGWarhawk
11-07-07, 03:35 PM
I am over the graphics thing . 100% realism all the way .


Thats my next step Sober. It is hard to give up outside views.:oops: My last box to check.....

Rockin Robbins
11-07-07, 03:41 PM
I can't give up my outside views! Too much fun going out to watch my victims sink. You don't have to use it to cheat, you know. And the screenshots with the external camera are SO much better than anything through the periscope.:arrgh!:

But other than that, I'm all manual with TM 1.64, which is harder than stock by quite a bit, only giving you the info a real captain would have with map updates left on. No more silhouettes and cute little velocity vectors.

Ducimus
11-07-07, 04:19 PM
External camera is the very first thing i gave up when im *really* playing. That alone makes the game a whole new ballgame.

Rockin Robbins
11-07-07, 04:41 PM
It's not like you have to use it to cheat! :rotfl: I could even argue that I'm spending time watching my victims when I would be ensuring the safety of my boat, so I am actually making the game more dangerous. That is even true! However, I'll be respectfully quiet and not say anything...

Peto
11-07-07, 04:43 PM
Agreed. I have found that external view disabled makes me play much more methodically. Having to use sonar to "get a picture" of what's happening is quite challenging.

MONOLITH
11-07-07, 05:45 PM
As with any Sim, the more realistic the player's toys, the more depth of enjoyment there is to be found.

Auto/assisted targeting, and that goofy green "they can hear me" sub icon... phooey. Where do I stick my quarter in that arcade game?

Give me manual toys all the way.

And by the way, just in case anyone still tinkers with SH3, onelifecrisis' new manual targeting HUD is absolutely incredible; makes SH3 a whole new game.

THE_MASK
11-07-07, 05:50 PM
External camera is the very first thing i gave up when im *really* playing. That alone makes the game a whole new ballgame. and thats coming from a navy seal .

Ducimus
11-07-07, 05:55 PM
And by the way, just in case anyone still tinkers with SH3, onelifecrisis' new manual targeting HUD is absolutely incredible; makes SH3 a whole new game.

I saw the screenshots and am impressed. Looks like a total rewrite of the menu ini file. Not an easy task. I couldn't do that in my wildest dreams.

U49
11-07-07, 05:58 PM
It just gives you that warm feeling *that you knwo your busines*

Ducimus
11-07-07, 06:03 PM
and thats coming from a navy seal .

http://www.thepasty.com/news/wp-content/uploads/2006/08/_42021958_seal203.gif

Please don't club me!

ReallyDedPoet
11-07-07, 09:21 PM
and thats coming from a navy seal .
http://www.thepasty.com/news/wp-content/uploads/2006/08/_42021958_seal203.gif

Please don't club me!
he, he, nice ^^^. Saw that your avatar had changed earlier today :yep: You could always crop the above pic and replace the new one you have :lol:


RDP

Ducimus
11-07-07, 09:37 PM
Nah, have to make a donation for special avatars. Truth be told i think my new one looks pretty cool. Speaking of donations though, i wish neal would say something other then change the text to something new and witty. I figure most everyone here is thinking, "someone else will do it". I would only, i just moved, and am barely making ends meet. My apartment rent alone makes up 75% of my monthly income.

Snuffy
11-08-07, 07:20 AM
Argh! Matey!

I tried the auto thing the first day I had the game ... just never felt right. Day two started with auto off and full manual targeting and have been doing so ever since.
Oh, and I just recently went with TM 1.6.4.x.x.x.x. :)

My realism is max. External for watching the fatalities.

ReallyDedPoet
11-08-07, 09:52 AM
Nah, have to make a donation for special avatars. Truth be told i think my new one looks pretty cool. Speaking of donations though, i wish neal would say something other then change the text to something new and witty. I figure most everyone here is thinking, "someone else will do it". I would only, i just moved, and am barely making ends meet. My apartment rent alone makes up 75% of my monthly income.
By the way Duc, was on a patrol last night, the AI improvements are great In TM, both air and sea, excellent work :up::yep:
Did not make it home as a result of your efforts :dead:


RDP

dean_acheson
11-08-07, 10:50 AM
I know I should give up the camera.... but.......

Manual targeting is much easier with the 1.3 patch than it was before.

Snuffy
11-08-07, 11:22 AM
Actually if you go into the cfg files and change external camera to true, and then go to the settings in game, you'll find that the external camear box will be unchecked, and that the realistic rating to be 100 percent realism. (If that's what you're shooting for.)

pythos
11-08-07, 11:34 AM
Actually I have to say, auto targeting is more realistic. Reason? The skipper of the boat (you) did not make the solution, a plotting crew did. They took info from scope observations, often done by the XO, and after several scope observations, put together a firing solution. The skipper then did the final observation, and ordered the release of the fish.

What would be cool is if instead of having to click an icon on the TDC, you could just hit the enter key to send the info to the plotting crew. I find I get really crummy solutions due to the delay I have getting the pointer onto the icon and clicking, some times this will lead to the setting I have just set to go off.

If there were a way to have auto tdc, but with a minimum number of observations before a solution could be set.

The removal of the triangle would make it more realistic.

I have also noticed that even with auto TDC torpedoes still miss by several feet, sometimes miles. The gyro offset also is WAY off. I put in a spread of 5 degrees, and most of the time the torp misses by what might as well be miles.

Doolan
11-08-07, 12:58 PM
I've always thought it would be nice to have a compromise between both systems. What I dislike about auto torpedo solutions is that they happen instantly and very accurately. I find it odd that my weapons officer is faster at making plotting the attack mentally than I am with a TI calculator :D

Same thing happens with contact updates on the map. We either have none or real-time bird's eye, when it would be nice to have periodic updates with a varying degree of accuracy. Oh well...

Anyway, manual TDC adds a depth to the game that it wouldn't have otherwise, and no TDC at all is even more awesome. S-Boats take the most artistic approach ever. I have even found myself shooting "from the hip" a lot at slow targets :arrgh!:

jazman
11-08-07, 01:33 PM
and thats coming from a navy seal .

http://www.thepasty.com/news/wp-content/uploads/2006/08/_42021958_seal203.gif

Please don't club me!
With a face like that, buddy, it'd be an act of mercy! :D

Nightmare
11-08-07, 02:19 PM
Actually I have to say, auto targeting is more realistic. Reason? The skipper of the boat (you) did not make the solution, a plotting crew did. They took info from scope observations, often done by the XO, and after several scope observations, put together a firing solution. The skipper then did the final observation, and ordered the release of the fish.
Saying that playing auto targeting is more realistic is just completely absurd to me. The second you have the scope over the target you have a 100% accurate firing solution even when/if the target start a turn that would throw off a firing solution in manual. Things just didn’t happen that fast, nor is it remotely realistic.

No, the captain didn’t input the data directly into the TDC however it was him who gathered all the data needed. When you are dialing in everything into the game, I view it as me (the captain) calling out my inputs. Since it’s a single player game, it just makes sense that the interface for doing it uses similar dials you’d find of the TDC.

During the identification phase the skipper would be calling out details about the ship (mast placement, structures, where the stack is, etc). The crew would be flipping thru the ID books to find the closes match they could to get a mast height for range estimates. If one wasn’t known the skipper would do his own estimate of mast height and tell his assistant to use that, “Use mast height of X.”

During the approach and observation. It was the skipper who called out when to mark the bearing and his assistant would call out the bearing off the indicator on the back of the scope (IE Skipper: “Bearing…MARK!” Assistant: “Three-one-four!”). For range, the captain was the one that operated the stadimeter and when he got it where he wanted it he’d call out “Range, MARK!” Again, the assistant would call out the range off the dial on the back of scope that gave the range from the stadimeter input. Again, since the captain was the one observing the target thru the scope, it was him who called out the AOB. Speed was usually determined thru several observations over a long period of time and by plot.
What would be cool is if instead of having to click an icon on the TDC, you could just hit the enter key to send the info to the plotting crew. I find I get really crummy solutions due to the delay I have getting the pointer onto the icon and clicking, some times this will lead to the setting I have just set to go off.
When you click the button on the dials to enter; range, speed, AOB you are doing exactly that. Usually the captain’s inputs were entered directly into the TDC for comparison on future observations. Plot was also done to double check against the TDC as well.
I have also noticed that even with auto TDC torpedoes still miss by several feet, sometimes miles. The gyro offset also is WAY off. I put in a spread of 5 degrees, and most of the time the torp misses by what might as well be miles. I can achieve close to a (if not) 100% accuracy with automatic targeting by not activating the position keeper because that way the 100% accurate solution is constantly being updated. Are you activating the position keeper? If you are, you are locking in the solution and if the target changes speed or course you are bound to miss. The gyro offset causing a miss will be completely dependant on what the range is. The further away you are that 5 degrees is going to make a bigger difference.

Auto just takes the fun out the game for me. There is just something about it when you've been observing a target for the past half hour refining an accurate solution and you score a hit.

baxter
11-08-07, 04:11 PM
I agree...I put off learning manual targeting for a long time but now that I do it the game is much more satisfying.:up:

Ducimus
11-08-07, 04:22 PM
Next step, is to turn off the external camera! Personally i turned off the camera before i went to manual TDC.

Rockin Robbins
11-08-07, 04:44 PM
Again, if you're using the external camera to find out what's happening up there to help plan an attack or evade pursuers, you're cheating....ok, I'll soften that. You're wimping out:smug:. Also, it should not be used for identifying targets. Since in TM the sub position marker is gone, the external camera is a bit limited for those purposes anyway, but not enough.

All I use it for is for looking at the results of my carnage. Something about a sinking ship is fascinating, and especially with the effects of NSM and TM the variety of different effects is mesmerizing.

I'm no cheater, but I'll give up my external camera when they pry my cold dead fingers from my mouse!:arrgh!:

Frankly, half the time when I set up an attack I don't care what kind of ship it is, I could care less about the range, I'm just relying on a good course and speed projection and waiting for the ship to reach the right bearing to send a couple of torps his way.

Full manual is the only way to shoot! I was afraid of it for two months, but the satisfaction is like nothing else. I do wish we could send radar bearings and ranges to the TDC or had a better way to do that manually. Anybody setting TDC ranges manually? I'll show you how if you're interested after I fix my computer power supply SNAFU on Friday, assuming the power supply didn't take out any other components. I can set manual range up to 1,100 yards.

Chock
11-08-07, 05:14 PM
I find submarine games pointless with automatic targetting etc. I switched it onto realistic systems the day I installed SH4, because I did the same thing in SH3 on day one too. Same with SH2 and SH; submarine sims would bore the arse off me if they helped me to play them like that.

Working everything out manually in DW and SC makes life very hard of course, but for me that's the challenge, I would get no gratification from pressing a button and being certain everything was going to work with no hard work from myself. Not got much choice in SOF where that's concerned, but it is more about the deck gun and seeding mines most of the time anyway, and worth putting up with such limitations for the novelty of a WW1 submarine.

Same thing with first-person shooters, I could never understand why anyone would bother to play them with 'aimbots' and stuff like that on. Where's the satisfaction payoff in doing stuff like that?

When you hit a ship at a range of 8,000 on manual targetting, you know you've actually done something cool.

:D Chock

U49
11-08-07, 07:00 PM
When you hit a ship at a range of 8,000 on manual targetting, you know you've actually done something cool.

:D Chock


Hell! That cruiser at 3k+ meters and 30+ kts with a bare hit at the stern made me proud like Cristobal Colon while raisin' the spanish flag on the carib' islands

SubSuck
11-08-07, 07:24 PM
To get into Manual Targetting, it freakin' rocks :rock:

I have been wanting to do\try this for awhile, recently took the plunge, what a difference it makes to the experience. There are some great tutorials here to help out as well, including video, all very well done.

Still trying to get the hang of it, but don't see my self going back to automatic targetting anytime soon.

Anyway, if you have not tried this, and have been playing SH4 for awhile ( if new to the game\series, stick with auto until you build up a comfort level first ),
give it a shot and see what life is like on the other side :cool:

Next up, 100% realism, but not just yet.


RDP

Wait until you do what I do and play the game with 100% realism and no time speedup. Then after multiple manual torpedo strikes and several escapes from destroyer bombings, the game crashes. It takes me a few days before I can see anything to sink. Most of the time I'm staring at the horizon until my sub reaches enemy zones. After all this garbage, I decided the only way I was going to get the first mission done was to cheat and speed up time. This pretty much nullifies the realism aspect and the reason I bought the game.

My great grandpa fought in both WWI and WWII. Once for the Ukraine and once for Canada. He's very sick now, and he wanted me to play the game like he had to live. I guess the developer didn't take into account that some people are willing to play the game this way. They should've incorporated an auto save feature at set time intervals so the player can focus on the job.

Too bad. I loved this game a lot but was forced to give it up due to these crashes. Maybe if these problems are addressed without having to install the game into lala land, I'll consider repurchasing the game.

codmander
11-08-07, 07:43 PM
excellent!!!!!now try 1x with no external ;) nygm would be my choice mod for realizm but thats just me:) --zieg heil:arrgh!:

ReallyDedPoet
11-08-07, 07:57 PM
To get into Manual Targetting, it freakin' rocks :rock:

I have been wanting to do\try this for awhile, recently took the plunge, what a difference it makes to the experience. There are some great tutorials here to help out as well, including video, all very well done.

Still trying to get the hang of it, but don't see my self going back to automatic targetting anytime soon.

Anyway, if you have not tried this, and have been playing SH4 for awhile ( if new to the game\series, stick with auto until you build up a comfort level first ),
give it a shot and see what life is like on the other side :cool:

Next up, 100% realism, but not just yet.


RDP
Wait until you do what I do and play the game with 100% realism and no time speedup. Then after multiple manual torpedo strikes and several escapes from destroyer bombings, the game crashes. It takes me a few days before I can see anything to sink. Most of the time I'm staring at the horizon until my sub reaches enemy zones. After all this garbage, I decided the only way I was going to get the first mission done was to cheat and speed up time. This pretty much nullifies the realism aspect and the reason I bought the game.

My great grandpa fought in both WWI and WWII. Once for the Ukraine and once for Canada. He's very sick now, and he wanted me to play the game like he had to live. I guess the developer didn't take into account that some people are willing to play the game this way. They should've incorporated an auto save feature at set time intervals so the player can focus on the job.

Too bad. I loved this game a lot but was forced to give it up due to these crashes. Maybe if these problems are addressed without having to install the game into lala land, I'll consider repurchasing the game.

Sorry about your experience SS, but to be honest I have had maybe a handful of CTDs since the beginning ( any others have been through my own doing ), and I have been playing since 1.0 and loving it :yep::up: It has been interesting ride to see the game evolve through patches and mods.

Hopefully it will work out for you in the future :up:


RDP

Rockin Robbins
11-08-07, 08:16 PM
Wait until you do what I do and play the game with 100% realism and no time speedup. Then after multiple manual torpedo strikes and several escapes from destroyer bombings, the game crashes. It takes me a few days before I can see anything to sink. Most of the time I'm staring at the horizon until my sub reaches enemy zones. After all this garbage, I decided the only way I was going to get the first mission done was to cheat and speed up time. This pretty much nullifies the realism aspect and the reason I bought the game.

My great grandpa fought in both WWI and WWII. Once for the Ukraine and once for Canada. He's very sick now, and he wanted me to play the game like he had to live. I guess the developer didn't take into account that some people are willing to play the game this way. They should've incorporated an auto save feature at set time intervals so the player can focus on the job.

Too bad. I loved this game a lot but was forced to give it up due to these crashes. Maybe if these problems are addressed without having to install the game into lala land, I'll consider repurchasing the game.
Yup, I'm on my wife's laptop and.....what a struggle. Didn't think another computer would be so different. Take 2 of Post to a Quitter:

Subsucks, you're not impressing anybody. The game is fine. It is your machine configuration that is the problem and neither Ubi or the store manager you abused can fix that. The first thing you have to do when you buy any game is to look at the system requirements. Pay no attention the the minimum requirements, they are for people who want to be frustrated. Look at the recommended requirements and realize that this is pretty close to the minimum machine that will make you happy playing the game. How close to that are you? Can you upgrade to something close to that? It's decision time.

Then you take responsibility for your decisions and either decide that it is a bad decision to purchase the game or that your machine is ready or can be made ready. Then do it. Whose fault it is doesn't matter. Nobody but you can fix it. Well, nobody but you WILL fix it because we don't feel sorry for you having to do the same thing we all did. We're happy! You're not. See the pattern here? We have no CTD's and play the game without issues but with a smile on our faces.

When you're ready to take responsibility and make your machine capable of playing the game we'll talk about whether time compression destroys the reality of the game.

jazman
11-08-07, 08:55 PM
I just figured out the Dick O'Kane method of manual targetting (thanks Rockin Robbins). I practiced it some on the SubSchool Mogami sitting duck. Feeling ready, I go on a career. So I'm on patrol in the Solomons (mid 42, in an S-class), and all I'm finding are Sampans and fishing boats!:down:

Oh well, it's good practice lining them up. And it's really hard to ID ships in the dark...

AVGWarhawk
11-08-07, 09:35 PM
Tonight I hit the big switch. No external views. 100%:rock: Thankfully I have my beach chair I can set up on the aft deck.;) That is my external view:o

Ducimus
11-08-07, 09:41 PM
Tonight I hit the big switch. No external views. 100%:rock: Thankfully I have my beach chair I can set up on the aft deck.;) That is my external view:o

:up:

I could probably write a short essay on why that bloody camera should be turned off.

SteamWake
11-08-07, 09:51 PM
To get into Manual Targetting, it freakin' rocks :rock:

I have been wanting to do\try this for awhile, recently took the plunge, what a difference it makes to the experience. There are some great tutorials here to help out as well, including video, all very well done.

Still trying to get the hang of it, but don't see my self going back to automatic targetting anytime soon.

Anyway, if you have not tried this, and have been playing SH4 for awhile ( if new to the game\series, stick with auto until you build up a comfort level first ),
give it a shot and see what life is like on the other side :cool:

Next up, 100% realism, but not just yet.
.

Wait a minute... Subsuck I thought you took the game back to the store. Because 'If I cant install it how "I" want I wont install it all". pffft.

http://www.subsim.com/radioroom/showthread.php?t=124781

:hmm:

Look play the game however you want. To get into a pissing match over what is 'cheating' and what isint is absurd.

ReallyDedPoet
11-08-07, 09:57 PM
In the middle of a mission now off the Mariana Islands, dam storm and escorts are makin' life a little difficult right now, the days of point and click are over and I'm loving it :yep:


RDP

momo55
11-08-07, 10:03 PM
Tonight I hit the big switch. No external views. 100%:rock: Thankfully I have my beach chair I can set up on the aft deck.;) That is my external view:o
:up:

I could probably write a short essay on why that bloody camera should be turned off.
Please do ...i'm still in a balance to make the big last step.
What worries me is the sonarman , i can't relie on . I think he is a very inportent crewmember on a sub and i have alway's trubbles with him . No : ..warship is making a run...no dept charges in the water ...no aprox distances (metric or imperial)to the DD('s) above you . No soundcontact ..when they are there... :soundcontact lost when they are above you ..... .etc. etc.
When asking nearest contact (even warship)...he's giving info about a merchant that is miles away ...pffffff
Realy ...how do you guy's manage with him ....do it al yourself maybe?

THE_MASK
11-08-07, 10:24 PM
OMG , 100% with everything ticked and i actually hit something . I nearly fell of my chair . The ship is a fair distance considering i am looking at it at 6X .

http://img216.imageshack.us/img216/8671/hitgw8.jpg (http://imageshack.us)

ReallyDedPoet
11-08-07, 11:01 PM
OMG , 100% with everything ticked and i actually hit something . I nearly fell of my chair . The ship is a fair distance considering i am looking at it at 6X .

http://img216.imageshack.us/img216/8671/hitgw8.jpg (http://imageshack.us)

Nice work sober :up:


RDP

SubSuck
11-09-07, 12:03 AM
When you're ready to take responsibility and make your machine capable of playing the game we'll talk about whether time compression destroys the reality of the game.

Yeah, I guess you're right. He's a configuration of both of my systems.

CPU: Athlon X2 6400+
RAM: Mushkin 4GB
GPU: ATI X2900XT 1GB Crossfire
PSU: Enermax Galaxy 1000W

CPU: Core2 Extreme X6800
RAM: Corsair 8GB
GPU: eVGA 8800GTX 768MB SLI
PSU: Enermax Galaxy 1000W

Both system have the same problem. I'm also not the only one who has these problems. I've seen other people at various forums around the net complain about the crashes. Most people who don't have this issue are aware, and avoided the crashing by installing the game outside the Program Files folder, but I'm not going to be forced to put my game anywhere but where I want it, and this where it belongs; Program Files. The problem is either Windows Vista, game stability, or compatibility with my system configuration. I'm sure I am not the only one who uses dual GPU's.

I upgraded my systems in preperation for Crysis, and I'm quite certain that SH4 doesn't come anywhere near those requirements. I have no intent to impress anyone. I simply wanted to explain what I go through when the game dies.

This is the first PC game I've bought that crashes constantly. Not my problem anymore. I got a refund and I'm happy. Like I said before; if they work out the problem so I don't have to change the installation directory to prevent the crashing, I'll reconsider purchasing the game.

ReallyDedPoet
11-09-07, 12:31 AM
but I'm not going to be forced to put my game anywhere but where I want it, and this where it belongs; Program Files.

:hmm:....

If the game runs, what is the difference where it goes.


RDP

Captain Vlad
11-09-07, 12:58 AM
I still use auto-targetting and enjoy the game immensely. I'll try manual someday, maybe, when I'm feeling like something new.

Though, admittedly, I've already proved to myself I can hit a tanker with manually targetted torpedos. Admittedly the tanker was at 400 yards, the torpedos were fired 'manually' because I couldn't lock on to said tanker due to stormy weather, and I let loose all four stern tubes, but hey...I sank him.:D

jazman
11-09-07, 01:40 AM
Just got my first kill with manual targeting: OK, it was a subchaser, but I haven't seen a thing on my patrol other than sampans and fishing boats. The men were getting restless, and I loosed a Mk10. It ran true, and as shallow as I had set, and blew off the front of the bugger. Not a glorious kill, but the method was the thing.

It's really hard to get a good position with the S-class, it's so slow, unless you already are in position, forget about it. And how do you do manual with a fast-moving task force? While worrying about dodging escorts?

AVGWarhawk
11-09-07, 08:50 AM
Tonight I hit the big switch. No external views. 100%:rock: Thankfully I have my beach chair I can set up on the aft deck.;) That is my external view:o
:up:

I could probably write a short essay on why that bloody camera should be turned off. Please do ...i'm still in a balance to make the big last step.
What worries me is the sonarman , i can't relie on . I think he is a very inportent crewmember on a sub and i have alway's trubbles with him . No : ..warship is making a run...no dept charges in the water ...no aprox distances (metric or imperial)to the DD('s) above you . No soundcontact ..when they are there... :soundcontact lost when they are above you ..... .etc. etc.
When asking nearest contact (even warship)...he's giving info about a merchant that is miles away ...pffffff
Realy ...how do you guy's manage with him ....do it al yourself maybe?

Your crew gets better over time and experience. I work the sonar quite a bit and make my plan off that. When you are close to the vessels the sonarman is not too bad. He is not the most dependable but he sounds like he knows what he is doing.

Anyway, 100% you are forced to really work it like the real deal. Hear a contact way off and you have to go investigate, not just hit the "." key. This prolongs the game and the tension. Same with getting the ash cans dropped on your head. You can not F11 to outside view to see where the DD are. You kind of move your camera up looking at the ceiling like you can see through walls! Again, more tension and prolonged game play.

ReallyDedPoet
11-09-07, 09:02 AM
Tonight I hit the big switch. No external views. 100%:rock: Thankfully I have my beach chair I can set up on the aft deck.;) That is my external view:o
:up:

I could probably write a short essay on why that bloody camera should be turned off. Please do ...i'm still in a balance to make the big last step.
What worries me is the sonarman , i can't relie on . I think he is a very inportent crewmember on a sub and i have alway's trubbles with him . No : ..warship is making a run...no dept charges in the water ...no aprox distances (metric or imperial)to the DD('s) above you . No soundcontact ..when they are there... :soundcontact lost when they are above you ..... .etc. etc.
When asking nearest contact (even warship)...he's giving info about a merchant that is miles away ...pffffff
Realy ...how do you guy's manage with him ....do it al yourself maybe?
Your crew gets better over time and experience. I work the sonar quite a bit and make my plan off that. When you are close to the vessels the sonarman is not too bad. He is not the most dependable but he sounds like he knows what he is doing.

Anyway, 100% you are forced to really work it like the real deal. Hear a contact way off and you have to go investigate, not just hit the "." key. This prolongs the game and the tension. Same with getting the ash cans dropped on your head. You can not F11 to outside view to see where the DD are. You kind of move your camera up looking at the ceiling like you can see through walls! Again, more tension and prolonged game play.

Sounds good AVG, I am playing at about 76% with Trigger and looking forward to moving to 100% in the future :yep:


RDP

Rockin Robbins
11-09-07, 09:37 AM
Tonight I hit the big switch. No external views. 100%:rock: Thankfully I have my beach chair I can set up on the aft deck.;) That is my external view:o
:up:

I could probably write a short essay on why that bloody camera should be turned off.
Looks like an engraved iinvitation to me!:up:

The one I hate is the pop-up camera. It gives you no decent info and always is in the way.

Rockin Robbins
11-09-07, 09:42 AM
OMG , 100% with everything ticked and i actually hit something . I nearly fell of my chair . The ship is a fair distance considering i am looking at it at 6X .


Now the next step: learn from your misses. Every miss is worth three or four hits in the amount of learning you do. Stop looking at misses as failures and start using them as classrooms more valuable than the hits. Take your time, double-check every step and when in doubt, don't shoot.

Great job! Now you're a REAL sub skipper:up:

Snuffy
11-09-07, 09:45 AM
... I'm also not the only one who has these problems. I've seen other people at various forums around the net complain about the crashes. Most people who don't have this issue are aware, and avoided the crashing by installing the game outside the Program Files folder, but I'm not going to be forced to put my game anywhere but where I want it, and this where it belongs; Program Files.

First of all ... the one thing you don't mention is how much you have your systems overclocked. 99 percent of all people having problems with software running on their systems is because they have overclocked the processors and this allows for errors to be produced because the software is not designed to run at an overclocked speed.

Besides with today's processing power, you should rarely ever have to overclock anything.

Secondly. I allowed the game to install itself on my machine and it installed in the "Program Files" folder with no help from me directing it there ... and it runs flawlessly.

SteamWake
11-09-07, 09:48 AM
... I'm also not the only one who has these problems. I've seen other people at various forums around the net complain about the crashes. Most people who don't have this issue are aware, and avoided the crashing by installing the game outside the Program Files folder, but I'm not going to be forced to put my game anywhere but where I want it, and this where it belongs; Program Files.

First of all ... the one thing you don't mention is how much you have your systems overclocked. 99 percent of all people having problems with software running on their systems is because they have overclocked the processors and this allows for errors to be produced because the software is not designed to run at an overclocked speed.

Besides with today's processing power, you should rarely ever have to overclock anything.

Secondly. I allowed the game to install itself on my machine and it installed in the "Program Files" folder with no help from me directing it there ... and it runs flawlessly.

Why do you guys persist with this. Your derailing a good thread.

Rockin Robbins
11-09-07, 09:56 AM
When you're ready to take responsibility and make your machine capable of playing the game we'll talk about whether time compression destroys the reality of the game.
Yeah, I guess you're right. He's a configuration of both of my systems.

CPU: Athlon X2 6400+
RAM: Mushkin 4GB
GPU: ATI X2900XT 1GB Crossfire
PSU: Enermax Galaxy 1000W

CPU: Core2 Extreme X6800
RAM: Corsair 8GB
GPU: eVGA 8800GTX 768MB SLI
PSU: Enermax Galaxy 1000W

Both system have the same problem. I'm also not the only one who has these problems. I've seen other people at various forums around the net complain about the crashes.
All problems with adequate hardware have been driver problems. I also run an SLI system, and until I scrammed the reactor core on my inadequate power supply, I had no stability issues at all with 2 gig of DDR memory, Athlon 3700+, two 7600GTs, much less system than you have. SH4 does have some problems with crossfire, but crashing isn't one of them. It just runs slower than you'd expect it to. You could also have a software problem with resident software. In fact that is the most likely problem if we assume both machines crash for the same reason. However I'm famous for concurrently running 2 instant messengers, Skype, all my auto updaters (I only have 2 left after a purge of those nasty things), Windows update, etc., and I STILL have no CTDs and have reasonable gameplay with graphics settings WFO and 1152 x 864.

But you no longer have the problem since you have resigned your commission. That's realistic, because many real skippers did the same thing with the torpedo problems of the early war. Somebody reassign his boat! Rename it too, just in case the former skipper becomes a morale issue.:arrgh!:

Snuffy
11-09-07, 10:11 AM
Why do you guys persist with this. Your derailing a good thread.

Well I have obviously offended you, Steamwake, an overclocker to be sure. I offer my sincere apologies. But, fear not, I'll not derail this thread, as this will be my last post in it.

momo55
11-09-07, 11:38 AM
Tonight I hit the big switch. No external views. 100%:rock: Thankfully I have my beach chair I can set up on the aft deck.;) That is my external view:o
:up:

I could probably write a short essay on why that bloody camera should be turned off. Please do ...i'm still in a balance to make the big last step.
What worries me is the sonarman , i can't relie on . I think he is a very inportent crewmember on a sub and i have alway's trubbles with him . No : ..warship is making a run...no dept charges in the water ...no aprox distances (metric or imperial)to the DD('s) above you . No soundcontact ..when they are there... :soundcontact lost when they are above you ..... .etc. etc.
When asking nearest contact (even warship)...he's giving info about a merchant that is miles away ...pffffff
Realy ...how do you guy's manage with him ....do it al yourself maybe?
Your crew gets better over time and experience. I work the sonar quite a bit and make my plan off that. When you are close to the vessels the sonarman is not too bad. He is not the most dependable but he sounds like he knows what he is doing.

Anyway, 100% you are forced to really work it like the real deal. Hear a contact way off and you have to go investigate, not just hit the "." key. This prolongs the game and the tension. Same with getting the ash cans dropped on your head. You can not F11 to outside view to see where the DD are. You kind of move your camera up looking at the ceiling like you can see through walls! Again, more tension and prolonged game play. Thank you for the reply.

I always played with all the difficultyboxes checkt(manuel targetting sinds patch 1.3 came out and i'm doing modestly said fine) exept external vieuw ...so i'm used to play around 90-92%.

I never go above 256 TC because i don't even use waypoints ...i draw a line on the map and navigate along with little compasscorrections.

I already use the sonar alot to intercept contacts . I'm one of those skippers that never run out of fuel because i'm putting myself on shiplanes or near harbors and waite till sonarman give me something to chase.
I only use batteries when attacking and escaping .

The problem i have with the sonarguy is afther the attack ..when i sneak away and have DD's chasing me. There you would ecspect a more accurate (on the ball playing) responce from the sonarman. He should be so good that his eares become my eyes and that i havent seen till now.
The interaction between captain and sonarman is more tense in some movies i've seen.
Hope patch 1.4 will fix the sounds already in the game Leo mentioned of they exist....and i believe there are some sonarrelated ones .

I decidet to end this patrol (on my way to pearl now) and have a go at 100% .i have nothing to loose in not trying and only than i can speak with the experiance of being there.

Good hunting all :arrgh!:

SteamWake
11-09-07, 11:38 AM
Check your pm's Snuffy. ;)

ReallyDedPoet
11-09-07, 02:14 PM
By the way, didn't expect this to go on the front page, thanks SUBSIM :up:


RDP

Snuffy
11-09-07, 02:38 PM
Check your pm's Snuffy. ;)

Rgr! Received and replied. :yep:

SteamWake
11-09-07, 03:13 PM
Proof that using the external cam is NOT cheating !

Scroll down to about 6th or 7th image

http://www.rddesigns.com/subs/s-boats.html

:p

Ducimus
11-09-07, 05:31 PM
Hear a contact way off and you have to go investigate, not just hit the "." key. This prolongs the game and the tension. Same with getting the ash cans dropped on your head. You can not F11 to outside view to see where the DD are. You kind of move your camera up looking at the ceiling like you can see through walls! Again, more tension and prolonged game play.

Removing the "unit cam" was the very first thing i did in Tmaru. :88)

Ducimus
11-09-07, 05:37 PM
Since im at work and can't write alot, ill change this around...

Who can tell me why the external camera is a cheat? Theres several small reasons, just try and name one of them.

momo55
11-09-07, 05:58 PM
Because in RL they didn't have them either and when you play 100% you want to get as close as posible to that ecsperiance ....i think:hmm:

Ducimus
11-09-07, 06:03 PM
I mean, more specifically. Be creative, the free cam can be abused in many nonchalant ways.

For example, your about to do a harbor raid. Your not sure how deep the water is, whats in the habor, or even if theres mines or subnets. One tap of the F12 key, a little zooming around, and you can descern ALL of that information.

ReallyDedPoet
11-09-07, 06:07 PM
Adjusting your own bearing, sometimes its just easier to hit the the F12
key, pan around, and make adjustments accordingly. Lining up a contact for example.


RDP

Sailor Steve
11-09-07, 07:03 PM
Your soundman suddenly announces that he has lost contact with the single escort chasing you. You use the external cam to see if he is stopped nearby listening.

DeepSix
11-09-07, 07:11 PM
^Or you use external cam to watch and see when that bastard accelerates, runs out of depth charges, blows his own ass off, etc....

Knowledge is not half the battle. Knowing when to go to flank and hard rudder is.:D

Ducimus
11-09-07, 07:13 PM
Your soundman suddenly announces that he has lost contact with the single escort chasing you. You use the external cam to see if he is stopped nearby listening.


^
I am sooooo guilty of that one.

THE_MASK
11-09-07, 09:13 PM
Graphic junkies in a sim game . What next .

AVGWarhawk
11-09-07, 09:36 PM
Oh man, I'm guilty of the F11 and "." key recon missions outside the sub:roll: Now that this little one man commando raid flying ahead to scope the scene is gone. A tad bit more real IMO.

Rockin Robbins
11-09-07, 10:10 PM
Graphic junkies in a sim game . What next .

Blame leovampire!!!!!! I am but a helpless victim of his evil wiles!:doh:

What a great thread. Love all the pointers on how to abuse the external camera. All very valid in that each would be cheating: gathering information not available to the real skipper and acting on it.

My code of honor is that if I use the external camera to check out a kill I don't allow myself to take any further action against that vessel whether he sinks or not. It is possible that I would not even be aware of acquiring a piece of information that would be cheating and I won't do that. I use TM so the other cameras are locked out. I don't even know what they are!

I have considered making a little JSGME cheat to turn them on so I can do a little mission and go aboard a ship after I send several torpedoes his way. Would be really neat to be able to experience being torpedoed by a submarine. I wouldn't do that in my career though. Trying to keep that one pure!

Another external camera no-no! Using the @#$@$ thing to watch the timing of depth charge drops so you can give full right or left rudder and ahead emergency to evade with perfect timing. SUBSIM awards the death penalty for that crime.:down:

SteamWake
11-09-07, 11:05 PM
Your soundman suddenly announces that he has lost contact with the single escort chasing you. You use the external cam to see if he is stopped nearby listening.

This situation usually makes me break out into a cold sweat, order silent running, go deep, change course, and pray.

Rockin Robbins
11-10-07, 07:58 AM
Your soundman suddenly announces that he has lost contact with the single escort chasing you. You use the external cam to see if he is stopped nearby listening.
This situation usually makes me break out into a cold sweat, order silent running, go deep, change course, and pray.
When that happens the first thing to do is get off-line --veer left or right from your normal course directly away. Actually, matey, one way is veerin' and the other is backin' yer course, but we're bein' general here. ;) He's looking down your former course to find you if he's a real ship. If he's one of those AI devils, who knows what's in that black heart of his?:arrgh!:

Now gird yer loins mate, we'll have no unsightly panic now. We don't bug out and go deep now, we're in charge of this dance and we'll call the tune from periscope depth. Once we're 5š to 10š off our previous line away, just slip that periscope up, stealthily there, preset to his bearing. Take a quick peak to verify the dog is stopped and sniffing about. Bearing, mark! All stop. Once yer way is off, it's time fer a shootin' observation.

Now Cap'n WernerSobe claims there's another way to cheat here that doesn't involve that yellow-livered external camera. The Cap'n claims if ya ping 'im and enter range and bearing from sonar, yer destroyer doesn't react. That's cheatin' and we don' look kindly to that.

Avast there! What'r ya doin' with yer finger on that F12 key for??? :nope: Doncha know Onkel Neal puts out yer eye fer that??!!! How d'ya think I got me bleedin' eyepatch? Watch carefully an' don't touch nothin'...

PK off! We'll be takin' one bearing and shootin'. All ye that didn't lose an eye to Onkel Neal's red-hot poker keep both eyes peeled! Manually set TDC range to 1000 yards! I'll raise the scope and lower it on our dancin' partner's bearing. Bearing......mark! Down scope. We click the send bearing/range button on the way down. Select stern torpedo, no spread, open torpedo door. It's time for a special delivery. Federal Express, when it postively has to be there by...... one minute! Arrrrrrrrr!:arrgh!:

Do a quick check with yer plotting team to double-check the gyro setting by hittin' F6, ya do have Trigger Maru equipped, doncha? If not yer a black hearted knave. Time ta dance! Pass out glasses o' grog to all hands. No drinkin' till the boom! Fire one, call off the seconds, Polly.

Awwwwwwk!!! Ten Seconds on a dead man's chest!

Awwwwwwwk!! Thirty seconds and a bottle o' rum!

Awwwwwwwk! Sixty seconds! Polly wants a cracker!!!!

This must read real fine to a Norwegian... Boom!!!!!
Everybody drinks their grog together as one. Arrrrrrrrrrr! (Arrrrrrrgh? Me daughter claims I'm a lousy pirate) Mission accomplished.:arrgh!:

Snuffy
11-10-07, 10:29 AM
... Select stern torpedo, no spread, open torpedo door. It's time for a special delivery. Federal Express, when it postively has to be there by...... one minute! Arrrrrrrrr!:arrgh!:

But Cap'n, I'm runnin a damned Sugar boat, I have no stern torps or tubes for that matter!

I gotta come about 120 degrees to get any kind of an angle on im.

But it's a good call and me target usually goes broke to the bottom ...


Argh! (talk like a pirate day!)

John Channing
11-10-07, 10:51 AM
Argh! (talk like a pirate day!)


If sailors tales to sailors tunes,
Storm and adventure, heat and cold,
If schooners, islands, and maroons,
And buccaneers, and buried gold,
And all the old romance, retold
Exactly in the ancient way,
Can please, as me they pleased of old,
The wiser youngsters of today:


-- So be it, and fall on!



Seemed appropriate.

JCC

Rockin Robbins
11-10-07, 11:40 AM
I come by it honestly. One crazy night five years ago at an Orange Blossom Star Party by the St Petersburg Astronomy Club I organized a pirate takeover of the observatory. We stalked Omega Centauri through the trees on the horizon. "A wiley one, she is. Runnin' with 'er lights out. All cannons stand at the ready. No one fires till I gives the word..." Guess you had to be there in the state of mind we were at the time. Something about a fair quantity of Maker's Mark comes to my recollection, I don't know...:rolleyes:

Where has this thread gone? Aaaaaaaaaaaaa! We've lost all control!!!!!:eek:

ReallyDedPoet
11-12-07, 06:30 PM
Gotta say I am continuing to love Manual Targeting, the only thing I am struggling with it calculating target speed, other than than it is going fairly well. I have been practicing with a couple of missions downloaded here. Anyway, this changes the game completely :yep::up:


RDP

Ducimus
11-12-07, 06:57 PM
>>the only thing I am struggling with it calculating target speed

You have, three different methods to do this, which one you using?

Steeltrap
11-12-07, 06:57 PM
OF course a DD at all stop using passive listening should have a good chance of (a) hearing a torp and (b) SEEING it well in time to evade. They were VERY good lookouts, the Japs, and a DD actively hunting will have all eyes on deck.

I think killing escorts is so easy it should be another on the 'banned tactics' list. RL skippers avoided them if possible (yes, I know there are some famous exceptions, but they are exceptions - O'Kane certainly made clear his veiws of escorts as dangerous wastes of effort as targets).

As for external cam, it doesn't help that you can't tell if a DD has dropped charges as you get no alert from your soundman, so 'cheating' like that is somewhat of an off-set for that problem. I find the entire 'delay' in getting decent info from sound very frustrating. If you use external cam you can get an idea of just how 'out of date' your info is at times, plus there are occasions where you can track a DD on sound manually but the actual 'qualified' operator is as deaf as a post.

We do a lot of 'unrealistic' things to off-set the equally 'unrealistic' flaws inherent in the game as it stands. One reason I play SHIII and not IV is that the number of 'unrealistic' things I feel compelled to do in III is much lower than in IV.

It would be great if the crew management of IV could be put in III - I find III's crew management so bad I run with the 'zero fatigue' model as I found myself spending most of my time moving little crew icons around, not actually being a skipper!

ReallyDedPoet
11-12-07, 07:03 PM
>>the only thing I am struggling with it calculating target speed

You have, three different methods to do this, which one you using?

The one I use Ducimus is fixing the scope on the stern, starting the chrono, stopping it at the bow, then dividing this into the ships length. This correct :doh:


RDP

Ducimus
11-12-07, 07:15 PM
:hmm:

I guess theres more then 3 methods. :88)

Ones i had in mind are

- The "estimate target speed" functionatly as illustrated in sticky
- 3 minute rule
- Nomograph.


Personnaly i prefer the later 2 methods, you can estimate speed, and not have a visual on the target.

ReallyDedPoet
11-12-07, 07:26 PM
:hmm:

I guess theres more then 3 methods. :88)

Ones i had in mind are

- The "estimate target speed" functionatly as illustrated in sticky
- 3 minute rule
- Nomograph.


Personnaly i prefer the later 2 methods, you can estimate speed, and not have a visual on the target.
Sounds like I am using a version of first, have not tried but have read about the second, and have never used the nomograph ( not yet anyway, but perhaps I should as it is with Trigger ).

The first one I mentioned was through a sticky by Hitman, I am using imperial, in the sticky he is using metric, perhaps I am doing something wrong with my calculations, so there you are prob. right with the three methods :yep:


RDP

Ducimus
11-12-07, 07:41 PM
Only thing ill add, is when drawing the lines between two points on the map - draw two lines, because the mesurment doesnt give a smaller increment. For example it goes from 3NM to 4NM, and doesnt display anything in between.

So i mark my first observation, then my second. Ill draw two lines, For example

---------------------0.3
------------------------------------------0.4


The X mark, is often in between. At which point i guesstimate if its 1/4, 1/2, or 3/4's in between 0.3 and 0.4

WHen using a nomograph, this makes a BIG difference.

ReallyDedPoet
11-12-07, 07:47 PM
Only thing ill add, is when drawing the lines between two points on the map - draw two lines, because the mesurment doesnt give a smaller increment. For example it goes from 3NM to 4NM, and doesnt display anything in between.

So i mark my first observation, then my second. Ill draw two lines, For example

---------------------0.3
------------------------------------------0.4


The X mark, is often in between. At which point i guesstimate if its 1/4, 1/2, or 3/4's in between 0.3 and 0.4

WHen using a nomograph, this makes a BIG difference.

Just copying and pasting ^^^ this for later Ducimus, thanks for the help :up:
All of this really adds to the experience, figuring this stuff out takes most of the arcade feeling out of the game ( well almost, still need to turn that dam external cam off, I'll blame leo for that one ), which is a good thing.

Plan to take a closer look at the nomograph as well.


RDP

Ducimus
11-12-07, 07:56 PM
Properly used,the Nomograph is a major time saver. Its a big step up from the 3 minute rule in terms of getting a speed calc on the fly. You can theortically use the 3 min rule and the nomograph on sonar or radar data alone. The only limitation is how frequent the game updates the data on sonar and radar. If it doesnt refesh itself exactly on the minute, your speed will by a wee bit off, but it'll be close.

ReallyDedPoet
11-12-07, 08:02 PM
Cut and paste, cut and paste, cut and paste....

Thanks :D


RDP

Ducimus
11-12-07, 08:08 PM
Here, this is for SH3, using metric, but how the nomograph functions is essentually the same:
http://www.paulwasserman.net/SHIII/#Section%20VI%20-%20Advanced%20Speed%20Calculation%20-%20Using%20the%20Nomograph

ReallyDedPoet
11-12-07, 08:16 PM
Here, this is for SH3, using metric, but how the nomograph functions is essentually the same:
http://www.paulwasserman.net/SHIII/#Section%20VI%20-%20Advanced%20Speed%20Calculation%20-%20Using%20the%20Nomograph

Got it, some nice visuals there :yep:


RDP

momo55
11-13-07, 07:55 AM
Is there a metric scaled nomograph avaleble for sh4 ?:hmm:

THE_MASK
11-13-07, 08:22 AM
Heres what i do (periscope)
1. go to battle stations
2. set the torp depth/fuse type/running speed/ open tubes.
3. lock onto the target with the optics
4. make sure position keeper is off
5. look thru recognition manual and click on correct type so it comes up on the posision keeper
6. click on the stadimeter and transfer the reading to the tdc
8. enter the aob and transter to tdc
9. click on the stadimeter again and transfer to the tdc
10. click on the clock icon on the data tool and send speed to tdc
11. turn on the position keeper .
12. recheck the aob by looking at the structures on the ship . Are they lined up 90 degrees etc . recheck speed again.
13. fire .

GOZO
11-13-07, 11:34 AM
Just one thing.

Why is there no ship length noted in the req manual?

I use the "U-jagd" tools for SHIII and the german manual has the length of the ship in it.

You use it by letting the scope be unlocked, turning clock on as soon as bow "touch" the vertical crosshair and stopping it when the last portion of the stern pass.

Length/Time=Speed...

Cheers

/OB

ReallyDedPoet
11-13-07, 08:01 PM
Is there a metric scaled nomograph avaleble for sh4 ?:hmm:
Trigger Maru has it as an optional mod. Other than that I am not sure if there is a stand alone.


RDP

ReallyDedPoet
11-13-07, 08:25 PM
Just one thing.

Why is there no ship length noted in the req manual?

I use the "U-jagd" tools for SHIII and the german manual has the length of the ship in it.

You use it by letting the scope be unlocked, turning clock on as soon as bow "touch" the vertical crosshair and stopping it when the last portion of the stern pass.

Length/Time=Speed...

Cheers

/OB
Here is a thread with a PDF Recognition Manual, it has the ship's length:yep:

http://www.subsim.com/radioroom/showthread.php?t=117434

Got this link from Hitman :up:

Also got the following from Hitman, another way to determine speed. Similar to the above:

If you are using Imperial, the ship's length will be in feet and that is 31 centimetres or 0.31 metres.

Thus, you would divide the ship length in feet between the seconds it took to cross the vertical crosshair like in this example:

200 feet long ship / 20 seconds = 10 feet per second

To convert feet/second into knots (seamiles/hour) you would need to multiply the result by 0.6

Thus, our 10 feet/second ship would be doing 10 x 0.6 = 6, i.e. approximately 6 knots.


RDP

GOZO
11-14-07, 03:12 AM
Here is a thread with a PDF Recognition Manual, it has the ship's length:yep:

http://www.subsim.com/radioroom/showthread.php?t=117434

Got this link from Hitman :up:

Also got the following from Hitman, another way to determine speed. Similar to the above:

If you are using Imperial, the ship's length will be in feet and that is 31 centimetres or 0.31 metres.

Thus, you would divide the ship length in feet between the seconds it took to cross the vertical crosshair like in this example:

200 feet long ship / 20 seconds = 10 feet per second

To convert feet/second into knots (seamiles/hour) you would need to multiply the result by 0.6

Thus, our 10 feet/second ship would be doing 10 x 0.6 = 6, i.e. approximately 6 knots.


RDP


Great!:up:

Thatīs exactly what I am looking for.

Thanks for the heads up.

/Per

ReallyDedPoet
11-14-07, 08:24 AM
Here is a thread with a PDF Recognition Manual, it has the ship's length:yep:

http://www.subsim.com/radioroom/showthread.php?t=117434

Got this link from Hitman :up:

Also got the following from Hitman, another way to determine speed. Similar to the above:

If you are using Imperial, the ship's length will be in feet and that is 31 centimetres or 0.31 metres.

Thus, you would divide the ship length in feet between the seconds it took to cross the vertical crosshair like in this example:

200 feet long ship / 20 seconds = 10 feet per second

To convert feet/second into knots (seamiles/hour) you would need to multiply the result by 0.6

Thus, our 10 feet/second ship would be doing 10 x 0.6 = 6, i.e. approximately 6 knots.


RDP

Great!:up:

Thatīs exactly what I am looking for.

Thanks for the heads up.

/Per

No problem, I printed it off and it sits next to my rig for easy access during
SH4 time :yep:


RDP

ReallyDedPoet
11-15-07, 08:53 AM
Quick question, is there a way to bring up the stadimeter in the attack map or nav map?


RDP

Philipp_Thomsen
12-09-07, 06:50 AM
When you're ready to take responsibility and make your machine capable of playing the game we'll talk about whether time compression destroys the reality of the game.

Yeah, I guess you're right. He's a configuration of both of my systems.

CPU: Athlon X2 6400+
RAM: Mushkin 4GB
GPU: ATI X2900XT 1GB Crossfire
PSU: Enermax Galaxy 1000W

CPU: Core2 Extreme X6800
RAM: Corsair 8GB
GPU: eVGA 8800GTX 768MB SLI
PSU: Enermax Galaxy 1000W

Both system have the same problem. I'm also not the only one who has these problems. I've seen other people at various forums around the net complain about the crashes. Most people who don't have this issue are aware, and avoided the crashing by installing the game outside the Program Files folder, but I'm not going to be forced to put my game anywhere but where I want it, and this where it belongs; Program Files. The problem is either Windows Vista, game stability, or compatibility with my system configuration. I'm sure I am not the only one who uses dual GPU's.

I upgraded my systems in preperation for Crysis, and I'm quite certain that SH4 doesn't come anywhere near those requirements. I have no intent to impress anyone. I simply wanted to explain what I go through when the game dies.

This is the first PC game I've bought that crashes constantly. Not my problem anymore. I got a refund and I'm happy. Like I said before; if they work out the problem so I don't have to change the installation directory to prevent the crashing, I'll reconsider purchasing the game.



Why the hell does it matter where the game instalation folder goes? For you, nothing, coz you will access the .exe via start menu... and for the computer, doenst matter either.

Besides, why does you have 8gb of ram if the windows xp can only work with 2gb and vista with 4gb? Look for it on google... if you have windows xp and you have 8gb of ram, your computer will NEVER use 6 of those 8gb, the windows just doesnt recognize it...

About the Thread, i play with auto or manual tdc, just depends on my humor... both are cool and both are incorrect... auto is just too easy and manual is not your job (capitain). If you play manual, the atmosphere and tension is greater and the game becomes more fun, but then why the hell you have an weapon officer onboard? he's doing nothing... i think it would be perfect if we had something in between auto and manual, without the triangle. Sure is cool to calculate all the data, but when you are trying to sink a battleship cruising at 28kts and you spotted it too late (thanks to crewman bugs on the tower), its impossible...

So yeah, i try to make the game more realistic i can, this is a kick-ass game

By the way, im talking about SH3... come on, SH4 have better graphics, but SH3 is way better in an overall manner.
With this new add-on for SH4, i think i might consider playing SH4...

Also, id like to say on last thing... im a big fan of realism and i play the game without cheating... but i also like FUN!

So i've made some modifications on the game for another profile, just to have some fun sometimes... ive tweeked one type of torpedo to a nuclear explosion... the result is a blast that would sink any ship in the impact, and any other ship in a 2 mile radius... and i must tell ya... its REALLY fun to watch a gigantic explosion like that... in my last patrol, i returned home with 1.3 GTONS... yes, thats right.. 1.300.000+ tons... :rock:

Anyone interested, might contact me!

capt_frank
12-09-07, 07:20 AM
I "googled" this:

Windows Vista Edition64-bit memory supporthttp://www.microsoft.com/windows/templates/Common/images/blank.gif

http://www.microsoft.com/windows/templates/Common/images/blank.gifHome Basic
8 GB
http://www.microsoft.com/windows/templates/Common/images/blank.gifhttp://www.microsoft.com/windows/templates/Common/images/blank.gifHome Premium
16 GB
http://www.microsoft.com/windows/templates/Common/images/blank.gifhttp://www.microsoft.com/windows/templates/Common/images/blank.gifUltimate
128+ GB
http://www.microsoft.com/windows/templates/Common/images/blank.gifhttp://www.microsoft.com/windows/templates/Common/images/blank.gifBusiness
128+ GB
http://www.microsoft.com/windows/templates/Common/images/blank.gifhttp://www.microsoft.com/windows/templates/Common/images/blank.gifEnterprise
128+ GB

Idaeus
12-09-07, 10:37 AM
To get into Manual Targetting, it freakin' rocks :rock:

I have been wanting to do\try this for awhile, recently took the plunge, what a difference it makes to the experience. There are some great tutorials here to help out as well, including video, all very well done.

Still trying to get the hang of it, but don't see my self going back to automatic targetting anytime soon.

Anyway, if you have not tried this, and have been playing SH4 for awhile ( if new to the game\series, stick with auto until you build up a comfort level first ),
give it a shot and see what life is like on the other side :cool:

Next up, 100% realism, but not just yet.


RDP

After checking out some manual targeting vids on youtube I really wanna try it out! I wont be able to play this game until summer but when I do start again I will go straight for it! However I dont think I'll ever go 100% realism because I enjoy the external view for the graphics. You can just choose not to use external view to help you beating the game. ;)

joegrundman
12-09-07, 11:31 AM
If you have an ISWAS made, there is another way to determine speed using the collision course method.

That is you set up an intercept course and observe target AOB and from this you can determine target speed.

Without the ISWAS, the best way to do this method is to bring the target exactly onto your beam (90/270 degrees relative to you) and set a speed that holds a constant bearing to the target. The target speed is then determined with a sine formula

target speed = your speed /sine AOB of target.

E.g. if your speed is 6 knots with a collision course, and the observed AOB is 30degrees,

target speed = 6 / sine 30 = 6 / 0.5 = 12

You may need a calculator to do this, but i have the relevant sine table taped to my monitor for easy observation.

The circular slide rule on the ISWAS gives much more versatility with this method. You don't need a perfect collision course and the target need not be on your beam.

ReallyDedPoet
12-09-07, 01:14 PM
If you have an ISWAS made, there is another way to determine speed using the collision course method.

That is you set up an intercept course and observe target AOB and from this you can determine target speed.

Without the ISWAS, the best way to do this method is to bring the target exactly onto your beam (90/270 degrees relative to you) and set a speed that holds a constant bearing to the target. The target speed is then determined with a sine formula

target speed = your speed /sine AOB of target.

E.g. if your speed is 6 knots with a collision course, and the observed AOB is 30degrees,

target speed = 6 / sine 30 = 6 / 0.5 = 12

You may need a calculator to do this, but i have the relevant sine table taped to my monitor for easy observation.

The circular slide rule on the ISWAS gives much more versatility with this method. You don't need a perfect collision course and the target need not be on your beam.

Nice info there, copy and pasting now :up: Where can I get this ISWAS ?

RDP

partyboy
12-10-07, 02:30 AM
Manual Targetting makes all the difference, because it increases the variables dramatically. With auto, it hardly matters what the weather's like, or if you're in a very good position or not, or if you only have a second to pop your periscope out of the water. Point and fire, done.

Once you have to create the solution yourself, you find that weather, time of day, position to target, position to convoy, etc all become incredibly important and any one can mean you'll end up watching your target sail away unscathed.

With MT, each attack can become a different experience.

ReallyDedPoet
12-10-07, 08:04 AM
Manual Targetting makes all the difference, because it increases the variables dramatically. With auto, it hardly matters what the weather's like, or if you're in a very good position or not, or if you only have a second to pop your periscope out of the water. Point and fire, done.

Once you have to create the solution yourself, you find that weather, time of day, position to target, position to convoy, etc all become incredibly important and any one can mean you'll end up watching your target sail away unscathed.

With MT, each attack can become a different experience.

Well put :up:, it really adds tension to the game, makes it much more realistic. I am very slowly making my way towards 100% realism. It will be neat at some point in time to try some sonar only shots, I have not done that yet.


RDP