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View Full Version : Single hit to damage pressure hull?


dmlavan
11-05-07, 05:57 PM
I've read numerous books that discuss the concern U-boats had with a surface engagement that a single hit in the pressure hull could prevent them from diving. Makes sense. However, in numerous patrols I've engaged in some surface gun actions and take damage from merchants, destroyers, and light cruisers, yet the damage is always incremental. Is it possible to take a hit in the "pressure hull" that, while not damaging or destroying multiple systems, knocks you're hull integrity percentage significantly so you either cannot dive or cannot dive too deeply?

rogorogo
11-06-07, 05:24 PM
shIII is a PC GAME - thanks to the GWX Devs it now is a good game.
the word GAME does spell different to REALITY.
And thus said I shall speak no further (and I seldom do, as you can see from my posts)

no offense.

baggygreen
11-06-07, 06:59 PM
I've got no doubt that it is doable - from what little i understand of modding files, there oughta be some sort of tweek you can make which will enable this.

I presume you've got realistic damage turned on as an option too...

Im sure someone will be able to locate the files to increase damage from shells while not affecting anything else??

I think its something worth looking into myself, esp for those striving for as much reality as possible!

Friedmann
11-07-07, 03:53 AM
I've read numerous books that discuss the concern U-boats had with a surface engagement that a single hit in the pressure hull could prevent them from diving. Makes sense. However, in numerous patrols I've engaged in some surface gun actions and take damage from merchants, destroyers, and light cruisers, yet the damage is always incremental. Is it possible to take a hit in the "pressure hull" that, while not damaging or destroying multiple systems, knocks you're hull integrity percentage significantly so you either cannot dive or cannot dive too deeply?

I agree there should be something like this. There just isn't enough fear of being fired upon while on the surface. You always think "Oh I can take a few hits" because the results is always repairable.

Patboot
11-07-07, 11:01 AM
Think of a blow-up swim ring...and you wearing 40 pounds of lead....The only thing keeping you up is that ring.

Think of a mobile home-sized tube, inside that ring...and what would happen if something popped it, like say, a 5 inch diameter shell. Or worse.

Pressure hull? Pressure luck, because thats just to hold out the water if you have a good bouyancy hull, and ballast tanks.

Some folks just need time in a real-life swimming pool, and a blow-up ting to teach em about the vagaries of buoyancy.

Oh- don't forget: A sub, of itself, is an anchor....it's the tanks that keep it sometimes near the surface.

Engel der Vernichtung
11-07-07, 01:04 PM
Patboot, He understands the situation... he just wants it to be modeled in the game.

rogorogo
11-07-07, 06:49 PM
I must apologize for Post #2, I thought everyone knew better. (and I did not want to sound inappropriate)
I foyu go to the mods section an use the search function you will find various threads in which people of the "8000+ posts" - kind (also known as the Gentlemen, who gave us GWX, or WAC, or other Mods) discuss this matter (under various subjects) for a timespan of well over 3 years.
The damage model of the sub model (complex and different to the complex damage model of the target models) is there discussed in length.
in short:
actually this is already modded to some degree by GWX.
- the % "integrity" is rather strangely calculated (and not seen when "realistic damage" on
(- using SH3 commander also influences the topic)-
- when on "realistic damage" an after having stopped flooding and "everything repaired" an still on - letīs say... - 87% "integrity" (which you do no know as you cannot see..) diving to even only 75 (or 45) meters might result in - DEATH (pling ploing, damage reports, flooding and the well known exit screen)
The longer you play, the more you are likely to notice (in my case, once after an unneccessary surface duel with a merchant, and a normal dive for hydrophone search - which by the way marked the end of me trying to play DiD - simply not enough time because of RL).
There are parameters now tuned in GWX that actually model the topic to some degree - but please do not ask for further details, it is complicated and the info is really there in the MODs section.
Sorry for any offense, if taken by my previous post, really.