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jdkbph
10-30-07, 01:40 PM
EDIT: Apologies. This is from the front page at the UK Silent Hunter web site (http://silenthunter4.uk.ubi.com)

Tuesday 30.10.07 - A new Silent Hunter IV: Wolves of the Pacific™ add-on pack will be available for PC in spring 2008. The add-on will allow players to prowl the Indian Ocean as the captain of a German submarine.

It will focus on the historically accurate but largely unknown German U-boat campaign in the Indian Ocean during World War II. U-Boat Missions offers players a variety of new features and content including an entirely fresh and innovative strategic element, new playable submarines, an improved navigation map, improved upgrade system, and more!

Key Features:

German Campaign in the Indian Ocean: The new campaign spans from July 1943 until end of war, in May 1945. Players will operate from such far off Japanese naval bases as Penang, Singapore, Jakarta and Surabaya.
Strategic Warfare: As the player rises in rank and experience he gains access to new strategic resources such as recon aircraft that track down enemy shipping and even battle groups that can help wipe out superior enemy forces.
New Playable Submarines: Take to the seas in the long range Type IX-D2 U-boat and the revolutionary Walther propulsion type XVIII U-boat. Learn the strengths and weaknesses of these boats and how you can overcome even elite late war allied destroyers with high speed hit and run attacks.
Heroes: Based on actual historical figures, these new crewmembers add a number of special abilities that can change the fate of battle and save the ship when the time is right, as well as adding historical color to the game.Speechless.... for several reasons.

JD

SH4 Add-on Update (http://www.subsim.com/sh4/silent_hunter4_addon.php)

http://www.subsim.com/nucleus/media/1/20071030-sh4_addon.jpg

.

SteamWake
10-30-07, 01:44 PM
When you quote something it is a good idea to reveal the source. ;)

But this is actually old news.

FIREWALL
10-30-07, 01:54 PM
Is that the Stealware product I saw in an earlier post ? :hmm:

The one unfortunatly apporved by UBI.

tater
10-30-07, 01:55 PM
Unless it adds significant pacific war content I won't be buying this unless there is something I am missing.

tater

JU_88
10-30-07, 02:19 PM
Hmm does seem a bit odd when you consider this was one of the the smallest sub campaigns in WW2.. and that its already been 'unofficially' covered in SH3.... (*cough, GWX, cough!*)
Playable Japanese / British boats or Destroyer command or even just an import of SH3/atlantic campaign would have been more welcome.
The IXD2 will be lifted straight out of SH3 for sure (they'll probably just reskin it)

It sounds a bit 'El cheapo' if you ask me, I dont mean that in a nasty way, just pointing out its not a major project with significant budget, -more like a mini addon, I imagine a skeleton crew from the SHIV team will be producing it.

Still - I wasnt excpecting ANY expansion at all for SHIV - so better than nothing. :yep: and at least they didnt hand it over to X1...
I guess they didnt what the 'Ubisoft riots of 2007' to go down in the history books. :D

maerean_m
10-30-07, 02:21 PM
Maybe you should wait for the first reviews before making up your mind.

You might find it to be an interesting and challenging game. IMHO.

And the add-on may offer a change of scenery for those you fought (virtually) many years in the Atlantic and/or Pacific and are getting tired.

Plus, the strategic game features and the special abilities enhance the game in ways you can't imagine now.

tater
10-30-07, 02:29 PM
New features that would also affect the Pacific would interest me and might get me to buy it, for sure.

True dynamism—meaning that the roster of ship names should be the total count of that type of ship, when one is sunk, 1 fewer is left. That sort of thing would get me in a heartbeat.

I won't play a u-boat though, not interested.

:)

tater

bigboywooly
10-30-07, 02:32 PM
Playable type XVIII oh pulease

What are you gonna do with the 2 built ?
Pick it up from Deutsche Werke in Kiel and take it over to Germaniawerft in Kiel on 14 Dec, 1943 for completion
Then wait around till March 44 when they are both scapped :roll:

Phah

Better of adding a IXC which did operate in the Indian Ocean
AFAIK no uboats went anywhere near Singapore :hmm:

Get a grip

AVGWarhawk
10-30-07, 02:37 PM
I just want the 1.4 patch before spring 2008:D

tater
10-30-07, 02:40 PM
Penang is kinda near Singapore (closer to Singapore than I am to Denver :) ).

tater

danlisa
10-30-07, 02:50 PM
It will focus on the historically accurate but largely unknown German U-boat campaign in the Indian Ocean during World War II.

Meh. Unknown to anyone not playing GWX

Key Features:
[LIST]
German Campaign in the Indian Ocean: The new campaign spans from July 1943 until end of war, in May 1945. Players will operate from such far off Japanese naval bases as Penang, Singapore, Jakarta and Surabaya.

Again. GWX.

Now, where did I put those 'Boycott X1' sigs?

I'd expect someone to show up again soon defending combatplanes/X1. My advice, Modders - check this out and see which bit it yours, Players - stick with the community mods here, they are of a higher standard and are free.

:down: :down: :down:

tater
10-30-07, 02:59 PM
Isn't this add on being discussed made by the devs? That was my understanding.

tater

SteamWake
10-30-07, 03:04 PM
Isn't this add on being discussed made by the devs? That was my understanding.

tater

ditto thats why I asked for the source of the quote in the op's thread.

mrbeast
10-30-07, 03:06 PM
Not sure the new 'strategic' options appeal that much to me, I mean how many subs or U boats radioed for a plane to recon for enemy shipping or called in a passing battle group to dispatch a snooping ASW group?

Doesn't sound very realistic to me.

Tater, the idea that when you sink a ship in the game you remove a named unit from the roster sounds very cool to me too. That way the names of the ships you sink could appear on a patrol report.

Perhaps some degree of random factor could be introduced, maybe the intel people can't identify the ship you sank or even get name wrong and correct it later. Perhaps tonnage totals could be made more random too, all being revealed at the end of your career.

Also would be good to introduce damaged tonnage added to your total as curently any ships you damage are a waste of torpedoes you don't score anything for them AFAIK (unless renown is awarded for them?)

bigboywooly
10-30-07, 03:14 PM
True dynamism—meaning that the roster of ship names should be the total count of that type of ship, when one is sunk, 1 fewer is left. That sort of thing would get me in a heartbeat.

tater

Thats the sort of thing that should be in the patch really as IIRC there was talk of that feature before the game was released

tater
10-30-07, 03:19 PM
Yeah, it is sadly very missing.

The principal difference between the PTO and ATO (from a dynamism standpoint) is that there were many more large warships attacked by submarines. Also, unlike the USN, the IJN was relatively small. The USN in a sub sim (as a target navy) is effectively unlimited. Even a fantasy "what-if" campaign for u-boats would never result in them sinking ships faster than the US could make them—even warships. As such, the notion of finite numbers of ships doesn't matter.

Sink a jeep carrier? Big deal, the USN built 139 more, and would have replaced the one you sank instead of cancelling 141+ anyway. The IJN was incapable of making any more ships than they did. Every loss was dearly felt.

Dunno, it kills immersion for me to see too many Yamatos, etc.

tater

Gunner
10-30-07, 03:25 PM
Looks like source came from Audibleknight on the ubisoft forum

rrmelend
10-30-07, 03:26 PM
I agree with what Tater said earlier; if it adds something significant to gameplay sure but I have no desire to play u-boats. I never bought SH2 or SH3 for that reason. I'm a USN Pacific Theater nut.

bigboywooly
10-30-07, 03:32 PM
I will have to see if I can find the original text but was pitched something along the lines of you can make a difference

If you take out all the IJN heavies they wont reappear

To a certain extent you are right in ship production but the US wasnt the only ones involved in either TO
Sink all the RN carriers and they respawn anyway
There was no way the RN were going to whack out a few more
Same with BBs
The RN only built one during the war and comissioned too late to be of any use

Still I suppose either way is a matter of choice
Sink a shedload of DDs early on so late war is simple or
Sink them and they appear again

Meh

mrbeast
10-30-07, 03:36 PM
I think the devs must have left it out because although making a roster with a finite number of units of a certain class is 'doable' it would take a lot of work to list all the Marus and decide which ship models should represent them.

All the info is fairly easy to access its just a case of an extended research project to complile it all.

tater
10-30-07, 03:40 PM
As long as the campaign is done so that you don't sink huge numbers of ships (in the PTO, anyway) it's not too bad. Unless you keep track and know that there were only X Mutsuki DDs you are unlikely to think you've sunk all of them.

The "zebra" units (rare and interesting compared to "horses" :) ) are another story. 2 Yamatos, zero possibility of there ever being more. If you sink one, you should never see 2 together, much less sink 2.

Makes doing a really compulsive campaign hard. It would also be nice if you could make a unit within a group disappear. Right now you make a Battle of Midway for the campaign, and the only way to sink the flattops is to put enough bombers around that they always all sink. Course you'll likely sink everything else, as well.

(actually, I just got an idea that might work... damn complex, though.)

bigboywooly
10-30-07, 03:46 PM
Well I have not really looked in the SH4 campaign files so bow to your superior knowledge there

I know in SH3 if you sink any units from a convoy or TF when leave rendering range - around 35-50km - then re acquire contact with the same group all sunk units are now back

And if a ship is in a group from the start it stays till the end
No way of getting one to say leave unless it runs alongside the original group as a seperate
Not something you can do for RND groups as too many variables

mrbeast
10-30-07, 03:49 PM
Actually this might be more complicated than it at first seems. What would happen say of you miraculously managed to sink all 4 of the IJN Midway carriers before Midway? Would Midway still happen?

tater
10-30-07, 04:36 PM
The battle really never happens. if you want it to happen, you need to have planes spawn, then fly to their targets. if you sank all 4 CVs en route, and the scripted battle had US planes coming to point X to bomb, they'd show up at point X and bomb whatever was there (BBs, guard DDs, etc).

It would be hard to sink all 4 in an accurate midway since they were all 8km away from each other. That's a long way submerged, or even on the surface if the CVs are fast (and during the day they'd be making flank speed most of the time if they were near enough to do air ops).

tater

mookiemookie
10-30-07, 04:43 PM
As stated before, there were only 2 Type XVIII's made, and neither of them saw any combat...in fact they were dismantled in the shipyard.

And "battle groups" in the Indian Ocean? What Kriegsmarine assets were in the Indian Ocean aside from the U-boats?

As a hardcore realism nut, I'm not sure about this...

tater
10-30-07, 04:46 PM
The only possible ships might be aux cruisers operating under other flags, right? It's not like the KM was free to operate real ships in blue water, lol.

clayman
10-30-07, 04:53 PM
I just want the 1.4 patch before spring 2008:D

:yep: Here, here! :yep:

bigboywooly
10-30-07, 05:12 PM
The only Aux cruiser in the IO ( Michel ) was sunk Oct 17 1943
Which is how the Japanese had Arados
From that ship

The only others were supply ships
Charlotte Scheimann and Brake IIRC
Both sunk

So no KM surface ships to call upon

tater
10-30-07, 05:48 PM
Maybe they are borrowing from Il-2 and the u-boats will call the Graf Zepplin and a deck full of Lerche flying saucers ;)

tater

bigboywooly
10-30-07, 05:50 PM
Wouldnt surprise me from Ubi

MONOLITH
10-30-07, 06:07 PM
I'm having a hard time understanding why people choose to toss such negativity and criticisim, about something they know very little about, right into the face of the devs that worked hard on it and are reading and posting in this thread.

The level of disrespect shown to game developers; I'm not sure how they can swallow it everyday and want to keep on doing it for a living.

But I for one, am greatful that they do.

maerean_m, keep your chin up. I'm looking forward to the add-on.

Swat
10-30-07, 06:14 PM
http://img229.imageshack.us/img229/5381/img1nf9.jpg (http://imageshack.us/?x=my6&myref=http://load.imageshack.us/)
http://img229.imageshack.us/img229/7130/img2yy9.jpg (http://imageshack.us/?x=my6&myref=http://load.imageshack.us/)
http://img512.imageshack.us/img512/5599/img3rd8.jpg (http://imageshack.us/?x=my6&myref=http://www.imageshack.us/)
http://img139.imageshack.us/img139/943/img4bl7.jpg (http://imageshack.us/?x=my6&myref=http://imageshack.us/)
http://img229.imageshack.us/img229/6184/img5sn6.jpg (http://imageshack.us/?x=my6&myref=http://load.imageshack.us/)
http://img229.imageshack.us/img229/1011/img6vf6.jpg (http://imageshack.us/?x=my6&myref=http://load.imageshack.us/)

That's what I've found on the czech game server concerning this add-on.If it's here already somewhere I beg your pardon.

tater
10-30-07, 06:21 PM
I actually have no problem with it, even as a paid add-on. It seems like a way to leverage work they have already done.

That said, since they have until some point before spring to nail everything down, I think it's fair, even helpful to make suggestions regarding content to maximize sales. A u-boat campaign will certainly have some traction with the u-boat crowd. To the extent there are PTO fans who have no interest u-boats, it needs to have some additional content to attract them to buy it.

A Kaibokan (C or D) and a Matsu DE alone would go a long way to making it a great bargain.

More details on the strategic stuff might be enough to sell it as well.

tater

mrbeast
10-30-07, 06:43 PM
I for one am looking forward to the add on and patch. I'm interested in both U boats and US subs, infact anything naval is of interest to me so theres no issue there for me.

Those pictures look very interesting. I'm trying to see whether there are any new ships in the background of the port pictures but te screenies aren't clear enough!!

Can I see some new port graphics in there too??

Ducimus
10-30-07, 07:03 PM
Looking at the screenshots posted above. If this addon deals with uboats in the indian ocean and borders of the pacific, then The 9D2 i expected. The type 21 is pure fiction.

Hartmann
10-30-07, 07:15 PM
Interesting addon but...
Type XVIII or XXI in the pacific ?? it´s not very accurate or real. :hmm:
Also i doubt that it can add something new to the pacific campaign, except for people who likes U-boats.

in fact, it can be a strategic market move , it can help to a future atlantic mods for SH4, and raising the sales of sh4 in the sh3 fans.:roll:
The problem could be adapt VII and IX-B boats to sh4, but perhaps it can be done with the information and files of the new addon.

KrvKpt. Falke
10-30-07, 07:25 PM
But maybe the devs themselves will do "Atlantic mod"? :) I mean: now Indian Ocean and monsun boats in first addon, Atlantic in second? (British subs in third:))
I think it would be easier and cheaper for them to expand SH4 in that way than making SH5.

Rockin Robbins
10-30-07, 08:06 PM
When the devs released patch 1.3 they exceeded every hope I had, especially in the removal of Darth Sony's evil copy protection farce. After what they have done with Silent Hunter 4, I'm ready to give them the benefit of the doubt and buy this add-on. They earned my trust and I'm willing to reward them. I'm not worried I won't receive a great value for my investment.:up: I already have!

If you just have no interest in U-Boats, I can understand not buying the game. If you're into SHIII, expecially if you're a modder, there's no telling how much you can learn there! Also consider that proceeds from this would finance and demonstrate feasibility for future mods and add-ons. All those Atlantic ports weren't created not to be used. If we will not support them, they cannot support us. All possible futures must be paid for. No free lunches exist, especially in socialist countries. I'll gladly pay for my lunch.

THE_MASK
10-30-07, 08:11 PM
I tried to make an addon out of a toilet roll and two sticks but it didnt work .

Greentimbers
10-30-07, 08:36 PM
I have the download version and the disc version of both SH III and SH IV.
I will gladly pay for any addons made by the developers:rock:

Whatever it takes to support these tpes of sims:up:

tater
10-30-07, 08:56 PM
Note that while I'm a little down on this add-on, I'm not against a continued revenue stream for the devs. I've had a subscription to World War II Online since it started (summer 2001) partially because I've had some fun with it, partially just to support the idea of it. $12 a month for 6 years.

I'd happily pay a periodic fee for new stuff (ships, port objects, new capabilities, etc).

I just want to get the sort of things I think need to be seen is all (Kaibokans were the most produced escort types BY FAR, for example. DDs just were not used the way we see in stock SH4. By 43/44 we should be seeing Matsu DEs, and a couple hundred Kaibokans doing the bulk of the escort work, not fleet DDs. The lack of those types in SH4 is like doing the atlantic with only 1 escort smaller than a DD (stock SH4 only has the subchaser).

tater

Hartmann
10-30-07, 09:22 PM
But maybe the devs themselves will do "Atlantic mod"? :) I mean: now Indian Ocean and monsun boats in first addon, Atlantic in second? (British subs in third:))
I think it would be easier and cheaper for them to expand SH4 in that way than making SH5.

I doubt this because it means a lot of time and money, but they can give enough samples or indirect information to the modders about "how do it" .:yep:

Onkel Neal
10-30-07, 09:38 PM
I've updated the SH4 Add-on page (http://www.subsim.com/sh4/silent_hunter4_addon.php)with the release and screens Ubisoft sent me.

I think the most valuable aspect of this is, Ubisoft is keeping the Romanian devs at work on a submarime sim.

Reaves
10-30-07, 10:07 PM
It's definately good news but TBH I think UBI could have done better with an addon.

Destroyer Command is needed for SH4! :yep: I love my subs and prefer them but the base for a surface game is already there with SH4 and wouldn't take much development to bring it to life.

I'd also really like to see a British sub a lot more than the XVIII boat for obvious reasons. Just one sub could bring a completely differant campaign. Plus I love the IX so probably won't bother playing some uber fantasy craft. (S boat and VII lover)

Tater has the right idea though. I hope you guys over in Romania ensure the new features work in the Pacific campaign as well. If I can call for support from allied ships or get air recon in my fleet boat then i'll be more than happy to pay for this mod. Although even if you can't i'll still buy it but won't be such a happy camper.

THE_MASK
10-30-07, 10:51 PM
If they do everything then whats left for modders to do . SH3 + SH4 + 1.4 patch + addon = years of modding to do :yep:

letterboy1
10-30-07, 11:16 PM
Well, if modders are ever able to do a sort of conversion or recreation of SH3 with SH4 graphics, then at least this way they will have some more building blocks to work with . . . German interior 3D environments and textures. Bahhh, I'm up too late and not thinking straight. Or as Prince once said, "I was dreaming when I wrote this, forgive me if I go astray.":doh:

Torplexed
10-30-07, 11:27 PM
"I was dreaming when I wrote this, forgive me if I go astray.":doh:
Ahh. Prince. All these years sub subsimming in the Atlantic I've still yet to see a Little Red Corvette. I keep trying tho. ;)

LukeFF
10-30-07, 11:48 PM
I think the most valuable aspect of this is, Ubisoft is keeping the Romanian devs at work on a submarime sim.
Absolutely!

Besides, I think the devs that frequent these forums have thick enough skin to ignore all the negativity flung around here sometimes. First, some of you guys gripe because development on the game was rumored to be cut short, and now you gripe because they are continuing development on the game. :nope:

Reaves
10-31-07, 12:04 AM
First, some of you guys gripe because development on the game was rumored to be cut short, and now you gripe because they are continuing development on the game. :nope:

Exactly! How dare ubisoft do such a thing. This is a blatant travesty.

Ducimus
10-31-07, 12:07 AM
German Campaign in the Indian Ocean: The new campaign spans from July 1943 until end of war, in May 1945. Players will operate from such far-off Japanese naval bases as Penang, Singapore, Jakarta and Surabaya.
....

New Playable Submarines: Take to the seas in the long-range Type IX-D2 U-boat and the revolutionary Walther propulsion type XVIII U-boat.


:rotfl:

Mechman
10-31-07, 12:19 AM
Fiction or no, I'm happy to see more silent hunter. The 1946 expansion for IL-2 was also completely non-historical, but that didn't make it any less awesome. New equipment and tactics are always appreciated.

bigboywooly
10-31-07, 12:34 AM
I think the most valuable aspect of this is, Ubisoft is keeping the Romanian devs at work on a submarime sim.
Absolutely!

Besides, I think the devs that frequent these forums have thick enough skin to ignore all the negativity flung around here sometimes. First, some of you guys gripe because development on the game was rumored to be cut short, and now you gripe because they are continuing development on the game. :nope:

No ones griping they are continueing the game
I am not
The more after sales releases the better

I am griping about the usual lack of attention

If the original quote is true concerning a type XVIII then as posted before its BS
If the pics showing the type XXI are true again its BS

I am sure there are plenty of ppl willing to pay for an addon on to add uboats
Me included
But hey give us a little credit

I would much rather see a boat that did serve in the IO
A IXC
Certainly not a boat class that only had 2 built and not completed or another class that made only a couple of patrols - the other end of the globe - and never fired a shot in anger

Even in the link that Neal posted the pics dont match the text
"Playable Type XVIII"
Pic of a type XXI

:roll:

denis_469
10-31-07, 02:18 AM
BBW - you right - in picture submatine type XXI.
I think that would be best if sich graphic made for SH III instead this patch for SH IV. That is planned dev team is dream only. I not talk about type XVIII - I talk about fuel for it's submarine. Where submarine can take aurol in it theatre? In Japan it's uel not produce during WWII. If it question would not resolved - it means that dev teams made nuclear submarines.

Chock
10-31-07, 03:42 AM
Have to agree with some of the other comments on this thread that it's a bit out of order to start slamming into this add-on before you know too much about it.

Even if you have no interest in a German campaign, and only prefer US versus Jap stuff (notwithstanding the other combatants) you might at least like the fact that it would bring in players who would otherwise stick with SH3, and if more people play SH4 (in whatever form) then it is likely to increase the possibility of other add-ons for it, ones that might be more up your street, such as playable Jap stuff or whatever.

Can't you understand that this might even be a test marketing type of thing to see how an add-on might be received before committing to something more costly? Really people, try thinking a bit before you rip into stuff.

I can't understand the way people instantly want to jump on things and slam them, with only a press release to go on, it's not as if we are drowning in choice for submarine sims.

:D Chock

Prof
10-31-07, 05:20 AM
I am griping about the usual lack of attention

If the original quote is true concerning a type XVIII then as posted before its BS
If the pics showing the type XXI are true again its BS
...
Even in the link that Neal posted the pics dont match the text
"Playable Type XVIII"
Pic of a type XXI

:roll:Wasn't the XXI a slight development over the XVIII, but with electric propulsion instead of the H2O2? I've just looked the XVIII up on Uboat.net and the dimensions given are very similar to the XXI...I've not found any pics of the XVIII, but it seems reasonable to me that the designs would have been very similar.

Does anybody have any pictures which prove otherwise?

Rockin Robbins
10-31-07, 06:21 AM
I tried to make an addon out of a toilet roll and two sticks but it didnt work .

These are highly sophisticated and possibly dangerous add-ons, executed by professionals and should NEVER be tried at home.:sunny:

Snakeeyes
10-31-07, 06:31 AM
While ANY new submarine software is good to see, I'd just like to say... HUH?

I mean, looks neat but frankly it seems like a dumb ass concept. If it is a first step to seeing SHIV graphics in the Atlantic then so be it.

Chock
10-31-07, 06:37 AM
Wasn't the XXI a slight development over the XVIII, but with electric propulsion instead of the H2O2? I've just looked the XVIII up on Uboat.net and the dimensions given are very similar to the XXI...I've not found any pics of the XVIII, but it seems reasonable to me that the designs would have been very similar.

Does anybody have any pictures which prove otherwise?


Just scanned this, hope it helps:

http://i78.photobucket.com/albums/j105/AlanBradbury/U-Boatscan.jpg

:D Chock

Rockin Robbins
10-31-07, 06:43 AM
But maybe the devs themselves will do "Atlantic mod"? :) I mean: now Indian Ocean and monsun boats in first addon, Atlantic in second? (British subs in third:))
I think it would be easier and cheaper for them to expand SH4 in that way than making SH5.
I doubt this because it means a lot of time and money, but they can give enough samples or indirect information to the modders about "how do it" .:yep:
Either way, all those Atlantic ports, including terrific U-Boat pens at Kiel point the way to the future much better than my tea leaves have been. Ubi already spent much time and money to produce those artifacts. Game companies are economic machines. They do not spend resources without a clearly focused goal.

If it is modders, we have the best right here. If it is a future add-on, then it is important that we support present add-ons. Otherwise they will, as economic machines, execute procedure: cut our losses.

Halo is not a simulation, but a video game. Among its features was a space ship interior much larger than its exterior. When players actually measured the elements and discovered it, their reaction was not one of "this is unacceptable--don't buy this piece of garbage" it was "Cool! Look what we found!" Halo 3's release had people standing in lines at Wal-Mart at 2:30 AM. What is our problem?

Do we read Edward Beach's Run Silent, Run Deep series and say it isn't historically accurate, and we won't read the books? "THEY NEVER HAPPENED! How dare Beach do such a thing. This is a blatant travesty." No, we name great mods after them. We learn from them. They enrich our lives.

Similarly, a what-if scenario, so long as it is based on characters, including submarines, available at the time, or which could have been made available, is no travesty. It is nothing but a computer interactive version of "Cold Is the Sea." No travesty. No catastrophe. No reason for angst. No reason to bite the hand that has fed you so well thus far. This is a reason to celebrate!:up:

The future must be paid for. Ante up!

The General
10-31-07, 07:24 AM
I think the most valuable aspect of this is, Ubisoft is keeping the Romanian devs at work on a submarime sim.I couldn't aggree more Neal and I for one am absoloutely thrilled to see an add-on for a Silent Hunter sim. GO Devs:up: Down with all the Haters:down: How can you look at those screen shots and be anything but delighted?

denis_469
10-31-07, 07:37 AM
I am griping about the usual lack of attention

If the original quote is true concerning a type XVIII then as posted before its BS
If the pics showing the type XXI are true again its BS
...
Even in the link that Neal posted the pics dont match the text
"Playable Type XVIII"
Pic of a type XXI

:roll:Wasn't the XXI a slight development over the XVIII, but with electric propulsion instead of the H2O2? I've just looked the XVIII up on Uboat.net and the dimensions given are very similar to the XXI...I've not found any pics of the XVIII, but it seems reasonable to me that the designs would have been very similar.

Does anybody have any pictures which prove otherwise?

Main external view different was AA armament. Type XXI can have 20mm and 30mm guns only, but XVIII have new 37mm guns.

dean_acheson
10-31-07, 08:58 AM
I have the download version and the disc version of both SH III and SH IV.
I will gladly pay for any addons made by the developers:rock:

Whatever it takes to support these tpes of sims:up:

10/4 on that. I'm much more of a USN fan, but I'll get this, just to support this kinda of thing.

Hopefully, I'll get to stand on the deck of a Fletcher class destroyer, in a 3D enviorment with a crew......

dean_acheson
10-31-07, 09:00 AM
[quote=Reaves]It's definately good news but TBH I think UBI could have done better with an addon.

Destroyer Command is needed for SH4! :yep: I love my subs and prefer them but the base for a surface game is already there with SH4 and wouldn't take much development to bring it to life.

[quote]

I don't know how much work it would take, but I'd give quite a good chunk of change to have an updated DD sim.

MONOLITH
10-31-07, 10:06 AM
Besides, I think the devs that frequent these forums have thick enough skin to ignore all the negativity flung around here sometimes.

Having thick skin is not a request to be disrespected or insulted.

When I go to my mother-in-laws house for dinner, I think her cooking really sucks. It doesn't mean I have to tell her so and rub her nose in it.

As for "meh, GWX already did that"; GWX wouldn't exist without the foundation layed down in Romania. Several of the GWX modders recieved assistance from the game devs, and I have even seen elanaiba say a good word about GWX on another website.

It would be nice if that same courtesy were returned.

But hey, represent yourself as you wish; what goes around comes around.

tonibamestre
10-31-07, 10:09 AM
So,now that we know theres going to be an addon by next spring,may be Ubi could continue the expansions and other addons implementing the 50s and 60s subs,also improving graphics,ports,effects........

Good Job UBI.

Sailor Steve
10-31-07, 10:53 AM
I'm very excited about it, because if they do just that much, it opens the possibility for the rest of the German campaign to be available. I like WW2 sub sims, period, and I'm excited at the possibility of SH3 being brought up to the same standard as SH4, which also means that the GWX stuff will be available for both.

I'm curious to see how the voices will be done. Of course the German subs will have German voices, but will you have to go to the options menu every time you switch campaigns, or will it be automatic.

mookiemookie
10-31-07, 11:20 AM
I'm very excited about it, because if they do just that much, it opens the possibility for the rest of the German campaign to be available. I like WW2 sub sims, period, and I'm excited at the possibility of SH3 being brought up to the same standard as SH4, which also means that the GWX stuff will be available for both.



I'm excited to see what the modders can do with this as well. While the "out of the box" realism may not be there, the fact that new functionality is being added is a plus to me if it gives the GWX crew or whoever the springboard needed to do their thing.

I'll certainly be buying it in order to support our talented dev team and sub sims in general.

dcb
10-31-07, 11:35 AM
I'm very excited about it, because if they do just that much, it opens the possibility for the rest of the German campaign to be available.

This is precisely what I think myself. They are doing this with the Atlantic in mind - either made by the UBI team or the modders. And, of course, anything that will reach to a broader audience (buyers) is good for UBI and also good for us, subsim fans. Blasting at devs with all arsenal might just make UBI suits say "See, there's no future for your work. Better start making another FPS that will sell for sure and earn your money". So, we should all applaud the initiative, instead of criticising it, or SH4 might be the last subsim you'll see in many years to come.
Then again, AFAIK, SH4 was a big hit only in the US, leaving the huge market of Europe rather apathic, as this market is more interested in games dealing with the European WW2 struggle.
Conclusion: Support the devs, instead of bashing them with all sort of criticism. I, for one, am eagerly awaiting this add-on and will certainly buy it.:yep:

bigboywooly
10-31-07, 11:55 AM
Besides, I think the devs that frequent these forums have thick enough skin to ignore all the negativity flung around here sometimes.

Several of the GWX modders recieved assistance from the game devs
.

Really ?

Nightmare
10-31-07, 12:39 PM
Then again, AFAIK, SH4 was a big hit only in the US, leaving the huge market of Europe rather apathic, as this market is more interested in games dealing with the European WW2 struggle.
The reverse could probably have been said about SH2 and SH3 here in the states. There are a lot of American players that have little or no interest in the Atlantic campaign. Personally, to me a subsim is a subsim however when it comes to WW2 my primary interest is in the Pacific. Didn’t stop me from picking up and playing the Hell out of both SH2 and SH3. SH4 was a welcome change as it had been close to a decade since the Pacific had been done (SH1) and I was quickly becoming burned out in the Atlantic.

Am I going to get the add-on? Sure, but I doubt I’ll take the U-Boat out more than once or twice. For me, it’s more showing my support for maybe an addition add-on or a future game. If it’ll get more of the Atlantic crowd over and if it makes the Atlantic Mods lives easier, I’m all for it. More the merrier I say! :up:

ReallyDedPoet
10-31-07, 12:41 PM
I'm very excited about it, because if they do just that much, it opens the possibility for the rest of the German campaign to be available. I like WW2 sub sims, period, and I'm excited at the possibility of SH3 being brought up to the same standard as SH4, which also means that the GWX stuff will be available for both.


I'm excited to see what the modders can do with this as well. While the "out of the box" realism may not be there, the fact that new functionality is being added is a plus to me if it gives the GWX crew or whoever the springboard needed to do their thing.

I'll certainly be buying it in order to support our talented dev team and sub sims in general.
I am glad you mentioned the whoever part here as well, their are quite a few talented modders already in SH4 doing their thing. They don't need to take a backseat to anybody.

I think folks here, be it SH3 or SH4, want to see the Silent Hunter Series taken to the next level, that can only be a good thing :yep: Lots of potential for both the Pacific ( the surface has only been scratched for this theatre ) and Atlantic Theatres ( beyond the add-on ) going forward for the current SH4 release.


RDP

Nightmare
10-31-07, 12:43 PM
Hopefully, I'll get to stand on the deck of a Fletcher class destroyer, in a 3D enviorment with a crew......
I’ll second this! Would love to see DD add-on. I’d also love to see a remake of Task Force 1942 with modern graphics. :yep:

tonibamestre
10-31-07, 01:08 PM
Yeap,we ll see about all this.Certainly,more addons could be implemented after Uboot one,a new 3D Destroyer Command with US,British,German and Jap ships,and why not a Battleship Command,Cruiser Command or even a Scort Carrier Command and big fleet carriers one? That would be really amazing!!
To take control of almost the most impresive units that took part during the WWII.

ref
10-31-07, 01:08 PM
Besides, I think the devs that frequent these forums have thick enough skin to ignore all the negativity flung around here sometimes.

Having thick skin is not a request to be disrespected or insulted.

When I go to my mother-in-laws house for dinner, I think her cooking really sucks. It doesn't mean I have to tell her so and rub her nose in it.

As for "meh, GWX already did that"; GWX wouldn't exist without the foundation layed down in Romania. Several of the GWX modders recieved assistance from the game devs, and I have even seen elanaiba say a good word about GWX on another website.

It would be nice if that same courtesy were returned.

But hey, represent yourself as you wish; what goes around comes around.

With all due respect, I think that the problem here is this (quoting from the first post)

It will focus on the historically accurate but largely unknown German U-boat campaign in the Indian Ocean during World War II. U-Boat Missions offers players a variety of new features and content including an entirely fresh and innovative strategic element, new playable submarines, an improved navigation map, improved upgrade system, and more![/B]

What BB was remarking is that they claim "It will focus on the historically accurate", which for the info and pictures posted is not true, if they had said that it was loosely based on the Indian Ocean campaign, or it was a fictional scenario no one will be "complaining", we all respect the romanian devs, after all it's their way of earning money to live, and I think I'll speak for all the team members that we'll be buying the expansion, if for not other reason, just to support them.

Said that I want to remark that all of our attempts to get help from the dev team had been denied in an educated way, Neal is witness of that, as the last attempt to get help from them was made by him in our behalf, all we have made was acomplished either by our own (the hard way, studying the files bit by bit) or with help from the comunity.

Ref

missleman01
10-31-07, 01:09 PM
Boy, for all the complaints, still sounds fun to me. Sounds like plenty of nice opportunties for WWII scenarios:

http://uboat.net/ops/monsun3.htm

dean_acheson
10-31-07, 01:18 PM
Hopefully, I'll get to stand on the deck of a Fletcher class destroyer, in a 3D enviorment with a crew......
I’ll second this! Would love to see DD add-on. I’d also love to see a remake of Task Force 1942 with modern graphics. :yep:

Thanks! I hate to be that kid kicking the can up and down the street at 3am, but I sure don't have the talent to do this myself, that's why I howl, whine, and cry about this, and make it clear I'd buy a couple of copies of a DC2 to show my support for such an effort.

Gosh, I love Naval Sims...... ;)

longam
10-31-07, 01:21 PM
New hunting grounds can only be welcome in my book.


http://www.downbelow.net/sh4/map_i.jpg

ReallyDedPoet
10-31-07, 01:25 PM
New hunting grounds can only be welcome in my book.


http://www.downbelow.net/sh4/map_i.jpg

Lots of room to patrol\hunt :yep:


RDP

SteamWake
10-31-07, 01:30 PM
Lots of open empty water too... Keep an eye on that fuel consumption. ;)

ReallyDedPoet
10-31-07, 01:48 PM
Lots of open empty water too... Keep an eye on that fuel consumption. ;)

he,he, good point :yep: Question, were there Milch Cows in the Indian Ocean as well?


RDP

Chock
10-31-07, 01:59 PM
Don't worry if you don't approve of this add-on disk, there's already been an attempt to stop it from happening:

http://www.veoh.com/videoDetails.html?v=v1388165xamAywZx (http://www.veoh.com/videoDetails.html?v=v1388165xamAywZx)

:D Chock

Iron Budokan
10-31-07, 02:00 PM
Playable type XVIII oh pulease

What are you gonna do with the 2 built ?
Pick it up from Deutsche Werke in Kiel and take it over to Germaniawerft in Kiel on 14 Dec, 1943 for completion
Then wait around till March 44 when they are both scapped :roll:




Wow, that sounds exciting! :o I'm gonna play it in 1x.

MONOLITH
10-31-07, 02:01 PM
What BB was remarking is that they claim "It will focus on the historically accurate",

Hey, I'm all for constructive feedback on historical accuracy. It's a great thing.

But that has nothing to do with expressing it this way...

"It sounds a bit 'El cheapo' if you ask me,"

"oh pulease Get a grip"

"Meh. Unknown to anyone not playing GWX"


And interesting note, all of these quotes are coming from people with GWX in their sigs. Do you see a common theme here?

Like I said, a little courtesy would be nice.


all of our attempts to get help from the dev team had been denied in an educated way,

All I can tell you is what I've been told. If the information is untrue, so be it. It doesn't change my point, or excuse the behavior above, in any way.

Some of your own team are PMing information out behind Mr. "permission denied" Lehmanns' back. There is dissention in your ranks. Look inward, your structure is rotting from within.


Besides that, I say spring can't get here fast enough. I'm ready for some Indian Ocean adventure. :up:

Mechman
10-31-07, 02:06 PM
http://upload.wikimedia.org/wikipedia/en/6/66/Type-XVIIB-sub.jpg
Pic of the type XVII

Looking forward to trying it out.

danlisa
10-31-07, 02:29 PM
Some of your own team are PMing information out behind Mr. "permission denied" Lehmanns' back. There is dissention in your ranks. Look inward, your structure is rotting from within.

:rotfl: :rotfl:

What would you know?

Everything that is discussed privately regarding help with SH4 files is done so openly within the team & is discussed beforehand on our forum.

We know who is getting help & we who is giving the help.

Please comment on what you know.:rotfl:

dean_acheson
10-31-07, 02:35 PM
Obviously it's going to be murder keeping the SH3 and 4 threads seperated now....

MONOLITH
10-31-07, 02:37 PM
What would you know?


I certainly know how to read PM's.

SteamWake
10-31-07, 02:39 PM
"Denied in an educated way."

What tha ?

Hitman
10-31-07, 02:55 PM
Pic of the type XVII

Looking forward to trying it out.

Look no further. It's the Type XVIII (18) and not the XVII (17) what will be shipped according to the announcement :88)

Greentimbers
10-31-07, 02:58 PM
Don't worry if you don't approve of this add-on disk, there's already been an attempt to stop it from happening:

http://www.veoh.com/videoDetails.html?v=v1388165xamAywZx (http://www.veoh.com/videoDetails.html?v=v1388165xamAywZx)

:D Chock

:rotfl::rotfl::rotfl::rotfl::rotfl::arrgh!:

STEED
10-31-07, 03:22 PM
I don't need to wait for spring 2008, I'm already in the Indian Ocean thanks to GWX 1.03. :D

SH4 is an Allied game in my book, find if they want to add AI U-Boats but to sail them sorry no you cross the line to SH3 which is an Axis game.

John Channing
10-31-07, 03:24 PM
I'm having a hard time understanding why people choose to toss such negativity and criticisim, about something they know very little about, right into the face of the devs that worked hard on it and are reading and posting in this thread.

The level of disrespect shown to game developers; I'm not sure how they can swallow it everyday and want to keep on doing it for a living.

But I for one, am greatful that they do.

maerean_m, keep your chin up. I'm looking forward to the add-on.

Well put.

And allow me to add my somewhat offical stamp to this sentiment by reminding people that everyone here gets treated with respect. You may not agree with decisions or directions, and that is fine. Feel free to post your opinions but do it in a mature and respectful manner.

JCC

ref
10-31-07, 03:36 PM
"Denied in an educated way."

What tha ?

I should have wrote polite instead of educated, please remember that english is not my first languaje...

@Monolith, probably the choice of words wasn't the best, but none of the quotes you made are in any way false, except perhaps the "cheapo" part, the only cheap work is ours, as we (the modding comunity) are the only ones doing it for free...

Ref

bigboywooly
10-31-07, 03:37 PM
What BB was remarking is that they claim "It will focus on the historically accurate",

Hey, I'm all for constructive feedback on historical accuracy. It's a great thing.

But that has nothing to do with expressing it this way...

"oh pulease Get a grip"



Put the quote in the proper context


Playable type XVIII oh pulease

What are you gonna do with the 2 built ?
Pick it up from Deutsche Werke in Kiel and take it over to Germaniawerft in Kiel on 14 Dec, 1943 for completion
Then wait around till March 44 when they are both scapped

Phah

Better of adding a IXC which did operate in the Indian Ocean
AFAIK no uboats went anywhere near Singapore :hmm:

Get a grip


And while we are on the subject of being accurate

The only KM heavy unit to visit the Indian Ocean ( west ) was the Graf Spee
2 years before SH4 starts and sunk in Dec 39
http://www.german-navy.de/kriegsmarine/operations/1939/m1.html

http://www.subsim.com/sh4/images/SH4Img@13-9-2007_16.53.43_421%20copy.jpg

Ship looks very very nice though
Tis a pity will never be seen

Alex
10-31-07, 03:41 PM
Some of your own team are PMing information out behind Mr. "permission denied" Lehmanns' back. There is dissention in your ranks. Look inward, your structure is rotting from within.

:rotfl: :rotfl:

What would you know?

Everything that is discussed privately regarding help with SH4 files is done so openly within the team & is discussed beforehand on our forum.

We know who is getting help & we who is giving the help.

Please comment on what you know.:rotfl:

I agree with Mr Dan. All members of the team are united, developers and testers are all good friends, and TRUSTWORTHY PEOPLE above all. I think that's the main reason why each and everyone of us has been chosen to be team members.

Each and everyone of us respect yourself and your way of thinking, Mr Monolith... But now, please keep for yourself this kind of BS, we don't have anything to do with these useless rumors.

Ende. :stare:

Rockin Robbins
10-31-07, 03:43 PM
Arrrrrrrrrrrrr!:arrgh!: The devs and Ubi are your benefactors or you wouldn't be here. Once you get your new toys to play with you'll be all happy perverting them to more useful and more fun purposes to your own liking anyway. I bet all the modders here will be having a great time with this in six months and all the gousing will be forgotten.

In the meantime don't say anything you'll regret when you grow up!:up: You guys are the greatest. Just don't start thinking you're the arbiters of game publication. That is an economic game, not an asthetic game. Ubi has a plan and so far it looks like a good one that plays right into the GWXers strengths.

Looks like I should play some more SH3 to understand what you all have your panties in a wad for.

maerean_m
10-31-07, 03:47 PM
It's a game, gentlemen. Enjoy it as it is.

I have no idea if that ship was sunk even before SH4 "starts". And, IMO, it doesn't matter. Silent Hunter was meant as a form of entertainment. Use it to have fun.

AVGWarhawk
10-31-07, 03:50 PM
It's a game, gentlemen. Enjoy it as it is.

Some lose sight of this aspect.

mookiemookie
10-31-07, 03:58 PM
Mihai, thank you. Your insight is always welcomed and appreciated.

Don't let us "rivet counters" get you down. I understand that the first and foremost the game is supposed to be about FUN. But there's some of us who find the fun in complete and total historical accuracy down to the smallest detail. And that's fine too. But I know that we're probably a minority of a subsim audience that itself is a minority.

I guess you just kind of have to live by the phrase "you can please some of the people some of the time but not all of the people all of the time." But I think you do a commendable job of doing so.

Just wanted you to keep that in mind as we debate the minutae of which ship was sunk when and how many sacks of potatoes a U-boat carried. :up:

bigboywooly
10-31-07, 04:01 PM
Looks like I should play some more SH3 to understand what you all have your panties in a wad for.

Imagine an addon for SH3 with the Iowa shown in 39

@ maerean_m

While you may not care if the Spee was sunk before the game even starts most of your prospective CUSTOMERS that you want to encourage from SH3 to SH4 do
There is no doubting the modelling talent of the dev team but IMHO modelling units actually in the area at the time the game is there would be a REAL plus


If we all enjoyed the game as it is there would be no modding community
For SH3 or SH4

I for one WILL buy the addon ( if sold ) as I fully support the continuation of Sub sims
Just as I bought SH4 even though I didnt have any intention of leaving the Atlantic

If you cant point out glaring errors then something is wrong
My twopenceworth

Lurchi
10-31-07, 04:05 PM
The only KM heavy unit to visit the Indian Ocean ( west ) was the Graf Spee
2 years before SH4 starts and sunk in Dec 39

You were wrong about the Type XVII - XVIII thing and now you are wrong again:
Graf Spee's Sister ship Admiral Scheer operated very successfully in the Indian Ocean during it's Commercial raider mission (in fact the most successful of any heavy single KM unit). It reached the vicinity of the Seychelles during that mission and then returned safely to Germany after playing cat and mouse with the Royal Navy. That was in 1940/41.

As already said by others the XVIII and XXI almost look the same. The latter was developed as a gap-filler with proven propulsion technology until the Walther turbine was fully tested for war-usage. No Type XVIII was ever built.

bigboywooly
10-31-07, 04:31 PM
On 4 Jan, 1943 contracts were granted to Deutshce Werke in Kiel for 2 XVIII Walter submarines (werk # 330 and 331). These boats (U-796 & U-797) were intended to be the first real combat Atlantic submarines based on the Walter design and they had incredible potential on the drawing board.
These boats were transferred to Germaniawerft in Kiel on 14 Dec, 1943 for completion but were cancelled in favour of the XXI on 28 March 1944. The XXI electro boat was extremely similar in appearance and size but used massive amount of batteries (3 times the power of the VIIC) to reach submerged speed of 17 knots.

http://uboat.net/types/xviii.htm

:oops: Yes you are correct about the Scheer
Spent almost a month along the East African coast where is sank 3 ships

Will hold my hands up to that one
Funny as a scripted that for GWX
Meh

Jimbuna
10-31-07, 04:37 PM
:roll:

http://imgcash2.imageshack.us/img223/820/popcorn3yv1.gif

KrvKpt. Falke
10-31-07, 04:44 PM
Jimbuna - ive noticed at couple of occasions that you like popcorn:D

Prof
10-31-07, 04:47 PM
On 4 Jan, 1943 contracts were granted to Deutshce Werke in Kiel for 2 XVIII Walter submarines (werk # 330 and 331). These boats (U-796 & U-797) were intended to be the first real combat Atlantic submarines based on the Walter design and they had incredible potential on the drawing board.
These boats were transferred to Germaniawerft in Kiel on 14 Dec, 1943 for completion but were cancelled in favour of the XXI on 28 March 1944. The XXI electro boat was extremely similar in appearance and size but used massive amount of batteries (3 times the power of the VIIC) to reach submerged speed of 17 knots.Nobody has questioned the fantasy nature of the XVIII being included. This is where you seem to be wrong:
Even in the link that Neal posted the pics dont match the text
"Playable Type XVIII"
Pic of a type XXIYou've just said yourself that the XVIII and the XXI were "extremely similar in appearance and size", so how do you know that's a screenshot of a XXI rather than a XVIII?

Capt. Shark Bait
10-31-07, 04:47 PM
Maybe you should wait for the first reviews before making up your mind.

now there's a thought. i don't get why ppl have to condenm something they havn't played yet. i'll definitely be pickin this one up:ping:

AVGWarhawk
10-31-07, 04:51 PM
Looks like I should play some more SH3 to understand what you all have your panties in a wad for.

Imagine an addon for SH3 with the Iowa shown in 39

@ maerean_m

While you may not care if the Spee was sunk before the game even starts most of your prospective CUSTOMERS that you want to encourage from SH3 to SH4 do
There is no doubting the modelling talent of the dev team but IMHO modelling units actually in the area at the time the game is there would be a REAL plus


If we all enjoyed the game as it is there would be no modding community
For SH3 or SH4

I for one WILL buy the addon ( if sold ) as I fully support the continuation of Sub sims
Just as I bought SH4 even though I didnt have any intention of leaving the Atlantic

If you cant point out glaring errors then something is wrong
My twopenceworth


Bigboy,

Not every member is a historical buff. The game has to have appeal to the masses. Those individuals in the masses that wish to make it historic may do so and the devs give that ability to the modders with many files to play with. Here we are given the foundation to mod it anyway we like in the SH4 graphic engine. That is a plus. Not to mention the many years of modding within this graphics engine. Personally I believe the graphics in SH4 are much improved over SH3. I love the Atlantic campaign and would love to see it in it full glory backed up by SH4 graphics engine. But first I wear out the PTO:up:


Don't lose sight that this game is created for the history buffs. It is created for all and how they would like to play. But, those that want to make it historical can! Those you want Uber Boot can make that also.

Jimbuna
10-31-07, 05:01 PM
Jimbuna - ive noticed at couple of occasions that you like popcorn:D

You could say that....yes ;) :up:

MONOLITH
10-31-07, 05:04 PM
[But now, please keep for yourself this kind of BS, we don't have anything to do with these useless rumors.



This will be my last post on the issue; As out of respect for Neal and Subsim, it will not be me that lends any further to a thread turning bad.

Quite obviously, my intent with my posts was simply to request that the devs be shown at least the courtesy of not trashing their work, to the pubic, right in their very presence.

Is it not my fault that most of that disrespect came from one particular group, nor is it my fault that they don't like being called on it. Sorry, not all of us are willing to bow down to what amounts to a modding street gang.

As far as my other comment, there are no useless rumors in my PM box. There are only PM's. PM's to me, and PM's forwarded to me that were sent to other modders here. Among them are two GWX team members.

What that means to you, really doesn't concern me. It simply means that things are not always as they appear, and when some people are no longer happy, they begin to shift their posture away from you, and they certainly aren't going to openly tell the rest of the team about it.

Do with that whatever you'd like. Ignore it, ponder it, it has no effect on my future. It might be important to yours though.




In summary, all of this stems from my simply asking to 'give the devs a break, and appreciate their efforts'.

That's all that really matters to me, and I'll say no more about it.

You can respond however you like, but attempts to get me to continue this will be met with one of Lehmann's standard, and often threatening, form letters; which my PM box is full of. The usually go something like this...



"I have discussed this matter with our team. We are in 100% agreement.
This message will serve to inform you, effective immediately, that our support both individually and collectively for this conversation is hereby withdrawn. Your current requests and future permission requests are also declined.

We also specifically define that I will no longer participate in this discussion. Your request to get me to continue this discussion will be met with PERMISSION DENIED.

This will remain a private matter however unless you choose to flame us publicly, or make oblique attempts at embarrassing us. Be careful of the bridge you burn today... because you may need to cross it tomorrow.

No further communications on this or related matters will be necessary between you and/or "us."

Kpt. Lehmann"



Further comments?

Permission Denied. :rotfl:


.

bigboywooly
10-31-07, 05:06 PM
On 4 Jan, 1943 contracts were granted to Deutshce Werke in Kiel for 2 XVIII Walter submarines (werk # 330 and 331). These boats (U-796 & U-797) were intended to be the first real combat Atlantic submarines based on the Walter design and they had incredible potential on the drawing board.
These boats were transferred to Germaniawerft in Kiel on 14 Dec, 1943 for completion but were cancelled in favour of the XXI on 28 March 1944. The XXI electro boat was extremely similar in appearance and size but used massive amount of batteries (3 times the power of the VIIC) to reach submerged speed of 17 knots.Nobody has questioned the fantasy nature of the XVIII being included. This is where you seem to be wrong:
Even in the link that Neal posted the pics dont match the text
"Playable Type XVIII"
Pic of a type XXIYou've just said yourself that the XVIII and the XXI were "extremely similar in appearance and size", so how do you know that's a screenshot of a XXI rather than a XVIII?

Why include a fantasy uboat ?

Wasnt me that said they were "extremely similar in appearance and size"

@ AVG yes I know that
But it doesnt say a fantasy campaign in the Indian Ocean does it ?
And I seem to remember more than a few posts complaining about inaccuracy when SH4 released in these forums - Lancaster for one
But thats ok to do

danlisa
10-31-07, 05:17 PM
You can respond however you like, but attempts to get me to continue this will be met with one of Lehmann's standard, and often threatening, form letters; which my PM box is full of. The usually go something like this...

"I have discussed this matter with our team. We are in 100% agreement.
This message will serve to inform you, effective immediately, that our support both individually and collectively for this conversation is hereby withdrawn. Your current requests and future permission requests are also declined.

We also specifically define that I will no longer participate in this discussion. Your request to get me to continue this discussion will be met with PERMISSION DENIED.

This will remain a private matter however unless you choose to flame us publicly, or make oblique attempts at embarrassing us. Be careful of the bridge you burn today... because you may need to cross it tomorrow.

No further communications on this or related matters will be necessary between you and/or "us."

Kpt. Lehmann"



Further comments?

Permission Denied. :rotfl:

Well, that was nice of Racerboy to forward that to you.

Shall we post Racerboy's complete succession of PM's to Kpt.Lehmann? Or maybe just his response to the above PM?

It's also nice to know that PRIVATE MESSAGES stay private.:rotfl:

So with this post from you, how does this support this statement?

....out of respect for Neal and Subsim....

Well done for abusing the PM system.:up:

Kpt. Lehmann
10-31-07, 05:19 PM
Crimeny, why do these conversations ONLY happen when we (the unholy GWX conspirators who spend all of our time squabbling amongst ourselves:rotfl: ) are at our busiest?

Just some general thoughts to get out of the way first:

* Wearing a GWX sig does not remove the ability to form an independant opinion

* SH4 "purists" and GWX bashers will just have to get used to the idea that we will be posting in the SH4 forums more and more in the days to come... and in so doing will benefit the fleet boat players in time as well.

* <ahhh say again... ahhh say again...> There is no "GWX conspiracy." We have no intention of trying to "kill" this project. We do in fact hope that responsibility to history will be shown by the devs.

* We understand that on occasion when we sent questions to the SH devs, that they weren't required to answer. We've never intended any harm. The motivation has always been to "fix stuff."

* We also understand that the product must sell from a commercial standpoint... and for the same reason we understand the inclusion of conjectural/experimental weapons systems like the Walther boats. (I'm curious to what a peroxide boat would sound like and look like on the interior myself.)

All that being said, (and I'm sure the SH4 modders can agree) that modding without a roadmap is very difficult work. We accept the lack of file modification tools or feedback... but the relationship and/or the difficulties should never be minimized. It can be exhausting and draining.

Guys, if you are going to build works in the Indian Ocean. Let's at least get the factual U-boats and player U-boat bases correct. Meet us at least that far down the road.

Rivet counting will ALWAYS be a part of what goes on here. As rotten as it can feel at times... it does result in refinement. One day they want to crucify you... and on the next day you are a hero... and the cycle repeats with the wind.

If you at least get the major points right... a lot of things can be overlooked.

clayton
10-31-07, 05:26 PM
* Wearing a GWX sig does not remove the ability to form an independant opinion

:rotfl:

* SH4 "purists" and GWX bashers will just have to get used to the idea that we will be posting in the SH4 forums more and more in the days to come... and in so doing will benefit the fleet boat players in time as well.

:down:

Kpt. Lehmann
10-31-07, 05:32 PM
* Wearing a GWX sig does not remove the ability to form an independant opinion

:rotfl:

* SH4 "purists" and GWX bashers will just have to get used to the idea that we will be posting in the SH4 forums more and more in the days to come... and in so doing will benefit the fleet boat players in time as well.

:down:

Funny how our guys don't roll over and play dead isn't it? Your post history speaks for itself clayton. Same goes for Monolith.

http://www.subsim.com/radioroom/showthread.php?p=677956#post677956

clayton
10-31-07, 05:37 PM
* Wearing a GWX sig does not remove the ability to form an independant opinion

:rotfl:

* SH4 "purists" and GWX bashers will just have to get used to the idea that we will be posting in the SH4 forums more and more in the days to come... and in so doing will benefit the fleet boat players in time as well.

:down:

Funny how our guys don't roll over and play dead isn't it? Your post history speaks for itself clayton. Same goes for Monolith.

http://www.subsim.com/radioroom/showthread.php?p=677956#post677956

:rotfl:

Relax man!

Kpt. Lehmann
10-31-07, 05:50 PM
:|\\

LMAO!!!

Great selective job by MONOLITH completely rewriting one of my PM's.:up:

You can respond however you like, but attempts to get me to continue this will be met with one of Lehmann's standard, and often threatening, form letters; which my PM box is full of. The usually go something like this...

"I have discussed this matter with our team. We are in 100% agreement.
This message will serve to inform you, effective immediately, that our support both individually and collectively for this conversation is hereby withdrawn. Your current requests and future permission requests are also declined.

We also specifically define that I will no longer participate in this discussion. Your request to get me to continue this discussion will be met with PERMISSION DENIED.

This will remain a private matter however unless you choose to flame us publicly, or make oblique attempts at embarrassing us. Be careful of the bridge you burn today... because you may need to cross it tomorrow.

No further communications on this or related matters will be necessary between you and/or "us."

Kpt. Lehmann"



Further comments?

Permission Denied. :rotfl:

Well, that was nice of Racerboy to forward that to you.

Shall we post Racerboy's complete succession of PM's to Kpt.Lehmann? Or maybe just his response to the above PM?

It's also nice to know that PRIVATE MESSAGES stay private.:rotfl:

So with this post from you, how does this support this statement?

....out of respect for Neal and Subsim....

Well done for abusing the PM system.:up:

I'm gonna grab a bite to eat and give you guys a little time to get your stuff straight.

Is there ANNNNY chance of this thread staying on topic? I thought it was about an Indian Ocean add-on for SH4.

Alex
10-31-07, 05:54 PM
* SH4 "purists" and GWX bashers will just have to get used to the idea that we will be posting in the SH4 forums more and more in the days to come... and in so doing will benefit the fleet boat players in time as well.

:down:

Though it seems to not satisfy you, what the Kpt just told is right, dude. Taking in consideration the fact that the only thing you'll have to do is to handle it, please discover how you can be happy through the practice of tolerance.

Peace & love, mate.


http://img140.imageshack.us/img140/3126/oldhippiepeacehippiepd8.jpg

*back on topic*

Prof
10-31-07, 05:55 PM
Why include a fantasy uboat ?Why not? Doesn't it interest you to have a go at what the Germans never got a chance to try? It's not like the fantasy u-boat is nuclear powered or has ADCAP torpedoes. It's a recreation of a contemporary u-boat design which was never completed.

Wasnt me that said they were "extremely similar in appearance and size"Post #102 appears to contradict this statement. Even if you didn't originally write it, you quoted it as fact.

John Channing
10-31-07, 05:57 PM
OK... asking nicely didn't work, so lets try this.

This thread goes back on topic or it goes away.

JCC

AVGWarhawk
10-31-07, 05:59 PM
On 4 Jan, 1943 contracts were granted to Deutshce Werke in Kiel for 2 XVIII Walter submarines (werk # 330 and 331). These boats (U-796 & U-797) were intended to be the first real combat Atlantic submarines based on the Walter design and they had incredible potential on the drawing board.
These boats were transferred to Germaniawerft in Kiel on 14 Dec, 1943 for completion but were cancelled in favour of the XXI on 28 March 1944. The XXI electro boat was extremely similar in appearance and size but used massive amount of batteries (3 times the power of the VIIC) to reach submerged speed of 17 knots.Nobody has questioned the fantasy nature of the XVIII being included. This is where you seem to be wrong:
Even in the link that Neal posted the pics dont match the text
"Playable Type XVIII"
Pic of a type XXIYou've just said yourself that the XVIII and the XXI were "extremely similar in appearance and size", so how do you know that's a screenshot of a XXI rather than a XVIII?

Why include a fantasy uboat ?

Wasnt me that said they were "extremely similar in appearance and size"

@ AVG yes I know that
But it doesnt say a fantasy campaign in the Indian Ocean does it ?
And I seem to remember more than a few posts complaining about inaccuracy when SH4 released in these forums - Lancaster for one
But thats ok to do


Why did IL2 make 1946? Some crazy stuff in there but the game addon sold very well. My point is Bigboy is the game is created for all. Those that like to buzz around and just shoot up everything. Then there are those like you and ME that would like some creative historical accuracy. The developers have given the pallet and canvas to do that. We should applaud them. Take IL2, the game is clamped down tight for modding. Make a skin, ok that is nice. Not much more you can do here on that. Now take the SH series. Great bang bang shoot'em up out of the box, but guys like you and me who take the study of it seriously and would love to live it all be it in the comfort of our own homes, we are granted that option to do so. GWX has proven that along with the other mod packs and smaller mods we can add to create that historical appeal. OK, so super uber uboat IXXXXX was never made, we can remove it! Those who like it can use it all day long.

Yes, others complained about SH4 and the traffic jam of ships. Within a week it was addressed by Tater and now Lurker with historical shipping and numbers to be found, including type. That is the freedom we are afforded by the devs in this game. IMO, awesome!

Look at it this way, GWX expanded the horizons starting out of Lorient. Now we expand the horizon somewhere in the Indian ocean.

Reaves
10-31-07, 06:00 PM
Wow you GWX :edit: and other guys are really trying to kill this thread.

Let it go ffs...



I'm wondering what type of new special missions might be available in this add-on? Anybody have ideas of what the Indian Ocean could bring?

Penelope_Grey
10-31-07, 06:08 PM
Well, Reaves you have a bit of a point there, I don't see the "Grey Wolves guys" as trying to kill anything more like telling the facts in reply to the outrageous lies and vicious gossip... that is being directed at our team and friends here. I for one am planning to adhere to what the moderators have said though...

The idea of a U-boat add on to me is very very cool, and just picturing, U-boats with SH4 style graphics is a very cool prospect. I'm quite excited about it, and if money is needed... then I think me and my brother would shell out for it to support the series.:up:

TriskettheKid
10-31-07, 06:08 PM
I have not posted here in quite some time.

In fact, I have not played much SHIII or SHIV since patch 1.3 for SHIV.

News of this addon, and of the impending release of patch 1.4 has brought me back into the addiction that is Silent Hunter.

I eagerly await this addon, and the chance that a GWX-esque mod will open up my hunting in the Atlantic.

AVGWarhawk
10-31-07, 06:12 PM
The idea of a U-boat add on to me is very very cool, and just picturing, U-boats with SH4 style graphics is a very cool prospect. I'm quite excited about it, and if money is needed... then I think me and my brother would shell out for it to support the series.:up: __________________



Thank you, thank you and thank you!!!! Yes! As I stated, the engine for SH4 IMO is much better than SH3. Come on and feel the spray! Immediately upon release porting of SH3 into the SH4 engine started. Man, uboats in the SH4 environment would be great for the diehard uboat fans!!!

Snuffy
10-31-07, 06:12 PM
Add me to the list of those that most likely will not be getting the add-on. (Unless, as has been said, there is something in it that enhances the Pacific.)

I never bought into SHIII either, so I started my submariner career with IV and am liking it just fine.

I'll take the 1.4 patch and be happy. (Until some modder says the add-on is required to run his mod, should I choose to play his mod.)

:-?

ref
10-31-07, 06:17 PM
Wow you GWX guys are really trying to kill this thread.

Let it go ffs...

Last time I checked this was a forum where everyone could express their differences, (even when sometimes someone is a bit efusive), maybe I failed to read the rule which states that is wrong or forbidden to have a different point of view with another forum member even if it's a romanian dev team member, anyway if the general consensus is that we GWX guys are not allowed to post our thoughts here, please ask Neal to ban any person with the GWX signature to post on the SH4 forum.

Ref

Mechman
10-31-07, 06:17 PM
Why did IL2 make 1946? Some crazy stuff in there but the game addon sold very well. My point is Bigboy is the game is created for all. Those that like to buzz around and just shoot up everything. Then there are those like you and ME that would like some creative historical accuracy. The developers have given the pallet and canvas to do that. We should applaud them. Take IL2, the game is clamped down tight for modding. Make a skin, ok that is nice. Not much more you can do here on that. Now take the SH series. Great bang bang shoot'em up out of the box, but guys like you and me who take the study of it seriously and would love to live it all be it in the comfort of our own homes, we are granted that option to do so. GWX has proven that along with the other mod packs and smaller mods we can add to create that historical appeal. OK, so super uber uboat IXXXXX was never made, we can remove it! Those who like it can use it all day long.
1946 was a great expansion, and the whole point was to open up the option of trying new machines and tactics. WWII air combat is much more thrilling when you're screaming along in a Mig 9 trying to take out a load of germans that can outmanuever you. It took new tactics to win, and was fun.
A fast U-boat will open up the same possibilities. Making a high-speed torpedo run, then screaming away at top speed into the deep. Outrunning a destroyer, then laying a trap. Fun, new tactics that we can't do now.
So stop bitching about them stealing your ideas and look at the bright side.

Kpt. Lehmann
10-31-07, 06:26 PM
Why did IL2 make 1946? Some crazy stuff in there but the game addon sold very well. My point is Bigboy is the game is created for all. Those that like to buzz around and just shoot up everything. Then there are those like you and ME that would like some creative historical accuracy. The developers have given the pallet and canvas to do that. We should applaud them. Take IL2, the game is clamped down tight for modding. Make a skin, ok that is nice. Not much more you can do here on that. Now take the SH series. Great bang bang shoot'em up out of the box, but guys like you and me who take the study of it seriously and would love to live it all be it in the comfort of our own homes, we are granted that option to do so. GWX has proven that along with the other mod packs and smaller mods we can add to create that historical appeal. OK, so super uber uboat IXXXXX was never made, we can remove it! Those who like it can use it all day long.
1946 was a great expansion, and the whole point was to open up the option of trying new machines and tactics. WWII air combat is much more thrilling when you're screaming along in a Mig 9 trying to take out a load of germans that can outmanuever you. It took new tactics to win, and was fun.
A fast U-boat will open up the same possibilities. Making a high-speed torpedo run, then screaming away at top speed into the deep. Outrunning a destroyer, then laying a trap. Fun, new tactics that we can't do now.
So stop bitching about them stealing your ideas and look at the bright side.

I guess I missed the part where someone was 'moaning that their ideas were stolen'.

The SH4 devs have a pretty cool opportunity here to really make two sides of the coin very cool... for the 'realism nuts' AND for those interested in conjectural matters.:|\\

Reaves
10-31-07, 06:30 PM
The idea of a U-boat add on to me is very very cool, and just picturing, U-boats with SH4 style graphics is a very cool prospect. I'm quite excited about it, and if money is needed... then I think me and my brother would shell out for it to support the series.:up:

If the addon comes with enough RN surface ships I assume it will make it easier to mod an Atlantic campaign. I always liked making a run through the English Channel in SH3, it really put the fear of God in you! :arrgh!:

Penelope_Grey
10-31-07, 06:32 PM
there is that. Certainly a channel dash in any German unit was quite a dangerous affair... look what happened to the Prince Eugun and the Scharnorst following the sinking of the Bismarck.

Kpt. Lehmann
10-31-07, 06:47 PM
The idea of a U-boat add on to me is very very cool, and just picturing, U-boats with SH4 style graphics is a very cool prospect. I'm quite excited about it, and if money is needed... then I think me and my brother would shell out for it to support the series.:up:

If the addon comes with enough RN surface ships I assume it will make it easier to mod an Atlantic campaign. I always liked making a run through the English Channel in SH3, it really put the fear of God in you! :arrgh!:

Not only that Reaves, but one thing that we did not model when we built the GWX campaign in the Indian Ocean, was the battles at Trincomalee between the British and the Japs! (We would have had to build a Japanese navy in the face of SHIV which was on the horizon at the time... and it just didn't make sense for us to go that route from a design point of view.)

Awesome opportunity there for the SH4 devs to add a couple of historic events that no one has touched yet.

Onkel Neal
10-31-07, 06:52 PM
Don't worry if you don't approve of this add-on disk, there's already been an attempt to stop it from happening:

http://www.veoh.com/videoDetails.html?v=v1388165xamAywZx (http://www.veoh.com/videoDetails.html?v=v1388165xamAywZx)

:D Chock

ha! Very cool, even Subsim main page worthy (http://www.subsim.com/index.php). :rock:

.

AVGWarhawk
10-31-07, 06:54 PM
Why did IL2 make 1946? Some crazy stuff in there but the game addon sold very well. My point is Bigboy is the game is created for all. Those that like to buzz around and just shoot up everything. Then there are those like you and ME that would like some creative historical accuracy. The developers have given the pallet and canvas to do that. We should applaud them. Take IL2, the game is clamped down tight for modding. Make a skin, ok that is nice. Not much more you can do here on that. Now take the SH series. Great bang bang shoot'em up out of the box, but guys like you and me who take the study of it seriously and would love to live it all be it in the comfort of our own homes, we are granted that option to do so. GWX has proven that along with the other mod packs and smaller mods we can add to create that historical appeal. OK, so super uber uboat IXXXXX was never made, we can remove it! Those who like it can use it all day long.
1946 was a great expansion, and the whole point was to open up the option of trying new machines and tactics. WWII air combat is much more thrilling when you're screaming along in a Mig 9 trying to take out a load of germans that can outmanuever you. It took new tactics to win, and was fun.
A fast U-boat will open up the same possibilities. Making a high-speed torpedo run, then screaming away at top speed into the deep. Outrunning a destroyer, then laying a trap. Fun, new tactics that we can't do now.
So stop bitching about them stealing your ideas and look at the bright side.

I guess I missed the part where someone was 'moaning that their ideas were stolen'.

The SH4 devs have a pretty cool opportunity here to really make two sides of the coin very cool... for the 'realism nuts' AND for those interested in conjectural matters.:|\\

Exactly Lehman! Crackpots like myself who like the historical can gladly enjoy the works of the other crackpots who like creating the historical and we have just a crack filled day. But those that like to bang bang partner can also have their day! It is a win win situation!

People thought Uberboat was just crazy but there are quite a few that really get into making it crazy! Then there is me who is a few clowns short of a circus that enjoy the historical realism. All will be afforded any avenue they wish with a very nice graphic engine.

The Bandit
10-31-07, 06:54 PM
I dunno the whole U boat pacific thing I'm kind of on the fence. Especially the whole Type XXVIII would not have the legs to even get to the pacific unless they follow some kind of alternate time line where the kreigsmarine won or was winning the battle of the atlantic by 1943, or they were some how able to smuggle them there inside a disguised freighter or some such. I might just buy this expansion, but I much rather would have seen them round out the US boats that are there. I would have loved to see the V-boats (I would just settle for the Narwhal class but Argonaut, Dolphin, Cachalote and Cuttlefish were active in the Pacific theater) and the Tench class with quiet creeping motors. British boats would have been really great too, or some Japanese I boats. I really think they should go all out on SH5, take their time and do both atlantic and pacific theaters, and do like DC/SH2 and offer surface platforms but that is probably just a pipe dream. I've done a lot of research on the Flower class corvettes of the Royal Canadian navy and would really love to comand a flower class. One other thing I would just like to say, I'm not sure if anyone has ever thought about this but, would it be possible to make the textures of the u boats "wearable" by that I mean, over a period of time have rust build up on the outside, so at the end othe patrol your boat is filthy, just a thought.

Reaves
10-31-07, 07:03 PM
Not only that Reaves, but one thing that we did not model when we built the GWX campaign in the Indian Ocean, was the battles at Trincomalee between the British and the Japs! (We would have had to build a Japanese navy in the face of SHIV which was on the horizon at the time... and it just didn't make sense for us to go that route from a design point of view.)

Awesome opportunity there for the SH4 devs to add a couple of historic events that no one has touched yet.

Trincomalee, now that's where I say they should have added a British sub to the addon. So many possibilities with the SH engine, if only UBI allowed the DEVS to do it all.

Kpt. Lehmann
10-31-07, 07:08 PM
Not only that Reaves, but one thing that we did not model when we built the GWX campaign in the Indian Ocean, was the battles at Trincomalee between the British and the Japs! (We would have had to build a Japanese navy in the face of SHIV which was on the horizon at the time... and it just didn't make sense for us to go that route from a design point of view.)

Awesome opportunity there for the SH4 devs to add a couple of historic events that no one has touched yet.

Trincomalee, now that's where I say they should have added a British sub to the addon. So many possibilities with the SH engine, if only UBI allowed the DEVS to do it all.

Give it time... and you'll see Brit player subs, Italian player subs... the possibilities are endless.:|\\

<...and I ain't just blowin' smoke.>

Chock
10-31-07, 07:10 PM
ha! Very cool, even Subsim main page worthy (http://www.subsim.com/index.php). :rock:


LOL, an honour indeed! Glad you liked it Neal, I even put a tune in there for you, as you probably noticed! But more importantly, I think it puts petty rivalries and the pops at GWX (or any other modders) into perspective. If you don't like a mod, or the game, it's better to laugh about it, there's no need to start slinging mud.

:D Chock

AVGWarhawk
10-31-07, 07:10 PM
Don't worry if you don't approve of this add-on disk, there's already been an attempt to stop it from happening:

http://www.veoh.com/videoDetails.html?v=v1388165xamAywZx (http://www.veoh.com/videoDetails.html?v=v1388165xamAywZx)

:D Chock

ha! Very cool, even Subsim main page worthy (http://www.subsim.com/index.php). :rock:

.

I just watched that! Just funny as all get out:rotfl:

jdkbph
10-31-07, 07:23 PM
You know, by itself the idea of driving U-boats around in the Indian Ocean and SW Pacific doesn't do much for me. Did that in SH3. But based on those screenies and the description, there does seem to be other stuff in there that might be quite interesting... like the strategic stuff. And what's with all those target looking icons next to the anchor in that one screen shot of the Type IX leaving port? If features I want are added to SH4 in general via this add-on, it would be worth buying regardless of whether you're interested in driving U-boats.

It's also been said before, but maybe worth repeating.... the stuff in the add-on may turn out to be fantasy or relatively uninteresting in and of itself, but apparently the tools and elements to recreate SH3 in the SH4 world are being handed to us on a silver platter.

Good stuff, no?

JD

Capt. Shark Bait
10-31-07, 07:36 PM
The idea of a U-boat add on to me is very very cool, and just picturing, U-boats with SH4 style graphics is a very cool prospect. I'm quite excited about it, and if money is needed... then I think me and my brother would shell out for it to support the series.:up: __________________



Thank you, thank you and thank you!!!! Yes! As I stated, the engine for SH4 IMO is much better than SH3. Come on and feel the spray! Immediately upon release porting of SH3 into the SH4 engine started. Man, uboats in the SH4 environment would be great for the diehard uboat fans!!!

QFT:ping:

SH3 has been out for a while now, and it took only until recently for the water in 3 to be much improved thanks to the efforts of Racerboy et al in using what they have gotten out of SH4, and 3 is getting better still. to have SH3 assets running in the Sh4 engine will make said assets even better. now, if only the devs can have interactive control room crews in SH4.

having only been playing SH for about 6 months now, 4 was what prompted me to get 3 which i wish i had gotten when it first came out, .....:damn: lost my train of thought. oh, i know... i would preferr that SH remain historically acccurate. i have no need, or use for, an "uber" mod. it just ain't right

clayton
10-31-07, 07:56 PM
* SH4 "purists" and GWX bashers will just have to get used to the idea that we will be posting in the SH4 forums more and more in the days to come... and in so doing will benefit the fleet boat players in time as well.

:down:

Though it seems to not satisfy you, what the Kpt just told is right, dude. Taking in consideration the fact that the only thing you'll have to do is to handle it, please discover how you can be happy through the practice of tolerance.

Peace & love, mate.


http://img140.imageshack.us/img140/3126/oldhippiepeacehippiepd8.jpg

*back on topic*

The Kpt???

Oh, ok you mean Lehmann. Right, well my apologies, Sir! :oops:

Mechman
10-31-07, 07:57 PM
I guess I missed the part where someone was 'moaning that their ideas were stolen'.

What about this?

It will focus on the historically accurate but largely unknown German U-boat campaign in the Indian Ocean during World War II.

Meh. Unknown to anyone not playing GWX

Key Features:
[list]
German Campaign in the Indian Ocean: The new campaign spans from July 1943 until end of war, in May 1945. Players will operate from such far off Japanese naval bases as Penang, Singapore, Jakarta and Surabaya.

Again. GWX.

Now, where did I put those 'Boycott X1' sigs?

I'd expect someone to show up again soon defending combatplanes/X1. My advice, Modders - check this out and see which bit it yours, Players - stick with the community mods here, they are of a higher standard and are free.

:down: :down: :down:

AVGWarhawk
10-31-07, 07:58 PM
i would preferr that SH remain historically acccurate. i have no need, or use for, an "uber" mod. it just ain't right

As far as I can tell none of the SH release were historically accurate. This was done by modders. For it to remain historically accurate we depend on the diehard modders.

Some feel the need for speed and like the uber boat, it just feels right to them ;)

Capt. Shark Bait
10-31-07, 08:02 PM
i would preferr that SH remain historically acccurate. i have no need, or use for, an "uber" mod. it just ain't right

As far as I can tell none of the SH release were historically accurate. This was done by modders. For it to remain historically accurate we depend on the diehard modders.

Some feel the need for speed and like the uber boat, it just feels right to them ;)

:hmm: , shoulda added that, modders upping the accuracy, huh:ping: . and uber boats, yeah

Kpt. Lehmann
10-31-07, 08:12 PM
Mechman mate, it looks like you have been confused by the posts a bit... and I can see how.

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

In fact it tickles us pink in some ways... a bit like "Kilroy wuz here.":arrgh!:

The X-1/Combatplanes matter is a whole 'nuther long and sordid story. Theft from the Subsim modding community perpetrated by X1/Combatplanes for profit was proven here at Subsim and is a matter of record.

Rockin Robbins
10-31-07, 08:15 PM
What we have here is a group of very creative people doing what creative people do when they are not creating: being irritable and cranky, sometimes even offensive. They have a built-up collection of goals and wishes that are left in the hands of Ubi to fulfill or trash, and they realize they're not going to get some of the things their hearts are set on. They're looking at a black box full of......something, but who knows what?

It's like hiring a builder to build you a house. You're not in control and neither is he. All the subcontractors are the ones actually determining what happens. So you're dealing with three houses, the one you want, the one the contractor is building, and the completely different house you're really going to get.

So we really need to cut the GWXers and local modders a break here. What's going on here is within the normal for highly creative people. You wouldn't have wanted to be near Thomas Edison. He wasn't a nice person. But every day you benefit from his creativity.

The add-on will come out, the GWXers will snap it up, take it apart, consult the local SH4 modders they're sniping with right now, they'll discover mutual vision and we'll have stuff we can't even imagine now. The GWXers aren't here because they want to ruin SH4! And many of the SH4 modders worked with SH3 first. There's a lot of common ground there that is much more important than their differences.

It's just that right now, there's not much to do but fight about the differences. It's always that way just before the battle. Once the battle is joined, interservice rivalries are meaningless.

So welcome GWXers. I came from SH3 and know what you can do. I'll put up with you being a little *****ly (thorny) [sensor killing a perfectly legitimate word as usual], knowing that when you get to work amazing things are coming.

And I started out to write something about asking the "what if" questions is the legitimate function of a good historian. Additionally, using war games to test "what if" scenarios is something military organizations have always done, including the planning of the Pearl Harbor attack. I would have followed that with the observation that the war in Europe was lost because the U-Boat was an improper weapon to accomplish the war aims of the Germans, and that its use (along with the equally stupid Battle of Britain) guaranteed Allied victory. But I ended up writing about something else. Guess I can't say it now.:p

Camaero
10-31-07, 08:18 PM
A whole lot of fighting about a whole lot of nothing.

longam
10-31-07, 08:20 PM
Wow this is a pissing contest because SH4 is being continued and SH3 isnt. Loved the Vid Chock :up:

clayton
10-31-07, 08:22 PM
Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

All joking aside...what elements?

Kpt. Lehmann
10-31-07, 08:27 PM
Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

All joking aside...what elements?

LMAO!!!

Such a griefer.

You try so hard... we even look forward to your posts for their entertainment value.
The Kpt???

Oh, ok you mean Lehmann. Right, well my apologies, Sir! :oops:

Relax man!

Good luck with that 'Anti GWX Mod' thingy.

:|\\

AVGWarhawk
10-31-07, 08:30 PM
Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.



It is the nature of the beast Kpt. SH4 is based on SH3 so it will happen. No way around that. Mods will be simular in nature because the modders are working with the same thing.

Rockin Robbins
10-31-07, 08:34 PM
They are being testy, but you are being purposefully provocative. If you poke the polecat he will scratch your eyes out. And exactly what is proven then? Did you prove the polecat is mean or that you aren't too bright? We already knew the first part. Is it in your best interest to prove to us the second?:sunny:

clayton
10-31-07, 08:34 PM
Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

All joking aside...what elements?

LMAO!!!

Such a griefer.

You try so hard.
The Kpt???

Oh, ok you mean Lehmann. Right, well my apologies, Sir! :oops:

Relax man!

Good luck with that 'Anti GWX Mod' thingy.

:|\\

Cool - I'm glad you thought my response to one of your boy's criticism on Real Fleet boy amusing. ;)

Kpt. Lehmann
10-31-07, 08:35 PM
Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.



It is the nature of the beast Kpt. SH4 is based on SH3 so it will happen. No way around that. Mods will be simular in nature because the modders are working with the same thing.

That's cool, but I'm not talking about similarities, but things like location coordinates that were moved or corrected by GWX devs that are identical down to the meter. It isn't coincidence.

We really don't have a problem with that.

Mechman
10-31-07, 08:38 PM
Mechman mate, it looks like you have been confused by the posts a bit... and I can see how.

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

In fact it tickles us pink in some ways... a bit like "Kilroy wuz here.":arrgh!:

The X-1/Combatplanes matter is a whole 'nuther long and sordid story. Theft from the Subsim modding community perpetrated by X1/Combatplanes for profit was proven here at Subsim and is a matter of record.
I remember the X-1 incident, and I didn't bring it up. One of your people did, comparing what they're doing now to that.
I have no doubt that your leadership recognizes that what Ubi is doing isn't wrong, but some of the members seem to have a hard time getting the message.

Kpt. Lehmann
10-31-07, 08:39 PM
They are being testy, but you are being purposefully provocative. If you poke the polecat he will scratch your eyes out. And exactly what is proven then? Did you prove the polecat is mean or that you aren't too bright? We already knew the first part. Is it in your best interest to prove to us the second?:sunny:

Nothing new there RR. Just click on his post history and you can see the trend. Pop up posting and trolling GWX for miles.

Heck, even his signature line "Church of SH4" is in reference to a post I made some time ago.

Nothing useful or contributory to the community. Same old same old.

AVGWarhawk
10-31-07, 08:39 PM
Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.



It is the nature of the beast Kpt. SH4 is based on SH3 so it will happen. No way around that. Mods will be simular in nature because the modders are working with the same thing.

That's cool, but I'm not talking about similarities, but things like location coordinates that were moved or corrected by GWX devs that are identical down to the meter. It isn't coincidence.

We really don't have a problem with that.


Gotch'ya :up: Things like that I can see your point. Nothing like New York located somewhere in North Carolina:rotfl:

Kpt. Lehmann
10-31-07, 08:42 PM
Mechman mate, it looks like you have been confused by the posts a bit... and I can see how.

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

In fact it tickles us pink in some ways... a bit like "Kilroy wuz here.":arrgh!:

The X-1/Combatplanes matter is a whole 'nuther long and sordid story. Theft from the Subsim modding community perpetrated by X1/Combatplanes for profit was proven here at Subsim and is a matter of record.
I remember the X-1 incident, and I didn't bring it up. One of your people did, comparing what they're doing now to that.
I have no doubt that your leadership recognizes that what Ubi is doing isn't wrong, but some of the members seem to have a hard time getting the message.

Based on the text, I can see how you might have gotten that impression. Its all sorted though.

clayton
10-31-07, 08:42 PM
They are being testy, but you are being purposefully provocative. If you poke the polecat he will scratch your eyes out. And exactly what is proven then? Did you prove the polecat is mean or that you aren't too bright? We already knew the first part. Is it in your best interest to prove to us the second?:sunny:

NSDQ...Look it up!

It's not in my nature to stand down (bow before) anyone because of arrogance displayed or bully tactics.

Sorry...

Kpt. Lehmann
10-31-07, 08:47 PM
Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.



It is the nature of the beast Kpt. SH4 is based on SH3 so it will happen. No way around that. Mods will be simular in nature because the modders are working with the same thing.

That's cool, but I'm not talking about similarities, but things like location coordinates that were moved or corrected by GWX devs that are identical down to the meter. It isn't coincidence.

We really don't have a problem with that.


Gotch'ya :up: Things like that I can see your point. Nothing like New York located somewhere in North Carolina:rotfl:

I just hope they (the SH4 devs) look at our campaign files for the actual location of the Penang U-boat base. In SH3 it was really off and in the wrong place and oriented wrong as well.

When we discovered it was wrong during the development of GWX, we had to stop and move the base, U-boat starting points, and ALL surrounding traffic that we had worked up as part of the Indian Ocean stuff that we did. (Special thanks to BBW there.)

Kpt. Lehmann
10-31-07, 09:03 PM
They are being testy, but you are being purposefully provocative. If you poke the polecat he will scratch your eyes out. And exactly what is proven then? Did you prove the polecat is mean or that you aren't too bright? We already knew the first part. Is it in your best interest to prove to us the second?:sunny:

NSDQ...Look it up!

It's not in my nature to stand down (bow before) anyone because of arrogance displayed or bully tactics.

Sorry...

Clayton just needs a hug.

Charging windmills is hard work.:lol:

[Edit: Oooh Oooh he's replying again. I wonder what he'll say? :cool: ]

clayton
10-31-07, 09:07 PM
They are being testy, but you are being purposefully provocative. If you poke the polecat he will scratch your eyes out. And exactly what is proven then? Did you prove the polecat is mean or that you aren't too bright? We already knew the first part. Is it in your best interest to prove to us the second?:sunny:

NSDQ...Look it up!

It's not in my nature to stand down (bow before) anyone because of arrogance displayed or bully tactics.

Sorry...

Clayton needs a hug.

Charging windmills is hard work.:lol:

Brilliant analogy :rock:

Kpt. Lehmann
10-31-07, 09:09 PM
They are being testy, but you are being purposefully provocative. If you poke the polecat he will scratch your eyes out. And exactly what is proven then? Did you prove the polecat is mean or that you aren't too bright? We already knew the first part. Is it in your best interest to prove to us the second?:sunny:

NSDQ...Look it up!

It's not in my nature to stand down (bow before) anyone because of arrogance displayed or bully tactics.

Sorry...

Clayton needs a hug.

Charging windmills is hard work.:lol:

Brilliant analogy :rock:

LOL terrible comeback! HAHAHAHAHAHA!!! :rotfl: :rotfl: :rotfl:

Do ya need some more rope?

Reaves
10-31-07, 09:22 PM
Hey look! Neal changed the make a donation image!


So anyway, what type of special missions could the Germans do? SH4 gave us recon, troop and supply drops etc... Personally i'd like to do a U-571 (bad movie) type mission where i'm bringing spare parts to a damaged U-Boat, no real AI would be needed for the u-boat because it could just be surfaced and waiting for you to arrive.


Anyone else have ideas that the Devs could add for a bit of variety?

clayton
10-31-07, 09:23 PM
They are being testy, but you are being purposefully provocative. If you poke the polecat he will scratch your eyes out. And exactly what is proven then? Did you prove the polecat is mean or that you aren't too bright? We already knew the first part. Is it in your best interest to prove to us the second?:sunny:

NSDQ...Look it up!

It's not in my nature to stand down (bow before) anyone because of arrogance displayed or bully tactics.

Sorry...

Clayton needs a hug.

Charging windmills is hard work.:lol:

Brilliant analogy :rock:

LOL terrible comeback! HAHAHAHAHAHA!!! :rotfl: :rotfl: :rotfl:

Do ya need some more rope?

Damn, outfoxed by a wolf! :nope:

Kpt. Lehmann
10-31-07, 09:31 PM
Damn, outfoxed by a wolf! :nope:

No worries. At least it wasn't a parakeet right?

Got your PM. First round is on me.:up: Gotta have red meat cooked with fire too though.

@Reaves: Ja, I noticed the donation image change too. Scary that. I hope lots of people notice.

THE_MASK
10-31-07, 10:09 PM
I wonder how many new ships there will be in the addon ?

Greentimbers
10-31-07, 11:35 PM
@Reaves: Ja, I noticed the donation image change too. Scary that. I hope lots of people notice.

Thanks for pointing this out, just sent them a little something:up:

Reaves
11-01-07, 01:07 AM
@Reaves: Ja, I noticed the donation image change too. Scary that. I hope lots of people notice.
Thanks for pointing this out, just sent them a little something:up:


Quoted so Neal doesn't miss it! :up:

DeepSix
11-01-07, 03:38 AM
...I think the most valuable aspect of this is, Ubisoft is keeping the Romanian devs at work on a submarime sim.

Same here!

@Chock - damn funny stuff. With "Kalinka" in the background, too - I've got the exact same version.... Thanks for that!

rascal101
11-01-07, 05:06 AM
I second what Monolith Says, Thansk devs and UBI for a great add on , cant wait, really pissed off and dissapointed when SH4 first came out, now ith some great modds its worth playing, reminds me of.......SH3

More power to them hope with a bit of encouragement new addons will follo, who knows some one may even beat the to it and mod an Atlantic Campaigne.

Personally I prefer the Atlantic, guess I prefer the challenge of things getting harder as time progresses not easier, but whatever its all personal preferance.

Roll on the UBoat add on even if it odd choice, cant see why they dont just do an Atlantic add on and have done with it. Though if you read the excellent U Boat Far From Home, based on U 862 which made it as far as Gisbourne in NZ singking a few vessels on the way much to their own surprise as much as any one else.

As far as I can make out 47 U BOats were assigned to the Monsun boat fleet throught the latter paqrt of the war, most it seems were IXD2s and IXC/40s along with a few captured Italian subs I have even found mention of two VIIF's that were assigned though both never made further than the Cape Verde Islands. The majority of Monsun boats were sunk along the African West Coast by US and UK Hunter Killer groups. 18 Uboats actually made it to Penang, Jakarta, Singapore or Sebang, with some boats actually seem to have made a successful return trip, usually captured or skuttled in Norway

U862 under Kapitanleutnant Heinrich Timm seems to be the only one who made a real go of it sinking seven ships on his epic voyage and it appears he survived more by luck than designed as he was being tracked at Bletchley Park. He caused havoc with the Australian coastal defence as no one would belive there was a UBOAT operating off Southern Aust. Seems theat all told the Monsun flett accounted for just over 68 Allied ships sunk, so it seems the whole exercise was desperate and proved nothing.

If UBI models this well and realistically, for those of us who like a challenge, this little add on could actually be a bit of fun, as it would appear the odds are well stacked against your ever getting to the Pacific, much less sinking anything, roll on UBI, but please do a good job, and dont release it half baked, please!!!

I'm having a hard time understanding why people choose to toss such negativity and criticisim, about something they know very little about, right into the face of the devs that worked hard on it and are reading and posting in this thread.

The level of disrespect shown to game developers; I'm not sure how they can swallow it everyday and want to keep on doing it for a living.

But I for one, am greatful that they do.

maerean_m, keep your chin up. I'm looking forward to the add-on.

Galanti
11-01-07, 07:03 AM
Trincomalee, now that's where I say they should have added a British sub to the addon. So many possibilities with the SH engine, if only UBI allowed the DEVS to do it all.

Y'know, I've almost finished 'One of our Submarines' about the adventures of HMS Storm in the Pacific. I'd never had much of an interest in Brit subs before, but picked this gem up at a military used-bookstore and now I'd love to sortie in one of the T-, S-, or U- jobbies, whether from Ceylon or Malta.

It's clear this addon is intended to draw the Atlantic crowd back into the franchise and keep the green flowing, and like many I can't find much fault with that if it means I get to play submarines for years to come with an ever-evolving engine.

But I would have much preferred expanding the playable sub force to the Brit and Japanese, which to the best of my knowledge, has never been done before! Not to mention inclusion of some new Jap coastal traffic, amd smaller escorts. And the V-boats. And maybe another Jap escort carrier class or two.

I also can't help but wonder how some of the obvious 'liberties' (hero crewmembers, command of fictional task forces) are going to go down with the harcore types (of which I count myself), and whether these things are going to optional or not.

Excalibur Bane
11-01-07, 11:22 AM
Hmm. I certainly didn't see this one coming. What pray tell, we're they thinking? Of all the cool and nifty things they could have put into SH4 with an expansion, they decide on U-boats? Ugh.:damn:

I won't be getting this expansion, that much is for sure. Oh, well. At least the 1.4 patch will be free. :)

TDK1044
11-01-07, 11:28 AM
Hmm. I certainly didn't see this one coming. What pray tell, we're they thinking? Of all the cool and nifty things they could have put into SH4 with an expansion, they decide on U-boats? Ugh.:damn:

I won't be getting this expansion, that much is for sure. Oh, well. At least the 1.4 patch will be free. :)



It only makes sense if the ultimate goal is to add Silent Hunter 3 within Silent Hunter 4. This Add On gives the modders all the elements they need in order to create a U Boat Atlantic campaign in SH4.

AVGWarhawk
11-01-07, 12:36 PM
I also can't help but wonder how some of the obvious 'liberties' (hero crewmembers, command of fictional task forces) are going to go down with the harcore types (of which I count myself), and whether these things are going to optional or not.
The add on is made for everyone, hardcore and the casual gamer. The game is created to please as many as it can. Hardcore and the bang bang shoot'em up crowd alike. In the past the developers left many files open for modders to tinker until their hearts delight! No reason to force feed ficticious senerios that can not be altered to ones liking starting with this add on. That does not follow suit.

For the folks that have issue with historical accuracy with the add-on, just how many previous SH games were historically accurate and sold as historically accurate? None. The modders make it historical for the diehard historical fans. Lets keep what comes out of the box and what the modders can do with it on two separate playing fields.

danlisa
11-01-07, 12:41 PM
The modders make it historical for the diehard historical fans. Lets keep what comes out of the box and what the modders can do with it on two separate playing fields.

I can live with that.:up:

Ubi can release the arcade version.
The modders can make it a simulation.

AVGWarhawk
11-01-07, 12:47 PM
The modders make it historical for the diehard historical fans. Lets keep what comes out of the box and what the modders can do with it on two separate playing fields.
I can live with that.:up:

Ubi can release the arcade version.
The modders can make it a simulation.


Lets face it, SH3 out of the box was not bad. Historically accurate, heck no. Same with SH4. My thoughts here are, let the non- historical XVIIIIIIIIII go and be please that all the tools will be there to get SH3 Atlantic style uboat warfare into SH4. Sure, I would loved to have seen more given to the SH4 PTO but it was not in the cards. Perhaps this was a great big thanks for the SH3 diehards who kept the genre alive over the years in modding and making noise with SH3 assuring a SH4. Has anyone looked at it like this?

Jimbuna
11-01-07, 12:53 PM
The modders make it historical for the diehard historical fans. Lets keep what comes out of the box and what the modders can do with it on two separate playing fields.
I can live with that.:up:

Ubi can release the arcade version.
The modders can make it a simulation.


Lets face it, SH3 out of the box was not bad. Historically accurate, heck no. Same with SH4. My thoughts here are, let the non- historical XVIIIIIIIIII go and be please that all the tools will be there to get SH3 Atlantic style uboat warfare into SH4. Sure, I would loved to have seen more given to the SH4 PTO but it was not in the cards. Perhaps this was a great big thanks for the SH3 diehards who kept the genre alive over the years in modding and making noise with SH3 assuring a SH4. Has anyone looked at it like this?

Probably.....plus a whole host of other ways :lol:

danlisa
11-01-07, 12:56 PM
........all the tools will be there to get SH3 Atlantic style uboat warfare into SH4. Sure, I would loved to have seen more given to the SH4 PTO but it was not in the cards. Has anyone looked at it like this?

This will eventually go hand in hand. There is no sense improving the UBoat Addon without improving on the PTO scenario & visa versa.

As for the tools needed to do this.:hmm: The only thing that would help at this late stage would be the source code (not going to happen BTW). Certain people have already developed the tools needed to accomplish 99% of what is required and more is being learned every day.;)

Let me leave it at this. It's a done deal. There will be a accurate representation of the PTO & UBoat war within SH4. I'd put money on it.

AVGWarhawk
11-01-07, 01:26 PM
........all the tools will be there to get SH3 Atlantic style uboat warfare into SH4. Sure, I would loved to have seen more given to the SH4 PTO but it was not in the cards. Has anyone looked at it like this?
This will eventually go hand in hand. There is no sense improving the UBoat Addon without improving on the PTO scenario & visa versa.

As for the tools needed to do this.:hmm: The only thing that would help at this late stage would be the source code (not going to happen BTW). Certain people have already developed the tools needed to accomplish 99% of what is required and more is being learned every day.;)

Let me leave it at this. It's a done deal. There will be a accurate representation of the PTO & UBoat war within SH4. I'd put money on it.

I second that. Also, if this add-on is a success (pay for it) what would you think of another add on with more PTO goodies? Lets look at IL2 and what a huge success it was for Oleg Maddox and UBI. The house that Oleg built. Much the same could happen here.

dean_acheson
11-01-07, 02:47 PM
As I have said elsewhere, I'll buy a couple of copies of this, to help it be a success. Only if a revnue stream is forthcoming will UBI and others continue to give us Naval sims.

It's ok to say you are not a certain fan of things, but I think it wrong headed to say you won't purchase certian things because of preliminary issues and such.

I'm sorry, I liked seaquest and silent service as much as the next guy, but I like even more the hope for new sub sims, as well as other WWII era sims involving water being created.

I love the efforts of everybody over here to work on SH4, it's a much better game, and UBI is still working on it, after our fears that they were dead after 1.2.

GWX was really neat, when I could play it in those pre-Vista days, I always enjoyed it.

I'd love to have a SH3 at SH4 graphics levels.

I miss the interactive gauges in SH3, but don't want to trade them for the graphics...

....what I really want is this add-on to be sucessful, and people at UBI/Romania to think about letting me have my Fletcher class to take on a Kongo with.

:)

Wilko
11-01-07, 03:17 PM
Trincomalee, now that's where I say they should have added a British sub to the addon. So many possibilities with the SH engine, if only UBI allowed the DEVS to do it all.

Y'know, I've almost finished 'One of our Submarines' about the adventures of HMS Storm in the Pacific. I'd never had much of an interest in Brit subs before, but picked this gem up at a military used-bookstore and now I'd love to sortie in one of the T-, S-, or U- jobbies, whether from Ceylon or Malta.

It's clear this addon is intended to draw the Atlantic crowd back into the franchise and keep the green flowing, and like many I can't find much fault with that if it means I get to play submarines for years to come with an ever-evolving engine.

But I would have much preferred expanding the playable sub force to the Brit and Japanese, which to the best of my knowledge, has never been done before! Not to mention inclusion of some new Jap coastal traffic, amd smaller escorts. And the V-boats. And maybe another Jap escort carrier class or two.

I also can't help but wonder how some of the obvious 'liberties' (hero crewmembers, command of fictional task forces) are going to go down with the harcore types (of which I count myself), and whether these things are going to optional or not.

Count me as another that would have bought a British Sub addon but will probly in all likelyhood pass on this one.. mind you if it becomes a requirement as a base that all the modders are working from then I may be forced into it :hmm:

Capt. Shark Bait
11-01-07, 04:47 PM
Hmm. I certainly didn't see this one coming. What pray tell, we're they thinking? Of all the cool and nifty things they could have put into SH4 with an expansion, they decide on U-boats? Ugh.:damn:

I won't be getting this expansion, that much is for sure. Oh, well. At least the 1.4 patch will be free. :)



It only makes sense if the ultimate goal is to add Silent Hunter 3 within Silent Hunter 4. This Add On gives the modders all the elements they need in order to create a U Boat Atlantic campaign in SH4.

i fail to see why ppl are so against that:-? . what could possibly be better than a Uboat campaign in the atlantic within SH4. Bane, maybe thay can put much more of the same of what's in Sh4 now into the addon just for you.:p

bigboywooly
11-01-07, 05:11 PM
Hmm. I certainly didn't see this one coming. What pray tell, we're they thinking? Of all the cool and nifty things they could have put into SH4 with an expansion, they decide on U-boats? Ugh.:damn:

I won't be getting this expansion, that much is for sure. Oh, well. At least the 1.4 patch will be free. :)



It only makes sense if the ultimate goal is to add Silent Hunter 3 within Silent Hunter 4. This Add On gives the modders all the elements they need in order to create a U Boat Atlantic campaign in SH4.

i fail to see why ppl are so against that:-? . what could possibly be better than a Uboat campaign in the atlantic within SH4. Bane, maybe thay can put much more of the same of what's in Sh4 now into the addon just for you.:p

TBH I understand where these remarks come from
After all SH4 is the US in the Pacific
SH3 covered the Atlantic
There are plenty that dont want to play as uboats
Much the same as there are ppl that will only play as uboats

This way the door is open for a transfer as well as making money for Ubi

Having said that from day one ppl have been trying to port SH3 over to SH4
The devs add on will just make that easier
Would have happened without it though

The Atlantic sharks have managed to port a uboat etc over and have seen other pics of a VIIC in the SH4 engine too

hyperion2206
11-01-07, 05:37 PM
Hmm. I certainly didn't see this one coming. What pray tell, we're they thinking? Of all the cool and nifty things they could have put into SH4 with an expansion, they decide on U-boats? Ugh.:damn:

I won't be getting this expansion, that much is for sure. Oh, well. At least the 1.4 patch will be free. :)


It only makes sense if the ultimate goal is to add Silent Hunter 3 within Silent Hunter 4. This Add On gives the modders all the elements they need in order to create a U Boat Atlantic campaign in SH4.
i fail to see why ppl are so against that:-? . what could possibly be better than a Uboat campaign in the atlantic within SH4. Bane, maybe thay can put much more of the same of what's in Sh4 now into the addon just for you.:p

It's a good thing that they offer people who do want to play subs to play "SH3" in SH4 graphics. Although I probably won't play U-Boats (not because I don't like them but because I've played them too much) I'll buy the add-on. If UBI makes good money with it they might consider to do a DC2 add-on.:cool:

@Capt. Shark Bait: Your sig translation is a bit off, it should be "Leiser und tödlicher edler Ritter der Tiefe" but it could be "Leiser und tödlich edler Ritter der Tiefe" as well depending if the knight is "silent, deadly and noble" or if he is a "deadly noble" knight.;)

AVGWarhawk
11-01-07, 05:52 PM
Hmm. I certainly didn't see this one coming. What pray tell, we're they thinking? Of all the cool and nifty things they could have put into SH4 with an expansion, they decide on U-boats? Ugh.:damn:

I won't be getting this expansion, that much is for sure. Oh, well. At least the 1.4 patch will be free. :)



It only makes sense if the ultimate goal is to add Silent Hunter 3 within Silent Hunter 4. This Add On gives the modders all the elements they need in order to create a U Boat Atlantic campaign in SH4.

i fail to see why ppl are so against that:-? . what could possibly be better than a Uboat campaign in the atlantic within SH4. Bane, maybe thay can put much more of the same of what's in Sh4 now into the addon just for you.:p

TBH I understand where these remarks come from
After all SH4 is the US in the Pacific
SH3 covered the Atlantic
There are plenty that dont want to play as uboats
Much the same as there are ppl that will only play as uboats

This way the door is open for a transfer as well as making money for Ubi

Having said that from day one ppl have been trying to port SH3 over to SH4
The devs add on will just make that easier
Would have happened without it though

The Atlantic sharks have managed to port a uboat etc over and have seen other pics of a VIIC in the SH4 engine too


Exactly Bigboy. This was the point I was attempting to get across last night. The want and demand for uboats in the SH4 environment is there. The devs offer up the starting point in the addon. Now we run with it:up:

TheSatyr
11-01-07, 06:13 PM
Unless they throw in a few more US,RN and Japanese ships in the expansion I just can't see buying it.

It just frustrates me that instead of adding a Royal Navy or Japanese sub campaign to SH4,they instead add an obscure and rather unimportant U-Boat campaign to the game just to cater to the U-Boat crowd so they can get a few more euros out of SH4.

I know damn well that if Ubi had done an expansion for SH3 that included a US sub campaign in the Atlantic that the U-Boat crowd would have screamed bloody murder over it.

Rockin Robbins
11-01-07, 06:35 PM
I know damn well that if Ubi had done an expansion for SH3 that included a US sub campaign in the Atlantic that the U-Boat crowd would have screamed bloody murder over it.

Why even attempt to speak for someone else? That just doesn't make any sense at all. You are merely projecting your own attitude on SH3ers, just as you think that Ubi should have the same values you do. We're not in control here, Ubi is. It's time for us to take a seat, count our money and get ready for the show, whatever it is. 99% of all the worry in the world is about things that turn out not to happen. I'm going back to sea!:arrgh!:

Mechman
11-01-07, 06:38 PM
Really, most people seem to be missing a point here. WHen the expansion comes out, if it doesn't use a second executable that means they'll have to have made it possible for the engine to support switching between nations, as well as having pre-made 3d interiors for u-boats. Just think, support for multiple concurrent campaigns, covering the same theater of operations from 2 or 3 different perspectives.

Hartmann
11-01-07, 07:58 PM
one of the problems with port u-boats to sh4 is the no crew and no radio room, but if the addon have it it could be possible adapt it to other boat types and mod a full atlantic campaing for sh4, or a mediterranean scenario with british submarines.

Tsavo
11-01-07, 08:22 PM
Most odd posts here?
Miller Lite commercial?
Less filling!
Tastes great!
:huh:

Capt. Shark Bait
11-01-07, 08:45 PM
Hmm. I certainly didn't see this one coming. What pray tell, we're they thinking? Of all the cool and nifty things they could have put into SH4 with an expansion, they decide on U-boats? Ugh.:damn:

I won't be getting this expansion, that much is for sure. Oh, well. At least the 1.4 patch will be free. :)


It only makes sense if the ultimate goal is to add Silent Hunter 3 within Silent Hunter 4. This Add On gives the modders all the elements they need in order to create a U Boat Atlantic campaign in SH4.
i fail to see why ppl are so against that:-? . what could possibly be better than a Uboat campaign in the atlantic within SH4. Bane, maybe thay can put much more of the same of what's in Sh4 now into the addon just for you.:p


@Capt. Shark Bait: Your sig translation is a bit off, it should be "Leiser und tödlicher edler Ritter der Tiefe" but it could be "Leiser und tödlich edler Ritter der Tiefe" as well depending if the knight is "silent, deadly and noble" or if he is a "deadly noble" knight.;)

thx. got that off google translator. about what one would expect from that, i guess:-?. Leiser und tödlicher is off my boats skull/crossbones tower emblem

Wilko
11-02-07, 01:11 AM
On further reflection I'll probly end up getting the addon as I did love SH3 and the Uboots so providing the addon isn't bug ridden there is no reason not to get it and then be able to swap if the whim takes me to

oh.. did I mention that a British Med mod would be a good thing if this addon let's that happen :arrgh!:

Jimbuna
11-02-07, 04:29 AM
Unless they throw in a few more US,RN and Japanese ships in the expansion I just can't see buying it.

It just frustrates me that instead of adding a Royal Navy or Japanese sub campaign to SH4,they instead add an obscure and rather unimportant U-Boat campaign to the game just to cater to the U-Boat crowd so they can get a few more euros out of SH4.

I know damn well that if Ubi had done an expansion for SH3 that included a US sub campaign in the Atlantic that the U-Boat crowd would have screamed bloody murder over it.

What a load of old cobblers :nope:

Many people (including myself and GWX folk) have purchased SH4.
What was obscure and unimportant about the War in the Atlantic ? :hmm:

Shiplord
11-02-07, 05:25 AM
What was obscure and unimportant about the War in the Atlantic ? :hmm:
Remember not the War in the Atlantic will be added to SHIV, Ubi add the " unimportant " U-Boat campaign in the Indic Ocean

hyperion2206
11-02-07, 05:25 AM
As naval enthusiast I'm grateful for any game that let's me command a ship and I'm surprised that so many people are so picky about the theatre of war. I admit that I'm not into the atlantic war as much as I used to be (unless I can play on the allied side) but I'll still buy the add-on. I'm certain that I won't play a U-Boat captain nearly as much as I'll play a sub skipper, but having the possibility is just great!:D:up::rock:

TDK1044
11-02-07, 06:02 AM
As I suspect that Ubisoft won't be producing another WWII subsim anytime soon, I think they are giving us the ability to run Silent Hunter 3 within Silent Hunter 4 and thereby make it Vista compatible.

I think Ubisoft's next subsim offerering will likely be a fictitious modern day scenario, but it's just an opinion based on what I see happening here.

Penelope_Grey
11-02-07, 06:02 AM
I wouldn't have screamed bloody murder over a Fleet Boat in the Atlantic campaign because there were American subs in the Atlantic, I'm not saying I'd have invested in it if I had to pay mind you.... But it would have been very cool none the less, and thankfully GWX has AI US subs. Not the same thing by any stretch, but its a reasonable substitute.

This add on of U-Boat's in the Indian Ocean and southern seas is a cool thing, not only that, give SH4 its props, on its own as it stands, its a good game too. With luck the 1.4 patch will fix everything that is bust. Or at least fix it to the same standards patch 1.4 fixed SH3.

In any case, this is great news really as it shows that the submarine franchise is still going, its still got life in it, and it is going places. I fully intend to support the add on for SH4. Pay or not. Its worth it, to make sure the franchise keeps alive.

Penelope_Grey
11-02-07, 06:04 AM
I think Ubisoft's next subsim offerering will likely be a fictitious modern day scenario, but it's just an opinion based on what I see happening here.

That wouldn't be a bad thing IMO. If you do a subsim based on the cold war then zzzzzzzzz... boring!

So a bit of fiction and driving about in a nuclear sub could be very awesome indeed. Rather than worrying about how much fuel and air you have, you worry instead about supplies and the crews endurance. Sounds cool.

But I definately wouldn't want to see the Second World War scenario abandoned. Because with graphics and technology improving all the time, what could be done tomorrow is just plain staggering!

longam
11-02-07, 06:11 AM
But I definately wouldn't want to see the Second World War scenario abandoned. Because with graphics and technology improving all the time, what could be done tomorrow is just plain staggering!

Well said, it’s about the next step in the main platform. After years of trying different games and shelving most because the technology just wasn’t good enough to bring it all together, sh4 along with some other titles of simulators are finally at the level of good game play along with the eye candy.

DanCanovas
11-02-07, 06:34 AM
im grateful for anything to do with subs! it could be worse! we could be aeroplane enthusiasts and get sod all! im looking forward to it !

Friedmann
11-02-07, 07:21 AM
While not the perfect addon, I would have much preferred Royal Navy subs in the far east I can't help but be pleased by Ubisoft's continuing commitment to the series.

I can't say I understand the attitude of the "It isn't everything I wan't so I won't buy it" folks. Its going to cost what $30-$50? Its not like its a major investment you can easily spend more than that on a 45 minute meal.

Support the genre or lose it, its really that simple.

hyperion2206
11-02-07, 08:22 AM
I think Ubisoft's next subsim offerering will likely be a fictitious modern day scenario, but it's just an opinion based on what I see happening here.
That wouldn't be a bad thing IMO. If you do a subsim based on the cold war then zzzzzzzzz... boring!

So a bit of fiction and driving about in a nuclear sub could be very awesome indeed. Rather than worrying about how much fuel and air you have, you worry instead about supplies and the crews endurance. Sounds cool.

But I definately wouldn't want to see the Second World War scenario abandoned. Because with graphics and technology improving all the time, what could be done tomorrow is just plain staggering!

I don't see why they should keep the Second World War theme. In the end it's always the same old story. Case 1: You play the German side and lose after a good start or Case 2: You play the US side and win after a crappy start. The only thing "new" is better graphics.
I've grown tired of WWII and I would be grateful for a Cold War sub game with state of the art graphics (but but the gameplay has to be good as well).

Penelope_Grey
11-02-07, 08:48 AM
Case 3: play as the British in their theatres of operation

Case 4: Play as the Japanese maybe!

Cold war subsim would be boring as hell, you wouldn't actually do anything just effectively spy on the other side. Which is why if you are going to do a modern day submarine sim then I'd go for a fictitious "war" that happened say at the turn of the millenium or something.... I don't know... some large terrorist faction emerges and has their own navy, or an African nation goes rogue or something well... it would need a good story...

WW2 gives subsims a good story already straight of the bat. But I don't think that WW2 should be abandoned in lieu of modern day subs... rather modern day subs being a choice as well as WW2...

Jimbuna
11-02-07, 08:55 AM
Strange....no-one makes reference to a futuristic (WWIII) scenario/campaign :hmm:

danlisa
11-02-07, 09:08 AM
Realms of Fantasy here!

What we really need is an Age of Empires or RTW stylie - Naval Warfare Sim.

Strategically build up your army & technology and position your bases/forces around the globe, in whatever era.

Then have the option to leave the RTS arena and enter the first/third person sim as a captain or commander on one of your boats, submerged or surface. Hell, throw in planes too:D.

Why limit the gameplay to a specific era or player craft?

If this was done and done correctly, it would be a hot seller, especially with most studios trying to concentrate on MP functionality, oh, and make it cross platform.

A sim like that, I would pay handsomly for.:yep:



<some time passes>


Dan wakes, blurry eyed from his desk at work.

:damn::damn:

hyperion2206
11-02-07, 09:14 AM
Case 3: play as the British in their theatres of operation

Case 4: Play as the Japanese maybe!

Cold war subsim would be boring as hell, you wouldn't actually do anything just effectively spy on the other side. Which is why if you are going to do a modern day submarine sim then I'd go for a fictitious "war" that happened say at the turn of the millenium or something.... I don't know... some large terrorist faction emerges and has their own navy, or an African nation goes rogue or something well... it would need a good story...

WW2 gives subsims a good story already straight of the bat. But I don't think that WW2 should be abandoned in lieu of modern day subs... rather modern day subs being a choice as well as WW2...

I guess nobody has ever made a British WWII because they didn't have too many targets to sink. I'm sure the British subs did their part but Germany didn't have many ships to trade with nor had they many man-of-war. So if you would make a British sub game I think it would be rather boring. I guess many of you will disagree.;)

Making a Jap sub game is more promising but I guess it's hard to correctly recreate Japanese subs especially their interior. Further more you would be the equivalent of a sitting duck later in the war and last but not least: I hate to lose.;)

However I agree that a Cold War subsim would be rather boring if it's done like most of the modern subsims. I think what would such a game really needs is full interaction with your crew. If you could merge a modern subsim with an RPG element (like in Knights Of The Old Republic I+II) that would be fantastic.

Hitman
11-02-07, 10:07 AM
I guess nobody has ever made a British WWII because they didn't have too many targets to sink. I'm sure the British subs did their part but Germany didn't have many ships to trade with nor had they many man-of-war. So if you would make a British sub game I think it would be rather boring. I guess many of you will disagree.;)


Actually british ships had great success against italian convoys bringing supplies from Naples to the prots of North Africa, sinking lots of axis merchants. And they also had their share in strking japanese forces in the Pacific.

Anyway, I find it funny that when SH4 was announced to be in the Pacific, lots of people started whining and complaining that it wasn't a U-Boat sim, and now that a U-Boat expansion is announced there's also lots of people announcing they will pass on it. Oh well, you can't always please everybody....:hmm:

HunterICX
11-02-07, 11:09 AM
I guess nobody has ever made a British WWII because they didn't have too many targets to sink. I'm sure the British subs did their part but Germany didn't have many ships to trade with nor had they many man-of-war. So if you would make a British sub game I think it would be rather boring. I guess many of you will disagree.;)


Actually british ships had great success against italian convoys bringing supplies from Naples to the prots of North Africa, sinking lots of axis merchants. And they also had their share in strking japanese forces in the Pacific.

Anyway, I find it funny that when SH4 was announced to be in the Pacific, lots of people started whining and complaining that it wasn't a U-Boat sim, and now that a U-Boat expansion is announced there's also lots of people announcing they will pass on it. Oh well, you can't always please everybody....:hmm:

indeed,
weird fokes...
whats the problem anyway having both theaters in 1 Sim?
saves HD space you know ;)

hyperion2206
11-02-07, 11:28 AM
I guess nobody has ever made a British WWII because they didn't have too many targets to sink. I'm sure the British subs did their part but Germany didn't have many ships to trade with nor had they many man-of-war. So if you would make a British sub game I think it would be rather boring. I guess many of you will disagree.;)

Actually british ships had great success against italian convoys bringing supplies from Naples to the prots of North Africa, sinking lots of axis merchants. And they also had their share in strking japanese forces in the Pacific.

Anyway, I find it funny that when SH4 was announced to be in the Pacific, lots of people started whining and complaining that it wasn't a U-Boat sim, and now that a U-Boat expansion is announced there's also lots of people announcing they will pass on it. Oh well, you can't always please everybody....:hmm:

To be honest I didn't think about the Mediterranian Sea.:oops: I was never really interested in that part of the war but I always thought that most convoys were destroyed by British surface forces, I guess one never stops learning.;)
Anyway, I'm looking forward to the add-on although it's not my favourite theatre of war.

MorganThePirate
11-02-07, 11:59 AM
I am not interested. I won't play in an U-boat. Donalisa idea of a total warfare could be a much better possibility.:arrgh!:

Chock
11-02-07, 12:13 PM
With regard to a 'Cold War' subsim from UBI, sure why not? I can see that some people might not like it and that's fair enough, since it would have to largely go into the realms of fantasy if any shooting were to take place, and clearly that rubs some people up the wrong way judging by this thread.

But there are at least some events which can be extrapolated to create a believable combat scenario, notably the persistent rumours about a limited submarine war actually having taken place in 1968, which would form an interesting backdrop, since that 'event' supposedly involved France, Israel, the US and the USSR, so plenty of diverse sub types there, and plenty of geographic scope too! All taking place slap bang in the middle of proxy wars in South East Asia, South America and Central Africa too, none of which there is any doubt about. Failing that, it wouldn't take a rocket scientist to imagine a scenario where things heat up between Russia, China and the US in present or near-future times.

Anyone who has played the Dangerous Waters campaign will know that much of it is surveillance and dropping off special forces, that sort of thing, rather than shooting everything in sight, and there is far more emphasis on the cat and mouse aspect of submarine warfare than the firing, as is the case with the SH series. That's not everyone's cup of tea of course, but don't forget that modern submarines also add the ability to strike land targets many miles from their location, not to mention launching nuclear weapons, which does present the possibility of some very interesting scenarios. Then you have things like SOSUS, going under the polar ice caps and the like, so there is a wealth of fodder for an action-packed Cold War/Modern scenario if a developer decides to go for it, and I should imagine it would have a wider appeal than a WW2 sub sim, which, like it or not, is regarded 'ancient history' by many younger people.

:D Chock

AVGWarhawk
11-02-07, 12:16 PM
Good point Chock on modern sub sim and the possiblities. Maybe involve the first Iraq war in the scenerios?

ReallyDedPoet
11-02-07, 12:28 PM
Good point Chock on modern sub sim and the possiblities.

UBI does a good job with the game settings, so this would give it a much broader appeal than current modern subsims. I have Sub Command, but the learning curve was just to steep ( or maybe I was just to lazy :88) ) and I lost interest.


RDP

Rykaird
11-02-07, 12:45 PM
Interesting thread. Surprising, even.

Anyway, from my small window on the world:

SH4 expansion in the works: Good Thing
U-Boats with SH4 graphics: Good Thing
Continued development and investment in the SH product line: Good Thing

Nope, not seeing any bad news whatsoever here.

Look at the forum participation on SHIII - it runs at roughly 2/3 that of SHIV. When you introduce a new product in a series - and this is true of all products, not just games - you want to migrate your customer base to the new platform, churn this install base, and reap the associated revenues. So if Ubi notices a lot of folks continuing to play SHIII and not moving to SHIV - and most importantly, not paying for the new game - you can bet they're holding serious meetings asking themselves why.

There are several obvious reasons why folks stick with SHIII. One of those reasons - not the only one, of course - is that some customers simply prefer U-Boats. I'm one of those folks. (Although I actually own 2 copies of SHIV - one DD to get it fast, and one ordered through Subsim to support the forums).

This is simply removing a customer migration barrier. I think its great.

Hartmann
11-02-07, 01:28 PM
i´m still with sh3 but i will move to sh4 in the future with the last patch and the big mods packs. and better if there are u boats, because i like a lot the pacific campaign since Sh1, but the same with the atlantic campaign since "Aces of the deep" .

Adding u-boats to sh4 can help to the sh3 GWX people move to the new sh4 enviroment and buy the game. also it can boost the new mods creation about other theaters of war. and is good for ubi, new sh4 sales from the sh3 users.

Everybody wins with this market movement.

aanker
11-02-07, 01:41 PM
I wonder how many new ships there will be in the addon ?
The Roster of new ships available (to sink) in the 'global campaign layers' is what I am excited about.

I would love to be assigned a few missions in the Atlantic in my GATO class as many US Subs were in RL before / inbetween patrols in the Pacific ... even if I have to learn how to write my own ICL.

Art

Taskeen
11-02-07, 02:35 PM
Hmm does seem a bit odd when you consider this was one of the the smallest sub campaigns in WW2.. and that its already been 'unofficially' covered in SH3.... (*cough, GWX, cough!*)
Playable Japanese / British boats or Destroyer command or even just an import of SH3/atlantic campaign would have been more welcome.
The IXD2 will be lifted straight out of SH3 for sure (they'll probably just reskin it)


I was thinking about this as well. They explained no Japanese subs simply because they didn't have much significance (which is an argument used by plenty of people)... yet, they were used. It's up to the player to see how significant or successful they can be. That's what I think.

Kudos to them for at least bringing German subs back into the fray.

bigboywooly
11-02-07, 02:41 PM
I would love to be assigned a few missions in the Atlantic in my GATO class as many US Subs were in RL before / inbetween patrols in the Pacific

Art

Yes there were a few US subs in the Atlantic mainly on defensive picket duty up and down the US east coast to the Caribbean

Subron 50 were the only ones to go into European waters AFAIK

http://www.navy.mil/navydata/cno/n87/usw/issue_6/silent_victory.html

But I suppose with the addon making some German units available its possible for traffic to be added to the ATO within SH4 to allow US subs to patrol over that way too
Even adding Subron 50 as flotilla and working out of the UK

Opens up a world of possibilities

Jimbuna
11-02-07, 02:43 PM
I am not interested. I won't play in an U-boat. Donalisa idea of a total warfare could be a much better possibility.:arrgh!:

"Donalisa" :hmm: ....he'll love that :rotfl:

Welcome aboard Kaleun Taskeen :arrgh!:

Taskeen
11-02-07, 02:56 PM
Hmm does seem a bit odd when you consider this was one of the the smallest sub campaigns in WW2.. and that its already been 'unofficially' covered in SH3.... (*cough, GWX, cough!*)
Playable Japanese / British boats or Destroyer command or even just an import of SH3/atlantic campaign would have been more welcome.
The IXD2 will be lifted straight out of SH3 for sure (they'll probably just reskin it)


I was thinking about this as well. They explained no Japanese subs simply because they didn't have much significance (which is an argument used by plenty of people)... yet, they were used. It's up to the player to see how significant or successful they can be. That's what I think.

Kudos to them for at least bringing German subs back into the fray. Also, the point of playing as any of the 'Axis' Nations is not to win, it is to keep yourself alive, and keeping the guy next to you alive (or in the case of a submarine, you're whole crew!). I'm just glad simulation and strategy games actually let you play as other nations that fought! WW2 FPS shooters, for example, are always the same freakin' thing and are way behind in this area.

I say they should keep going with the WW2 theme for Silent Hunter. There are plenty of nations that fought that used submarines. In fact, an all encompassing simulation of the many nations that used submarines would be ideal for the next Silent Hunter, instead of only one. German, British, American, Russia, Finland, Italy, Japan, etc.

rascal101
11-03-07, 12:18 AM
Good call Ms Gray, Cold war sub sim, boring as bat ****, 'Oh captain, the Rusians said America smells, the bastards, dive dive dive! and that follks was the amasing new cold war sub sim from Ubi, SH5 the one where nothing much happens but you get a front row seat watching it!

Case 3: play as the British in their theatres of operation

Case 4: Play as the Japanese maybe!

Cold war subsim would be boring as hell, you wouldn't actually do anything just effectively spy on the other side. Which is why if you are going to do a modern day submarine sim then I'd go for a fictitious "war" that happened say at the turn of the millenium or something.... I don't know... some large terrorist faction emerges and has their own navy, or an African nation goes rogue or something well... it would need a good story...

WW2 gives subsims a good story already straight of the bat. But I don't think that WW2 should be abandoned in lieu of modern day subs... rather modern day subs being a choice as well as WW2...

hyperion2206
11-03-07, 04:59 AM
Good call Ms Gray, Cold war sub sim, boring as bat ****, 'Oh captain, the Rusians said America smells, the bastards, dive dive dive! and that follks was the amasing new cold war sub sim from Ubi, SH5 the one where nothing much happens but you get a front row seat watching it!

Case 3: play as the British in their theatres of operation

Case 4: Play as the Japanese maybe!

Cold war subsim would be boring as hell, you wouldn't actually do anything just effectively spy on the other side. Which is why if you are going to do a modern day submarine sim then I'd go for a fictitious "war" that happened say at the turn of the millenium or something.... I don't know... some large terrorist faction emerges and has their own navy, or an African nation goes rogue or something well... it would need a good story...

WW2 gives subsims a good story already straight of the bat. But I don't think that WW2 should be abandoned in lieu of modern day subs... rather modern day subs being a choice as well as WW2...


Oh boy, this post is really informative and really well written! Warning: This post may contain sarcasm.

Penelope_Grey
11-03-07, 05:36 AM
:rotfl::rotfl:

Good call Ms Gray, Cold war sub sim, boring as bat ****, 'Oh captain, the Rusians said America smells, the bastards, dive dive dive! and that follks was the amasing new cold war sub sim from Ubi, SH5 the one where nothing much happens but you get a front row seat watching it!

You're a real comedian... with material like that, you could be on stage!



sweeping it that is.

Snuffy
11-03-07, 07:36 AM
... You're a real comedian... with material like that, you could be on stage!



sweeping it that is.

Actually I was thinking more along the lines of .... "There's one leaving town in 20 minutes ... be on it!"

Penelope_Grey
11-03-07, 07:47 AM
Right.....um.... anyhoo!

Just want to say, re: a cold war subsim... I personally wouldn't go for it, because I think what it could do is limited in its scope. However, if it had the same sort of visuals as SH4 or even SH3... I'd consider giving it a go... certainly I think my brother would like something in a modern day nuclear sub.

TDK1044
11-03-07, 08:29 AM
I honestly think that by giving the modders the ability to create a full Atlantic WWII sub campaign within Silent Hunter 4, Ubisoft are really saying 'bye for now' to any further WWII subsims.

The logical thing for them to do now, from a sales, marketing and demographic point of view, is to create a fictitious but very plausible modern day Naval Warfare sim that would appeal to the largest game buying demographic...the console gamers.

I'll be very surprised if they don't do this.

My two cents. :D

swdw
11-03-07, 09:40 AM
One thought on the german add-on. This adds many of the necessary geographical and oceanographic features needed to create a British/Dutch add on for SH4 w/o the huge lead time it will take to build and test models of the British boats and additional surface ships needed.

I for one, if they let it be known that a british add-on is a possibility, especially with the Med being thrown in, would gladly buy the add-on. Well, on one other condition too. That it fixes many of the issues people have pointed out and includes a few additional features to enhance the original release

Chock
11-03-07, 10:10 AM
honestly think that by giving the modders the ability to create a full Atlantic WWII sub campaign within Silent Hunter 4, Ubisoft are really saying 'bye for now' to any further WWII subsims.

The logical thing for them to do now, from a sales, marketing and demographic point of view, is to create a fictitious but very plausible modern day Naval Warfare sim that would appeal to the largest game buying demographic...the console gamers.

I can see the logic in that, it's what I pointed out too in a slightly earlier post, but while there is a case for knocking up a few British, Jap or Italian sub models and banging together a quick campaign to raise a bit of cash, they may find it hard to resist doing so if they think it will make a profit. This is not the only thing they would consider in such a scenario, as while they have a dev team doing that, they keep them together, ticking over, and in place for any possible other era sub sim.

:D Chock

hyperion2206
11-03-07, 10:19 AM
I honestly think that by giving the modders the ability to create a full Atlantic WWII sub campaign within Silent Hunter 4, Ubisoft are really saying 'bye for now' to any further WWII subsims.

The logical thing for them to do now, from a sales, marketing and demographic point of view, is to create a fictitious but very plausible modern day Naval Warfare sim that would appeal to the largest game buying demographic...the console gamers.

I'll be very surprised if they don't do this.

My two cents. :D
I think it is logicall as well to produce a modern naval warfare game. You see it in other genres as well: Although Call of Duty was always a very popular WWII shooter Call of Duty 4 now takes place in our timeline.:up:

Ducimus
11-03-07, 12:40 PM
Good christ, i could only read up to page 6 or 7 before my head started spinning. All i can say is the INSTANT im satisfied with Tmaru.... im going to do my damn best to get the hell out of this place.

Here's my bottom line prediction on all of this garbage: The modding mafia in SH3 takes over SH4, and ultimatly, most modding and gameplay discussions on subsim.com will be predominatly about uboats, with one egotistical big fish in the pond calling all the shots. It's ironic how one of the best things to happen in the subsim community, is also the worst thing that happened in the subsim community.

Jimbuna
11-03-07, 12:52 PM
Speaking purely on a personal basis, I sincerely believe there are exciting times ahead in the way of modding and improving SH3/SH4. :rock:

Surely only good can come from this. :yep:


......and furthermore (still in 'personal capacity' mode)....a British Police Officer would never allow themselves to be associated with any type of Mafia organisation, whether it be a modding or any other kind http://imgcash3.imageshack.us/img239/2165/police2wb1.gif

;)

Ducimus
11-03-07, 01:02 PM
a British Police Officer would never allow themselves to be associated with any type of Mafia organisation, whether it be a modding or any other kind http://imgcash3.imageshack.us/img239/2165/police2wb1.gif

;)

It's hard to see outside of the box to see what others see, when your inside the box their looking at.

bigboywooly
11-03-07, 01:06 PM
Tis very simple one should imagine
Create a sub forum in the SH4 modding forum for the addon\uboats

Keeps all egos seperate then

Jimbuna
11-03-07, 01:19 PM
a British Police Officer would never allow themselves to be associated with any type of Mafia organisation, whether it be a modding or any other kind http://imgcash3.imageshack.us/img239/2165/police2wb1.gif

;)

It's hard to see outside of the box to see what others see, when your inside the box their looking at.

I understand what your implying but do me the simple courtesy of judging me as an individual being.
I wear my sig with a large element of pride and associated satisfaction at what everyone at GWX has achieved, but go to great lengths to post as an individual, bestowed with the ability to make informed judgements of my own.

We are all entitled to our individual opinions.....let's not let this thread deteriorate into a bar brawl :up:

TDK1044
11-03-07, 01:39 PM
I think it's very simple from Ubisoft's point of view. Silent Hunter 3 is not Vista compatible, so allow the modders to effectively recreate it in Silent Hunter 4 and then move on to other projects.

bigboywooly
11-03-07, 02:06 PM
I think it's very simple from Ubisoft's point of view. Silent Hunter 3 is not Vista compatible, so allow the modders to effectively recreate it in Silent Hunter 4 and then move on to other projects.

Silent Hunter III does run on Vista though

Jimbuna
11-03-07, 02:21 PM
I think it's very simple from Ubisoft's point of view. Silent Hunter 3 is not Vista compatible, so allow the modders to effectively recreate it in Silent Hunter 4 and then move on to other projects.

There were initial problems, but they've now been overcome :yep:

TDK1044
11-03-07, 02:29 PM
Good news indeed. :D

Rockin Robbins
11-03-07, 06:28 PM
This catfight has been very depressing.:cry:
Can't we all just get along? No SH3 people. No SH4 people.
SUBSIM people!:up:

John Channing
11-03-07, 08:29 PM
Good christ, i could only read up to page 6 or 7 before my head started spinning. All i can say is the INSTANT im satisfied with Tmaru.... im going to do my damn best to get the hell out of this place.

Here's my bottom line prediction on all of this garbage: The modding mafia in SH3 takes over SH4, and ultimatly, most modding and gameplay discussions on subsim.com will be predominatly about uboats, with one egotistical big fish in the pond calling all the shots. It's ironic how one of the best things to happen in the subsim community, is also the worst thing that happened in the subsim community.

Not gonna happen.

There is plenty of room in this ocean for all kinds of fish.

JCC

THE_MASK
11-04-07, 01:28 AM
Just have another forum called Silent Hunter 4: Add on

LukeFF
11-04-07, 04:02 AM
Just have another forum called Silent Hunter 4: Add on

No reason for that. It'll just fragment the community even more.

BadKarma1001
11-04-07, 04:21 AM
With regard to a 'Cold War' subsim from UBI, sure why not? I can see that some people might not like it and that's fair enough, since it would have to largely go into the realms of fantasy if any shooting were to take place, and clearly that rubs some people up the wrong way judging by this thread.

But there are at least some events which can be extrapolated to create a believable combat scenario, notably the persistent rumours about a limited submarine war actually having taken place in 1968, which would form an interesting backdrop, since that 'event' supposedly involved France, Israel, the US and the USSR, so plenty of diverse sub types there, and plenty of geographic scope too! All taking place slap bang in the middle of proxy wars in South East Asia, South America and Central Africa too, none of which there is any doubt about. Failing that, it wouldn't take a rocket scientist to imagine a scenario where things heat up between Russia, China and the US in present or near-future times.

Anyone who has played the Dangerous Waters campaign will know that much of it is surveillance and dropping off special forces, that sort of thing, rather than shooting everything in sight, and there is far more emphasis on the cat and mouse aspect of submarine warfare than the firing, as is the case with the SH series. That's not everyone's cup of tea of course, but don't forget that modern submarines also add the ability to strike land targets many miles from their location, not to mention launching nuclear weapons, which does present the possibility of some very interesting scenarios. Then you have things like SOSUS, going under the polar ice caps and the like, so there is a wealth of fodder for an action-packed Cold War/Modern scenario if a developer decides to go for it, and I should imagine it would have a wider appeal than a WW2 sub sim, which, like it or not, is regarded 'ancient history' by many younger people.

:D Chock

Anyone remember "Red Storm Rising"?
One thing i liked specially about this game was that you where able to set a start time for the campaign (a fictional "hot war" between the NATO and the Warsaw Pact) ranging from 1962 ("Cuban Crisis" got hot), mid 1970s and mid 1980s.
Depending from the start time you had either a "Skipjack", "Sturgeon", "Los Angeles" or "Improved Los Angeles" - Class Sub!
I really would love playing something like this with SH4 graphics, and "Dangerous Water" complexity.

Regarding the Add-on i must admit that this is something i personally not need! Imho the WWII subsims are well covered with SH3 and SH4 and as well i can understand ppl who wants to play the Brits, Italians or any other nations subs it would be only "cosmetic" changes because the warfare and tactics would keep the same.

maerean_m
11-04-07, 05:06 AM
I really would love playing something like this with SH4 graphics, and "Dangerous Water" complexity.

That investment would be worth it only if you convince all 10 year olds to buy it.


On a more personal note (and off topic), I find it a bit discrediting when all of the forum members refer to "SH4 graphics with Dangerous waters/SH3/whatever complexity". Is this what SH4 is to you all, a pretty screensaver?

And if not even the add-on won't change your opinion, I don't know what will.

Ducimus
11-04-07, 05:37 AM
Is this what SH4 is to you all, a pretty screensaver?


Far from it. Sh4, is many things, and if i didnt love the game so much, i wouldnt have spent hours on it each day, for weeks, (months?) tinkering with it.

Alex
11-04-07, 05:53 AM
Good christ, i could only read up to page 6 or 7 before my head started spinning. All i can say is the INSTANT im satisfied with Tmaru.... im going to do my damn best to get the hell out of this place.

Here's my bottom line prediction on all of this garbage: The modding mafia in SH3 takes over SH4, and ultimatly, most modding and gameplay discussions on subsim.com will be predominatly about uboats, with one egotistical big fish in the pond calling all the shots. It's ironic how one of the best things to happen in the subsim community, is also the worst thing that happened in the subsim community.

:hmm: Well...
I don't know you very much Duci, but let me say that even if we SH3 players and u-boote fans will post messages in the SH4 section of SubSim, we will not stop anybody from posting messages related to what SH4 really is : a game related to american submarines, and not to u-boote.
We've talked a bit about it (the SH3/SH4 players war) via PM months ago, and you told me that you would like to see us, members of the SH3 community, playing SH4 and talk about it, in order for us to admit that the u-boote men aren't the only heroes and all. So one of the reasons why you play SH4 is history (just as it is for SH3 players). Now, let me tell you that we don't have anything against the Pacific theatre of operation and its history. But everyone has his own personality ! WE JUST LIKE VERY MUCH SOMETHING, AND YOU PREFER SOMETHING ELSE YOURSELF ! Everyone has his own tastes !
Do you want we all to have the same tastes that you have yourself just to please you ? I'm sure you know that what makes a community is the variety of people and tastes we all have at SubSim. ;)

So please, consider staying here as none of us have said that the SH4 forum is now the property of u-boote men ! :lol:


Alex

THE_MASK
11-04-07, 05:57 AM
I really would love playing something like this with SH4 graphics, and "Dangerous Water" complexity.

That investment would be worth it only if you convince all 10 year olds to buy it.


On a more personal note (and off topic), I find it a bit discrediting when all of the forum members refer to "SH4 graphics with Dangerous waters/SH3/whatever complexity". Is this what SH4 is to you all, a pretty screensaver?

And if not even the add-on won't change your opinion, I don't know what will. I regard SH4 as the most complex and most fun to play simulation on the planet .

hyperion2206
11-04-07, 07:14 AM
I really would love playing something like this with SH4 graphics, and "Dangerous Water" complexity.
That investment would be worth it only if you convince all 10 year olds to buy it.


On a more personal note (and off topic), I find it a bit discrediting when all of the forum members refer to "SH4 graphics with Dangerous waters/SH3/whatever complexity". Is this what SH4 is to you all, a pretty screensaver?

And if not even the add-on won't change your opinion, I don't know what will.
I know that sounds a bit insulting but I think it is a compliment. To date SH4 graphics are the best we've ever seen in a naval game. Concerning the complexity: SH4 or SH4 are very demanding but I think why many think that DW is more complex is because it has more eletronic gadgets. I don't think DW is more complex it is just demanding in a different way.
However if I had to chose between DW and SH4 I'd always chose SH4 because it let's me think I'm the skipper- that's a thing that DW doesn't offer.

AVGWarhawk
11-04-07, 07:21 AM
I really would love playing something like this with SH4 graphics, and "Dangerous Water" complexity.

That investment would be worth it only if you convince all 10 year olds to buy it.


On a more personal note (and off topic), I find it a bit discrediting when all of the forum members refer to "SH4 graphics with Dangerous waters/SH3/whatever complexity". Is this what SH4 is to you all, a pretty screensaver?

And if not even the add-on won't change your opinion, I don't know what will.


SH4 is far from a screensaver. It is a very enjoyable game. One that I play everyday. It is a fresh face with fresh ideas that keep me coming back to it daily. Not to mention my interests in the PTO. We all have been spoiled with super mods in previous releases of the SH series. SH4 is still the babe in the woods but is growing daily into one enterprising adventure. In fact, I get at least one test mod every few days and I often have to restart my career for the testing. I enjoy every one of the mods offered for testing because sooner or later, these mods will end up in a larger package for all to use. There is much to do and many years of enjoyment in SH4. Are the graphics top notch? You bet they are! Are the mission offered creative? Absolutely! A bit more going on than just sitting in a square for 48 hours. Furthermore, missions can be added and more complex as experienced in the RSRD mod created by Lurker and crew. If any have tried it, Lurker sends you off to different patrol areas based on actual events in hopes you catch and sink what might be coming that way. Sometimes you bag them and sometimes you miss the whole shabang by a day.

In short, SH4 has pulled in some great modders who have a passion to create a awesome simulation and in the less than handful of months since release, SH4 has come a long way. SH4 is destined to be more than a screensaver. This is evident by looking over the SH4 mod forums.