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ScottNavyRetired
10-25-07, 12:57 PM
I'm having a problem with the speed suddenly dropping to zero. Everything else appears to be running normal either in normal time play speed or time compression. I can change depth, use any of the control stations, but I can not get my speed back. The telegraph moves but the knots indicator still reads zero and I get the notification from Seaman Schmuckitily " Can not comply." The sub's propellors are not even turning with using external views. (I know I greased the drive shaft) ...... I've called UBI Tech Support and talked to a rock. My system meets all of the game minimum requirements. I've just ordered a vid card with 256 vid ram on it. (I've got the min required of 128) .

One other problem I've noticed, sometimes the tubes do not automatically reload. The reloads are available but no indicators are showing that they are being moved to the tubes.

SOS

:damn:

kylesplanet
10-25-07, 01:01 PM
Make sure you relieve battle stations. The crew members will get fatigue and cannot comply with your orders. Also, if it is happening right after you load a saved game, it is a known bug. Just make sure your not at battlestations and run the time compression up and they will take off after a little rest.;)

Also, make sure you have autoload turned on to load the torps.

AVGWarhawk
10-25-07, 01:13 PM
Yeah, check the battle stations. The men will go to sleep. I'm voting no for the UBI help as what I need to find out is right here at Subsim:up: I never considered calling UBI for help.


Welcome aboard!

Rockin Robbins
10-25-07, 01:17 PM
Just spend your time here and we'll have you ship shape in no time!:up:

ReallyDedPoet
10-25-07, 01:27 PM
What the lads said, SUBSIM is your tech support now :D:up:


RDP

John Channing
10-25-07, 01:35 PM
Welcome to the "Country Club" Feel free to pull up a big comfy chair near the fire and share some sea stories.

JCC

mookiemookie
10-25-07, 01:43 PM
Welcome to the "Country Club" Feel free to pull up a big comfy chair near the fire and share some sea stories.

JCC

I see what you did there. ;)

rrmelend
10-25-07, 01:57 PM
Make sure you relieve battle stations. The crew members will get fatigue and cannot comply with your orders. Also, if it is happening right after you load a saved game, it is a known bug. Just make sure your not at battlestations and run the time compression up and they will take off after a little rest.;)

Also, make sure you have autoload turned on to load the torps.

Had the same thing happen to me and yeah, it was because I was stupid and forgot to have the crew stand down from battlestations. You can check this on the crew management screen, if everyone is asleep than you have your answer. With the torps check the above and then also check to see if you are still on silent running. If your crew is still on silent running than the tubes will not be reloaded.

Sniper297
10-25-07, 02:23 PM
This whole micromanagment thing is irritating to me, am I supposed to be the Captain or the Laundry & Morale officer?! Got tired of it in SH 3 and modded it so there was no fatigue, but this one is worse - haven't figured out how you're SUPPOSED to secure from battle stations, or how to insure the crew gets rotated to rest. Scurvy dogs better smarten up, if I gotta do everything myself anyway I'm gonna make the whole crew walk the plank! :arrgh!:

Far as the bugs go, when I save a game and reload, torpeckers reset to defaults, speed goes to all stop, and get a "we're taking damage!" false alarm with every reload of a saved game, even in friendly territory. Need some kind of mod to set all torpedos at once and open all outer doors instead of having to set and open each one individually.

mookiemookie
10-25-07, 02:27 PM
This whole micromanagment thing is irritating to me, am I supposed to be the Captain or the Laundry & Morale officer?! Got tired of it in SH 3 and modded it so there was no fatigue, but this one is worse - haven't figured out how you're SUPPOSED to secure from battle stations, or how to insure the crew gets rotated to rest. Scurvy dogs better smarten up, if I gotta do everything myself anyway I'm gonna make the whole crew walk the plank! :arrgh!:
:huh: Um...you just press the "b" button to secure from battlestations, and the crew rotates itself. If you think this is a step backwards from SH3, I'd have to heartily disagree!

AVGWarhawk
10-25-07, 02:29 PM
This whole micromanagment thing is irritating to me, am I supposed to be the Captain or the Laundry & Morale officer?! Got tired of it in SH 3 and modded it so there was no fatigue, but this one is worse - haven't figured out how you're SUPPOSED to secure from battle stations, or how to insure the crew gets rotated to rest. Scurvy dogs better smarten up, if I gotta do everything myself anyway I'm gonna make the whole crew walk the plank! :arrgh!:


Your are the Skipper! Your call on battle stations and when to stop battle stations. After that, the crew does everything by themselves. It is a step forward from SH3. I hated seeing my crew in SH3 dog tired and having to switch them around :down:

SteamWake
10-25-07, 02:41 PM
Just wanted to note two other things.

If you run out of fuel you cannot get the boat to move.

Another thing is that immediatly after loading a save game the boat will start at 0 knots and stay there untill you go to the map screen for some reason. The telegraph will ring up all ahead full then drop back to all stop... untill you go into the map screen :doh:

Ive never personally had any problems with UBI's tech support. Then again Ive never tried to deal with them.

Sniper297
10-25-07, 03:05 PM
"press the "b" button to secure from battlestations", hee-hee, I DID read the PDF manual, thought I had everything I needed to know memorized, mind like a steel trap. :oops:

Guess I oughtta splurge on some new printer cartridges so I can print the keycards, hey?

Did that "ran out of gas" thing myself on the first patrol with realistic limitations, didn't know I had to refuel at Midway. Sent a status report, but waited for a tugboat in vain, guess your only option is to sit there and be out of fuel. :dead: Someone in another thread mentioned using the navigator or something to get a guesstimate on how much range at current speed, can't find that one? Only thing I get is estimated time to last waypoint, no fuel consumption estimates.

John Channing
10-25-07, 03:44 PM
As far as the game re-setting certain parameters when you re-start... that is an issue with moving from the 2-D world into the 3-D world and probably won't be fixed.

Credit to Mihai Maerean for sharing that information.

JCC

letterboy1
10-26-07, 11:55 AM
Sniper, though there are threads devoted to the topic of tactical fuel consumption, here are some basic rules:

1) Never travel at more than 1/3 ahead when transiting to your patrol area. Save as much fuel as you can this way so you have it for flanking convoys when the need arises.

2) Travel on the surface as much as possible. Believe it or not, this helps to conserve fuel. The more you use your battery, the more your fuel consumption increases while surfaced to recharge your it. Personally, I travel at 1 knot when transitting under water . . . this is only to avoid detection during daylight after my radar guy reports a very fast moving contact (plane). Save your battery power for when it's needed tactically like maneuvering for a torpedo shot, eluding destroyers, or sneaking into bays/ports.

3) When diesel is at the half way mark, it probably means you should head for a refit (or home).

4) a) Here is a lesser mentioned rule about fuel . . . avoid damage!!! Don't take on planes when you don't have to. But if you really want to, do it when it's a lone patrol and not more than one. Use high speed maneuvering while shooting down (or letting your highly skilled gunner do it) the plane. When you purchase a new crew member, get a highly skilled gunner if you don't already have one. Then be sure to promote him and give him medals.

b) Avoid gun fights on the surface (beware of armed merchants).

Why am I going into planes and gun fights? Because when you get damaged it might be your fuel tanks and you may not even know it even after your damage team reports all things fixed. Next thing you know your half way between Japan and Midway and your fuel is running out FAST! Few things suck more than investing alot of time in getting those merchants sunk only to be stuck in the middle of nowhere waiting for that imaginary tug boat.

Sniper297
10-26-07, 01:36 PM
Yeah, I read some of those, problem there is the age-old "whaddya know already" misfire. Something about ask your navigator what the estimated fuel consumption is and estimated max range at the current speed, that presupposes I know where to find the navigator and how to ask him questions. Only thing I can find is time to waypoint at current speed, no "but we'll run outtta gas before we get there" info.

Well. Press "B" to secure from battle stations, tried that and it takes me to the bridge and into the binoculars view. Shoulda mentioned I have the Direct2Drive version with the 1.3 patch, maybe that makes a difference. One thing I found did work was clicking on the battle stations button again, apparently it toggles between git up and go back to bed. What's needed is a different color with these buttons, light yellow versus lighter yellow it's hard to tell if it's pressed in or lit up even when I squint at it. :stare:

Well, there goes my alzheimers again, whatdahell were we talking about? Aircraft, yeah, I tried to shoot one down once after installing the 1.3 patch that replaced all the clouds and stars with horizon-to-horizon airplanes, I don't think I even made him nervous. Not a big priority for me anyway, in real life subs dived rather than fighting it out on the surface, AAA is really only an emergency last resort. Solved the problem by hacking the aircraft.cfg to INCREASE the enemy air coverage slightly, that was enough to make the skies so full they all had midair collisions and crashed. ;)

cmdrk
10-26-07, 01:51 PM
Actually I've caught the game with everyone on watch, but GQ not called. I was still on my way out from Pearl. I checked the button which was unlit. I called GQ and then stand down. Set everything right again.

Powerthighs
10-26-07, 01:53 PM
Installing Trigger Maru gives you 'Shift-G' to report max range at current speed. It exists but I don't think it is mapped to a key in the stock game. Also, Trigger Maru remaps many keystrokes, so that may explain the discrepancy.

You get max range at half your maximum speed. In a Balao, for example, 9.5 kts.

On other thing, if your batteries are damaged they may not be able to recharge to a full 100%. If this is the case, the "charge batteries" button will stay on, significantly increasing your fuel usage. You will have to turn it off manually when your battery reaches the maximum charge it can hold.

rrmelend
10-26-07, 02:24 PM
On other thing, if your batteries are damaged they may not be able to recharge to a full 100%. If this is the case, the "charge batteries" button will stay on, significantly increasing your fuel usage. You will have to turn it off manually when your battery reaches the maximum charge it can hold.

I found this out the hard way on one of my first missions.:damn: