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BootsmanBoof
10-25-07, 05:21 AM
Firstly, hello all! I only discovered this game a few weeks back and bought a few others at the same time but haven't even touched them. This game is brilliant, and GWX has to be the best mod made for any game, ever.

That having been said, I am still fairly poor at captaining a sub, and have a minor problem. My current boat, U-48 (VIIB) is doomed. She is lying at the bottom, 70km south of Plymouth at 80m depth, having been depth-charged to blazes. 11 crew dead, electric motors destroyed, and no compressed air :oops:, but enough oxygen left for many hours of claustrophobic soul-searching and preparations for death :o. French and Brit destroyers are circling above but have stopped unloading DCs - I guess they ran out. The odd plane comes by and drops a few but they keep missing by a long-shot. So I am just sitting there, waiting for the oxygen to run out, and can't compress time more than 8x due to enemy proximity. This has been going on for 4 hours or more of gametime.

I am using "Commander" and want my captain's profile to correctly reflect his short career (3 Jan, 1940) - he did OK for a noob - 4 patrols for about 60,000 tons. I know he and his crew are dead men, but what is the best way to end this?

What happens if I "exit patrol"? I am guessing he will miraculously make it back to base, and that would be cheating........

Use "Commander" to up the time compression? And why don't the destroyers move along if they have no DC's left?

I am unsure, folks, as I have never been in this position before (hopefully the first and last time).

Great site BTW, any responses will be viewed with appreciation......

Cheers,

boofhead

siber
10-25-07, 05:26 AM
Welcome!

I think that if you exit patrol at that point, it'll say that your u-boat was lost with all hands. But to be fair, it sounds like you had it coming... You've taken a pasting.

STAY OUT OF DER KANAL!!! Going round the North of Scotland takes longer but gets you there alive!

NiclDoe
10-25-07, 05:28 AM
Yes if you exit you just get teleported back to base alive. its in the stock version and if your still using stock go to the mods section of the forums and pick out some mods to use.
By the Way Welcome abord Boofhead!:up: Sink them all with the best of luck!:arrgh!: amd please stay out of Der Kanal its the worest place to be and you wil have a 99.999997 chance of being dead.

BootsmanBoof
10-25-07, 05:33 AM
I think that if you exit patrol at that point, it'll say that your u-boat was lost with all hands.
Hmmm. If that'll update my man's profile it might be the best option....

But to be fair, it sounds like you had it coming... You've taken a pasting. STAY OUT OF DER KANAL!!! Going round the North of Scotland takes longer but gets you there alive!
LOL I usually do but I attempted my first enemy port attack at Plymouth (having gone around the long way) and got right up close to the docks - within about 1km. I was never pinged at all. Then I got cocky and thought that as I had made the port incursion successfully the Channel should be no problem going home :damn: I didn't even get into the Channel proper, really.....:down:

EDIT: Thanks for the kind welcomes, guys!

I'm using GWX. And yeah, I have been destroyed in the Channel 3 times in 3 attempts. You'd think I would learn....

Torplexed
10-25-07, 06:18 AM
That's why the Germans captured France. So, they wouldn't be tempted to take that Channel shortcut anymore. ;) Getting to the North Atlantic convoy lanes does get easier come the summer of 1940. Welcome aboard!

baggygreen
10-25-07, 06:56 AM
Dont listen to what everyone says about the channel... its EASY!!!

/thumbing my nose at gwx

I've done it a few times, but never really had any problems - I stick to the south rather than going through tthe middle. Only once have i gone up north with GWX and that was to intercept a convoy. Down south theres not many problems at all... Although i've seen on here the number of mines which are around the place.

Either way, I do it only if im keen for some risk, its normally too shallow to do safely anyway.

3Jane
10-25-07, 07:15 AM
I always used the Channel until I was transfered from Willhelmshaven to Lorient. Stay 3000 metres off Calais, far enough out to avoid the mines and being spotted by the armed trawlers in the port and close enough inshore to miss the others further out. Run decks awash (7m) in the full dark, whilst the French coast is still hostile. After that when it is in German hands, still transit at night but you can now do it fully surfaced. If you calculate you arrival time off Calais right, you can make it through well before dawn. Then silent running through the daylight hours sticking to the south of the channel. Not too close inshore where it is too shallow. You will probably get contact reports showing convoys in the channel, but I alwas ignore them. It's way too shallow for that kind of thing.
I would wait until the last minute before exiting your mission, the weather might turn bad and the destroyers could loose their fix on you, if your very lucky. A quick heroic surface dash in the dark might pull it off, or not. Never mind about the dead crew, as soon as you surface just toss them overboard like dead mackerel.:p

GoldenRivet
10-25-07, 09:10 AM
dont give up the ship! is there nothing you can do?

you have exhausted every option?

do you have flooding? or are you partially flooded?

are you rigged for silent running?

if i were you, when the enemy leaves the area i would secure from silent running and repair the boat. push the S key and see if the boat will slowly rise to the surface.

If it does... set course for home at the best possible speed.

Kaleu. Jochen Mohr
10-25-07, 09:53 AM
if i were you, when the enemy leaves the area i would secure from silent running and repair the boat. push the S key and see if the boat will slowly rise to the surface.


it do's :yep:
same like pressing D at 0 knots

Kaleu. Jochen Mohr
10-25-07, 09:55 AM
STAY OUT OF DER KANAL!!!
you said anything ? :arrgh!:
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_43735_929.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_43817_460.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_44333_257.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_44921_350.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_4550_179.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_45927_54.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_5752_194.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_53011_272.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_53237_725.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_53546_288.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_53736_616.jpg

5string74
10-25-07, 09:57 AM
I was thinking the same thing as GoldenRivet.... are you rigged for silent running? The only chance you have to get rid of those dds is to make sure Bernard isn't rattling utensils in the officers mess during a mug up. Good luck, mate.

siber
10-25-07, 10:10 AM
@Jochen: What realism are you using doing your channel escapades?

Using 100% realism, I've not yet made it through alive...

panzer 49th
10-25-07, 10:14 AM
http://i205.photobucket.com/albums/bb231/evangelionunit03/Hints/SH3Img26-6-2007_4550_179.jpgI can get through that channel in 1944 on the surface and only get attacked 2 times.




And one more thing how are you moving at 20 knots at ahead standard?

3Jane
10-25-07, 10:16 AM
Trust me, exactly 3000m decks awash in full dark on the Calais side both in and outbound. In a VIIB and IXB, works every time.

This tip comes to you from 'Katherines Used and Refurbished U-Boat Tips' , best deal in town. :up:
(cash only, no returns, no refunds)

http://img254.imageshack.us/img254/511/jamesbeck1973jb3.png

Kaleu. Jochen Mohr
10-25-07, 10:31 AM
And one more thing how are you moving at 20 knots at ahead standard?

lol, this is from the time i was arcade player with the surfaced battlecruiser ;)

now its all realistic :yep:

Kaleu. Jochen Mohr
10-25-07, 10:33 AM
@Jochen: What realism are you using doing your channel escapades?

Using 100% realism, I've not yet made it through alive...

when i made these ? about 50%

now i do 90% and havnt went there yet :up:

Mikey_Wolf
10-25-07, 10:54 AM
In a situation like that, in real life you'd be toast, and probably have to abandon ship accepting capture, hopefully the French get you cause then you get released shortly lol. I've gone through the Channel at my current realism setting in early 1940 and generally speaking, the best bet is make sure you don't get detected. If you are, the enemy comes in droves intent on one thing, your destruction. They don't want you a fully armed Submarine reaching the shipping lanes.

I'd up the TC settings, get everything that is left repaired and try to surface using the S key. you might be able to slowly bob to the surface, if your main pump survived the ordeal you may make it. Wait till dark before you try it, then dash to ahead flank back the way you came to the North Sea. Hope like hell nothing finds you.

U49
10-25-07, 11:03 AM
you said anything ? :arrgh!:

Well, maybe that trip didn't make much in numbers of tons sunk, but just from seeing it, I would NOT call that a BORING trip :D

Kaleu. Jochen Mohr
10-25-07, 11:11 AM
you said anything ? :arrgh!:
Well, maybe that trip didn't make much in numbers of tons sunk, but just from seeing it, I would NOT call that a BORING trip :D
for me it actualy was :yep:
same with gibraltar...

need new danger in SH3.... :shifty:

Rykaird
10-25-07, 12:54 PM
First off, I have to congratulate you on describing your situation as a "minor problem":

She is lying at the bottom, 70km south of Plymouth at 80m depth, having been depth-charged to blazes. 11 crew dead, electric motors destroyed, and no compressed air.

Now if that's a minor problem, you definitely have the cool head required to be a great U-Boat captain.

You may not be able to recover. The boat can only rise one of two ways - either through the use of compressed air, or by using the electric motors and pushing water over the planes. So if the electric motors are totally destroyed - there are no repairs possible - then I'm afraid you will become nothing more than a faded photograph of a smiling, promising young Kaleun that never returned from the sea, like so many others.

As for your TC issue, that can be fixed with SH3 Commander. You can adjust max TC limits by each individual circumstance. For example, I have upped max TC while in 3D to 128, which lets me lie down in the Captain's bunk, listen to old German war tunes on the grammophone, and wait for my sonarman to holler out a hydrophone contact, while still enjoying a reasonable time compression.

3Jane
10-25-07, 03:02 PM
The possitive buoyancy might evenualy raise the boat to PD, if the remaining oxygen lasts long enough. But still submerged, so the diesels would be out of reach. There is absolutely no compressed air left, at all. :roll:

DirtyACE
10-25-07, 03:08 PM
I navigate the chanel every so often also and the best way I've found to do it is to travel submerged during daytime and on the surface by night. Whenever you have spoted a warship go submerged and silent running. It has so far worked like a charm for me.

NiclDoe
10-25-07, 03:31 PM
And one more thing how are you moving at 20 knots at ahead standard?

lol, this is from the time i was arcade player with the surfaced battlecruiser ;)

now its all realistic :yep:
yea about that why did you sink a BB with a DG then?:hmm:

Stealth Hunter
10-25-07, 03:42 PM
I was going to leave your crew a candle, but... since you were stupid enough to try and pull something like this on Plymouth, NO CANDLES FOR YOU!! YOU'VE COST THE GERMAN KRIEGSMARINE A PERFECT U-BOAT AND A FULL CREW!

U49
10-25-07, 04:04 PM
YOU'VE COST THE GERMAN KRIEGSMARINE A PERFECT U-BOAT AND A FULL CREW! SCHIESSE!!

such a harsh word :oops:

(beancountermode = on)
For the german word refering to that smelly brown stuff you have to switch the I and the E.
You see? It start with: SCHEI.... :D
And if you would like to pronounce it right, then you use the same sounds as in "shy"
:yep:
(beancountermode = off)

Stealth Hunter
10-25-07, 04:29 PM
It's a joke we used to have on the "Battlefield 1942" clan boards (JG1 Clan).

Can't believe you haven't heard it before.

Sailor Steve
10-25-07, 05:08 PM
[need new danger in SH3.... :shifty:
GWX + 100%

That should be danger enough for anyone.

U49
10-25-07, 05:26 PM
It's a joke we used to have on the "Battlefield 1942" clan boards (JG1 Clan).
Can't believe you haven't heard it before.

:oops:
No, sorry, that's not my harbour.
:) I'm just a sailor, not a landlubber. ;)
:rotfl:

U49
10-25-07, 05:29 PM
[need new danger in SH3.... :shifty:
GWX + 100%

That should be danger enough for anyone.
:yep:

Let's add a little bit of SH3Commander with malfuntions and sabotage, if somone still complains..

BootsmanBoof
10-25-07, 05:32 PM
Thanks all for the helpful suggestions.

I'll have another go at slowly surfacing after work, but I can assure you that all flooding is repaired. I repaired it once and blew ballast, then got chopped to bits on the surface, suffered more flooding and sank like a stone back to 80m, where I again repaired flooding. No compressed air, both port and starboard electric engines destroyed. I tried the S-key repeatedly, and after repairing my stern all it did was raise my stern about 20 degrees. Quite a sorry sight, really, U-48 with her nose buried in the bottom at an uncanny angle.

Oh, and because the GWX positive bouyancy was leaving my conning tower a little exposed at periscope depth, I used the JSGM (?) thingy and a mini-mod to revert bouyancy to neutral :-?

So I guess I am screwed......

Time to break out the schnapps, turn on the gramophone and prepare for the inevitable methinks :cry:

*Thanks for the pointers on getting through the Channel too - when I regain some confidence after this disastrous escapade I may attempt it again......maybe.....

GoldenRivet
10-25-07, 07:23 PM
it will be a painless death as you run out of oxygen.

You will have a slight head ache at first, followed by a sense of euphoria.

then you will sleep.

then you will die.

OR you can pull your pistol from your locked bunkside table, load the thing up and each man may shoot himself as he chooses.

could you imagine being the last man? what a lonely dreadful feeling it would be to realize your there 80m under the sea, in a boat that will never surface again, with your friends laying dead all around you and its your turn to commit suicide.

:nope:

of course... 80 meters of water... thats like 260 feet. would the escape lungs be effective at such a depth.

talk about a procedure! flood the entire U-boat and then open the hatches and each man ascends slowly to the top.

Torplexed
10-25-07, 07:47 PM
could you imagine being the last man? what a lonely dreadful feeling it would be to realize your there 80m under the sea, in a boat that will never surface again, with your friends laying dead all around you and its your turn to commit suicide.

:nope:
Yikes! I think at that point I'd just bang the contact detonator of one of the torpedoes with a hammer. Real quick and painless. :yep:

Stealth Hunter
10-25-07, 07:50 PM
*Loads Walther P38*
*Puts P38 in mouth*
*Fires*

That's how I'd go if I was in that situation. I might set charges to blow the sub open, first, to avoid having the Allies try to raise a perfect U-boat.

GoldenRivet
10-25-07, 08:17 PM
i would have the chief engineer find a way to rig all of the batteries to the torpedoes so that they will all run on board the boat.

set magnetic fuses, and get the little props turning, once the torpedoes think they have passed about 300 meters travel time... and hopefully when that pinging destroyer is passing overhead:

"OPEN WIDE MOTHER F-"KABOOOM!

Kaleu. Jochen Mohr
10-26-07, 12:56 AM
And one more thing how are you moving at 20 knots at ahead standard?
lol, this is from the time i was arcade player with the surfaced battlecruiser ;)

now its all realistic :yep: yea about that why did you sink a BB with a DG then?:hmm:
i finished that BB with the gun, i didnt take it out with it ;) (the 2 torpedos did)

headcase
10-26-07, 02:04 AM
Welcome aboard!

Like most here I say stay out of Der Kanal from now on. There is a reason it's commonly known as the English Channel. The Royal Navy owns the place lock, stock and barrel.

I'd move the scuttling charges to the torpedo rooms and battery wells and set 'em off so the Brits can't salvage anything. And point your bared hindquarters at the surface imagining they can be seen. It's about all that's left.

Consider it a lesson learned. The Channel can be run. It is also in my view an unacceptable risk. The run north of Scotland has deeper water, decent merchant traffic, and far fewer things that only want to bring about your untimely demise.

Anyway, after you start a new career...

Good luck, and good Hunting.