View Full Version : Silent Hunter 4 Patch 1.4 change log
Seeadler
10-24-07, 04:45 AM
Bugs solved:
· Destroyer/Submarine collisions always leading to the destroyer being sunk
· periscopes are not animated properly in the interior of US submarines
· Save & Load issues with the submarine crew
· Magnetic/Contact Detonator switch not working
· Improper display of the TBT interface in Widescreen resolutions
· Loss of torpedo aiming track when crossing the International Date Line
· Enemy ships do not detect steam torpedoes accurately
· Metric/Imperial system issues
Misc changes:
· Damage taken by hulls submarine is shown in the damage interface
· Entries in Captain’s Log are now limited for better performance
· Screenshot names now contain the date they were taken on
· End patrol ports are now displayed on the map
· Objectives on the navigation now change color when completed
Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering
Hmm, some interesting changes there. I hope this is for real 'cause it might get me to install the game once again in the near future ;)
Galanti
10-24-07, 06:44 AM
· Damage taken by hulls submarine is shown in the damage interface
Ugh...I hope this can be toggled off. Really enjoying the fog of war on this one. Or at least implement some fuzziness based on crew experience like that Damage Analyzer tool.
Those fixes do look pretty good, but not a massive improvement IMHO like 1.2 or 1.3. Honestly don't know if it's worth a reinstall and waiting for the mods to catch up. Was hoping for Kaiboken or some of Tater's sea-trucks without having to pay for the add-on.
Of course I am reminding myself that this readme isn't final yet.
EDIT: Of course, it doesn't say that it will be a percentage a la SH3, it could for all we know be actually a visually representation which would be nifty.
holtzbr
10-24-07, 06:45 AM
Good stuff. :up:
Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
YEEEEEHAAAAWWWWWWWW :up: :up: :up: :up: :up:
The Dev Team :rock: :rock:
This was so hugely important for a good gameplay that I'm very happy they bit the bullet and went into it.
For all people who have never tried editing these games, you should know that this apparently little result involves in fact lots of boring testing hours and affacts many details that must be taken into account.
An A+ for the Dev team to engage this beast, present in the game core since the SH3 days :up:
· Improvements to Water rendering
hmmm ....
I dont see the crew yelling part, oh bugger.
MajBlunder
10-24-07, 07:47 AM
:up: Thanks for the heads up Seeadler, Ill be giving the crew shore leave while I wait on repairs
Bilge_Rat
10-24-07, 07:50 AM
Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
:o
-that is a welcome change with potentially huge impact on gameplay, no longer being a 8km "bubble boy"
SteamWake
10-24-07, 07:55 AM
Where did this list come from ?
It seems awfully short and vague.
fred8615
10-24-07, 08:29 AM
· Loss of torpedo aiming track when crossing the International Date Line
I thought that was fixed in 1.3? And still no mention of the radio cutoff bug at the IDL. Darn. :cry:
The rest sounds great though.
Delusory
10-24-07, 08:38 AM
Improvements to Water rendering
I think leo might have some more work, but overall, very good job from devs :up:
Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
Wow!!! Wasn't it originally 8K? This is quite the improvement. I imagine it will have a big impact on performance though.....time to upgrade :-)
Fat Bhoy Tim
10-24-07, 09:03 AM
Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
:o
-that is a welcome change with potentially huge impact on gameplay, no longer being a 8km "bubble boy"
Yeah, but will we see our useless watch crew see these things before they're so large they're almost running you down?
Kpt. Lehmann
10-24-07, 09:21 AM
20 km!!!
Holy Moley! :o
Sounds like time for some reallllly good binoculars.:up:
SteamWake
10-24-07, 09:24 AM
20 km!!!
Holy Moley! :o
Sounds like time for some reallllly good binoculars.:up:
Extra special good space age technology binos that can see over the horizon.
I still want to know where this list came from.
AVGWarhawk
10-24-07, 09:29 AM
Improvements to Water rendering
I think leo might have some more work, but overall, very good job from devs :up:
Perhaps he helped. One can only guess.
TDK1044
10-24-07, 09:36 AM
20 km!!!
Holy Moley! :o
Sounds like time for some reallllly good binoculars.:up:
Extra special good space age technology binos that can see over the horizon.
I still want to know where this list came from.
It came from a Moderator on the German Ubi Forum.
http://forums-de.ubi.com/eve/forums/a/tpc/f/9001092274/m/3681066006
SteamWake
10-24-07, 09:41 AM
20 km!!!
Holy Moley! :o
Sounds like time for some reallllly good binoculars.:up:
Extra special good space age technology binos that can see over the horizon.
I still want to know where this list came from.
It came from a Moderator on the German Ubi Forum.
http://forums-de.ubi.com/eve/forums/a/tpc/f/9001092274/m/3681066006
Well the Germans are known for fine optics ;)
Thanks for the conformation. Im just a skeptic you know :hmm:
Weather-guesser
10-24-07, 09:53 AM
EDIT: Of course, it doesn't say that it will be a percentage a la SH3, it could for all we know be actually a visually representation which would be nifty.
Thats the way I read it Galanti. Visual improvements would be great to improve that section of the sub. It needs something in there to "spruce" it up :yep:
LtCmdrRat
10-24-07, 10:45 AM
20 km!!!
Holy Moley! :o
Sounds like time for some reallllly good binoculars.:up:
Extra special good space age technology binos that can see over the horizon.
It seems awfully short and vague.( about list of changes - cmdr rat)
Agreed. List is too short and ... "Much Ado About Nothing ". Very disapointed.
Hope I 'll change my opinion for better.
TheSatyr
10-24-07, 10:47 AM
All I can say is that if this is the full 1.4 list than I am rather disapointed.
stuntcow
10-24-07, 11:23 AM
Thanks for the info.. Is great to have a hint as to what will be worked on.
Bilge_Rat
10-24-07, 11:38 AM
Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering
The fact that UBI is investing money in making substantial improvements to the engine has implications for both the add-on and SH5. Normally a developper will improve an engine for a new game, not an add-on. This leads me to one of two conclusions:
1. the add-on may be more substantial than a mere expansion pack and may contain more than just u-boats and a new indian ocean campaign; or
2. UBI has already given the green light for SH 5.
AVGWarhawk
10-24-07, 11:42 AM
20 km!!!
Holy Moley! :o
Sounds like time for some reallllly good binoculars.:up:
Extra special good space age technology binos that can see over the horizon.
It seems awfully short and vague.( about list of changes - cmdr rat)
Agreed. List is too short and ... "Much Ado About Nothing ". Very disapointed.
Hope I 'll change my opinion for better.
Much to do about nothing but hey, it is better than nothing:D. I see a few fixes I like.:up:
ironkross
10-24-07, 12:02 PM
Misc changes:
· End patrol ports are now displayed on the map
Three cheers for that at least. :up::up::up:
@20 km!!!
Holy Moley! :o
Sounds like time for some reallllly good binoculars.:up:
Extra special good space age technology binos that can see over the horizon.
It seems awfully short and vague.( about list of changes - cmdr rat)
Agreed. List is too short and ... "Much Ado About Nothing ". Very disapointed.
Hope I 'll change my opinion for better.
Much to do about nothing but hey, it is better than nothing:D. I see a few fixes I like.:up:
For someone who's not spent that much time away from terra firma; we're talking about just seeing the tops of masts, right?
I mean tall masts? That would be cool.
LtCmdrRat
10-24-07, 12:16 PM
Much to do about nothing but hey, it is better than nothing:D. I see a few fixes I like.:up:
Better than nothing, I agree. Perfection is impossible.I just noticed that the list was too short to be impressive.
Ducimus
10-24-07, 12:24 PM
· Destroyer/Submarine collisions always leading to the destroyer being sunk
Translation: zones.cfg and zon file changes to submarines and destroyers.
· periscopes are not animated properly in the interior of US submarines
Translation: anvarts CT fix should no longer be neccessary.
· Save & Load issues with the submarine crew
Translation: *possible* changes to submarine upc file. Although more likely, this is probably a hardcoded issue being fixed.
· Magnetic/Contact Detonator switch not working
Translation: *possible* changes to us_torpedos.sim, although this could be a hardcoded issue being fixed.
· Improper display of the TBT interface in Widescreen resolutions
Translation: Small change to the 1024_768.ini file
· Loss of torpedo aiming track when crossing the International Date Line
Translation: Hardcoded issue. I dont think this will effect any file. Although ill have to change my pearl harbor out of harbor starting point, and id gladly do it.
· Enemy ships do not detect steam torpedoes accurately
Translation: hardcoded issue, However some changes to the AI_sensors.dat might occur.
· Metric/Imperial system issues
Translation: hardcoded issue, i doubt this will effect any file. Oh and.. YES, FINALLY!
Misc changes:
· Damage taken by hulls submarine is shown in the damage interface
Translation: Another change to the 1024_768.ini file.
· Entries in Captain’s Log are now limited for better performance
Translation: hardcoded issue.
· Screenshot names now contain the date they were taken on
Translation: hardcoded issue
· End patrol ports are now displayed on the map
Translation: hardcoded issue, although i wonder if a 1024_768.ini file change might occur to render the new nav map graphics involved.
· Objectives on the navigation now change color when completed
Translation: hardcoded issue.
Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual
sensors capabilities
Translation: New scene.dat, sensors.dat, sensors.cfg, AI_sensors.dat, and sim.cfg
· Dynamic loading of game units has been implemented, considerably improving loading times
Translation: most likely a Hardcoded issue. A little voice in the back of my head wonders if MIS or campaign.cfg files will be effected somehow.
· Improvements to Water rendering
Translation: new scene.dat
maerean_m
10-24-07, 01:31 PM
Although not way of course, you may be oversimplifying things
I was hoping that the deck guns might be fixed to work properly—the sight should move with the rolling, pitching deck, and the gun shoots to the set range only when the sight is level with the horizon (since the gunsights (and guns) were not gyrostabilized as they are in SH4).
Hopefully a hull% thing is a toggle.
AI seeing fish is very important, a cool fix to see!
Longer vis range will be great. (hopefully it won't be a nightmare for leo, et al)
The ramming issue is also very nice to see, having PD be an invitation for escorts to blow themselves up a few different ways made for bad gameplay.
Ducimus
10-24-07, 01:43 PM
Although not way of course, you may be oversimplifying things
That just my best guess on what to expect in regards to file changes. Truthfully, i really won't know tell i've installed it :D My intent isn't to pick apart the patch, but only to make a best guess as to what i need to change or update with game modifications.
AVGWarhawk
10-24-07, 01:45 PM
Although not way of course, you may be oversimplifying things
I was hoping you would say that:D. Perhaps just a sample list of fixes to come? Looking forward to this patch!!!!
Ducimus
10-24-07, 01:46 PM
Although not way of course, you may be oversimplifying things
I was hoping you would say that:D. Perhaps just a sample list of fixes to come? Looking forward to this patch!!!!
Does he mean the changelog list is simplified? As in, theres more to it then whats listed?
Rockin Robbins
10-24-07, 02:02 PM
Just waiting as patiently as my pounding chest will let me.:up:
TheSatyr
10-24-07, 02:03 PM
Three things that needed to be fixed that I don't see mentioned.
1)The Japanese ability to see your periscope at night,in a storm,from half an ocean away.(Visual sighting ranges really needed to be tweeked).
2)Subs diving at the same rate no matter what speed your sub is going. (Crash dives should get you under faster than going at 5 knots).
3)The "Moving your gun and not being able to place a gun crew" bug. Also the "Having two guns and not being able to place a gun crew at one of the guns" bug.
Hopefully,that isn't the full bug fix list,but I'm not going to hold my breath.
^^^ #2 is huge. the physics of the sub is pretty silly. You can hover the boat, and speed actually slows a dive down, which is insane.
FooFighters
10-24-07, 02:46 PM
^^^ #2 is huge. the physics of the sub is pretty silly. You can hover the boat, and speed actually slows a dive down, which is insane.
I agree 100%
Altough #1 is also high on my list..
These Japanese fellas really have good eyes
:o
Steel_Tomb
10-24-07, 02:48 PM
Did I read that right? 20km!!!!!!!! Holy cow...awesome stuff!
Hmmm, Improvements to Water rendering, Yah um. To my knowledge Ubi contacted Leo about his work on the mod, so yah.
AVGWarhawk
10-24-07, 03:04 PM
Hmmm, Improvements to Water rendering, Yah um. To my knowledge Ubi contacted Leo about his work on the mod, so yah.
That was my understanding.
DeepIron
10-24-07, 03:12 PM
Frankly, I don't see why they didn't (or perhaps they have) looked at the mods that have been done and incorporate some of the best of them into the next patch... So many man-hours have gone into them, it would be a win-win for the SH4 devs and the community... It's my understanding that *all* (most?) the mods for SH4 are presented to the community without any legal strings attached?
The visuals can be modded. I'm on hold with that until 1.4 with the 20km range though.
Shiplord
10-24-07, 03:36 PM
Hmmm, Improvements to Water rendering, Yah um. To my knowledge Ubi contacted Leo about his work on the mod, so yah.
Or Seeadler's work and that was the reason for the uncommented removal of the environment mod from this forum:hmm:
Nightmare
10-24-07, 03:50 PM
Three things that needed to be fixed that I don't see mentioned.
1)The Japanese ability to see your periscope at night,in a storm,from half an ocean away.(Visual sighting ranges really needed to be tweeked).
2)Subs diving at the same rate no matter what speed your sub is going. (Crash dives should get you under faster than going at 5 knots).
3)The "Moving your gun and not being able to place a gun crew" bug. Also the "Having two guns and not being able to place a gun crew at one of the guns" bug.
Hopefully,that isn't the full bug fix list,but I'm not going to hold my breath.
While I'm very happy with the changes in the list, I would have liked to see the changes TheSatyr listed as well. The spotting of the periscope, especially in bad weather, while doing 2 knots needs to be fixed. While I prefer most of the AI fixes in 1.3 the visual sighting of the periscope is my #1 beef with the game along with the sub diving rate as a close 2nd.
Who knows, maybe there are more fixes that didn't make the list? :hmm:
Bilge_Rat
10-24-07, 03:56 PM
Frankly, I don't see why they didn't (or perhaps they have) looked at the mods that have been done and incorporate some of the best of them into the next patch... So many man-hours have gone into them, it would be a win-win for the SH4 devs and the community... It's my understanding that *all* (most?) the mods for SH4 are presented to the community without any legal strings attached?
There are legal issues involved with using mods. If a game is a huge hit, someone whose mods was used without his consent could potentially sue for a % of the profits. The lawyers would normally ask for a signed waiver from the mod maker assigning all his rights to UBI, but since mods are often improved upon by many persons, it may be difficult to pin down the exact authors. It is easier for developpers to not to get into that mess and to ignore mods altogether.
so still no fix for the braking dive planes randomly during missions. usually after time comprression.
how can i let a dev know about this bug without having to register on ubi forums? its a damn important one thats been overlooked, infact it plagued sh3 until that was patched.
TheSatyr
10-24-07, 04:53 PM
Just for the record,I commend Ubisoft for their continuing support of SH4,It's just that I feel they overlooked a few things that really do need to be looked at.
mookiemookie
10-24-07, 05:09 PM
so still no fix for the braking dive planes randomly during missions. usually after time comprression.
how can i let a dev know about this bug without having to register on ubi forums? its a damn important one thats been overlooked, infact it plagued sh3 until that was patched.
If you're wanting a developer to notice your issue, you'd be better served posting it on Subsim rather than the Ubi forums anyways.
Lt commander lare
10-24-07, 05:17 PM
i was wondering if they fixed the random mission thing so we get more special ops missions like lifeguard duty i have played the game in career mode and i have never been put on lifeguard duty
lt commander lare
minsc_tdp
10-24-07, 05:54 PM
Would be nice to see some AA fixes in Multisampling mode (the standard for virtually all cards) so that forcing SuperSampling Transparency AA Mode is not required with a third party utility like NHancer, since that mode is a fair bit slower than Multisampling and not reliable with all cards, yet it's the only mode that looks reasonably decent right now.
MONOLITH
10-24-07, 07:03 PM
In regards to the patch changes;
Thank You Dan. :up:
Mil_tera
10-24-07, 07:44 PM
I am happy that there is another patch coming because the bugs sofar kept me with SH3 so hopefully this will make it worthwhile playing. :up:
One thing I am concerned with is that it looks like there is still no solution of returning to port when engines destroyed which is a big issue for me when playing DID.
:-?
d@rk51d3
10-24-07, 07:49 PM
Hmm, some interesting changes there. I hope this is for real 'cause it might get me to install the game once again in the near future ;)
Me too. :up:
No new ships this time.:cry: Disappointing, but not really surprising I guess. Maybe there will be some in the add-on though.
Some of the other things in the list look useful though, although nothing overwhelming.
THE_MASK
10-24-07, 08:39 PM
Although not way of course, you may be oversimplifying things
I was hoping you would say that:D. Perhaps just a sample list of fixes to come? Looking forward to this patch!!!!
Does he mean the changelog list is simplified? As in, theres more to it then whats listed? I think he may be a bit insulted .
^^ it certainly wasn't meant that way. I could say that all LBO does is change scene.dat, and a few other files, and it would be true, and useful information to modders, but we'd all know that "little" changes to that one file alone could easily represent many dozens of hours of work. Ask leo ;)
tater
Ducimus
10-24-07, 09:29 PM
God, please excuse me for being practicle and trying to have some foresight into what needs to be done later. Picking apart and psudeo criticizing the patch was not my intent if thats how he took it. I know god damn well tracking down logic errors and coding, compiling and debugging code sucks.
Hmm. maybe I was a bit hasty with my remark of giving SH4 a go!! Seems most people are not happy with the fixes.:-? I guess I'll just have to wait for the release & peoples reaction then!:huh: (anyone know if it's an accumulative patch?)
Wonder what this expansion pack includes, any links on this?:)
maerean_m
10-25-07, 12:00 AM
All patches are accumulative.
Can't waste time and build a patch 1.4 for someone with 1.0 and for 1.1, 1.2 and 1.3. Just build one that does the job for everybody.
It's already too much because there have to be 2 patches: one for EMEA and one for US.
SteveW1
10-25-07, 02:13 AM
I'm glad there is a patch coming that shows Ubi and the Devs are continuing there support of SH4.
Uber Gruber
10-25-07, 03:49 AM
I like the 20K visual fix but the rest is a bit of a wet flannel....had been hoping for a bit more to be honest.
Ducimus
10-25-07, 03:59 AM
Personnaly, im reserving judgement tell i've downloaded, installed, and run the patched game. Honestly im hoping theres more to it then the posted changelog, and I wont give up that hope until ive seen the patch. And besides, some of the changes listed ARE pretty good, and something is better then nothing.
The General
10-25-07, 04:17 AM
As I've said elsewhere (which I suppose is another way of saying: 'I told you so'), we're lucky to be getting a 1.4 Patch at all. And for those disappointed with it's content, you should really wait for the add-on before passing judgment.
Thank you Maurean M & the Devs:up:
And no voices repair !!!
If durring a DD attack we could hear "Depth charges in a water" and "destroyer in attack run" and ... like in SH3 it would be a "must" !!!
For me some adds in 1.4 have been solved with NSM and ROW (thanks to modders).
but it's better than no patch...
Jean
Steeltrap
10-25-07, 07:06 AM
Personnaly, im reserving judgement tell i've downloaded, installed, and run the patched game. Honestly im hoping theres more to it then the posted changelog, and I wont give up that hope until ive seen the patch. And besides, some of the changes listed ARE pretty good, and something is better then nothing.
:up:
This is the only way I can see of giving an accurate, 'fair' assessment of any patch.
Wait 'til we've had a chance to run it as stock SH4 patched to 1.4 before we render a verdict. Anything else is rather meaningless.
hyperion2206
10-25-07, 07:17 AM
I'm happy about the patch and as some others stated before: I believe they fixed more then stuff then it is mentioned in the changelog. But even if that should be all we still can be thankfull that the devs were allowed to do a 4th patch!
And to everybody who's complaining I can only quote Senator John S. McCain:"Lighten up and get a life.":p
Syxx_Killer
10-25-07, 08:27 AM
The change logs from the previous patch seemed kind of short, too. I don't have SH4 but have been following its progress. Were there any changes made in any of the previous patches that we not listed in the change log? I want to remain cautiously optimistic that this patch will fix some stuff not listed, but I don't want to get my hopes too high. I'm hoping this patch takes care of stuff not listed, but it still sounds like a good patch. Depending on reaction to the patch, I'm hoping to finally pick up SH4.
Weather-guesser
10-25-07, 08:38 AM
I'll wait for the official list, but any patch is better than none. The lack of interior damage sound is the biggie on my wish list. :yep:
Iron Budokan
10-25-07, 03:45 PM
Nothing about the bases changing color when they change hands, or having Allied bases one color and the enemy bases another color to avoid confusion? :hmm:
Is this a complete list? There seems to be some doubt about that. Oh, well, I guess we'll find out later.
DeepIron
10-25-07, 04:22 PM
Well, I hope you boyz and girlz have been good little submariners this year otherwise Santa Ubi won't bring you any more wonderful patches... ;)
We'll all find out what's under the Christmas tree soon enough... :)
Captain_AJ
10-25-07, 09:41 PM
so no more row with this patch ?
cdrsubron7
10-25-07, 09:52 PM
so no more row with this patch ?
I would certainly hope that the ROW can be adapted to the 1.4 patch like so many of the mods were when the 1.3 patch came out. We'll just have to be patient while the modders do there thing and then be thankful that the modders are so generous with time and efforts. :up:
This is great news. We all had doubts whether we would see anything past the 1.3 so this is a very pleasant surprise. Kudos to the DEVs (and the publisher if they were in favour of this patch ;-) )
20km Visibility and Magnetic torps! Awesome! (not so for the people with older machines, but what an excuse to upgrade! )
S!
Still no destabilized deck gun???? :p
Come on Dan! I gave you all the info you requested, should not be THAT hard to implement in a proper way since my mod is quite limited. get back to work!:)
Argus00
10-26-07, 06:22 AM
Sounds cool! Thanks UBI (Bucharest)!
Hillsy_
10-26-07, 07:24 AM
I don't care about cosmetics, functionality is the key which needs to be fixed. The game is visually fine, you don't need to change AA settings, resolutions etc..
it pushes my computer already!!
ASUS A8N-SLI Deluxe
Athlon64 x2 Dual Core 4200+
X1900XT 512mb
Windows XP
2GB RAM DR400
Pointless rubbish.
It is the gameplay which is important, and it is better to have the functionality of the sub and its' surroundings working before providing the less important things, such as visual improvement; why don't people learn..
They reduce the captain's log (good thing) to improve performance then take it back by providing a longer rendering distance - performance hit..
People talk about improving visual quality, but fail to see that the AA guns don't render properly as you cannot man them. Graphics obscure the view when shooting.
Glad they have put the fix on for the hull damage. I agree, it would be good if it was optional. Also, are they fixing the frequency of the number of planes on the campaign? What about the mission variety in the campaign?
Please fix the Merchant ship crash when striking it with a torpedo...Most people know the one I mean... When I play with v1.3 I replace the merchant ship file with v1.0 so it fixes the CTD. (from the mod) Problem is, the career crashes when I try and load the saved career. Very odd..
Functionality!!
Nice to see they might be doing an add-on, hopefully that will sort everything out.
To be honest there is alot that needs fixing still, but it is good to see the developers not abandoning the game just yet.
BTW, it was a nice surprise to see the newsletter in my email - Patch 1.4 and possibly an add-on.
The seas will remain silent for the moment, but we may re-surface in time.
TDK1044
10-26-07, 07:37 AM
They reduce the captain's log (good thing) to improve performance then take it back by providing a longer rendering distance - performance hit..
I'll be interested to see the performance hit with the longer rendering distance too. I have a mid range system that runs the game very smoothly with the graphics maxed out, but I have a feeling that this feature may cause me to have to slightly lower my settings if I install this patch.
I'll wait for performance related feedback before installing it.
MONOLITH
10-26-07, 08:02 AM
Usually everyone wants a mod to increase visibility distance.
Now we're going to need a mod to reduce it. :rotfl:
capt_slaughter
10-26-07, 08:24 AM
Hmm, some interesting changes there. I hope this is for real 'cause it might get me to install the game once again in the near future ;)....
not me i wont be putting it back on my hard drive as i binned the game,its trash,after i installed it the first time,it would not play,when i dissinstalled it later,it had messed up my pc,so i had to have my pc rebooted,the game was glichy,sh3 was much better,so sh4:down:
cappy70
10-26-07, 08:25 AM
I think a choice of distance rendering a la "Oblivion", could be implemented ( if engine permits it ) in the game, and ppl with mid/low range system could just choose the distance themselves without a perfomance hit choking the PC :D
Very rarely the game themselves messes up the PC. It is mostly the "enviroment" the game has to run in that causes most of the problem.
The daily dose is: Registry Cleaner, clean junk files (temp and so on). Did you know that left-over typed URL's can mess up so an application ( read: game ) won't run properly. Missing / broken links for example, can make so an application won't run, also, check the save files logs,,there are perfomance "eaters" in there, the save folders GROW fast.
There are 100:ed of things that doesn't have anything to do with the game software really, that can make a game not run properly.
MONOLITH
10-26-07, 08:26 AM
I think a choice of distance rendering a la "Oblivion", could be implemented ( if engine permits it ) in the game, and ppl with mid/low range system could just choose the distance themselves without a perfomance hit choking the PC :D
Agreed. Options are always a good thing.
DJSatane
10-26-07, 08:28 AM
So, when is this patch due?
EDIT: Nevermind I answered this myself by reading official site:
"Scheduled for mid-to late November, this patch will bring a number of changes and fixes to the game"
Well I hope this patch will make me clean the dust off the game.
Lawndart
10-26-07, 10:47 AM
I'm completely reinvigored by this! These are some major changes... This also seems like an indication they are going to do another version if they are still developing on the tech... optamizations, dynimic spawning, and the 20k viewing distance... not too trivial.
It's like I'm waiting for the original release all over again!
Hats off to the sub sim comunity! You guys pushed hard for this and did it... I love you guys :)
Steed007
10-26-07, 11:35 AM
IMHO patch's aint worth paying for game should have been complete when i bought it lost interest in UBI
AVGWarhawk
10-26-07, 11:38 AM
IMHO patch's aint worth paying for game should have been complete when i bought it lost interest in UBI
I have never paid for a patch. Add-on yes. Patch never...... This patch will be free. Add-on...not sure. I'm guessing the add on is free.
Holland
10-26-07, 11:39 AM
I gotta admit, I like patches.....but I also like sinking destroyers with my conning tower! :arrgh!:
froschman
10-26-07, 12:30 PM
Good news! It shows that UbiSoft still wants to support this game!
SteamWake
10-26-07, 12:34 PM
I gotta admit, I like patches.....but I also like sinking destroyers with my conning tower! :arrgh!:
Those days will soon be over.
You can probably of course mod it back out.
Good news. Thanks....
Buenas noticias. Gracias esto empieza a tener muy buena pinta.
Ojala tenga que tragarme mis palabras sobre sh4.:up: :rock:
tonschk
10-26-07, 03:59 PM
Damage taken by hulls submarine is shown in the damage interface
:up: I :up: AM :up: VERY :up: HAPPY :up: now :D
I hope the hull damage thing can be removed, otherwise I guess I'll have to put tape over part of the monitor.
MONOLITH
10-26-07, 04:23 PM
I hope the hull damage thing can be removed, otherwise I guess I'll have to put tape over part of the monitor.
It should be part of the realism/difficulty options. So the non-pansy's can turn it off.
"Deeper I said. I don't care what the guage says!" :|\\
leovampire
10-26-07, 04:47 PM
That means it will now reflect what is really happening in the game from the crew when they sleep and how tired they are and the dive plane's underwater mess up and remembering your at silent running. And also remembering if there are holes in a ship after an attack and if it is sinking or not.
That alone is a big plus.
Plus with reworking the rendering engine no more ocean morphing effect's and haveing to do special things to make sure it dosn't happen.
This patch will fix a lot of woe's in so many way's.
If the rendering engine is being reworked it may mean less of a slow down for lower end PC's that have problems with large and many fire's burning from multiple ship's.
For them to take the time to listen to us and rework things to make the game better over all is just an awsome thing and I can't thank the Dev's and UBIsoft enough for doing it.
If it means buying an add on for the game to pay for the time and expences of doing all of this it is worth it to me seeing they are fixing things we asked for in the first place.
THE_MASK
10-26-07, 05:08 PM
"Dynamic loading of game units has been implemented, considerably improving loading times " does this also mean you can save anytime with contacts around .
The list seems short, but over all this list reflects the changes I hoped to see.
If nothing else, it should cut down on the bandwidth explaining why someone is sinking hundreds of times a day.
-Pv-
SnowCajun
10-27-07, 10:02 AM
Maybe this has been asked, but does anyone else have issues with the Gato class sub when trying to shoot down airplanes? The cowling or siding around the twin 20mm gun blocks the view unless you're shooting straight astern? If you try to shoot to the port or starboard sides the siding blocks your view. Any clues about this guys?
SnowCajun
The view blocking on the AA gun is well known. No solution other than let a competant crew member man the gun at critical times.
-Pv-
Bah, there is still no support for 1280x720 res;
:down:
<Watch the personal attacks. JCC>
Excalibur Bane
10-28-07, 08:54 AM
Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering
The fact that UBI is investing money in making substantial improvements to the engine has implications for both the add-on and SH5. Normally a developper will improve an engine for a new game, not an add-on. This leads me to one of two conclusions:
1. the add-on may be more substantial than a mere expansion pack and may contain more than just u-boats and a new indian ocean campaign; or
2. UBI has already given the green light for SH 5.
It's unlikely they will use the same engine for SH5. The developers themselves (of SH4) made comments on how difficulty it was to use the engine. Besides which, it's pretty awful. The code is slow as all stink and it's beginning to get pretty aged. They'll no doubt develop a new engine for SH5, assuming there is one.
Rockin Robbins
10-28-07, 11:53 AM
"Dynamic loading of game units has been implemented, considerably improving loading times " does this also mean you can save anytime with contacts around .
Every save I've made has been with contacts all around and I have had no SH3-like problems at all. That is over a hundred saves without a malfunction with contacts aplenty all around. I'm not asking for improvement on that!:up:
And I'll bet on Excalibur Bane being right that the next game will have a much more modular and much better documented approach that will allow for changes and errors to be corrected much easier. I personally can't see anyone considering a next generation subsim for 3 or 4 years. The economic potential of the SH3/SH4 subsim family is nowhere near properly explored and expanded upon. And the increase in computer capability then would make eye-popping improvements more dramatic and appreciated.
Vorperblad
10-29-07, 12:38 PM
Hey Team,
Yippee!!! :dead: I'm still jaded though. The game retails at over 100 Aussie dollars, but I bought it knowing there would be problems. In the hope that UBI would Look after us I waited, because mine would CTD on the second load screen (like most of us I know) it simply became a joke. True I was sooo sick of playing the Dopeman RIPPED version due to its limitations, but at least that one would LOAD!!! (for pete's sake, no wonder ppl download games) :doh:
Until the next fix came out I just shelved this exceptional and unique simulator, and continued with SH3.
I doubt I will buy another UBISOFT product. The famed and fabled Assassin's Creed that the company seems to be pitting their reputation on simply does not raise a great deal of confidence for me, not after this. Perhaps the Battle of Britain Storm of War title will be better given that they had several years developing IL2 Sturmovik, which I love.
And - of course not forgetting all of you reverent Modders and Skinners out there who made a huge effort in creating a FLIGHT SIMULATOR from a sows ear, and I thank you for it.
It is unfortunate that I sound like I do - even to me, but I can't help feeling like UBI has rushed the product for the purpose of profiteering. This Simulator is fantastic and in every other way a superb document of history, but the little details wreck it.
:down::down::down:
Anyway... here it is - patch 1.4 "4th patch in 7 months." If not for all you Hunter/Killers out there who tested it for them, who petitioned them, and who created mods to improve the "Acme brand" game for us we wouldn't even have had a 1st patch! I say THANK YOU SO VERY MUCH. ;)
How about you guys and girls go and apply for a job at UBI, it looks like they need talent. :rotfl:
Andy
Great news. Thanks for the update on the progress. If it hadn't been for the email from Subsim, I wouldn't have known another patch was coming out.
I stopped playing, went on to something else. Just waiting around for UBI to finish the game so I can start my campaign career over again.
But as Vorperblad hit on, I'm not going to buy another UBI product until it's about 2 years old and in the bargin bin. Maybe by then they'll have all the programming in and bugs worked out.:yep:
Werewolf13
11-01-07, 08:02 PM
Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
:o
-that is a welcome change with potentially huge impact on gameplay, no longer being a 8km "bubble boy"Maybe - Maybe NOT!
What's that gonna do to framerates?
I want to know about the water rendering improvements. The less mods I need to have installed the better.
-Sorry modders ;)
John Channing
11-02-07, 10:32 AM
Anyway... here it is - patch 1.4 "4th patch in 7 months." If not for all you Hunter/Killers out there who tested it for them, who petitioned them, and who created mods to improve the "Acme brand" game for us we wouldn't even have had a 1st patch! I say THANK YOU SO VERY MUCH. ;)
How about you guys and girls go and apply for a job at UBI, it looks like they need talent. :rotfl:
Andy
A couple of thoughts on this.
1) Please don't mention Warez, warez sites or anything connected with warez, cracks or rips. It is a fast ticket to your account being deleted.
2) How come people alway forget to thank the coders, artists, project managers, designers and all of the other people without whose talent, creativity and passion the modders would have nothing to work with.
3) If you think that all a game needs is for modders to apply for jobs at UbiSoft, why not try this...
Uninstall Sh4
Download TM 1.6.3 (or any mod you like)
Add it to JGME
Run the mod
See how far you get.
JCC
Rockin Robbins
11-02-07, 10:57 AM
Hey Team,
Yippee!!! :dead: I'm still jaded though. The game retails at over 100 Aussie dollars, but I bought it knowing there would be problems. In the hope that UBI would Look after us I waited, because mine would CTD on the second load screen (like most of us I know) it simply became a joke. True I was sooo sick of playing the Dopeman RIPPED version due to its limitations, but at least that one would LOAD!!! (for pete's sake, no wonder ppl download games) :doh:
Until the next fix came out I just shelved this exceptional and unique simulator, and continued with SH3.
I doubt I will buy another UBISOFT product. The famed and fabled Assassin's Creed that the company seems to be pitting their reputation on simply does not raise a great deal of confidence for me, not after this. Perhaps the Battle of Britain Storm of War title will be better given that they had several years developing IL2 Sturmovik, which I love.
And - of course not forgetting all of you reverent Modders and Skinners out there who made a huge effort in creating a FLIGHT SIMULATOR from a sows ear, and I thank you for it.
It is unfortunate that I sound like I do - even to me, but I can't help feeling like UBI has rushed the product for the purpose of profiteering. This Simulator is fantastic and in every other way a superb document of history, but the little details wreck it.
:down::down::down:
Anyway... here it is - patch 1.4 "4th patch in 7 months." If not for all you Hunter/Killers out there who tested it for them, who petitioned them, and who created mods to improve the "Acme brand" game for us we wouldn't even have had a 1st patch! I say THANK YOU SO VERY MUCH. ;)
How about you guys and girls go and apply for a job at UBI, it looks like they need talent. :rotfl:
Andy
On so many levels this post is just wrong.
First it seeks to justify stealing someone else's property on the grounds that his hardware is inadequate to run the software. That establishes his moral high ground.
Then the following mixed metaphor/opaque reasoning paragraph darkly alluding to some "Assasin's Creed" that we are all supposed to know about firmly establishes the logical high ground.
The "evil profiteering" paragraph is laughable. Of course games are published for the purpose of making a profit. Profits are good, not evil! Without them game developers do not get paid for their work. And investors get no return on their investment, so they go elsewhere and finance something else. No profits equals no simulations. But, having established the moral and logical high ground, Vorperblad must be right.:rotfl:
Then our modders are painted as superior to the programmers of the game itself.:lol: Hey Mr. Brilliant! (THERE's an unfair characterization for you!) Modders are modders because they love the game and want to improve it! They are modders because Ubi was smart enough to design a game that was designed from the beginning to be modded. Our modders are working WITH Ubisoft, not against them.
Vorperblad's entire worldview is fatally flawed. A post like that might fly in another forum (no actual forum, living or dead, is alluded to and no actual forums were harmed in this post), but here at SUBSIM it is seen for the flotsam it is.
SteamWake
11-02-07, 11:09 AM
In the hope that UBI would Look after us I waited, because mine would CTD on the second load screen (like most of us I know) it simply became a joke
Jokes on you dipstick, a large majority of us have not had CTD problems. Ive played the game since release, no patches, no CTD issues. Patches only improved things.
Comming here and 'boasting' about running a ripped version .. pffft. If I was the mod here I would have deleted your post along with your account on sight.
Take your Indoctrinated butt over to the UBI forums... Oh your banned there too ?
hyperion2206
11-02-07, 11:29 AM
I'm a bit confused about the release dates: The patch will come this month and the add-on next spring, is that right?
TDK1044
11-02-07, 11:31 AM
I'm a bit confused about the release dates: The patch will come this month and the add-on next spring, is that right?
Correct.
hyperion2206
11-02-07, 11:48 AM
I'm a bit confused about the release dates: The patch will come this month and the add-on next spring, is that right?
Correct.
Thanks! I suppose there isn't a definite date for the release?
TDK1044
11-02-07, 11:52 AM
I'm a bit confused about the release dates: The patch will come this month and the add-on next spring, is that right?
Correct.
Thanks! I suppose there isn't a definite date for the release?
No. Towards the end of the month was the last I heard.
maerean_m
11-02-07, 12:10 PM
I doubt I will buy another UBISOFT product. The famed and fabled Assassin's Creed that the company seems to be pitting their reputation on simply does not raise a great deal of confidence for me, not after this.
Assassin's Creed is created by the Ubisoft's studio in Canada while Silent Hunter is created by Ubisoft Romania. There is no connection between the two Ubisoft studios.
You would make a big mistake in discrediting their work just because they work for the same multinational company.
SteamWake
11-02-07, 12:13 PM
I'm a bit confused about the release dates: The patch will come this month and the add-on next spring, is that right?
Correct.
Thanks! I suppose there isn't a definite date for the release?
SOON !(tm)
hyperion2206
11-02-07, 01:13 PM
I'm a bit confused about the release dates: The patch will come this month and the add-on next spring, is that right?
Correct.
Thanks! I suppose there isn't a definite date for the release?
SOON !(tm)
LOL, I really asked for that response, didn't I?:rotfl::up::rock:
Intelligent, mature people know how to deal with UBI products: you buy the product when it comes out (to support the devs and the niche), then wait for the patches. Maybe it'll work out of the box. UBI sets a software release date, and the product goes out come hell or high water, or both. Just coz you have a disk in hand doesn't mean it's a finished product. That's the UBI way.
SteamWake
11-02-07, 01:28 PM
It did work out of the box. At least for me.
Yes there were a few show stoppers but they were addressed quickly. A few more minor issues to be addressed in 1.4.
The add on is icing on the cake... now all I got to do is come up with the money.
Why are they not taking care of repeat assignments??.
Robert.
Why are they not taking care of repeat assignments??
:roll:
How do you know they aren't? Have you seen the final change log for the patch and/or personally asked the developers what all has been fixed?
Read the list of fixes that they have published on this forum. Actualy, it is post number 1 of this subject!!!.
Robert.
mookiemookie
11-02-07, 06:44 PM
How do you know that's the final change log?
Elder-Pirate
11-02-07, 06:54 PM
Read the list of fixes that they have published on this forum. Actualy, it is post number 1 of this subject!!!.
Robert.
Maybe you need to reread LukeFF post all over again.
Oops, sorry mookiemookie you beat me to it.
leovampire
11-02-07, 06:56 PM
They know what is going on. Let them do their work instead of posting every little thing they are doing.
Can't they present a surprise like Santa Clause would (IE MOM and DAD) in what he deliver's or are you young enough where you can't wait and have to look in the closet's and open present's then tape them back up so Mom and Dad don't know about what you did for a head's up.
maerean_m
11-03-07, 12:18 AM
Why are they not taking care of repeat assignments??.
Robert.
They are ...
Elder-Pirate
11-03-07, 03:06 PM
Why are they not taking care of repeat assignments??.
Robert.
They are ...
Now Those are two words of pure gold. :up:
So please audience, leave it alone and just Wait for the patch.
THE_MASK
11-03-07, 04:01 PM
I hope the devs are over there hula dancing phase .
SlimDuce
11-07-07, 06:31 PM
I hope this a good patch. I love this series of games like no other, but I work for a company that builds software and I know that if we released a product that was in the shape that SHIV was, and still is, in there would be many of my co-workers looking for a job at the end of the day. I just dont understand how it got released like this. I have to agree with the previous poster about not buying any more UBI soft products, I hate to be that way but I cant get the bad taste of my SHIV experiance out of my mouth. Im SO hoping that this patch proves me wrong cause man do I want to love this game.
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