View Full Version : I had a vision of TRUE SHIV greatness today.
Quagmire
10-22-07, 10:09 PM
Hey folks,
I was playing around with the camera mod that comes with ROW and check out these screenies!
http://img86.imageshack.us/img86/6008/shiv2316pi6.jpg
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http://img142.imageshack.us/img142/2443/shiv2315qm5.jpg
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http://img142.imageshack.us/img142/9307/shiv2269hk5.jpg
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By using the > and < keys in external free cam mode you can walk the decks of any ship due to the restrictions being removed by the ROW camera settings. You can park yourself in a gun tub on a Jap destoryer and ride along as they depth charge your poor sub to the deep! It is really cool to ride along on a merchant as well. I like to set my view from the bridge and watch as the torpedoes strike home!
Now I know what you are thinking. Can you say DESTROYER COMMAND anyone! :rock:
Thats right. Now that we can ride along on the ships all we have to do is figure out how to control them. I know, I know, a true Destroyer Command would be the Holy Grail of modding but my little experiment does prove one thing...
The SHIV 3D engine can handle surface ops! :arrgh!:
So, do you think a Destoryer Command Mod is possible?
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Captain Vlad
10-23-07, 01:06 AM
I know nothing about modding, and think that a DC mod would be ridiculously complex to do if it was even possible.
But I do have dreams.;)
hyperion2206
10-23-07, 08:53 AM
I don't know nothing about modding as well, but I'm rather pessimistic about having a DC mod in the near future. However I would really, really like to be proved wrong!:yep::rock:
EDIT: I've seen that one of the devs has voted "no" as well, so I guess I won't be proven wrong.:-?
SteamWake
10-23-07, 08:56 AM
Although I would like to see it. Espically in adversarial multiplayer. I think its beyond the capabiliities of 'modders'.
Most likely would require some addittion to and revision of game engine code.
Could be done as another game like the old DC was.
Sailor Steve
10-23-07, 10:17 AM
I would also love to see a DC2, but it would require modelling all of the bridge interiors, as well as a couple of other stations ("man the guns!"); plus having all the required voice files done in the correct languages; not to mention having actual models made for the officers and crew.
I'd like to see it, but I agree it will probably take UBI to make it.
kiwi_2005
10-23-07, 11:48 AM
I would love to see DC 2 as well, i enjoyed playing DC with SH2 with two pcs networked grab a buddy some beers load up each game choose the fog mission (my favourite mission rough seas heavy fog) and we spend hrs hunting each other. :) The tension was pretty scary stuff. :arrgh!:
Rockin Robbins
10-23-07, 12:03 PM
Sorry, but I'm afraid that would probably have to be a separate application. And if you think about it, we would WANT it to be a separate application with network or online play. But it is a tried and true idea that could expand the sales base of the Silent Hunter series. I thought Ubi was a business. Get to work guys!:/\\x:
This is just an idea
One stand alone DC2(as the the ordinary DC) and to that you can patch it, so you can play online against SHIII or patch it and play against SHIV. Not doing both.
That's my idea
Markus
Quagmire
10-23-07, 09:48 PM
Well as you can see, you can set camera positions on the ships by altering the cameras.dat file. Next would be making the guns on the ships player activated, etc.
I guess my point is that when our subs are on the surface they are surface ships. Why can they not morph a Gato 3D model into a destroyer 3D model and then make it not able to submerge?
There are gun mounts on our subs, so why can there not be mannable gun mounts on a destroyer?
Get my point. The 3D engine that runs SHIV can easily handle a player mannable surface ship. So why dont we have one?
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THE_MASK
10-23-07, 09:56 PM
marean m voted no , now thats funny . He has a sense of humour .
ironkross
10-23-07, 10:21 PM
I could see this in SHV more than a mod: Atlantic/Pacific, Brit/German/US, Subs/Destroyers. A global multi-national, multi-platform game something like DW set in WWII. Pics look awesome btw. :up:
SteamWake
10-23-07, 10:25 PM
marean m voted no , now thats funny . He has a sense of humour .
Perhaps so. But he shows a grasp or reality as well. Truth is the soul of wit.
I'm guessing none of you have tried the multiplayer? Although terribly buggy and lacking, it basically is a Multiplayer-only version of detroyer command. If they fix it and make it where you could play it stand-alone career, I would buy it. I wonder if that is the add-on being spoken of?
Elder-Pirate
10-24-07, 05:50 PM
If by some chance UBI got the DC2 $ smell under their noses it would hit the shelves in no time. Other than that don't hold your breath. ;)
Radioshow
11-30-07, 02:41 PM
I have seen some marvelous modding done to Microproses Falcon 4.0. Probably one of the finest and longest modding pursuits ever and it required years of work and alot of legal and illegal source code work to get it where it is today 10 years later. So I believe alot of DC2 could be modded into SHIV graphically, the hardest part would be things like adding player controlled active and passive sonar and stations and possibly radar even though some of those parts are in there. There is also the worry of cease and dissist orders if you get too fancy with it.
Mod? No. Technically this is not possible without gross simplifications/substitutions that'd frankly make it meaningless.
Commercial? At this point I'm 90% sure there will be a DC2 game, provided the SHIV add-on does well.
Radioshow:
As a fan of both SH and Falcon... I don't think that's a good parallel. Falcon modders had much more access to the game's code than we do here. It's simply impossible to mod SHIII/IV to the same depth as F4. It doesn't exculde, of course, that like Falcon, SHIII and IV will have long modding lives - but the mods are more likely to be of a fix-what's-already-there type and simply adding new eye-candy rather than tearing the game apart from the ground up and fixing all the faults with its internals.
mrbeast
11-30-07, 07:10 PM
I have seen some marvelous modding done to Microproses Falcon 4.0. Probably one of the finest and longest modding pursuits ever and it required years of work and alot of legal and illegal source code work to get it where it is today 10 years later. So I believe alot of DC2 could be modded into SHIV graphically, the hardest part would be things like adding player controlled active and passive sonar and stations and possibly radar even though some of those parts are in there. There is also the worry of cease and dissist orders if you get too fancy with it.
Don't think Ubi will be too pleased about you suggesting illegal source code work as a means to modding SH. :nope:
Radioshow
11-30-07, 07:34 PM
I never meant to suggest that any source work be done only that it would most likely be required, and that kind of work is a long process. My bad.:oops:
CaptainHaplo
11-30-07, 09:42 PM
Ultimately, something like this MIGHT be possible... As noted, making the sub a surface ship wouldnt be hard.... Deck gun station could be heavily modded to look like a turret, though getting multiple barrels to work won't happen. Change the behavior of the torps to mimic DC's - so that stuff like "range" would equate to depth.... Might work. Fix the look of the weapons - you would be limited to dropping charges off the fantail - no way your gonna get k-guns to work that I see right now. Turn "Radar" into the sonar station - although getting the temp gradients to affect it would bo a problem.... Hydrophone station would just need a new "look".
Ultimately - it could be done - thought it would be a lot of work - and patchwork at that. This doesnt even TOUCH the multiplayer aspect - that I would see as not being a possibility until some stability with a "single player DD Mod" came out and had some maturity.
I gave it a yes - there would be alot of technical problems - but to get SOME decent functionality there would be no need to do anything to the source. Going beyond some however would get into things that would require crossing lines I don't think are right. Ultimately - if there was enough support for something like this - you would instead see a company pick up the idea and start creating it from scratch or licensing the engine of SH4 only.
In the end - such a concept could create an excellent "sim" of the surface raiders used in the atlantic - or of a true DC2 game.
Another 2 cents from.....
mrbeast
12-01-07, 04:24 PM
Ultimately, something like this MIGHT be possible... As noted, making the sub a surface ship wouldnt be hard.... Deck gun station could be heavily modded to look like a turret, though getting multiple barrels to work won't happen. Change the behavior of the torps to mimic DC's - so that stuff like "range" would equate to depth.... Might work. Fix the look of the weapons - you would be limited to dropping charges off the fantail - no way your gonna get k-guns to work that I see right now. Turn "Radar" into the sonar station - although getting the temp gradients to affect it would bo a problem.... Hydrophone station would just need a new "look".
Ultimately - it could be done - thought it would be a lot of work - and patchwork at that. This doesnt even TOUCH the multiplayer aspect - that I would see as not being a possibility until some stability with a "single player DD Mod" came out and had some maturity.
I gave it a yes - there would be alot of technical problems - but to get SOME decent functionality there would be no need to do anything to the source. Going beyond some however would get into things that would require crossing lines I don't think are right. Ultimately - if there was enough support for something like this - you would instead see a company pick up the idea and start creating it from scratch or licensing the engine of SH4 only.
In the end - such a concept could create an excellent "sim" of the surface raiders used in the atlantic - or of a true DC2 game.
Another 2 cents from.....
Why not leave the radar station as the radar station and just use the sonar station as the sonar station; it has everything you need passive and active, plus unmodded the sonar can be used on the surface.
kapitan_zur_see
12-01-07, 04:48 PM
i'd rather say no...
The graphic part is of course kinda doable by substituting one of US destroyer 3d model as you said. But we would be far from a useable mod (not to mention you shouldn't have to sacrifice a US sub whilst trying to overwrite it with some destroyer...)
The point is, it would definitevely implies coding, which is not possible at the time...
check out these screenies!
Very nice screenshots. What are your specs and what resolution?
Sea Demon
12-01-07, 10:12 PM
I would also love to see a DC2, but it would require modelling all of the bridge interiors, as well as a couple of other stations ("man the guns!"); plus having all the required voice files done in the correct languages; not to mention having actual models made for the officers and crew.
I'd like to see it, but I agree it will probably take UBI to make it.
I Truly hope UBI is looking into at least the possibility of doing this. I still remember the multi-player possibilities regarding SH2 and DC. A new game like this, or a mod as the OP posted would be a great thing. But I'm with you. At this point we would need the interfaces, interiors, voices, etc. to truly bring out such a game. Whatever way we can get it, I hope somebody will work on it. I loved DC, and would like to simulate WW2 surface warfare with the updated graphics and possibilities of SH4.
biosthetique
12-06-07, 05:06 PM
if it does not come with SHIII or IV it might come back with "Enigma" with had a DC and PT boats included in the game. Remember that part?...
The_Pharoah
12-06-07, 09:23 PM
I've been hoping and praying for a DC2 mod or addon. Thats a genre thats been neglected since DC (there is the knights of the pacific or something game but which has russian MTBs - just not the same) but I'm talking a full campaign much like SHIV that would include stuff like:
1. Pacific warfare (naval battles, escort, shooting up islands!); and
2. Atlantic warfare (mainly convoy escort and minor naval battles).
Just tell me where to pay my money! :) (hint hint UBI).
John W. Hamm
01-16-08, 10:15 AM
I have thought about this concept many times, as a matter of fact earlier tonight I was steaming out of pearl admiring a Carrier and a destoyer on my way out and I thought... wow wouldn't it be great to command one of those, I know to some degree it was accomplished in SH3, however I could never find the mod. and Speaking of Falcon 4.0 I have the game and I used to play it all the time however the graphics just got to the point to were I couldn't enjoy it anymore I have never seen these mods for it could someone point them out to me??, and so long as we are talking about games that have longevity due to mods I think I will throw in Star Trek Bridge Commander I have never seen a game more modded. It is nothing of the original game, and now they are building a mod so that you can walk around an entire starship!! when the game first game out the most you could do is sit in the captains chair of the Galaxy class or Sovereign bridge, you could only command a hand full of ships. now there are tons of bridges, tons and tons more ships, you can walk all over the bridges, beam to other ships etc... etc.. and not to mention where as the game was story line based now another mod has made it Dynamic much along the same lines as SH and last but not least which should be a selling point to any game company who wants longevity in a game, if they do make it moddable like Bridge Commander then they could possibly expect it sales to increase and the price to go up, when Bridge commander first came out 2000 or 2001 I can't remember it sold for around $30.00 when I bought the game a year ago it cost me 75.00 and if you look on ebay you may find it for up to $120.00.
Kapitan_Phillips
02-01-08, 06:39 PM
Although I would like to see it. Espically in adversarial multiplayer. I think its beyond the capabiliities of 'modders'.
Most likely would require some addittion to and revision of game engine code.
Could be done as another game like the old DC was.
:yep:
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