View Full Version : Silent Hunter 4 'Add On' Info
John Channing
10-27-07, 12:38 PM
3 years [/i]to reach the levels of a sim released years before it???
This is a bit of an unfair spin.
By "reach the levels of SH3", he meant in it's current state, after 2 years of modding. Not in it's state (SH3) when it was first released.
He said SH4 is much further along at this time after it's release, then SH3 was in the similar time frame after it's release.
And that is correct.
And SH4 was 2 years, not 3, after SH3.
And SH3 was, what...2 1/2 years in production as opposed to 11 months for SH4?
Apples and rocks...
JCC
TDK1044
10-27-07, 12:50 PM
I must be missing the reason for these 'it's not as good as Silent Hunter 3' posts.
What I do know is that Silent Hunter 4 is at least as healthy eight months after release as Silent Hunter 3 was....in my view it's actually healthier. But who cares? Let them both evolve as the different games that they are. :D
Steeltrap
10-28-07, 10:28 AM
I must be missing the reason for these 'it's not as good as Silent Hunter 3' posts.
What I do know is that Silent Hunter 4 is at least as healthy eight months after release as Silent Hunter 3 was....in my view it's actually healthier. But who cares? Let them both evolve as the different games that they are. :D
My post was an evolution from a series of posts, including discussions with Rockin Robbins. It was not a "gee, I'll come and clutter the forum of SH4 players with posts about SH3" post. I try very hard NOT to do that. I offer "negative" comments typically as a part of a dialogue or in an attempt to highlight deficiencies I would like to see addressed. You'll also find plenty of posts including the comment that I am pleased there are those who are enjoying/satisfied with SH4.
A few other comments:
JCC - the fact that one was in development longer than the other is in no way relevant to the customer using them. And if that fact is used to "defend" one, my response would be "well they should have spent longer on it". Apples and rocks? No, both WWII submarine simulations from the same publisher.
Sailor Steve - I think I have given SH4 a fair shake, as you put it. Perhaps you could read some of my other posts on SH4 (some earlier in this thread, for example).
Kodaita and Ducimus - of course I am comparing SH4 with modded SH3, because that's how people play them. If the community without unfettered access can have SH3 at a level of preformance considerably in advance of SH4 when SH4 is released, is that anything other than a sad commentary on development these days?
Anyway, I'm not here to argue about SH3 v SH4 (believe it or not). I am here to comment on SH4. Most of that criticism is meant to be constructive, but it can be as annoying to some to see people denying what is plainly evident to most as it can be to others to see people come here and post "SH4 sucks, SH3 rules" rants.
Cheers
Hartmann
10-28-07, 11:19 AM
Compare Sh3 and SH4 is not possible.
sh3 was all new and the mods creation was slow at the start ,but sh4 itīs the sh3 Engine with some upgrades, the folthers are the same, and a lot of things are fully compatible.and the evolution of the game is fast
"...
Quote:
Originally Posted by Castout
People are still playing SHIV?:shifty:
I gave up on the game looong time ago.:damn:.
I had to. I still love my sanity.
It's ok, you don't have to like it. But why bother to come into the forum for a game you dislike so much and bother to post about it?..."
It's all about audience. Twice as many people will read the drivel as opposed to SH3 forum. No UBI patches for HI3 in a long time. Might be some envy in there too. Notice he's beating his head for giving up on the game so soon. Regret never heals. Everywhere he posts, one track mind.
-Pv-
captiandon
10-28-07, 02:49 PM
I for one Like both but I have not had any other Version of SH except 4. My last sub sim was Aces of the Deep which was a U-boat game. As far as game play and graphics SH4 is alot better. AOD was ok but SH4 is great. I am glad that I ran across it at walmart. I looked at it and at an impulse bought it. I have no regrets and enjoy every moment I play SH4
I for one hope this add on is successful as we may get more. Once they put in the German stuff maybe we'll get some Royal Navy boats like the T class. Range of 11,000 nm like the Balao, a total of 10 :o forward firing torpedo tubes ( 6 internal like US subs plus 4 single shot external) only 1 aft tho but never mind:D and according to Wikipedia they served in all theaters of WW2 http://en.wikipedia.org/wiki/British_T_class_submarine so I think they would make a sensible addition the the pacific campaign as the RN operated subs out of Freemantle, Australia.
mrbeast
10-28-07, 04:49 PM
I for one hope this add on is successful as we may get more. Once they put in the German stuff maybe we'll get some Royal Navy boats like the T class. Range of 11,000 nm like the Balao, a total of 10 :o forward firing torpedo tubes ( 6 internal like US subs plus 4 single shot external) only 1 aft tho but never mind:D and according to Wikipedia they served in all theaters of WW2 http://en.wikipedia.org/wiki/British_T_class_submarine so I think thay would make a sensible addition the the pacific campaign as the RN operated subs out of Freemantle, Australia.
Definately a big thumbs up for RN subs:up: Would be great to skipper a T class or U class and fly the Jolly Roger on my return to port! :arrgh!:
Kapitan_Phillips
01-23-08, 05:19 AM
Listen, guys. SH4 is actually alot more stable gamewise than SH3 was stock. All the bugs I've read about (I havent experienced any) have been realism or graphics related, and apart from the odd case of FPS munching, havent really prevented someone having fun with the game for an hour or two.
What you have to remember is, we were in exactly the same situation with 3. That needed what, 4 and a half patches and a buttload of mods to make it ultra-realistic. The same is slowly happening with this one.
If you think about it, submarine simulations of this detail are still a pretty niche market, and with a publisher that fronts such series as Splinter Cell and Ghost Recon, the quality of game we get is actually very good. SH4 wasnt perfect out of the box, but it wasnt unplayable either (unless you had a low-end system).
I think this addon is a great idea, because it will allow the devs extra time to iron out those niggly little things we havent fixed ourselves. Now I know someone's gonna hit that quote button and say something like "Its not our job to fix the bugs". Well, no, not technically, but frankly, its impossible to release a perfect game that everyone's going to like with the development time most houses get these days. People are going to want different things from their game, be it a graphical, explosion filled blockbuster, a lazy afternoon trundling in the Pacific, or a manual TDC brain melter, so mods are always a key element in video gaming.
Anyway, my point is, I cant believe people are still complaining that the game doesnt do this, or doesnt do that, when the resources to make it just as good and better than 3 exist. The fact remains that this is all just deja-vu, and I take my cap off to anyone who realises that this is a sim that deserves to be played and enjoyed.
MaciejK
01-23-08, 06:14 AM
I agree. At the beginning, just after the release, I was complaining about the game, its bugs and lack of some elements. But now, after 1.4 patch released and the add on on the horizon, with all the mods, esp such as Run sIlent run deep, Trigger maru and ROW, this game seems to me to be absolutely great and still with a great potential. Now I feel that it is only the beginning and it wil be even better.
I liked SH3 from the beginning, tried various mods like Real U-Boat to percieve this game as finished and complete after the installment of GWX 1.03. And what? GWX2 came out, and is still geting better. I am sure this is gonna be the same with the Pacific SH, maybe not GWX equivalent for this theatre, but lots of other mods will come. I regret my laptop doesn't run SH4 too well, if it did I'd play it much more. But on the other hand - I'm glad it doesn't couse it would ruin my stidues.
And I am waiting (im)patiently for the add on, even if the operations of Krigsmarine in that area were much less important compared to the Atlantic theatre. I would like to see something new and I hope the devs will do their best to provide us with as bug-free product as they can.
My few cents
Maciej
ReallyDedPoet
01-23-08, 07:35 AM
Listen, guys. SH4 is actually alot more stable gamewise than SH3 was stock. All the bugs I've read about (I havent experienced any) have been realism or graphics related, and apart from the odd case of FPS munching, havent really prevented someone having fun with the game for an hour or two.
What you have to remember is, we were in exactly the same situation with 3. That needed what, 4 and a half patches and a buttload of mods to make it ultra-realistic. The same is slowly happening with this one.
If you think about it, submarine simulations of this detail are still a pretty niche market, and with a publisher that fronts such series as Splinter Cell and Ghost Recon, the quality of game we get is actually very good. SH4 wasnt perfect out of the box, but it wasnt unplayable either (unless you had a low-end system).
I think this addon is a great idea, because it will allow the devs extra time to iron out those niggly little things we havent fixed ourselves. Now I know someone's gonna hit that quote button and say something like "Its not our job to fix the bugs". Well, no, not technically, but frankly, its impossible to release a perfect game that everyone's going to like with the development time most houses get these days. People are going to want different things from their game, be it a graphical, explosion filled blockbuster, a lazy afternoon trundling in the Pacific, or a manual TDC brain melter, so mods are always a key element in video gaming.
Anyway, my point is, I cant believe people are still complaining that the game doesnt do this, or doesnt do that, when the resources to make it just as good and better than 3 exist. The fact remains that this is all just deja-vu, and I take my cap off to anyone who realises that this is a sim that deserves to be played and enjoyed.
Nice post here KP, having played the game from almost the beginning it is nice to see SH4 starting to get the credit it deserves. It's only going to get better.
Folks need to move on from the whole SH3 and 4 comparison, play em' both, enjoy em' both.
RDP
TDK1044
01-23-08, 07:50 AM
Comparing the two games is a total waste of time in my view. They both helped to evolve the submarine simulation genre. The Add On for SH4 will allow the modders to create a full Atlantic campaign within SH4, but that won't diminish the game that SH3 has become with the superb mod additions to that game. :D
bruschi sauro
01-23-08, 11:09 AM
Hey Mates my friend of gamestore tell me this.....YOU CAN ORDER THE ADD'ON FOR SH4 today..............is possible?:hmm:
Kapitan_Phillips
01-23-08, 12:40 PM
Hey Mates my friend of gamestore tell me this.....YOU CAN ORDER THE ADD'ON FOR SH4 today..............is possible?:hmm:
Well if your friend works in a gamestore, its probably true for pre-ordering. Besides, I believe continental Europeans get it faster (less distance to ship)
TDK1044
01-23-08, 12:46 PM
Also see here:
http://www.subsim.com/radioroom/showthread.php?t=129546
Laffertytig
01-24-08, 10:51 AM
does anyone know if any features from this expansion could be used to make SH3 or SH4 sub wolfpacks a reality?
Kapitan_Phillips
01-24-08, 03:00 PM
does anyone know if any features from this expansion could be used to make SH3 or SH4 sub wolfpacks a reality?
It might be possible yes, you'll have to ask some of the modders around here. It'd be cool if it was possible to merge SH3 bases into SH4, and have some spawning ships around the atlantic. That'd pretty much be the entire WW2 submarine war right there.
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