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View Full Version : what did V1.3 do?


Gigalocus
10-11-07, 02:40 PM
I've been away from SHIV recently (you know, land issues) and found v1.3 out, and got all excited and installed it straight away.

So, after playing around abit ... i feel, well cheated. And i ask my self, what has it done? Planes still come at midnight right on top of me. I can't be based from pearl harbour, as this just ruins time itself. And... to top it off, the one thing it said improved is the AI.

IMO, the AI hasn't increased, it just 'knows' more. Sat at 0knts, Periscope depth, 9:00pm 2700 metres from the convoy i was stalking, its escorts acted normally, but as it got within 2300 metres, all the DD's simply turned staright towards me, knew exactly were i was and began to Depth charge me. I was completely still, silent running. But they jus found me.

Don't get me wrong, im not brilliant, but im not utter pants either, i enjoyed 70ish% realism pre 1.3 .. and enjoyed it greatly, but now im just .. 'seen' I mean comon, Japanese ASW isn't up to scratch to simple know ere a sub is siting.

The final thing i want to say is .. well my periscope is now broken. Im sat waiting for a convoy (this time without my periscope up, after learning from my 'mistakes' beforehand) following the sound lines, i figure a perfect attack move, i silently raise my periscope, find my target and prepare to attack. I switch to map view, now following the sound lines, and the ships confirmed by my periscope on the map.

I go to my periscope, move 5 degrees left, and they'res a destroyer 7metres away from me. It didnt make a noise according to my radar/hydrophone, it does appear on my periscope map, which seems to notice a DD behind me, despit never me moving the scope, but it can't see a DD 5 degrees away. WTF?

So, after all that, i just want to ask, what does 1.3 do? it just seems to make the game boring. Key bugs not fixed, and silly cheap ass ai improvements made.

Thanks - Gigalocus

FIREWALL
10-11-07, 02:42 PM
To me the main thing is no cd to play after install and the game works.:D

SteamWake
10-11-07, 03:02 PM
The "offical patch notes.


Changes in Patch v1.3

GAMEPLAY CHANGES
1. All Sensors have been tuned for a more realistic performance
2. All ship gunners now improve the precision of their shooting in time
3. Small, irrelevant, units don't show up on the map or clutter the sensors
4. The radar and hydrophone won't detect units that don't have a signature of that kind (sampans, rowboats, etc)
5. New orders received by the player are presented through a radio message pop-up.

NEW FEATURES

1. Radar and Sonar interfaces and functionality have been improved. Now buttons move when clicked and the scroll wheel can be used to train the sensor in the desired direction. Additionally, one can directly click on the bearing indicator, respectively PPI screen, to obtain the same effect.
2. Friendly pilots shot down will pop up red smoke to signal their position to the player
3. Improved orders panel
4. Colorado class battleships have been added to the game
5. The player can now request a speed estimate on a target as long as he has recently sent at least two range and bearing data sets. Keep in mind that the estimate needs to be sent to the TDC to be taken into account for the shot.
6. The recognition manual now remembers the last page it was opened at, and will default to the Japanese roster

BUG FIXES

1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system
2. Corrected the wrong orientation of sounds in the submarine interior
3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course.
5. Solved a few bugs related to the AI Group commander
6. Various ships have had firing arcs limitations corrected
7. Various ships have had engine HP values corrected, thanks to some great research by Nematode!
8. Some problems with the sound engine have been solved
9. Various user interface enhancements / bugfixes.
10. Parachutes animations run correctly now.
11. Torpedoes fired by the player now show up on the map even after crossing the International Date change Line
12. All menus display correctly on widescreen resolutions
13. Periscope zoom has been set to the historical value.
14. Submarine's batteries no longer recharge when no fuel is available.
15. All ship dimensions are now correct and will no longer lead to targeting errors. Keep in mind that torpedoes may still run too deep, as it is correct historically.
16. Clemson class destroyers are no longer crewed by Japanese sailors
17. AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker

----- -----
Changes in Patch v1.2
NEW FEATURES
1. Modified the game rendering to accept FSAA and fixed high resolution rendering.
2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects".
3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume.
GAMEPLAY CHANGES
1. Tuned the submarines efficiency mechanics
2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter
3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats!
4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue
5. Tuned the submarines damage model
6. Added a new tuning option for the radio news/music volume ratio

BUG FIXES
1. Fixed a sound volume issue where some sound volumes were ignored in the game.
2. Removed crashes in replay and multiplayer.
3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition.
4. The "Maintain Current Depth" command (letter 'A') crash was fixed.
5. Position Keeper for negative bearings fix.
6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago.
7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS.
8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page.
9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash.
10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear.
11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash.
12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater.
13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding :)
14. Fixed the SD Air Search radar so that it no longer detects ships.
15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.


----- -----

Changes in Patch v1.1
NEW FEATURES
New in game voices.
New stern and bow wave effects.
Added End Game movies - available only for campaign end of war.
Option to change the interface using Miles instead of KM.
Night filters for interface.
Added torpedo planes in the game.
Added, medals, calendar, New papers, Hall Of fame and End campaign screens in Career Mode.
Added a "death camera"
Added the S-42 class to the game,

GAMEPLAY CHANGES
Patrol date is adapted to flotilla transfer date.
Tuning in efficicency mechanics.
Sensors tuning.
Tuning in submarine structure.
Added new orders in HUD.
Improvements to subsystem, crew and torpedo management screens.
Improved interface for rescue survivors interface.
Added tooltips on interface.
Added new Historical battles during campaign.
Added more Harbor traffic.
Added more "life" in frendly harbors.
Added more special units to enemy harbors and locations.
Added more abjectives in campaign.
Improved AI for merchant.
Corrected plane rosters for Japanese airbases and aircraft carriers.
Made the Radar Station inaccessible when the Surface Search Radar is not present onboard.

BUG FIXES
Menus tuning
Removed the AI bugs from the game.
End of War bug fixed.
Removed bugs regarding save/load/replay.
Removed Multiplayer connections bugs.
Fixed randomly crashes during the game play, save and load.