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View Full Version : Time compression when allied are detected ?


lumat83
10-01-07, 03:26 PM
Hi all :)

I play SHIV with TM mod V1.6.

And I've a question :

When allied ships or allied planes are detected, the time compression doesn't stop automatically.
I don't know if the problem is due to the mod but is it possible to automatically return in normal time for all the contacts and not for ennemy contacts only ?

Thank for your help :)

hyperion2206
10-01-07, 05:21 PM
My game automatically returns to at least a very low time compression when allied ships or planes are detected. That drives me nuts especially when I return to Pearl- every 2 seconds the game stops because radar picks up the same plane flying around Pearl.

lumat83
10-02-07, 01:16 AM
It does work only for the radar contacts, for me. Yes, for all radar contacts, the game automatically return to a reduced time compression.

But when my WO spot a allied ship or plane, the game doesn't return to a normal time.

I would like that the game automatically return to a normal time for all contacts spotted by WO, neutral, ennemy or allied. Like in SHIII.

But is it possible ?

Misfit138
10-02-07, 02:19 AM
It does work only for the radar contacts, for me. Yes, for all radar contacts, the game automatically return to a reduced time compression.

But when my WO spot a allied ship or plane, the game doesn't return to a normal time.

I would like that the game automatically return to a normal time for all contacts spotted by WO, neutral, ennemy or allied. Like in SHIII.

But is it possible ?

This is something I also want back from SHIII. The way how SH4 handles these visual detections of friendly or neutral ships kills a big part of fog of war. I remember how annoying it was in SHIII to prepare yourself for an attack only to find out that the ship you were after was friendly or neutral but hey, it was part of the war in RL also

joea
10-02-07, 05:34 AM
Guys I am sure it is possible! It was not like that in SH3 in fact, what happened is people went and changed the cfg file for different events. This is handled automatically by SH3 Commander. I am sure you could dig into SH4 and find what lines to change (don't have SH4 installed right no bit much for my system and am busy as you can see from my sig). :yep:

lumat83
10-02-07, 10:50 AM
I didn't found nothing. Anybody know where it is possible to modify this ?

Frostyvegi
10-02-07, 05:48 PM
I'll have a look tonight and see if I can find it.. shouldn't be too hard.

I'm not sure which one I prefer.. yes, it is more realistic when you get slowed down for both friendly/neutral and enemy targets are spotted.. but the problem of pulling outta port and being stopped every half second when trying to TC is.. annoying to say the least. I wish you could set a range from friendly bases where this won't happen to friendly units.. say any friendly contacts within a 10km radius of a friendly base will not stop TC.. :rock:

lumat83
10-04-07, 06:21 AM
Some news ? I dont find anything about this :cry:

lumat83
10-08-07, 04:47 AM
Up

Who can tell to me how do this ? I don't find :cry:

LukeFF
10-09-07, 07:08 PM
Who can tell to me how do this ? I don't find :cry:

Maybe because no one yet knows how to do this? :roll:

lumat83
10-10-07, 03:26 AM
Maybe.... :cry:

THE_MASK
10-10-07, 04:24 AM
I vaguely remember someone on the SH3 forum doing this but not going ahead because of too many ships in port . This wouldnt concern us with SH4 because you can start out of port . No idea how to do it . I dont think that you would be sent to places with too many allied ships though .

lumat83
10-10-07, 04:39 AM
But in SH3, for every contact (Allied, neutral and ennemy), the compressed time decrease automaticaly. I would like the same thing with SH IV.

For me, it's laborious in the harbors, but more interesting during the mission :up: .