View Full Version : Is this normal (ship damage)
Simulated-AI
09-29-07, 11:04 AM
I fired 7 torpedos at this one, all hit.
But it seems to still function and just kept going :-?
http://img231.imageshack.us/img231/729/sh4damagend3.jpg (http://imageshack.us)
Lagger123987
09-29-07, 11:15 AM
Use the sinking mods, they make ships sink by flooding instead of hitpoints.
Simulated-AI
09-29-07, 11:44 AM
Ok, thanks.
But I see many mods, can someone guide me to what i need?
And also if some is a must :D
Lagger123987
09-29-07, 11:49 AM
Ok, thanks.
But I see many mods, can someone guide me to what i need?
And also if some is a must :D
Here's some
http://www.subsim.com/radioroom/showthread.php?p=586583#post586583
http://www.subsim.com/radioroom/showthread.php?t=118005
panzer 49th
09-29-07, 11:54 AM
Also note the metal that is floating in midair too:hmm:
Simulated-AI
09-29-07, 12:18 PM
Many thanks, fast good help.
SUPERB :up:
Yeah, floating metal is cool, lol... NOT! :lol:
Rockin Robbins
09-29-07, 12:22 PM
It looks like multiple torpedoes hit in just about the same spot. In order to get seven torpedoes worth of damage you have to hit 7 separate locations. The way damage is modeled you get almost no bonus for a second hit in the same place.
Also, this boat looks like it's going down. If you waited, I'll bet it sank. Not all boats will go up in a nice photographic explosion and obligingly dive for Davey Jones' Locker in a couple of minutes. I have ships that take an hour to sink all the time. With experience you learn what fatal looks like....most of the time.
If you load Realistic Sinkin Mechanics Lite or Classic, you will have to learn to wait even longer to see what your ships will do. But they will reward you by sinking in so many different realistic ways that you'll stick around far too long to witness their ultimate fate! Although ships may take even longer to sink, you'll be too interested to compain.:up:
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