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View Full Version : Dock at base


Go4It
09-17-07, 11:04 PM
Started another career an after finishing my first patrol an returning to base I wasn't getting the pop up message to dock at base. NOTHING! Just by chance I noticed in the upper right hand corner a SMALL box with an anchor in it, when I hovered my curser over it, it said, "Dock at base". Wonder if anyone else has seen this....

Oh, clicking the boxed anchor let me dock....

Fincuan
09-18-07, 04:00 AM
The boxed anchor appears when you are within "docking range" of a base, and remains there until you are outside the range. The dialogue box appears only when you enter that area, and might easily go away if you happen to be fiddling with the keys at the moment.

maerean_m
09-18-07, 05:42 AM
Will get fixed.

hyperion2206
09-18-07, 06:01 AM
Will get fixed.

Does that mean what I think it means? Another patch??????:D

Von Tonner
09-18-07, 06:24 AM
Will get fixed.
Does that mean what I think it means? Another patch??????:D

It has to, otherwise maerean-m's post does not make sense.

hyperion2206
09-18-07, 06:40 AM
Will get fixed.
Does that mean what I think it means? Another patch??????:D
It has to, otherwise maerean-m's post does not make sense.

I know, but I thought I ask anyway. You know "better safe then sorry".:lol:

ReallyDedPoet
09-18-07, 07:14 AM
Will get fixed.

:hmm::yep: Sounds promising.


RDP

Capt. Shark Bait
09-18-07, 07:39 AM
Will get fixed.

will this get fixed as well? DD sefl destructing when they drop their own depth charges? that happens constantly

alfonsuas
09-20-07, 07:08 AM
Is very important: In order to be able to play our matches with silent to hunter 4 we needed that functions tiggers and in general the publisher missions correctly. We needed that the final screen of the game indicates the collapses of each player released.


Thanks

SteamWake
09-20-07, 09:23 AM
Is very important: In order to be able to play our matches with silent to hunter 4 we needed that functions tiggers and in general the publisher missions correctly. We needed that the final screen of the game indicates the collapses of each player released.


Thanks

Can someone please translate for me :-?

I think hes talking about multiplayer..

pioleen
09-22-07, 06:53 PM
Is very important: In order to be able to play our matches with silent to hunter 4 we needed that functions tiggers and in general the publisher missions correctly. We needed that the final screen of the game indicates the collapses of each player released.


Thanks

Can someone please translate for me :-?

I think hes talking about multiplayer..

Effectively, he is talking about multiplayer, triggers and final result list in competitive multiplayer missions.

Particularly,

We would like see the following improvements in a new 1.4 patch:

* Escort player has not chat window. Chatting with submarine’s players is not possible and vice versa.

* Clock is missing in Escort player.

* Warnings like “Player has left the game” in chat window, for example, would be very useful when his/her computer crashes.

* In Multiplayer games, we can not see our sunken ships, Silent Hunter 4 does not show us which ship has been sunken.

* Triggers and events in multiplayer user missions do not work. If a user mission contains triggers, when it is played the triggers is not executed.

Some of these features are not bugs, but they are very important for gameplay in multiplayer tournament missions.

See www.simulacionnaval.com (http://www.simulacionnaval.com) for more info about our tournaments.

Silent Hunter 4 is a multiplayer game too. In simulacionnaval community you can find
people who will be pleased for testing the game in Competitive multiplayer missions.

Thanks.

Greetings.

Go4It
09-22-07, 09:58 PM
After a few missions an going from minila to fremantle, then getting new sub an assign to Pearl, I finished a mission an headed back via johnson atol, I got the same small window in the top right hand corner an givin me a chance to dock at johnson atol... Only if I saved B4 handed I would have tried to dock there....

The General
10-11-07, 01:15 PM
@maerean_m

While you guys are fixing stuff. How 'bout fixing the lighting from searchlights, signal lamps, lightning, star-shells and explosions? All surface craft do not properly reflect light when they are in close proximity of one or more of the above phenomenom. Using the freecam that's part of the Reflections on the Water MOD, I discovered that you get the proper affect when you set the camera immiedietly in front of a ships signal lamp and look down at forward deck (try it!). You will see what I'm talking about.

SteamWake
10-11-07, 01:19 PM
Holy necro post batman !

Why not express your issues in the 'offical' patch request thread ? :hmm:

Just a thought.