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silentrunner
09-15-07, 10:07 AM
I havn't looked into this game much and I wanted to see if it was worth it Is it?

Snuffy
09-15-07, 10:41 AM
Nobody knows as it's never been released as yet. :oops:

EAGLE_01
10-04-07, 01:22 AM
I havn't looked into this game much and I wanted to see if it was worth it Is it?

Read the interview. I'm passin'.:down:

SurfnSea
10-04-07, 11:30 PM
I'm not to impressed by what I read in the interviews. I passed on SH4: and glad I did. So, I'd have to upgrade my computer a bit for Knights of the Sea. It also bothers me that this thing has taken them around 4 years to make and they still havn't figured out that tightly scripted missions and no mision generator (!) will hurt their sales with the main target group they'll need if Knights is to be a successful seller. Leaving that stuff out makes me wonder what else they've missed the boat on.

iambecomelife
10-05-07, 01:19 PM
I'm not to impressed by what I read in the interviews. I passed on SH4: and glad I did. So, I'd have to upgrade my computer a bit for Knights of the Sea. It also bothers me that this thing has taken them around 4 years to make and they still havn't figured out that tightly scripted missions and no mision generator (!) will hurt their sales with the main target group they'll need if Knights is to be a successful seller. Leaving that stuff out makes me wonder what else they've missed the boat on.

I also think this game is not going to be very enjoyable and for exactly the same reason. Lack of any dynamic elements is a major blunder. This seems to be another in a series of sims that has more than adequate graphics but not enough attention to campaign structure. I wonder if it's because there's something inherently difficult about producing dynamic campaign generators or if they just don't give very much thought to this aspect anymore. I am passing for sure.:down:

Bum
10-10-07, 08:50 PM
I'm not to impressed by what I read in the interviews. I passed on SH4: and glad I did. So, I'd have to upgrade my computer a bit for Knights of the Sea. It also bothers me that this thing has taken them around 4 years to make and they still havn't figured out that tightly scripted missions and no mision generator (!) will hurt their sales with the main target group they'll need if Knights is to be a successful seller. Leaving that stuff out makes me wonder what else they've missed the boat on.

Sh4 has won a couple of my poker buddies over to sinking ships on a PC. We are still getting together to play it. Good game.

Sonarman
10-11-07, 03:12 PM
I'm quite surprised so many of you have passed on SH4 and are planning to do so on PT-Boats.

A game really only costs about the price of 2 DVD movies which you watch once and then place on a shelf to gather dust. Even a scripted game typically gives you a lot more than the 3-4 hours of entertainment offered by the two movies. Plus PC games are cheaper now than ever before. I could buy two copies of SH4 for the price I paid for the original SH 12 years ago!

iambecomelife
10-11-07, 05:36 PM
I'm quite surprised so many of you have passed on SH4 and are planning to do so on PT-Boats.

A game really only costs about the price of 2 DVD movies which you watch once and then place on a shelf to gather dust. Even a scripted game typically gives you a lot more than the 3-4 hours of entertainment offered by the two movies. Plus PC games are cheaper now than ever before. I could buy two copies of SH4 for the price I paid for the original SH 12 years ago!

I'm surprised to hear that. Do you think it's just your area? I can definitely recall that in the U.S. the standard price for a new PC title was $39.99 a few years ago. Now it is at least $49.99 with a few exceptions. Also, the games seem to stay at the release price for longer than they used to. Several months ago I saw a copy of Medieval 2 that was still $49.99.

With PT boats, if someone manages to put together a dynamic campaign generator (like Lowengrin managed to do for IL-2) then there is a chance that I'll buy it. Otherwise I will probably stick to SH3 and SH4.

Sonarman
10-11-07, 06:19 PM
I'm surprised to hear that. Do you think it's just your area? .

Yes, I'm in the UK where the original SH cost £50 about $100!! (at todays exchange rate). In the UK traditionally most games were sold at "bricks and mortar" stores but the rise of the internet forced game prices down over the last ten years to their current level at about £18-£25 ($36-$50)... If only you could buy petrol (gasoline) that way!

Nuoz
02-11-08, 01:00 PM
I'm not to impressed by what I read in the interviews. I passed on SH4: and glad I did. So, I'd have to upgrade my computer a bit for Knights of the Sea. It also bothers me that this thing has taken them around 4 years to make and they still havn't figured out that tightly scripted missions and no mision generator (!) will hurt their sales with the main target group they'll need if Knights is to be a successful seller. Leaving that stuff out makes me wonder what else they've missed the boat on.
I also think this game is not going to be very enjoyable and for exactly the same reason. Lack of any dynamic elements is a major blunder. This seems to be another in a series of sims that has more than adequate graphics but not enough attention to campaign structure. I wonder if it's because there's something inherently difficult about producing dynamic campaign generators or if they just don't give very much thought to this aspect anymore. I am passing for sure.:down:

It's because pretty graphics take a long time to develop and require alot of money. Little is left. While that may sell first person shooters to 14 year olds it won't convince the simulation people, who can see through it.

Sonarman
02-11-08, 04:25 PM
I think in truth it's a wait for Neal's review... it's a bit early to say "it sux" etc until someone has actually played it. I think we should not write it off or deter anyone yet because all of the info is not yet in.

Granted the missions are scripted but they say there are "dynamic elements" in addition you can play the same mission from both sides which is a good idea. Also in strategic mode you can play 3rd person taking control of larger vessels such as destroyers etc. I believe they have also mentioned a multiplayer mode where multiple players can command various stations on a boat, it may be worth it for that alone.

I don't think we have long to wait anyway they were forecasting Q1/Q2 and judging by the number of previews starting to pop up its probably not that far down the road.

kurtz
03-01-08, 08:32 AM
I believe they have also mentioned a multiplayer mode where multiple players can command various stations on a boat, it may be worth it for that alone.



I'd buy it for that, what a great idea!

Spazza
03-12-08, 11:17 PM
Read the review............not overally impressed......I will wait to play the demo....:-?

SmokinTep
03-13-08, 10:38 AM
If it ever gets released, I'll probably get it.

CaptHawkeye
03-13-08, 07:54 PM
I'll wait for gameplay before I cast down upon thee with great vengeance my hatred. I'm not getting my hopes up either though.

Oh well, the least we can do is hope the game will be easily modable so we can fix it.

mapuc
03-17-08, 08:39 PM
If it worth it I don't know, but according to a game-selling-store the game is schedule to reach the desk on the 31th of December 2008.

Markus

XLjedi
03-18-08, 08:29 AM
I think I played this on the Xbox like 5 years ago... wasn't it called Bloodwake? ;)

Sonarman
03-20-08, 06:28 AM
If it worth it I don't know, but according to a game-selling-store the game is schedule to reach the desk on the 31th of December 2008.

Markus

It looks like they are doing a lot of polishing, definitely a good thing based on their previous releases.

CaptHawkeye
03-27-08, 07:23 PM
Ah I can never decide with this game. One minute they're talking about a really good idea, the next they're just wanking off to themselves acting like their fanbase is the drunken frat Halo-dude demographic. I guess I'll have to see if Akella actually has any working cells up in that big block they call a skull? :)

Hylander_1314
03-27-08, 11:55 PM
I wish that they would make up their minds as to whether this is going to be a sim, or an arcade game.

nikimcbee
04-20-08, 03:44 AM
I'm not to impressed by what I read in the interviews. I passed on SH4: and glad I did. So, I'd have to upgrade my computer a bit for Knights of the Sea. It also bothers me that this thing has taken them around 4 years to make and they still havn't figured out that tightly scripted missions and no mision generator (!) will hurt their sales with the main target group they'll need if Knights is to be a successful seller. Leaving that stuff out makes me wonder what else they've missed the boat on.

I also think this game is not going to be very enjoyable and for exactly the same reason. Lack of any dynamic elements is a major blunder. This seems to be another in a series of sims that has more than adequate graphics but not enough attention to campaign structure. I wonder if it's because there's something inherently difficult about producing dynamic campaign generators or if they just don't give very much thought to this aspect anymore. I am passing for sure.:down:

My thought exactly.

dertien
10-26-09, 08:28 PM
Well, It's definitely a game and not a sim, it's like playing Battlefield 1942 in a PT-boat. There is no dynamic campaign, you can wander around a 'map' but it's no way near the depth of SH3 with S-Boot mod.

Agreed, it has a couple of nice features

(zigzag mode, you can command more than one boat and a smokescreen generator) but that's as deep as it goes. Graphically speaking (directx 10), it's beautiful, but nothing we haven't seen yet in other games.

Immersion in close to zero.

Too bad that they have indeed spent 4 years making a game from scratch that could have been made as a BF2142 mod. It's about as fun as the gameplay that GMX media came up with in their 'ENIGMA rising tide' game.

I am sticking to SH3 and waiting for SH5
:rock:

Sonarman
10-27-09, 09:03 AM
Having played the game for some time now I'd say we should stop comparing it to Silent Hunter, it is not the same, i.e, full on first person simulation. But neither is Silent Hunter the only naval game on the block, what about Task Force 1942, Jutland, Fleet Command etc, games at a slightly higher level of command, in truth PT-Boats has more in common with them than SH. To me it feels like a fusion between Fleet Command, Fighting Steel and Enigma RT.

Whilst I agree that the S-Boat mod in SH is a fantastic sim experience all credit to Mikhayl & team, SH3/4 has no way of commanding/ordering more than one unit at a time (except in MP) which makes a PT-Mod or indeed almost any surface mod a bit nonsensical (surface units very seldom acted independantly) except in a multiplayer environment where it will be great.

On the whole PT-Boats works quite well as a game, there are about 30 missions some being playable from both sides bringing the total to about 42 missions but there is a mission disk (with extra units too & more coastline) already well into production which should be available shortly after the Battlefront release. Whilst it doesnt have a dynamic campaign/ mission generator some mission elements are dynamic ie direction enemies approch from etc. Plus the game has a very open structure and as our talented friend Sergbuto has shown the game is highly moddable.

Whilst the PT-Boats are controllable first person you can also control larger vessels including warships & merchant ships in third person view.

In Battlefront.com we finally have a much more open line of communicating our wishes to the publishers/developers which bodes well for a follow on. Perhaps the "Destroyer Command 2" style game that the suits at Ubi seem so reluctant to give us.