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DrwHem
09-12-07, 12:01 PM
ok in the museum in the game the sargo has two anti aircraft guns on the top. i have a sargo in 1943 and i dont see any option to add another anti-aircraft gun.

as for the balao or however its spelled...how do i get it? in the museum i saw it had 2 flak guns and 2 deck guns and im sure it has 6 fore t.t. instead of the 4 that im stuck with.

A_Engel
09-12-07, 04:32 PM
I recieved the option to transfer to a Balao after about the second or third patrol in my career (which I started in 1942). And about the Sargo, perhaps you have to wait another year or so to upgrade to the second deck gun? (I have never used the Sargo in a career, I may be wrong)

RENEGADE-623
09-13-07, 06:28 AM
i had the option to add second deck gun to my Balao sub and added it but couldnt man the second one so i switched back to one. dont order it, its waste of reknown if you ask me. I do however have and can use both AA guns on it

neumanf15
09-28-07, 08:34 PM
Does anyone know how to make the second deck gun active? I just spent the 2000 renown to get 5/25 (fore and aft), but I can't get dudes to man it, nor can I switch to it to fire it and as far as I can tell, when I fire the fore gun, the aft doesn't fire with it. Can it be fired or did I just waste renown?

I'm using TM 1.6.2.

tater
09-28-07, 09:04 PM
I think this was a stock problem as well, Search the forum, maybe there was a solution. Though to be honest, if there was, I can't see ducimus missing it, every time I think of something that should probably be looked at I discover ducimus was already on top of it, lol.

tater

neumanf15
09-28-07, 10:03 PM
Tater, I just hadn't searched far enough (I didn't try "twin deck guns"...). I found the solution: You have to have a crew for the AFT gun deck. They'll do AI targetting normally. Then you and only you can fire the bow gun, which is the only one the game will let you go to. This thread has a bit more info from Airborne... http://www.subsim.com/radioroom/showthread.php?p=636157&highlight=deck#post636157

My problem was that my deck gun crew was set to fore (I'm an offensive gunner). And I have that nasty bug that won't let you switch deck gun positions without losing all deck gun crew positions. SOOOO I had to go in and edit my save game per Coletrains (post #14) in this thread: http://www.subsim.com/radioroom/showthread.php?t=121472&highlight=deck

[Edit:] So I started thinking: Shouldn't I be able to get two AI manned deck guns by using Coletrains fix? So I tried. While in base, I saved, fixed the save to remove the "AdditionalRepository" from the compartment 8 stuff (left the rest null) and IT ACTUALLY GAVE ME BOTH GUN DECKS to fill. :rock:

Now I finally have two guns that should work. It's time to go hunting... Gimme a passenger ship, PLEASE, SHIV!