Log in

View Full Version : What distance do you usually launch torpedos at?


frenema
09-09-07, 11:50 AM
Title says it all. I usually go as close to the target as possible (400~500m) because any distance more than 800m I tend to miss. :oops: Is it normal to fire at such distances or do I need more practice with precision? Also, any history buffs know what distance the actual U-Boat commanders kept with their target?

And just one more question on the side so I don't have to start a new thread: Does pinging for depth under keel give your position away to the enemy close by? I have a habit of pinging for depth before hiding from destroyers and those bastards always manage to find me somehow.:damn:

PapaG39
09-09-07, 12:20 PM
I usually try to shoot under 1000m, but then I have only been doing this for a 6 weeks or so. I tried a couple of shots 2000m but they missed or blew up before they got there.

I asked the same question when I first started & the answer that I got from several old swabs was "NO!" so ping away. I do the same as you & it hasen't brought any dd's to me for pinging close by.

BROJD
09-09-07, 12:32 PM
5-800 meters is typical for me. Remember, what matters isn't the range when you fire but the distance the torpedo travels.

Hakahura
09-09-07, 02:28 PM
Ping for depth?:o
Bad move they will certainly hear you. I never ping for depth ever. You can't be sure how far your ping will be heard and you can never be sure you have'nt missed something dangerous. Survival is your priority, stay out of shallow water.

As for range thats a tricky one. For me that depends on many factors...

Type of target merchant or warship?
Speed of target?
Steam, Electric or Homing Torpedo?
Is the target Zig Zagging?
The year?

General rule for survival vs kill ratio...
Early war : close, under 1000 meters.
Late war : distant, as far as I think the eel will run!

Spruence M
09-09-07, 02:37 PM
On the question about depth readings: I always thought that the enemy destoryers would hear the sonar, so I always took my depth reading when I knew that they already had my position, or as a torpedo exploded so they would be distracted.

I have always tried to keep my eels under 1km, but there are times when you cannot get close enough to a target to fall under such strict ruling. A tip when firing from long range, stay undetected, and dont fire from long range if you have been detected. Once they know you are there, they will begin to zig zag, and any chance of making a long range hit are shot. No Pun Intended.

3Jane
09-09-07, 02:53 PM
3000 my generaly prefered maximum range, although I have used longer ranges. I much prefer 2000 though, but not too much under. Maybe down to 1500 if there is no time to try for another shot. I like to have a little time to reach even a moderate depth before they impact.

melnibonian
09-09-07, 03:06 PM
Early in the war I fired them 800-1200m away from the target. From 1944 onwards I never get closer than 3500-4000m, as I want to get my boat back to base ;)

Canovaro
09-09-07, 03:12 PM
3Jane makes a good point.
Firing from close distance has two pro's: you are far more likely to hit the target where you want it to be hit, plus the chance that a torpedoes goes boom before reaching the target is very small.
But when you are targeting a convoy with escorts swirling around, it is another story. You definitely want the longest time between the moment you dive and the moment the torpedoes hit the target, because you want to be as deep as possible from that moment.

Personally I fire at single merchants between 500 and 1000 meters.
In convoys, That's usually 1000-2500.

The other question...I haven't tried that out, but I heard ppl say yes and others say no. :doh:

frenema
09-09-07, 03:32 PM
:doh: 3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?

melnibonian
09-09-07, 04:16 PM
:doh: 3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?
Not really. If you're undetected and the ship is moving in a straight course you can hit it accuratelly up to 4.5Km away. Usually I fire two torpedoes in these cases just to be sure

Brag
09-09-07, 04:34 PM
First the easy answer. You should know your depth under the keel well in advance of attacking escorted ships. So no need to ping the bottom with escorts trying to locate you.

As to torpedoes, I like 600 meters.

I've made a couple of shots at approx. 3,000 meters and got hits.

WolfOfCampscapel
09-09-07, 07:20 PM
I've hit fast runners from 6km off under perfect conditions. Very enjoyable. Two fishes, of course, in case of duds.

StarFox
09-09-07, 07:32 PM
on average i try no more then 3000 meters. once, I managed to score a hit (a unintended hit mind you) at around 12,000 meters.

I usually cant hit farther then 3,500

and if i can get withen 2,000, ill always try to do that

XLjedi
09-09-07, 07:43 PM
For me... a good ambush position is 1500m.

If I'm not worried about retaliation I creep in as close as 700m.

XLjedi
09-09-07, 07:49 PM
:doh: 3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?

Wow... 3000km :huh: ...that would be impressive. I guess you'd need like mirrors in space to see around the Earth for that shot.

Seriously though, if you fire at a 0°-gyro angle (or close to it) the distance doesn't matter; you can set it at 1000m and pretty much not worry about it.

melnibonian
09-10-07, 01:18 AM
:doh: 3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?

Wow... 3000km :huh: ...that would be impressive. I guess you'd need like mirrors in space to see around the Earth for that shot.

Seriously though, if you fire at a 0°-gyro angle (or close to it) the distance doesn't matter; you can set it at 1000m and pretty much not worry about it.
It takes a bit of practice but it's not that difficult if you're not discovered. Don't forget that you have the element of surprise

Cezbor
09-10-07, 03:11 AM
Firing distance depens on torpedo type. With Type I - II I prefer distaces up to 1000m. With Type III - 3000 m. Type VII -my most prefered distance- is 5000m. Many times I had to fire "multiplay lunch " at 7000 m. Yesterday I fired 4 torpedoes TVII at convoy (4 different ships), 4 hits from 7000 m. My prefered tactics is to stay silent and fire from long distance multiplay shots,:yep: than use deck gun to finish my job.:arrgh!:

Huskalar
09-10-07, 03:28 AM
Anything from 300 to 1500 meters for me. But I have to admit that's in the early part of the war as I still have to find out what it's like in second half of the war. :smug:

Maraz
09-10-07, 06:34 AM
Not really. If you're undetected and the ship is moving in a straight course you can hit it accuratelly up to 4.5Km away. Usually I fire two torpedoes in these cases just to be sure

Manual or automatic targeting?

I use fully manual targeting (*) and I find difficult hitting ships beyond 1500m, my usual firing range is usually around 800m, surely when war progresses coming so near will be more and more difficult.

In some cases I got hits even from 2000-2500m but I felt I was pressing my luck too far...

(*) ship's speed and course calculated either by plotting or by matching speed.

Maraz

Cezbor
09-10-07, 06:52 AM
Not really. If you're undetected and the ship is moving in a straight course you can hit it accuratelly up to 4.5Km away. Usually I fire two torpedoes in these cases just to be sure

Manual or automatic targeting?

I use fully manual targeting (*) and I find difficult hitting ships beyond 1500m, my usual firing range is usually around 800m, surely when war progresses coming so near will be more and more difficult.

In some cases I got hits even from 2000-2500m but I felt I was pressing my luck too far...

(*) ship's speed and course calculated either by plotting or by matching speed.

Maraz

Use your WO, his a real sniper;), but .... the limitation is that your target has to be locked on for a few seconds, and sometimes it's hard to achieve. I prefer automatic targeting. In that case hitting targets from long distances is quite easy (after some training), but using manual targetting ... hm... 4000 m. may be possible but hard. Frankly, never tried manual on distances above 3000 m.

XLjedi
09-10-07, 07:00 AM
:doh: 3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?

Wow... 3000km :huh: ...that would be impressive. I guess you'd need like mirrors in space to see around the Earth for that shot.

Seriously though, if you fire at a 0°-gyro angle (or close to it) the distance doesn't matter; you can set it at 1000m and pretty much not worry about it.
It takes a bit of practice but it's not that difficult if you're not discovered. Don't forget that you have the element of surprise

Element of surprise or not... I can guarantee you're not gonna hit anything at 3000km.

C'mon, I was makin a joke there... mirrors... see around the Earth...

looney
09-10-07, 08:27 AM
Whell this trip it seems I don't get to fire any torps. I sank 8 ships for over 20k t. still got 14 eels and 140+ shells.

am waiting for a nice convoy :)

XLjedi
09-10-07, 08:50 AM
Last night I wandered into a large convoy and right smack in the middle of the thing was a Revenge BB! :p

I fired a spread of 4 at the BB and managed to scored at least 3 side impacts... she went down fast. WooHOO! First ship to go was a 31k ton man-o-war.

I spun around and right there on my 180 was a nice whaling ship. Launched my last fish and dove to 80m. Scored a side impact on the whaler midship and caused a little fire to start. Seemed unlikely that I would sink such a large ship with a single side impact, but while reloading at 80m the fire on the whaler grew to an absolute inferno! The entire ship was a raging fireball, no one could've survived that! It sank as a result of the fire. :smug:

U-104
09-10-07, 10:03 AM
:doh: 3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?
Wow... 3000km :huh: ...that would be impressive. I guess you'd need like mirrors in space to see around the Earth for that shot.

Seriously though, if you fire at a 0°-gyro angle (or close to it) the distance doesn't matter; you can set it at 1000m and pretty much not worry about it. It takes a bit of practice but it's not that difficult if you're not discovered. Don't forget that you have the element of surprise

:lol: i think he meant 3000m not 3000km.
i tend to shoot around 3000m also.

bruschi sauro
09-10-07, 10:07 AM
I try to shoot between m.1000 and m.850.

papa_smurf
09-10-07, 02:30 PM
I usually fire my eels at around 2500m to 3000m - this is with type I torpedoes (G7a). When I start to use more type II/III, I reduce the range to less than 2000m to make sure I get a hit.

VolvicCH
09-10-07, 02:49 PM
anywhere from 2000-500......depends on cirsumstances and type of target....for example if a warship is cutting across my bow or stern i prefer to take long distance shots......if its a merc the closer the better in case of duds and what not.


Have a nice day :)

IrischKapitan
09-10-07, 03:13 PM
Its noth the question how cloes you shoot your torps, but how far....

I once scored a hit from 7600m with a G7a torpedo (i have the screenies somewhere) on a large cargo with impact torps... Very Proud :yep::smug:

_Seth_
09-10-07, 04:14 PM
Good question! My firing range.....depends on the tactic im using.:up:... And weather, torpedo type, uboat type, depth under keel, convoy or single merchant, and what type of escort/DD/bad @ss enemy units in the vicinity.. Sometimes i get really close, to ensure a clean hit (If the target isnt protected well), and vice versa.. Sometimes i get bold, and surface in the middle of a convoy, and spraying the enemy with torps before i return to the dark, cold safety of the deep ocean.. Just my 2 cents... :cool::up:

HikeMacD
09-11-07, 02:46 PM
Since I'm new at this I usually get to within 1000m. Even then I miss when I'm not paying attention to AoB or the gyroangle. Last night I did manage to hit a coastal merchant from about 2500m. :D I was happy with myself. Of course I had to launch from that far because I miscalculated on my approach and was at 2500 instead of 1000m. :doh:

frenema
09-11-07, 06:34 PM
Perhaps I should have been little more specific. I'm playing at 100% realism using the tools offered in the game only (distance using mast height, speed using 3:15 rule, no WO help). I'm only at 1940 with TIs and TIIs. I have yet to intercept a convoy but I'll worry about that later. I still find it hard to believe that people actually score a hit at 3000m or beyond (unless it's using a homing guidance). I think the biggest issue for me is finding the exact distance of the enemy ship. Especially when the water is rough whenever I plot the target's course it looks like a mess and doesn't represent anything close to a line. But then again I have missed a target at a distance of 500m when the water was like a mirror :damn:.

bookworm_020
09-11-07, 11:09 PM
Between 1500, to 800 meters is my usual launching range. I have fired at over 5000 meters and hit and sunk a target, but that was a rare shot. I do sometimes fire at ranges of 500 to 300 meters, but only in poorer conditions.

Lagger123987
09-12-07, 12:04 AM
For me,

39-40 400-1000m
40-42 900-1500m
43-44 2500-3200m
44-End of the war 3000-5000m

SmokinTep
09-12-07, 09:08 AM
I try for 1200-800 range. I have done it at longer distances but only as a last resort.

f16falcon
09-12-07, 09:20 AM
Usuallly anywhere from 500-1000 metres...or closer but of course never any closer than 300m or the torps dont arm.