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View Full Version : What do you wish they brought from SH3 to this game?


Incubus
09-03-07, 05:00 PM
1.) Salvo Fire- I really miss this. One advantage is that it let you open torpedo tube doors simultaneously. My computer runs slowly, so opening/setting all the tubes/torpedoes is kind of a chore. I kind of wish I could just have a command to fire 2/4/6 in quick sucession.

2.) Upgrades- It feels like Ubisoft took a step backward here. U-boats got better batteries, engines, decoys, choices on conning towers, Medals that actually improved crew members, etc. I liked that I could have a 'modernized' Type VII through 1945. I also feel like the manual/game spelled out the roles of each type of submarine more clearly in SH3 than in SH4.

seaniam81
09-03-07, 06:55 PM
1. American Boats did not have the option to fire salvos like the germans did. If you want to fire a salvo lock onto the ship, fire first torpedo at 0 gyro angle, wait six seconds set a new gyro angle on TDC fire again, wait another six seconds and repeat. and you'll get a spread shot.

2. I dont think american boats had the same choice in upgades.

tater
09-03-07, 07:05 PM
American boats could certainly fire a salvo, it just happened differently.

It should be in the game, IMO...

Skipper: We'll fire tubes 1, 2, and 4. I want a 2 degree spread. Final bearing and shoot. Mark.

Crew: Firing tube 1... (8 seconds) firing tube 4... (8 seconds) firing tube 2.

The TDC wasn't set up to fire a spread, the CREW set up the spread. They'd not fire at once since they worried about torpedoes setting each other off, so they'd spread them out in time 8-10 seconds.

SH4 forces the skipper to do every little job, but as far as the captain was concerned, there might as well have been a "salvo" button.

Reminds me of a line in Zulu. Bromhead offers to clean Chard's tunic so he'll look smart for the lads, and Chard says Bromhead needn't go to the trouble. Bromhead's line? "It's no trouble, old boy, I wasn't going to do it myself."

;)

tater

mookiemookie
09-03-07, 07:43 PM
1. Agree with tater. I wish there was an option for a COMPLETE firing solution, rather than having to press each button yourself. Kind of like a plan of attack that your crew would carry out for you. US boats didn't have a salvo button as it was feared (and probably rightly so, from a practical standpoint) that the runs of each torpedo being fired simultaneously could interfere with each other. Remember, you have to pump water into the trim tanks of the sub to make up for the weight of the torpedo you just fired (about 3000 lbs EACH) in order to remain at your ordered depth. Imagine 18,000 pounds of weight being expelled from the front end of your boat at once...you'd run the serious risk of broaching the surface. From a trim control standpoint, it makes perfect sense.

2. SHIV has the same idea and what the OP was asking for and carried out in a historical way in terms of technology, however the documentation of such leaves much to be desired. As one of the devs stated, it was something they wanted to implement, but time constraints limited them from doing so. Understandable, given the timeframe imposed on them from Ubi corporate.

theluckyone17
09-03-07, 07:50 PM
Honestly?

The entire Atlantic theater.

Why? In SH3, it was a serious challenge to survive the war. Germany did lose the war, for those of you who haven't figured it out yet ;), and surviving through that loss is really difficult. For me at least.

Getting through the Pacific theater alive seems to amount to not doing anything really stupid, and not having pure dumb luck kick in.

mookiemookie
09-03-07, 07:57 PM
Getting through the Pacific theater alive seems to amount to not doing anything really stupid, and not having pure dumb luck kick in.
Tell that to the crews of the:

USS SEALION (SS 195) (http://www.csp.navy.mil/ww2boats/sealion.htm) December 10, 1941 USS S 36 (SS 141) (http://www.csp.navy.mil/ww2boats/s36.htm) January 20, 1942 USS S 26 (SS 131) (http://www.csp.navy.mil/ww2boats/s26.htm) January 24, 1942 USS SHARK (SS 174) (http://www.csp.navy.mil/ww2boats/shark1.htm) February 11, 1942 USS PERCH (SS 176) (http://www.csp.navy.mil/ww2boats/perch.htm) March 3, 1942 USS S 27 (SS 132) (http://www.csp.navy.mil/ww2boats/s27.htm) June 19, 1942 USS GRUNION (SS 216) (http://www.csp.navy.mil/ww2boats/grunion.htm) July 30, 1942 USS S 39 (SS 144) (http://www.csp.navy.mil/ww2boats/s39.htm) August 16, 1942 1943 USS ARGONAUT (SS 166) (http://www.csp.navy.mil/ww2boats/argonaut.htm) January 10, 1943 USS AMBERJACK (SS 219) (http://www.csp.navy.mil/ww2boats/ambrjack.htm)February 16, 1943 USS GRAMPUS (SS 207) (http://www.csp.navy.mil/ww2boats/grampus.htm) March 5, 1943 USS TRITON (SS 201) (http://www.csp.navy.mil/ww2boats/triton.htm) March 15, 1943 USS PICKEREL (SS 177) (http://www.csp.navy.mil/ww2boats/pickerel.htm) April 3, 1943 USS GRENADIER (SS 210) (http://www.csp.navy.mil/ww2boats/grenadir.htm) April 22, 1943 USS RUNNER (SS 275) (http://www.csp.navy.mil/ww2boats/runner.htm) May 28, 1943 USS R 12 (SS 89) (http://www.csp.navy.mil/ww2boats/r12.htm) June 12, 1943 USS POMPANO (SS 181) (http://www.csp.navy.mil/ww2boats/pompano.htm)August 29, 1943 USS GRAYLING (SS 209) (http://www.csp.navy.mil/ww2boats/grayling.htm) September 9, 1943 USS CISCO (SS 290) (http://www.csp.navy.mil/ww2boats/cisco.htm) September 28, 1943 USS S 44 (SS 155) (http://www.csp.navy.mil/ww2boats/s44.htm) October 7, 1943 USS WAHOO (SS 238) (http://www.csp.navy.mil/ww2boats/wahoo.htm) October 11, 1943 USS DORADO (SS 248) (http://www.csp.navy.mil/ww2boats/dorado.htm) October 12, 1943 USS CORVINA (SS 226) (http://www.csp.navy.mil/ww2boats/corvina.htm) November 16, 1943 USS SCULPIN (SS 191) (http://www.csp.navy.mil/ww2boats/sculpin.htm) November 19, 1943 USS CAPELIN (SS 289) (http://www.csp.navy.mil/ww2boats/capelin.htm) November 23, 1943
1944 USS SCORPION (SS 278) (http://www.csp.navy.mil/ww2boats/scorpion.htm) January 5, 1944 USS GRAYBACK (SS 208) (http://www.csp.navy.mil/ww2boats/grayback.htm) February 26, 1944 USS TROUT (SS 202) (http://www.csp.navy.mil/ww2boats/trout.htm) February 28, 1944 USS TULLIBEE (SS 284) (http://www.csp.navy.mil/ww2boats/tullibee.htm) March 26, 1944 USS HERRING (SS 233) (http://www.csp.navy.mil/ww2boats/herring.htm) June 1, 1944 USS GUDGEON (SS 211) (http://www.csp.navy.mil/ww2boats/gudgeon.htm) June 7, 1944 USS GOLET (SS 361) (http://www.csp.navy.mil/ww2boats/golet.htm) June 14, 1944 USS S 28 (SS 133) (http://www.csp.navy.mil/ww2boats/s28.htm) July 4, 1944 USS ROBALO (SS 273) (http://www.csp.navy.mil/ww2boats/robalo.htm) July 26, 1944 USS FLIER (SS 250) (http://www.csp.navy.mil/ww2boats/flier.htm) August 13, 1944 USS HARDER (SS 257) (http://www.csp.navy.mil/ww2boats/harder.htm) August 24, 1944 USS SEAWOLF (SS 197) (http://www.csp.navy.mil/ww2boats/seawolf.htm) October 3, 1944 USS ESCOLAR (SS 294) (http://www.csp.navy.mil/ww2boats/escolar.htm) October 17, 1944 USS DARTER (SS 227) (http://www.csp.navy.mil/ww2boats/darter.htm) October 24, 1944 USS SHARK II (SS 314) (http://www.csp.navy.mil/ww2boats/shark2.htm) October 24, 1944 USS TANG (SS 306) (http://www.csp.navy.mil/ww2boats/tang.htm) October 24, 1944 USS ALBACORE (SS 218) (http://www.csp.navy.mil/ww2boats/albacore.htm) November 7, 1944 USS GROWLER (SS 215) (http://www.csp.navy.mil/ww2boats/growler.htm) November 8, 1944 USS SCAMP (SS 277) (http://www.csp.navy.mil/ww2boats/scamp.htm) November 9, 1944 1945 USS SWORDFISH (SS 193) (http://www.csp.navy.mil/ww2boats/swordfish.htm) January 12, 1945 USS BARBEL (SS 316) (http://www.csp.navy.mil/ww2boats/barbel.htm) February 4, 1945 USS KETE (SS 369) (http://www.csp.navy.mil/ww2boats/kete.htm) March 20, 1945 USS TRIGGER (SS 237) (http://www.csp.navy.mil/ww2boats/trigger.htm) March 26, 1945 USS SNOOK (SS 279) (http://www.csp.navy.mil/ww2boats/snook.htm) April 8, 1945 USS LAGARTO (SS 371) (http://www.csp.navy.mil/ww2boats/lagarto.htm) May 3, 1945 USS BONEFISH (SS 223) (http://www.csp.navy.mil/ww2boats/bonefish.htm) June 18, 1945 USS BULLHEAD (SS 332) (http://www.csp.navy.mil/ww2boats/bullhead.htm) August 6, 1945

"I can assure you that they went down fighting and that their brothers who survived them took a grim toll of our savage enemy to avenge their deaths," Vice Admiral C.A. Lockwood, USN.

theluckyone17
09-03-07, 08:04 PM
My apologies... that sounded a bit more... um... head stuck up my arse... than I originally intended. Didn't mean to disrespect all those souls lost.

I should've specified in game, not in real life. It's awful easy to sit through a DC run in front of my desk... in real life, I'd be the guy blubberin' in the corner, crying for his mother.

Incubus
09-03-07, 08:10 PM
Honestly?

The entire Atlantic theater.

Why? In SH3, it was a serious challenge to survive the war. Germany did lose the war, for those of you who haven't figured it out yet ;), and surviving through that loss is really difficult. For me at least.

Getting through the Pacific theater alive seems to amount to not doing anything really stupid, and not having pure dumb luck kick in.

Agreed. The big fear I had was that the Pacific campaign was that over time, the quarry would get increasingly scarce, and that seems to be the case. The IJN doesn't seem to have any degree of sophistication or adaptation it seems, compared to the RN which gradually increased convoys and ASW through the war.

In SH3 you really had to be agressive early to build up enough renown to have a submarine that could survive the later years of the war. In this game, upgrading up your submarine does make it better, but it seems less of a necessity. I'm looking forward to having uber radar with 2 5" deck guns, 2 twin 40mm AA guns, and reliable torpedoes. However, at that point, chances are the only good tonnage will be in harbor raids, since most of Japan's merchant marine was already sunk in 1945. :shifty:

razark
09-04-07, 01:14 AM
The GWX team!

Seriously, I wish they had brought some of the attention to detail. Clickable things inside the submarine, standing at the map table and seeing the map, more interactive crew members.

donut
09-04-07, 05:12 AM
Diving Ducks, buoys:up: bouncing on LBO:rock:

TDK1044
09-04-07, 05:47 AM
I think that Tater makes a valid point. As an overview though, you really can't compare the war in the Atlantic with the war in the Pacific. The dangers were the same in many ways, but the intensity of the Atlantic war makes Silent Hunter III a more dramatic game to experience.

SteamWake
09-04-07, 10:14 AM
Well to answer the question of the topic thread...

I wish they had included a "Return to base" button.

Sailor Steve
09-04-07, 10:27 AM
2.)U-boats got better batteries, engines, decoys...
U-boats didn't get engine upgrades. That is something in the game that didn't happen in real life.

Hitman
09-04-07, 10:38 AM
The ability to mod the game for having a 16km visual range with proper smoke over the horizon!! :smug: It is amazing how much interest the game looses when you are not able to hunt like it is intended....:down:

ReallyDedPoet
09-04-07, 11:21 AM
The GWX team!



There are great modders at SH4 as well :yep:, in almost every area of the game. Remember to that SH4 is still in its infancy.


RDP

NefariousKoel
09-04-07, 12:49 PM
Return to Base option.

Maybe it's in there and I missed it but sailing all the way back to home port in the huge friggin' Pacific is Zzzzzz

SteamWake
09-04-07, 12:54 PM
Return to Base option.

Maybe it's in there and I missed it but sailing all the way back to home port in the huge friggin' Pacific is Zzzzzz

Glad to see my post was well recieved. :cool:

I too would like to see a RTB option (as stated above) however I think I would only use it in times of despair, such as having my engines wrecked, or the rudder falls off.

AVGWarhawk
09-04-07, 02:05 PM
The GWX team!

Seriously, I wish they had brought some of the attention to detail. Clickable things inside the submarine, standing at the map table and seeing the map, more interactive crew members.

I would go with this as well. Just some small things to make life inside a bit more involved.

Other than that, the game is good IMHO.

Capt. Shark Bait
09-04-07, 05:21 PM
The GWX team!

Seriously, I wish they had brought some of the attention to detail. Clickable things inside the submarine, standing at the map table and seeing the map, more interactive crew members.

I would go with this as well. Just some small things to make life inside a bit more involved.

Other than that, the game is good IMHO.

i'ld have to say ditto as i just got SHIII and i think it'll be a bit more immersive in that respect than IV currently is:ping: . also, if IV is based on IIIs game engine, why can't these things be added?:-?

Fat Bhoy Tim
09-04-07, 11:31 PM
My apologies... that sounded a bit more... um... head stuck up my arse... than I originally intended. Didn't mean to disrespect all those souls lost.

I should've specified in game, not in real life. It's awful easy to sit through a DC run in front of my desk... in real life, I'd be the guy blubberin' in the corner, crying for his mother.
The US silent service actually suffered a casualty rate higher than any branch of any of the Allied services during the war. Food for thought.

Anyways, if I wanted something I'd want a crew that can see. I can see huge ships lumbering on the horizon, and even during the pitch dark of night they can see me (and direct well aimed fire!) on me, before my crew can even see them.

Okay the Japanese were well known for their spotters, but a relatively small sub vs a big merchant vessel? It's just so ridiculous because you can see them yourself easily. Taken damage so many times it's ridiculous.

Incubus
09-04-07, 11:56 PM
Just remembered some more:

Damage control- I liked the way SH3 handled it better. The time estimates on repairs was a definite plus.

Medals- Medals were easy to figure out in SH3. Most either improved the performance of the sailor or increased his stamina. The best medal basically made him into a robot, able to do his job indefinitely. Its very, very vague on what exactly medals do in SH4.

MobyGrape
09-05-07, 02:52 AM
fUN:cool:

DRS56
09-05-07, 06:10 AM
The interface:-?

I just can't get used to it. I try again after each patch and interesting Mod release but end up uninstalling. Maybe to many hours with SH3 and GWX. :roll:

the_belgian
09-05-07, 01:35 PM
THE NURSES!!!!:p :p :p

NefariousKoel
09-05-07, 05:06 PM
My apologies... that sounded a bit more... um... head stuck up my arse... than I originally intended. Didn't mean to disrespect all those souls lost.

I should've specified in game, not in real life. It's awful easy to sit through a DC run in front of my desk... in real life, I'd be the guy blubberin' in the corner, crying for his mother.
The US silent service actually suffered a casualty rate higher than any branch of any of the Allied services during the war. Food for thought.

Anyways, if I wanted something I'd want a crew that can see. I can see huge ships lumbering on the horizon, and even during the pitch dark of night they can see me (and direct well aimed fire!) on me, before my crew can even see them.

Okay the Japanese were well known for their spotters, but a relatively small sub vs a big merchant vessel? It's just so ridiculous because you can see them yourself easily. Taken damage so many times it's ridiculous.

Tater made a mod that fixes all the Japanese radars that were improperly detecting stuff on the surface.:rock: It's also included in TM along with Ducimus' adjustment for better crew sighting. I can still see them from far far away before the crew does but they're much better than the stock game.

badaboom
09-05-07, 08:32 PM
:D Fraulein's!!!!!!!!:D


http://img.photobucket.com/albums/v27/badaboom/LA83085.jpg

XLjedi
09-05-07, 10:06 PM
The clean user interface
Working TDC Dials on the Attack Map
U2 Tour Luggage

Oh, and the VIIC of course! :smug:

razark
09-06-07, 12:57 AM
There are great modders at SH4 as well :yep:, in almost every area of the game. Remember to that SH4 is still in its infancy.


RDP


Don't get me wrong. I really like what the modders have done for the game so far, and it's only been a few months. SHIV wouldn't be as great as it was without the modders, and all their fine work. I don't have the time, energy, or dedication to do it, but if a team like those who did GWX would get together, give it a couple of years, and I think they could make this game very impressive.

Misfit138
09-06-07, 04:50 AM
Stability :roll:

Getting a bit annoyed about that "click the bridge icon to-see-your-desktop". Haven't had nearly as many CTD's with SH3 as I've had with SH4

NefariousKoel
09-06-07, 10:54 AM
Stability :roll:

Getting a bit annoyed about that "click the bridge icon to-see-your-desktop". Haven't had nearly as many CTD's with SH3 as I've had with SH4

I recently installed the latest vid drivers for my card (might be a beta) and it seems to have helped the few lockups I was getting in exterior/bridge views when a lot of ships were nearby.

Misfit138
09-06-07, 01:00 PM
I recently installed the latest vid drivers for my card (might be a beta) and it seems to have helped the few lockups I was getting in exterior/bridge views when a lot of ships were nearby.

Thanks for the heads up! Unfortunately, reinstalling the graphics card drivers won't fix this issue. I've had these excatly same kind of CTD's now with both ATI and Nvidia cards...

SteamWake
09-06-07, 01:09 PM
I recently installed the latest vid drivers for my card (might be a beta) and it seems to have helped the few lockups I was getting in exterior/bridge views when a lot of ships were nearby.

Thanks for the heads up! Unfortunately, reinstalling the graphics card drivers won't fix this issue. I've had these excatly same kind of CTD's now with both ATI and Nvidia cards...

Take a look at this thread http://www.subsim.com/radioroom/showthread.php?t=121325 might find some help there.

I personally have had no problems with CTD's with a few minor exceptions and that was caused by my firewall, not SH4.

Misfit138
09-06-07, 02:47 PM
Take a look at this thread http://www.subsim.com/radioroom/showthread.php?t=121325 might find some help there.

I personally have had no problems with CTD's with a few minor exceptions and that was caused by my firewall, not SH4.

Thanks for that link. Deleted all temp files and closed non-essential background applications and now my fps is really nice and steady :up:

Used to had from time to time really choppy fps but gonna have to spend some time playing to see if that fixed these CTD issues

Iron Budokan
09-06-07, 02:49 PM
Repeat playability.